< GGAC
No edit summary |
|||
Line 313: | Line 313: | ||
|staticDiff=-7 | |staticDiff=-7 | ||
|description= | |description= | ||
Hits balls at a useful angle, is useful in ground combos and blockstrings. | Hits balls at a useful angle, is useful in ground combos and blockstrings. Another move that is sometimes useful as a matchup-specific anti-air, and it raises guard bar by 2x14, which after a c.S will often force it flashing, bar FD. | ||
}} | }} | ||
Line 335: | Line 335: | ||
|staticDiff=-14 | |staticDiff=-14 | ||
|description= | |description= | ||
Venom's sweep is fast and covers a good distance, and generally gives you time to charge a ball for safety. Venom quickly becomes very low to the ground when using it which can be useful for going under various things. Knocks down and gets you a lot of setup time with them next to you, which is often handy midscreen, and can cancel to stinger aim FRC to start an air combo (though it's rare that this is the correct option, it can be useful off various corner setups.) But unfortunately, it's not something you can afford to ever just throw out, because if it whiffs they get a punish for free. Must be cancelled to be any good. | |||
*6-33 low stance | *6-33 low stance | ||
*Second hit untechable for 30 frames | *Second hit untechable for 30 frames | ||
Line 405: | Line 405: | ||
|staticDiff=-- | |staticDiff=-- | ||
|description= | |description= | ||
Venom's fastest air normal. It's jump cancellable, hits balls at a great angle (if a bit too fast for many setups), and is generally a solid tool. | Venom's fastest air normal. It's jump cancellable, hits balls at a great angle (if a bit too fast for many setups), and is generally a solid tool. Hits behind it, can be a solid crossup, allows shenanigans like wakeup ball into jumping over them and air dashing back for an unexpected overhead. | ||
}} | }} | ||
Line 427: | Line 427: | ||
|staticDiff=-- | |staticDiff=-- | ||
|description= | |description= | ||
Useful in air blockstrings, combos, and setups. Decent air-to-ground poke without a ball. There's not that much to j.H to really write home about, but it's useful. | Useful in air blockstrings, combos, and setups. Decent air-to-ground poke without a ball. There's not that much to j.H to really write home about, but it's useful. The plummet effect is good for some air strings. And of course, it's useful in ball control. | ||
*Plummets opponent on hit (16f untechable) | *Plummets opponent on hit (16f untechable) | ||
Revision as of 05:47, 11 December 2012
Overview
Guts Rating: 1
Defense Modifier: x1.06
Stun Resistance: 60
Strengths:
Weaknesses:
Movement Options: 1 Double Jump/Air Dash, Run-Type Dash
Move List
- See also: Venom Full Frame Data
Note for the Guard section in the tables:
- H: can block while standing
- L: can block while crouching
- F: can block while in the air only with Faultless Defense
- All: can be blocked however
- All attacks can be blocked with aerial Faultless Defense unless stated otherwise.
Normal Moves
5P |
---|
5K |
---|
c.S |
---|
f.S |
---|
5H |
---|
6P |
---|
6H |
---|
5D |
---|
Dead Angle Attack |
---|
2P |
---|
2K |
---|
2S |
---|
2H |
---|
2D |
---|
j.P |
---|
j.K |
---|
j.S |
---|
j.H |
---|
j.D |
---|
Throws
Throw |
---|
Air Throw |
---|
Special Moves
Hit Ball |
---|
Lightning Ball |
---|
Stinger Aim [4]6S/H |
---|
Charged Stinger Aim [4]6[S/H] |
---|
Carcass Raid [2]8S/H |
---|
Charged Carcass Raid [2]8[S/H] |
---|
Cancel During Stinger Aim or Carcass Raid, D |
---|
Ball Seisei 214x |
---|
Dubious Curve 421x |
---|
Double Head Morbid 623S/H |
---|
Mad Struggle j.236S/H |
---|
Shoukan Idou 623K |
---|
Force Breaks
Stinger Aim [4]6D |
---|
Charged Stinger Aim [4]6[D] |
---|
Carcass Raid [2]8D |
---|
Charged Carcass Raid [2]8[D] |
---|
Double Head Morbid 623D |
---|
Mad Struggle j.236D |
---|
Ball Formations
Balls go into the shown formation when you summon a ball with the corresponding button.
For example, doing K summon, then S summon would go into S formation with only the K and S balls available.
Overdrives
Dark Angel 214236S |
---|
Red Hail j.236236H |
---|
Instant Kill
Dimmu Borgir 236236HS |
---|
Strategy
Offense
Defense
Combos
Alternate Color Chart
P | K | S | H | D | |
---|---|---|---|---|---|
AC | |||||
EX | |||||
Slash | |||||
#R |
- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- File:GGAC Justice Icon.png Justice [★]
- File:GGAC Kliff Undersn Icon.png Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc