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Revision as of 06:31, 24 May 2020
Overview
ABA has the potential to be downright terrifying. A homunculus who spent most of her developing years literally trapped in the darkness, she fights with a giant key named Paracelcus who happens to be her "husband" and is also voiced by the guy who directs BlazBlue.
ABA is a pure Risk/Reward character who switches between two modes: one which might be the worst character in the game, and one which is probably the best. She starts in Normal Mode, as slow, plodding, and generally incapable. When she lands a Keygrab or consumes a bloodpack while in this mode, however, she enters Moroha mode. Wherein, she gains a massive shift in the strength of her attacks, her overall speed, her pressure and ability to crank the guard bar, and several other bonuses which turn her from listless to livid, making her extremely frightening to deal with. ABA is generally uncommon enough a character that many players have trouble dealing with her overwhelming options.
This comes at a cost, however. In Moroha, ABA's attacks will drain her own health whenever they contact an opponent, on hit or block. She also has an active Moroha meter, which will slowly drain towards empty, and will lose about 30% every time she is knocked down and goes into a wakeup animation. When the meter empties, she exits Moroha mode in a very vulnerable stance, making her quite susceptible to eating a full combo or being Instant Killed, more than any other character. She can avoid this vulnerabilty, and regain some of her self-inflicted damage, by exiting Moroha manually by: landing another keygrab, consuming a bloodpack, or entering Goku Moroha, one of the greatest install supers ever designed which buffs her into an extremely powered up version of regular Moroha. With this many options, ABA can be fairly obtuse to learn, and despite her relatively low execution barrier, she can be crippled by inexperienced hands, but crippling under those who fully understand her risk/reward game.
A.B.A A.B.A is a pure Risk/Reward character who switches between two modes: one which might be the worst character in the game, and one which is probably the best.
- Obscene offense in Moroha Mode: high mobility, powerful pressure, decent pokes, and solid damage.
- Decent utility.
- Keygrab can be combo'ed into to help manage mode.
- Proper mode switching helps mitigate her self damage.
- Very high defense rating.
- Good meterless conversion, and meter usage options.
- Goku Moroha makes her even stronger and can save her from leaving Moroha mode automatically.
- Danzai.
- Modes are very different and thus she is not easy to pick up.
- Starts in Normal Mode, has bad mobility.
- Moroha Mode can cripple her life lead if not managed properly enough.
- Needs bloodpacks to enter Moroha mode without a combo.
- Somewhat meter-reliant for more damage/better setups.
- Very susceptible to being Instant Killed if played improperly.
- 4f jump startup.
Unique Mechanics
Moroha Modes
- A.B.A starts every round in her Normal mode.
A.B.A can switch to her Moroha mode by either successfully hitting the opponent with Bonding (keygrab) or by using Injecting (bloodpack). While in Moroha mode, all of A.B.A's normals and specials are significantly changed for the better, but she must manage a constantly depleting unique meter, and she will inflict self damage on hit. A.B.A also has access to an improved version of this mode called Goku Moroha mode via the use of one of her overdrives.
Blood Packs
- A.B.A starts each round with a limited resource known as Blood Packs.
Blood packs can be used as a supplement to her Moroha modes and allow her to manually enter the mode without a combo.
Guilty Bits Character Intro | |
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{{#evt: service=youtube |
id=https://youtu.be/bsIPfBzp5O4
}} |
Normals
5P
5K
5K |
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cS
c.S |
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fS
f.S |
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5H
5H |
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6P
6P |
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6H
6H |
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5D
5D |
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2P
2P |
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2K
2K |
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2S
2S |
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2H
2H |
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2D
2D |
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jP
j.P |
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jK
j.K |
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jS
j.S |
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jH
j.H |
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jD
j.D |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Dead Angle Attack |
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Specials
Moves are listed first by their entry in the in-game english move list, then by their Japanese name. Values in [ ] represent when A.B.A. is in Goku Moroha Mode
Deletion
Deletion (Masshou) 236S |
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Ruin
Ruin (Fukumetsu) Deletion -> 46S |
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Condemnation
Condemnation (Dangoku) Ruin -> 63214S |
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Bonding
Bonding (Ketsugou) 63214H air OK |
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Normal Only Specials
Dragging
Dragging (Ken'in) 236P |
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Retribution
Retribution (Shoukyaku) 236K |
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Avoidance
Avoidance (Ki'Hi) 236H |
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Injecting
Injecting (Shousei) 63214P |
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Moroha Only Specials
Engorgement
Engorgement (Houshoku) 421H |
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Judgement
Judgment (Danzai) 623H |
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Displacement
Displacement (Bunri) 63214P |
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Blunder
Blunder (Kashitsu) 41236K or Ruin->236K |
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Eradication
Eradication (Konzetsu) j.41236S |
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Suka Motion
Suka Motion |
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Force Breaks
- Numbers in [ ] is when A.B.A. is in Goku Moroha Mode
FB Ken'in / Dragging Normal Mode 236D |
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FB Avoidance
FB Ki'Hi / Avoidance Moroha Mode 236D |
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FB Judgement
FB Danzai / Judgement Moroha Mode 623D |
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Overdrive Attacks
- Numbers in [ ] is when A.B.A. is in Goku Moroha Mode
Concealment
Shouko Intoku / Evidence: Concealment 632146H |
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Destruction
Ouro / Evidence: Destruction j.632146P |
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Goku Moroha / Henshitsu / Altercation Moroha Mode 6321463214S |
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Instant Kill
Darkness of Ignorance in IK Mode, 236236H |
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Roadmap
Navigation
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •