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Line 35: |
Line 35: |
| ABA is a pure Risk/Reward character who switches between two modes: one which might be the worst character in the game, and one which is probably the best. She starts in '''Normal Mode''', as slow, plodding, and generally incapable. When she lands a Keygrab or consumes a bloodpack while in this mode, however, she enters '''Moroha mode'''. Wherein, she gains a massive shift in the strength of her attacks, her overall speed, her pressure and ability to crank the guard bar, and several other bonuses which turn her from listless to livid, making her extremely frightening to deal with. ABA is generally uncommon enough a character that many players have trouble dealing with her overwhelming options. | | ABA is a pure Risk/Reward character who switches between two modes: one which might be the worst character in the game, and one which is probably the best. She starts in '''Normal Mode''', as slow, plodding, and generally incapable. When she lands a Keygrab or consumes a bloodpack while in this mode, however, she enters '''Moroha mode'''. Wherein, she gains a massive shift in the strength of her attacks, her overall speed, her pressure and ability to crank the guard bar, and several other bonuses which turn her from listless to livid, making her extremely frightening to deal with. ABA is generally uncommon enough a character that many players have trouble dealing with her overwhelming options. |
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| This comes at a cost, however. In Moroha, ABA's attacks will drain her own health whenever they contact an opponent, on hit or block. She also has an active Moroha meter, which will slowly drain towards empty, and will lose about 30% every time she is knocked down and goes into a wakeup animation. When the meter empties, she exits Moroha mode in a very vulnerable stance, making her quite susceptible to eating a full combo or being Instant Killed, more than any other character. She can avoid this vulnerabilty, and regain some of her self-inflicted damage by exiting Moroha manually by landing another keygrab, consuming a bloodpack, or entering Goku Moroha, one of the greatest install supers ever designed. With this many options, ABA can be fairly obtuse to learn, and despite her relatively low execution barrier, she can be crippled in inexperienced hands, but crippling under those who fully understand her risk/reward game. | | This comes at a cost, however. In Moroha, ABA's attacks will drain her own health whenever they contact an opponent, on hit or block. She also has an active Moroha meter, which will slowly drain towards empty, and will lose about 30% every time she is knocked down and goes into a wakeup animation. When the meter empties, she exits Moroha mode in a very vulnerable stance, making her quite susceptible to eating a full combo or being Instant Killed, more than any other character. She can avoid this vulnerabilty, and regain some of her self-inflicted damage by exiting Moroha manually by landing another keygrab, consuming a bloodpack, or entering Goku Moroha, one of the greatest install supers ever designed. With this many options, ABA can be fairly obtuse to learn, and despite her relatively low execution barrier, she can be crippled by inexperienced hands, but crippling under those who fully understand her risk/reward game. |
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A.B.A.
|
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Defense Modifier: x 0.89
Guts Rating: 0
Stun Resistance: 80
Prejump:
Backdash Time: 17 (Normal) 16 (Moroha) 20 (Goku Moroha)
Backdash Invincibility: 8
Wakeup (Face Up/Down): /
- Movement Options
- Double Jump
- 1 Air Dash in Normal and Moroha Mode
- 2 Air Dashes in Goku Moroha Mode
- Dash Type: Step (in Normal Mode), Run (in Moroha Mode)
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Overview
ABA has the potential to be downright terrifying. A homunculus who spent most of her developing years literally trapped in the darkness, she fights with a giant key named Paracelcus who happens to be her "husband" and is also voiced by the guy who directs BlazBlue.
ABA is a pure Risk/Reward character who switches between two modes: one which might be the worst character in the game, and one which is probably the best. She starts in Normal Mode, as slow, plodding, and generally incapable. When she lands a Keygrab or consumes a bloodpack while in this mode, however, she enters Moroha mode. Wherein, she gains a massive shift in the strength of her attacks, her overall speed, her pressure and ability to crank the guard bar, and several other bonuses which turn her from listless to livid, making her extremely frightening to deal with. ABA is generally uncommon enough a character that many players have trouble dealing with her overwhelming options.
This comes at a cost, however. In Moroha, ABA's attacks will drain her own health whenever they contact an opponent, on hit or block. She also has an active Moroha meter, which will slowly drain towards empty, and will lose about 30% every time she is knocked down and goes into a wakeup animation. When the meter empties, she exits Moroha mode in a very vulnerable stance, making her quite susceptible to eating a full combo or being Instant Killed, more than any other character. She can avoid this vulnerabilty, and regain some of her self-inflicted damage by exiting Moroha manually by landing another keygrab, consuming a bloodpack, or entering Goku Moroha, one of the greatest install supers ever designed. With this many options, ABA can be fairly obtuse to learn, and despite her relatively low execution barrier, she can be crippled by inexperienced hands, but crippling under those who fully understand her risk/reward game.
Strengths
- Obscene offense in Moroha Mode with high mobility, powerful pressure, decent pokes, and solid damage.
- Decent utility in her overall moveset.
- Combos with Keygrab lead to proper mode management.
- Learning to switch well between modes can allow her to retain her life lead very well.
- Very high defense rating, allowing her to take a ton of punishment.
- Good meterless conversion, and justified meter use.
- Goku Moroha makes her even stronger and can save her from leaving Moroha mode automatically.
- Has Danzai.
Weaknesses
- Essentially requires learning more than one character, thus she is not easy to pick up.
- Starts in Normal Mode, which is stuck with bad mobility.
- Moroha Mode can cripple her life lead if not managed properly enough.
- Loses the ability to manually enter Moroha without proper Bloodpack management.
- Somewhat meter-reliant for more damage/better setups.
- Very susceptible to being Instant Killed if played improperly.
- Named after ABBA.
Normals
5P
An AA, not a jab.
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8
|
HLF
|
3
|
2
|
7
|
+1
|
-
|
11
|
HLF
|
3
|
2
|
7
|
+1
|
-
|
11
|
HLF
|
3
|
2
|
7
|
+1
|
-
|
|
5K
Not much of a dancing queen
|
12
|
HLF
|
7
|
5
|
6
|
+1
|
-
|
14
|
HLF
|
7
|
5
|
6
|
+1
|
-
|
14
|
HLF
|
6
|
5
|
4
|
+3
|
-
|
|
c.S
A close combo starter How the hell does she not break her teeth?
|
26
|
HLF
|
7
|
3
|
12
|
-1
|
-
|
33
|
HLF
|
9
|
3
|
14
|
0
|
-
|
33
|
HLF
|
7
|
3
|
9
|
+5
|
-
|
|
f.S
A standing low which moves foward Do a little dance
|
26
|
LF
|
9
|
3
|
14
|
±0
|
-
|
24x2
|
HLF
|
9
|
2(2)2
|
16
|
-1
|
-
|
24x2
|
HLF
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7
|
2(2)2
|
12
|
+3
|
-
|
|
5H
Spin him around, show him you care Like the unsettling opening to a psychological horror
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32
|
HLF
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13
|
7
|
27
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-15
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-
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30, 25
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HLF
|
15
|
5(6)2
|
12
|
0
|
-
|
30, 25
|
HLF
|
11
|
4(4)2
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11
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+1
|
-
|
|
6P
Using your head is key
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19x2
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HLF
|
10
|
3(5)5
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10
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-1
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-
|
23x2
|
HLF
|
10
|
3,3
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17
|
-6
|
-
|
23x2
|
HLF
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7
|
2,3
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12
|
-1
|
-
|
|
6H
The Hail Mary Eats up space all day
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53
|
HLF
|
18
|
9
|
25
|
-15
|
-
|
38x2
|
HLF
|
15
|
7,7
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30
|
-18
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-
|
38x2
|
HLF
|
11
|
7,7
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24
|
-12
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-
|
|
5D
Nothing Out of The Ordinary
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15
|
HF
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25
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4
|
15
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-5
|
-
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17
|
HF
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24
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4
|
15
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-5
|
-
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17
|
HF
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22
|
4
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15
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-5
|
-
|
|
Dead Angle Attack
Your favorite lifeline More of a "you'd better stay in the corner" tactic.
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22
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HLF
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12
|
7
|
29
|
-22
|
-
|
28
|
HLF
|
10
|
2(2)2
|
20
|
-12
|
-
|
28
|
HLF
|
10
|
2(2)2
|
20
|
-12
|
-
|
|
2P
Look, Honey! A real jab!
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6
|
HLF
|
5
|
2
|
6
|
+2
|
-
|
9
|
HLF
|
5
|
2
|
6
|
+2
|
-
|
9
|
HLF
|
5
|
2
|
6
|
+2
|
-
|
|
2K
Everywoman's low poke
|
8
|
LF
|
7
|
4
|
10
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-2
|
-
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13
|
LF
|
6
|
4
|
10
|
-2
|
-
|
13
|
LF
|
5
|
4
|
10
|
-2
|
-
|
|
2S
A surprisingly good crouching uppercut Actually rivaled by the Normal Mode version
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22
|
HLF
|
8
|
6
|
13
|
-5
|
-
|
33
|
HLF
|
12
|
6
|
18
|
-7
|
-
|
33
|
HLF
|
9
|
6
|
9
|
+2
|
-
|
|
2H
Stop Exhibitioning Ruins people who press buttons
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22x2
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HLF
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14
|
8(3)7
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10
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-3
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-
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28x2
|
HLF
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17
|
3,11
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6
|
+2
|
-
|
28x2
|
HLF
|
17
|
3,11
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6
|
+2
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-
|
|
2D
Your only other low ABA asks Paracelsus to die for her. He's not really keen on that.
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25
|
LF
|
10
|
3
|
15
|
-4
|
-
|
37
|
LF
|
12
|
2
|
23
|
-6
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-
|
37
|
LF
|
9
|
2
|
23
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-6
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-
|
|
j.P
Kind of a joke, but it's not very funny when it works.
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10
|
HA
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5
|
4
|
14
|
-
|
-
|
13
|
HA
|
5
|
4
|
14
|
-
|
-
|
13
|
HA
|
4
|
4
|
4
|
-
|
-
|
|
j.K
A rising air-to-air, and not much else by itself.
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16
|
HA
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6
|
8
|
12
|
-
|
-
|
20
|
HA
|
5
|
8
|
12
|
-
|
-
|
20
|
HA
|
4
|
8
|
12
|
-
|
-
|
|
j.S
Your best friend Your best friend on drugs
|
21
|
HA
|
7
|
8
|
11
|
-
|
-
|
33
|
HA
|
10
|
5
|
12
|
-
|
-
|
33
|
HA
|
10
|
4
|
2
|
-
|
-
|
|
j.H
Get a Room Seriously
|
28
|
HA
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15
|
until landing
|
0
|
-
|
-
|
40
|
HA
|
12
|
6
|
20
|
-
|
-
|
40
|
HA
|
9
|
6
|
20
|
-
|
-
|
|
j.D
Lay All Your Love on Me
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35
|
HA
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16
|
4
|
13+5 after landing
|
-
|
-
|
42
|
HA
|
13
|
4
|
13+5 after landing
|
-
|
-
|
42
|
HA
|
7
|
4
|
10+5 after landing
|
-
|
-
|
|
Throws
Ground Throw
Head over Heels
|
41
|
45 dots
|
--
|
--
|
--
|
-
|
-
|
38
|
45 dots
|
--
|
--
|
--
|
-
|
-
|
|
Air Throw
Knocks down; fairly typical
|
50
|
88 dots
|
--
|
--
|
--
|
-
|
-
|
53
|
88 dots
|
--
|
--
|
--
|
-
|
-
|
53
|
88 dots
|
--
|
--
|
--
|
-
|
-
|
|
Specials
- Numbers in [ ] is when A.B.A. is in Goku Moroha Mode
Deletion 236S
The Gateway Rekka
|
20
|
HLF
|
12
|
2
|
17
|
-5
|
-
|
21
|
HLF
|
11
|
2
|
17
|
-5
|
-
|
21
|
HLF
|
10
|
2
|
17
|
-5
|
-
|
|
Ruin Deletion -> 46S
Not any safer than the first one
|
26
|
HLF
|
6
|
3
|
19
|
-8
|
-
|
28
|
HLF
|
6
|
3
|
19
|
-8
|
-
|
28
|
HLF
|
5
|
3
|
19
|
-8
|
-
|
|
Condemnation Ruin -> 63214S
Stop flirting with all the crazies!
|
38
|
HLF
|
14
|
3
|
31
|
-15
|
-
|
43
|
HLF
|
14
|
3
|
28
|
-12
|
-
|
43
|
HLF
|
14
|
3
|
23
|
-7
|
-
|
|
Bonding 63214H air OK
Show them your Love
|
|
Normal Only Specials
Dragging 236P
A good dodge with a lot of invuln
|
|
Retribution 236K
It's not Millia, but it'll work.
|
|
Avoidance 236H
What the hell is this thing made of?
|
11
|
All
|
35
|
18
|
40F total
|
+18
|
-
|
|
Injecting 63214P
Just like going back to character select, except without restarting the match
|
|
Moroha Only Specials
Engorgement 421H
THE NEED FOR BLOOD DOES NOT STOP
|
49
|
HLF
|
21[20]
|
11
|
14[10]
|
-6[-2]
|
-
|
|
Judgement / DANZAI 623H
The Judge, Jury, and Executioner
|
25,36
|
HLF
|
18[12]
|
6(20)3[4(14)2]
|
25[21]
|
-9[-4]
|
-
|
|
Displacement 63214P
He punched out all my blood!
|
|
Blunder 41236K
See what you started, ArcSys?
|
|
Eradication j.41236S
Loops, thy name is KONZETSU
|
39 (rear: 59)
|
All
|
16 [12]
|
6
|
12F after landing
|
-
|
-
|
|
Suka Motion
A Lovers' Suicide
|
|
Force Breaks
- Numbers in [ ] is when A.B.A. is in Goku Moroha Mode
FB Dragging Normal Mode 236D
Just Leave It
|
|
FB Avoidance Moroha Mode 236D
Is it blood? Good lord.
|
18,10x5
|
All
|
51
|
3(6)3
|
total 38
|
+45
|
-
|
|
FB Judgement Moroha Mode 623D
YOUR EXECUTIONER, EXECUTIONER, AND IF NEED BE, YOUR EXECUTIONER
|
25,36
|
HLF
|
18[12]
|
6(20)3[4(14)2]
|
25[21]
|
-11[-6]
|
-
|
|
Overdrive Attacks
- Numbers in [ ] is when A.B.A. is in Goku Moroha Mode
Evidence: Concealment 632146H
ABA keeps threatening to get a lawyer, but then she conceals evidence
|
70
|
HLF
|
9+10
|
6
|
34
|
-14
|
-
|
70
|
HLF
|
26
|
6
|
34
|
-14
|
-
|
111
|
HLF
|
39
|
6
|
34
|
-14
|
-
|
|
Evidence: Destruction j.632146P
Kind of like RTL, except awful.
|
36x4
|
HA
|
9+3
|
24
|
till landing+11
|
-
|
-
|
26x4
|
HLF
|
9+3
|
24
|
till landing+11
|
-
|
-
|
26x4
|
HF,HAx3
|
2+5
|
38
|
till landing+11
|
-
|
-
|
|
Altercation / Goku Moroha Moroha Mode 6321463214S
"Time to send you to Hell"
|
|
Instant Kill
Darkness of Ignorance in IK Mode, 236236H
Lock the Door, Throw away the Key
|
Fatal
|
All
|
6+30
|
5
|
40
|
-28
|
-
|
|
Click [★] for character's full frame data