No edit summary |
mNo edit summary |
||
(15 intermediate revisions by 2 users not shown) | |||
Line 31: | Line 31: | ||
</div> | </div> | ||
==Overview== | ==Overview== | ||
ABA has the potential to be downright terrifying. A homunculus who spent most of her developing years literally trapped in the darkness, she fights with a giant key named Paracelcus who happens to be her "husband" and is also voiced by the guy who directs BlazBlue. | |||
ABA is a pure Risk/Reward character who switches between two modes: one which might be the worst character in the game, and one which is probably the best. She starts in '''Normal Mode''', as slow, plodding, and generally incapable. When she lands a Keygrab or consumes a bloodpack while in this mode, however, she enters '''Moroha mode'''. Wherein, she gains a massive shift in the strength of her attacks, her overall speed, her pressure and ability to crank the guard bar, and several other bonuses which turn her from listless to livid, making her extremely frightening to deal with. ABA is generally uncommon enough a character that many players have trouble dealing with her overwhelming options. | ABA is a pure Risk/Reward character who switches between two modes: one which might be the worst character in the game, and one which is probably the best. She starts in '''Normal Mode''', as slow, plodding, and generally incapable. When she lands a Keygrab or consumes a bloodpack while in this mode, however, she enters '''Moroha mode'''. Wherein, she gains a massive shift in the strength of her attacks, her overall speed, her pressure and ability to crank the guard bar, and several other bonuses which turn her from listless to livid, making her extremely frightening to deal with. ABA is generally uncommon enough a character that many players have trouble dealing with her overwhelming options. | ||
This comes at a cost, however. In Moroha, ABA's attacks will drain her own health whenever they contact an opponent, on hit or block. She also has an active Moroha meter, which will slowly drain towards empty, and will lose about 30% every time she is knocked down and goes into a wakeup animation. When the meter empties, she exits Moroha mode in a very vulnerable stance, making her quite susceptible to eating a full combo or being Instant Killed, more than any other character. She can avoid this vulnerabilty, and regain some of her self-inflicted damage by exiting Moroha manually by landing another keygrab, consuming a bloodpack, or entering Goku Moroha, one of the greatest install supers ever designed. With this many options, ABA can be fairly obtuse to learn, and despite her relatively low execution barrier, she can be crippled | This comes at a cost, however. In Moroha, ABA's attacks will drain her own health whenever they contact an opponent, on hit or block. She also has an active Moroha meter, which will slowly drain towards empty, and will lose about 30% every time she is knocked down and goes into a wakeup animation. When the meter empties, she exits Moroha mode in a very vulnerable stance, making her quite susceptible to eating a full combo or being Instant Killed, more than any other character. She can avoid this vulnerabilty, and regain some of her self-inflicted damage, by exiting Moroha manually by: landing another keygrab, consuming a bloodpack, or entering Goku Moroha, one of the greatest install supers ever designed which buffs her into an extremely powered up version of regular Moroha. With this many options, ABA can be fairly obtuse to learn, and despite her relatively low execution barrier, she can be crippled by inexperienced hands, but crippling under those who fully understand her risk/reward game. | ||
Line 46: | Line 46: | ||
*Good meterless conversion, and justified meter use. | *Good meterless conversion, and justified meter use. | ||
*Goku Moroha makes her even stronger and can save her from leaving Moroha mode automatically. | *Goku Moroha makes her even stronger and can save her from leaving Moroha mode automatically. | ||
*Has Danzai | *Has Danzai<br/> | ||
===Weaknesses=== | ===Weaknesses=== | ||
*Essentially requires learning more than one character, thus she is not easy to pick up. | *Essentially requires learning more than one character, thus she is not easy to pick up. | ||
Line 55: | Line 54: | ||
*Somewhat meter-reliant for more damage/better setups. | *Somewhat meter-reliant for more damage/better setups. | ||
*Very susceptible to being Instant Killed if played improperly. | *Very susceptible to being Instant Killed if played improperly. | ||
*Named after ABBA. | *Named after ABBA<br/> | ||
===Notable Moves=== | |||
* 5P, 5H, 6H, 2S, 2H (M), j.S | |||
* Keygrab/Bonding, Bloodpack/[Injecting/Displacement], Danzai/Judgment (FB), Konzetsu/Eradication, Dragging (FB), Goku Moroha/Altercation | |||
<br/> | <br/> | ||
Line 66: | Line 68: | ||
|image=GGAC_ABA_5P.png | |image=GGAC_ABA_5P.png | ||
|name=5P | |name=5P | ||
|caption=An AA, not a jab | |caption=An AA, not a jab, but 3F blazing fast | ||
|data= | |data= | ||
{{AttackData-GGACR | {{AttackData-GGACR | ||
Line 566: | Line 568: | ||
|frameAdv=-5 | |frameAdv=-5 | ||
|description= | |description= | ||
Goku Moroha reduces startup another 2 frames, turning it into the second fastest Dust in the game, second only to Sol's when he uses Dragon Install. So, basically, the fastest Dust in the game. | |||
}} | }} | ||
}} | }} | ||
Line 673: | Line 675: | ||
|frameAdv=+2 | |frameAdv=+2 | ||
|description= | |description= | ||
3 more points of damage, otherwise identical to Normal Mode. Faster than c.S, slower than 5K or 5P. | |||
''Initial prorate 80%.'' | ''Initial prorate 80%.'' | ||
Line 1,014: | Line 1,016: | ||
|frameAdv= | |frameAdv= | ||
|description= | |description= | ||
One frame faster, tying it with Order Sol and Justice for the fastest air jabs. Its range and hitbox doesn't rival those two, however. | |||
}} | }} | ||
}} | }} | ||
Line 1,021: | Line 1,023: | ||
{{MoveData | {{MoveData | ||
|image=GGAC_ABA_jK.png | |image=GGAC_ABA_jK.png | ||
|caption=A air-to-air, and not much else by itself. | |caption=A rising air-to-air, and not much else by itself. | ||
|name=j.K | |name=j.K | ||
|data= | |data= | ||
Line 1,276: | Line 1,278: | ||
|frameAdv= | |frameAdv= | ||
|description= | |description= | ||
Nearly half the startup should make you consider using it neutral a bit, otherwise it's identical to Moroha Mode. | Nearly half the startup should make you consider using it in neutral a bit, otherwise it's identical to Moroha Mode. | ||
''Blows back opponent on hit (untechable for 22F). Wallbounces opponent on CH (untechable for 50F). Initial prorate 90%.'' | ''Blows back opponent on hit (untechable for 22F). Wallbounces opponent on CH (untechable for 50F). Initial prorate 90%.'' | ||
Line 1,753: | Line 1,755: | ||
{{MoveData | {{MoveData | ||
|image=GGAC_ABA_houshoku.png | |image=GGAC_ABA_houshoku.png | ||
|caption=THE NEED FOR BLOOD DOES NOT STOP | |caption=<big>'''THE NEED FOR BLOOD DOES NOT STOP'''</big> | ||
|name=Engorgement | |name=Engorgement | ||
|input=421H | |input=421H | ||
Line 1,835: | Line 1,837: | ||
|name=Blunder | |name=Blunder | ||
|input=41236K | |input=41236K | ||
|caption=See what you started, ArcSys? | |caption=[https://www.youtube.com/watch?v=0yvFNEWWVIU&feature=youtu.be&t=7m6s See what you started, ArcSys?] | ||
|data= | |data= | ||
{{AttackData-GGACR | {{AttackData-GGACR | ||
Line 1,948: | Line 1,950: | ||
{{MoveData | {{MoveData | ||
|image=GGAC_ABA_kihi.png | |image=GGAC_ABA_kihi.png | ||
|caption=Is it blood? Good lord. | |||
|name=FB Avoidance | |name=FB Avoidance | ||
|input=Moroha Mode 236D | |input=Moroha Mode 236D | ||
Line 1,990: | Line 1,993: | ||
|frameAdv=-11[-6] | |frameAdv=-11[-6] | ||
|description= | |description= | ||
Danzai spent 25 meter and got Hyper Armor for Christmas, which absorbs an unlimited number of (non-Overdrive) hits and will plow through pretty much anything. It launches higher on hit, and while it may screw up some combos on CH, FB Danzai takes one of the best specials in the game from excellent to obscene. | |||
''2nd hit has 80% Forced Prorate. Throw invincible 1~20F [1~13F]. 1st hit floats opponent on hit (untechable for 30F). 2nd hit groundbounces opponent on hit (untechable for 70F). 2nd hit removes OTG status from opponent on hit. [FRC timing 12~14F]. Can absorb non-super attacks for half damage 1~24F [1~16F] ('''No Limit'''?).'' | |||
}} | }} | ||
}} | }} | ||
Line 2,175: | Line 2,181: | ||
|frameAdv=-28 | |frameAdv=-28 | ||
|description= | |description= | ||
Don't actually | Don't, actually. Nobody likes a divorce. | ||
}} | }} | ||
}} | }} |
Revision as of 12:39, 14 July 2017
A.B.A. |
---|
Defense Modifier: x 0.89
|
Overview
ABA has the potential to be downright terrifying. A homunculus who spent most of her developing years literally trapped in the darkness, she fights with a giant key named Paracelcus who happens to be her "husband" and is also voiced by the guy who directs BlazBlue.
ABA is a pure Risk/Reward character who switches between two modes: one which might be the worst character in the game, and one which is probably the best. She starts in Normal Mode, as slow, plodding, and generally incapable. When she lands a Keygrab or consumes a bloodpack while in this mode, however, she enters Moroha mode. Wherein, she gains a massive shift in the strength of her attacks, her overall speed, her pressure and ability to crank the guard bar, and several other bonuses which turn her from listless to livid, making her extremely frightening to deal with. ABA is generally uncommon enough a character that many players have trouble dealing with her overwhelming options.
This comes at a cost, however. In Moroha, ABA's attacks will drain her own health whenever they contact an opponent, on hit or block. She also has an active Moroha meter, which will slowly drain towards empty, and will lose about 30% every time she is knocked down and goes into a wakeup animation. When the meter empties, she exits Moroha mode in a very vulnerable stance, making her quite susceptible to eating a full combo or being Instant Killed, more than any other character. She can avoid this vulnerabilty, and regain some of her self-inflicted damage, by exiting Moroha manually by: landing another keygrab, consuming a bloodpack, or entering Goku Moroha, one of the greatest install supers ever designed which buffs her into an extremely powered up version of regular Moroha. With this many options, ABA can be fairly obtuse to learn, and despite her relatively low execution barrier, she can be crippled by inexperienced hands, but crippling under those who fully understand her risk/reward game.
Strengths
- Obscene offense in Moroha Mode with high mobility, powerful pressure, decent pokes, and solid damage.
- Decent utility in her overall moveset.
- Combos with Keygrab lead to proper mode management.
- Learning to switch well between modes can allow her to retain her life lead very well.
- Very high defense rating, allowing her to take a ton of punishment.
- Good meterless conversion, and justified meter use.
- Goku Moroha makes her even stronger and can save her from leaving Moroha mode automatically.
- Has Danzai
Weaknesses
- Essentially requires learning more than one character, thus she is not easy to pick up.
- Starts in Normal Mode, which is stuck with bad mobility.
- Moroha Mode can cripple her life lead if not managed properly enough.
- Loses the ability to manually enter Moroha without proper Bloodpack management.
- Somewhat meter-reliant for more damage/better setups.
- Very susceptible to being Instant Killed if played improperly.
- Named after ABBA
Notable Moves
- 5P, 5H, 6H, 2S, 2H (M), j.S
- Keygrab/Bonding, Bloodpack/[Injecting/Displacement], Danzai/Judgment (FB), Konzetsu/Eradication, Dragging (FB), Goku Moroha/Altercation
Normals
5P |
---|
5K |
---|
c.S |
---|
f.S |
---|
5H |
---|
6P |
---|
6H |
---|
5D |
---|
Dead Angle Attack |
---|
2P |
---|
2K |
---|
2S |
---|
2H |
---|
2D |
---|
j.P |
---|
j.K |
---|
j.S |
---|
j.H |
---|
j.D |
---|
Throws
Ground Throw |
---|
Air Throw |
---|
Specials
- Numbers in [ ] is when A.B.A. is in Goku Moroha Mode
Deletion 236S |
---|
Ruin Deletion -> 46S |
---|
Condemnation Ruin -> 63214S |
---|
Bonding 63214H air OK |
---|
Normal Only Specials
Dragging 236P |
---|
Retribution 236K |
---|
Avoidance 236H |
---|
Injecting 63214P |
---|
Moroha Only Specials
Engorgement 421H |
---|
Judgement / DANZAI 623H |
---|
Displacement 63214P |
---|
Blunder 41236K |
---|
Eradication j.41236S |
---|
Suka Motion |
---|
Force Breaks
- Numbers in [ ] is when A.B.A. is in Goku Moroha Mode
FB Dragging Normal Mode 236D |
---|
FB Avoidance Moroha Mode 236D |
---|
FB Judgement Moroha Mode 623D |
---|
Overdrive Attacks
- Numbers in [ ] is when A.B.A. is in Goku Moroha Mode
Evidence: Concealment 632146H |
---|
Evidence: Destruction j.632146P |
---|
Altercation / Goku Moroha Moroha Mode 6321463214S |
---|
Instant Kill
Darkness of Ignorance in IK Mode, 236236H |
---|
- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •