GGACR/A.B.A

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A.B.A.
GGAC ABA Portrait.png

Defense Modifier: x 0.89
Guts Rating: 0
Stun Resistance: 80
Prejump:
Backdash Time: 17 (Normal) 16 (Moroha) 20 (Goku Moroha)
Backdash Invincibility: 8
Wakeup (Face Up/Down): /

Movement Options
  • Double Jump
  • 1 Air Dash in Normal and Moroha Mode
  • 2 Air Dashes in Goku Moroha Mode
  • Dash Type: Step (in Normal Mode), Run (in Moroha Mode)

Overview

ABA has the potential to be downright terrifying. A homunculus who spent most of her developing years literally trapped in the darkness, she fights with a giant key named Paracelcus who happens to be her "husband" and is also voiced by the guy who directs BlazBlue.

ABA is a pure Risk/Reward character who switches between two modes: one which might be the worst character in the game, and one which is probably the best. She starts in Normal Mode, as slow, plodding, and generally incapable. When she lands a Keygrab or consumes a bloodpack while in this mode, however, she enters Moroha mode. Wherein, she gains a massive shift in the strength of her attacks, her overall speed, her pressure and ability to crank the guard bar, and several other bonuses which turn her from listless to livid, making her extremely frightening to deal with. ABA is generally uncommon enough a character that many players have trouble dealing with her overwhelming options.

This comes at a cost, however. In Moroha, ABA's attacks will drain her own health whenever they contact an opponent, on hit or block. She also has an active Moroha meter, which will slowly drain towards empty, and will lose about 30% every time she is knocked down and goes into a wakeup animation. When the meter empties, she exits Moroha mode in a very vulnerable stance, making her quite susceptible to eating a full combo or being Instant Killed, more than any other character. She can avoid this vulnerabilty, and regain some of her self-inflicted damage, by exiting Moroha manually by: landing another keygrab, consuming a bloodpack, or entering Goku Moroha, one of the greatest install supers ever designed which buffs her into an extremely powered up version of regular Moroha. With this many options, ABA can be fairly obtuse to learn, and despite her relatively low execution barrier, she can be crippled by inexperienced hands, but crippling under those who fully understand her risk/reward game.


Strengths

  • Obscene offense in Moroha Mode with high mobility, powerful pressure, decent pokes, and solid damage.
  • Decent utility in her overall moveset.
  • Combos with Keygrab lead to proper mode management.
  • Learning to switch well between modes can allow her to retain her life lead very well.
  • Very high defense rating, allowing her to take a ton of punishment.
  • Good meterless conversion, and justified meter use.
  • Goku Moroha makes her even stronger and can save her from leaving Moroha mode automatically.
  • Has Danzai

Weaknesses

  • Essentially requires learning more than one character, thus she is not easy to pick up.
  • Starts in Normal Mode, which is stuck with bad mobility.
  • Moroha Mode can cripple her life lead if not managed properly enough.
  • Loses the ability to manually enter Moroha without proper Bloodpack management.
  • Somewhat meter-reliant for more damage/better setups.
  • Very susceptible to being Instant Killed if played improperly.
  • Named after ABBA

Notable Moves

  • 5P, 5H, 6H, 2S, 2H (M), j.S
  • Keygrab/Bonding, Bloodpack/[Injecting/Displacement], Danzai/Judgment (FB), Konzetsu/Eradication, Dragging (FB), Goku Moroha/Altercation


Most of the info in this wiki has been adapted from Skeletal Minion's guide, found here: http://www.dustloop.com/forums/index.php?/forums/topic/7002-r-aba-complete-guide/


Normals

5P
GGAC ABA 5P.png
An AA, not a jab, but 3F blazing fast
8 HLF CSJR 3 2 7 +1 11 HLF CSJR 3 2 7 +1 11 HLF CSJR 3 2 7 +1


5K
GGAC ABA 5K.png
Not much of a dancing queen
12 HLF SJR 7 5 6 +1 14 HLF SJR 7 5 6 +1 14 HLF SJR 6 5 4 +3


c.S
GGAC ABA cS.png
A close combo starter
GGAC ABA cS M.png
How the hell does she not break her teeth?
26 HLF SJR 7 3 12 -1 33 HLF SJR 9 3 14 0 33 HLF SJR 7 3 9 +5


f.S
GGAC ABA fS.png
A standing low which moves foward
GGAC ABA fS M.png
Do a little dance
26 LF SJR 9 3 14 ±0 24x2 HLF SR 9 2(2)2 16 -1 24x2 HLF SJR 7 2(2)2 12 +3


5H
GGAC ABA 5H.png
Spin him around, show him you care
GGAC ABA 5H M.png
Like the unsettling opening to a psychological horror
32 HLF SR 13 7 27 -15 30, 25 HLF SR 15 5(6)2 12 0 30, 25 HLF SJR 11 4(4)2 11 +1


6P
GGAC ABA 6P.png
Using your head is key
19x2 HLF SR,SJR 10 3(5)5 10 -1 23x2 HLF SR,SJR 10 3,3 17 -6 23x2 HLF SR,SJR 7 2,3 12 -1


6H
GGAC ABA 6H.png
The Hail Mary
GGAC ABA 6H M.png
Eats up space all day
53 HLF SR 18 9 25 -15 38x2 HLF SR 15 7,7 30 -18 38x2 HLF SR 11 7,7 24 -12


5D
GGAC ABA 5D.png
Nothing Out of The Ordinary
25 HF R 25 4 15 -5 24 HF R 24 4 15 -5 22 HF R 22 4 15 -5


Dead Angle Attack
GGAC ABA 5H.png
Your favorite lifeline
GGAC ABA fS M.png
More of a "you'd better stay in the corner" tactic.
22 HLF R 12 7 29 -22 28 HLF R 10 2(2)2 20 -12 28 HLF R 10 2(2)2 20 -12


2P
GGAC ABA 2P.png
Look, Honey! A real jab!
6 HLF CSJR 5 2 6 +2 9 HLF CSJR 5 2 6 +2 9 HLF CSJR 5 2 6 +2


2K
GGAC ABA 2K.png
Everywoman's low poke
8 LF SR 7 4 10 -2 13 LF SR 6 4 10 -2 13 LF SR 5 4 10 -2


2S
GGAC ABA 2S.png
A surprisingly good crouching uppercut
GGAC ABA 2S M.png
Actually rivaled by the Normal Mode version
22 HLF SJR 8 6 13 -5 33 HLF SJR 12 6 18 -7 33 HLF SJR 9 6 9 +2


2H
GGAC ABA 2H.png
Stop Exhibitioning
GGAC ABA 2H M.png
Ruins people who press buttons
22x2 HLF SJR 14 8(3)7 10 -3 28x2 HLF SR,CJRF 17 3,11 6 +2 28x2 HLF SR,CJRF 17 3,11 6 +2


2D
GGAC ABA 2D.png
Your only other low
GGAC ABA 2D M.png
ABA asks Paracelsus to die for her. He's not really keen on that.
25 LF SJR 10 3 15 -4 37 LF SR 12 2 23 -6 37 LF SJR 9 2 23 -6


j.P
GGAC ABA jP.png
Kind of a joke, but it's not very funny when it works.
10 HA CSJR 5 4 14 - 13 HA CSJR 5 4 14 - 13 HA CSJR 4 4 4 -


j.K
GGAC ABA jK.png
A rising air-to-air, and not much else by itself.
16 HA SJR 6 8 12 - 20 HA SJR 5 8 12 - 20 HA SJR 4 8 12 -


j.S
GGAC ABA jS.png
Your best friend
GGAC ABA jS M.png
Your best friend on drugs
21 HA SJR 7 8 11 - 33 HA SJR 10 5 12 - 33 HA SJR 10 4 2 -


j.H
GGAC ABA jH.png
Get a Room
GGAC ABA jH M.png
Seriously
28 HA SR 15 until landing 0 - 40 HA SR 12 6 20 - 40 HA SR 9 6 20 -


j.D
GGAC ABA jD.png
Lay All Your Love on Me
35 HA SR 16 4 13+5 after landing - 42 HA SR 13 4 13+5 after landing - 42 HA SJR 7 4 10+5 after landing -


Throws

Ground Throw
GGAC ABA throw.png
Head over Heels
41 45 dots -- -- -- -- - 38 45 dots -- -- -- -- -
Air Throw
GGAC ABA airThrow.png
Knocks down; fairly typical
50 88 dots -- -- -- -- - 53 88 dots -- -- -- -- - 53 88 dots -- -- -- -- -


Specials

  • Numbers in [ ] is when A.B.A. is in Goku Moroha Mode
Deletion
236S
GGAC ABA masshou.png
The Gateway Rekka
20 HLF R 12 2 17 -5 21 HLF R 11 2 17 -5 21 HLF RF 10 2 17 -5


Ruin
Deletion -> 46S
GGAC ABA fukumetsu.png
Not any safer than the first one
26 HLF R 6 3 19 -8 28 HLF R 6 3 19 -8 28 HLF RF 5 3 19 -8


Condemnation
Ruin -> 63214S
GGAC ABA dangoku.png
Stop flirting with all the crazies!
38 HLF RF 14 3 31 -15 43 HLF RF 14 3 28 -12 43 HLF RF 14 3 23 -7


Bonding
63214H air OK
GGAC ABA ketsugou.png
Show them your Love
0,10 All (throw range: 65 pixels) R 13 12 30 -32 Air 0,30 All R 10 3 till landing -

Has nearly the same utility as the grounded version, with the exception that the air version only acts as a strike. Since you'll be ending air combos with this as necessary, it shouldn't be that detrimental of a change.

Changes ABA's mode on hit (Normal changes to Moroha, Moroha and Goku Moroha change back to Normal). When changing back to Normal mode, ABA regains 80% of the self-inflicted damage generated by Moroha/Goku Moroha mode. Knocks down opponent on hit. ABA is in CH state and air position remains constant from 1~31F. Can only be RC'd on block.


Normal Only Specials

Dragging
236P
GGAC ABA kenin.png
A good dodge with a lot of invuln
- - F - - 28F total -


Retribution
236K
GGAC ABA shoukyaku.png
It's not Millia, but it'll work.
36 HF RF 22 3 20 -4


Avoidance
236H
GGAC ABA kihi.png
What the hell is this thing made of?
11 All F 35 18 40F total +18


Injecting
63214P
GGAC ABA shousei.png
Just like going back to character select, except without restarting the match
- - - - - 38F total -


Moroha Only Specials

Engorgement
421H
GGAC ABA houshoku.png
THE NEED FOR BLOOD DOES NOT STOP
49 HLF R[JR] 21[20] 11 14[10] -6[-2]


Judgement
623H
GGAC ABA danzai.png
The Judge, Jury, and Executioner
25,36 HLF R[RF] 18[12] 6(20)3[4(14)2] 25[21] -9[-4]


Displacement
63214P
GGAC ABA bunri.png
He punched out all my blood!
- - F - - 40F total -


Blunder
41236K
GGAC ABA kashitsu.png
See what you started, ArcSys?
61 HA R[RF] 28 1 29[19] -


Eradication
j.41236S
GGAC ABA konzetsu.png
Loops, thy name is KONZETSU
39 (rear: 59) All F 16 [12] 6 12F after landing -


Suka Motion
GGAC ABA sukaMotion.png
A Lovers' Suicide
- - - - - 52F total -


Force Breaks

  • Numbers in [ ] is when A.B.A. is in Goku Moroha Mode
FB Dragging
Normal Mode 236D
GGAC ABA kenin.png
Just Leave It
- - F - - total: 26 -


FB Avoidance
Moroha Mode 236D
GGAC ABA kihi.png
Is it blood? Good lord.
18,10x5 All F 51 3(6)3 total 38 +45


FB Judgement
Moroha Mode 623D
GGAC ABA danzai.png
YOUR EXECUTIONER, EXECUTIONER, AND IF NEED BE, YOUR EXECUTIONER
25,36 HLF R [RF] 18[12] 6(20)3[4(14)2] 25[21] -11[-6]


Overdrive Attacks

  • Numbers in [ ] is when A.B.A. is in Goku Moroha Mode
Evidence: Concealment
632146H
GGAC ABA shoukoIntoku.png
ABA keeps threatening to get a lawyer, but then she conceals evidence
70 HLF F 9+10 6 34 -14 70 HLF F 26 6 34 -14 111 HLF F 39 6 34 -14


Evidence: Destruction
j.632146P
GGAC ABA ouro.png
Kind of like RTL, except awful.
36x4 HA R 9+3 24 till landing+11 - 26x4 HLF RF 9+3 24 till landing+11 - 26x4 HF,HAx3 R 2+5 38 till landing+11 -


Altercation / Goku Moroha
Moroha Mode 6321463214S
GGAC ABA henshitsu.png
"Time to send you to Hell"
10 HLF - 15+2 3 26 +5


Instant Kill

Darkness of Ignorance
in IK Mode, 236236H
GGAC ABA IK.png
Lock the Door, Throw away the Key
Fatal All - 6+30 5 40 -28



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