GGACR/Anji Mito/Combos

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Combo Notation Guide Character Name Abbreviations
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:236+GGD.png becomes 236D.
> = Proceed from the previous move to the following move.
, = Link the previous move into the following move.
-> = Cancel the previous special into a follow-up special.
= After landing.
j = Jump
sj = Super Jump
IAD = Instant Air Dash
CH = Counter Hit
JC = Jump Cancel
SJC = Super Jump Cancel
JI = Jump Install
RC = Roman Cancel
FRC = Force Roman Cancel
[ ] = Hold input.
(X) = X is optional.
(N) = Attack must deal N amount of hits.
[???]xN = Repeat ??? N amount of times.
[X]or[Y] = Perform series of actions X or Y.
AB = A.B.A
AN = Anji
AX = Axl
BA = Baiken
BR = Bridget
CH = Chipp
DI = Dizzy
ED = Eddie
FA = Faust
IN = I-No
JA = Jam
JO = Johnny
JU = Justice
KL = Kliff
KY = Ky
MA = May
MI = Millia
PO = Potemkin
RO = Robo-Ky
SL = Slayer
SO = Sol
HOS = Order Sol
VE = Venom
ZA = Zappa


Template

Combo Position Tension Gain Works on: Difficulty Notes
combo transcript where Net Gain who [1] very easy
combo transcript where Net Gain who [2] easy
combo transcript where Net Gain who [3] medium
combo transcript where Net Gain who [4] tricky
combo transcript where Net Gain who [5] hard
combo transcript where Net Gain who [6] very hard

Combo List

  • Entries listed in DarkKhaki are either optional or situational.

Standard Combos

Combo Position Tension Gain Works on: Difficulty Notes
5K > c.S > 5H > 236H~delay-H midscreen ~15% all Template:DifficultyEasy the delay before H followup can vary based off of distance to the corner and the size of the enemy.
5K > c.S > 5H > 236H~D, 236H~K, 5P, 623H midscreen ~-5% middleweights Template:DifficultyMedium
5K > c.S > 5H > 236H~D, 236H (delay), 5K, 5S, 623H midscreen ~-10% all Template:DifficultyHard

Counter-hit Combos

Combo Position Tension Gain Works on: Difficulty Notes
combo transcript where Net Gain who [6] very hard

5D Combos

Combo Position Tension Gain Works on: Difficulty Notes
combo transcript where Net Gain who [6] very hard

Instant Kill Combos

Combo Position Tension Required Works on: Difficulty Notes
combo transcript where tension required who [6] very hard

Combo Theory

basic combo structure examples:

  • Stuff->2d
  • Stuff->236S->S
  • stuff->H-fuujin-> (slight delay) H-Rin followup (for knockdown)
  • stuff->H-fuujin ->D-rin, H-fuujin~K 5p->On

Video Examples

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