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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGACR}} | |||
|- | |- | ||
{{AttackVersion|name=5P|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|5P Full}} | |||
|- | |||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*2nd hit pulls in opponent on hit (untechable for 21F) | *2nd hit pulls in opponent on hit (untechable for 21F) | ||
*1st hit is untechable for 16F | *1st hit is untechable for 16F | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=5[P]|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|5[P] Full}} | |||
|- | |||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Untechable for 16F | *Untechable for 16F | ||
*Axl is in CH state during entire move | *Axl is in CH state during entire move | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=5K|subtitle=}} | |||
{{#lsth:GGACR/Axl Low/Data|5K Full}} | |||
|- | |- | ||
{{AttackVersion|name=c.S|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|c.S Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Upward hitbox startup is 10F | *Upward hitbox startup is 10F | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=f.S|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|f.S Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Staggers opponent on ground CH (Max 39F) | *Staggers opponent on ground CH (Max 39F) | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=5H|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|5H Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Groundbounces opponent on CH (untechable for 28F) | *Groundbounces opponent on CH (untechable for 28F) | ||
*Knocks down opponent on air hit (untechable for 24F) | *Knocks down opponent on air hit (untechable for 24F) | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=6P|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|6P Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList | {{ColumnList | ||
|text= | |text= | ||
Line 78: | Line 81: | ||
*Initial prorate 90% | *Initial prorate 90% | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=6K|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|6K Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*2nd hit pulls opponent in on hit or block | *2nd hit pulls opponent in on hit or block | ||
*Blows back opponent on aerial CH (untechable for 72F) | *Blows back opponent on aerial CH (untechable for 72F) | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=6[K]|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|6[K] Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Blows back opponent on aerial CH (untechable for 72F) | *Blows back opponent on aerial CH (untechable for 72F) | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=6H|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|6H Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Initial prorate 90% | *Initial prorate 90% | ||
Line 110: | Line 116: | ||
*Axl is in crouching state during Recovery (~4F) | *Axl is in crouching state during Recovery (~4F) | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=5D|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|5D Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Foot invincible 17~27F | *Foot invincible 17~27F | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=2P|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|2P Full}} | |||
{{ | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*2nd hit pulls opponent in on hit or block | *2nd hit pulls opponent in on hit or block | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=2[P]|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|2[P] Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Axl is in CH state until the move ends | *Axl is in CH state until the move ends | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=2K|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|2K Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Low profile 3~15F | *Low profile 3~15F | ||
*Initial prorate 70% | *Initial prorate 70% | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=2S|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|2S Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*2nd hit pulls opponent in on hit (untechable for 20F) | *2nd hit pulls opponent in on hit (untechable for 20F) | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=2[S]|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|2[S] Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Untechable for 20F if it hits from 10F Active frames and onwards | *Untechable for 20F if it hits from 10F Active frames and onwards | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=2H|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|2H Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Staggers opponent on ground hit (max 45F) | *Staggers opponent on ground hit (max 45F) | ||
Line 187: | Line 189: | ||
*FRC timing 11~12F | *FRC timing 11~12F | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=2[H]|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|2[H] Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Axl is in CH state during recovery | *Axl is in CH state during recovery | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=3P|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|3P Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Knocks down opponent on ground CH | *Knocks down opponent on ground CH | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=3[P]|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|3[P] Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Knocks down opponent on ground CH | *Knocks down opponent on ground CH | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=2D|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|2D Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Knocks down opponent on ground hit | *Knocks down opponent on ground hit | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=j.P|subtitle=}} | |||
{{#lsth:GGACR/Axl Low/Data|j.P Full}} | |||
|- | |- | ||
{{AttackVersion|name=j.K|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|j.K Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Blows back opponent on air hit (untechable for 20F) | *Blows back opponent on air hit (untechable for 20F) | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=j.S|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|j.S Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*2nd hit pulls in opponent on hit or block | *2nd hit pulls in opponent on hit or block | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=j.[S]|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|j.[S] Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Axl is in CH state during the move | *Axl is in CH state during the move | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=j.H|subtitle=}} | |||
{{#lsth:GGACR/Axl Low/Data|j.H Full}} | |||
|- | |- | ||
{{AttackVersion|name=j.D|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|j.D Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Knocks down opponent on ground hit | *Knocks down opponent on ground hit | ||
*Blows back opponent on air hit (untechable for 20F) | *Blows back opponent on air hit (untechable for 20F) | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=j.6P|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|j.6P Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*2nd hit has startup 15F | *2nd hit has startup 15F | ||
*2nd hit pulls opponent in on hit or block | *2nd hit pulls opponent in on hit or block | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=j.6[P]|subtitle=}} | |||
{{#lsth:GGACR/Axl Low/Data|j.6[P] Full}} | |||
|- | |- | ||
|} | |} | ||
== | ==Universal Mechanics== | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGACR}} | |||
|- | |- | ||
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|Ground Throw Full}} | |||
|- | |||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
*Forced prorate 50% | *Forced prorate 50% | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|Air Throw Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
*Forced prorate 50% | *Forced prorate 50% | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=[[GGACR/Defense#Dead Angle Attack|DAA]]|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|DAA Full}} | |||
|- | |||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | |||
*Fully invincible 1~20F, throw invincible 21~24F, upper body invincible 25~28F | |||
*Wallbounces opponent on hit (untechable on ground hit for 28F) | |||
*Initial prorate 50% | |||
}} | |||
}} | |||
|- | |- | ||
|} | |} | ||
Line 325: | Line 338: | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGACR}} | |||
|- | |- | ||
{{AttackVersion|name=S Benten Gari|subtitle=623S|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|623S Full}} | |||
|- | |||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Above feet invincible 1~4F | *Above feet invincible 1~4F | ||
Line 338: | Line 352: | ||
*FRC timing 7~8F | *FRC timing 7~8F | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=H Benten Gari|subtitle=623H|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|623H Full}} | |||
|- | |||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Lower body invincible 1~8F | *Lower body invincible 1~8F | ||
Line 351: | Line 367: | ||
*Can cancel into ""Followup Axl Bomber"" 32F onwards | *Can cancel into ""Followup Axl Bomber"" 32F onwards | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Followup Axl Bomber|subtitle=623H > 623H|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|H Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Axl is airborne 4F onwards | *Axl is airborne 4F onwards | ||
Line 363: | Line 380: | ||
*Can cancel into ""Kokuu Geki"" on hit 14~25F | *Can cancel into ""Kokuu Geki"" on hit 14~25F | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Rensen Geki|subtitle=[4]6S|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|[4]6S Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Floats opponent on hit (untechable for 36F) | *Floats opponent on hit (untechable for 36F) | ||
Line 381: | Line 399: | ||
*Disappears if Axl gets hit | *Disappears if Axl gets hit | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Kyokusa Geki|subtitle=Rensen > 8|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|[4]6S > 8 Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Floats opponent on hit (untechable for 41F) | *Floats opponent on hit (untechable for 41F) | ||
Line 393: | Line 412: | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Sensa Geki|subtitle=Rensen > 2|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|[4]6S > 2 Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
*Hitstop 6F | *Hitstop 6F | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Rashou Sen|subtitle=[4]6H|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|[4]6H Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
Line 419: | Line 439: | ||
*Rashou Sen cannot be performed when the opponent is knocked down or in sliding state | *Rashou Sen cannot be performed when the opponent is knocked down or in sliding state | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Rashou Sen Feint|subtitle=Rashou > P|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|[4]6H > P Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Fastest possible Rashou Sen > Feint 36F | *Fastest possible Rashou Sen > Feint 36F | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=P Tenhou Seki|subtitle=214P|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|214P Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
Line 443: | Line 465: | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=K Tenhou Seki|subtitle=214K|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|214K Full}} | |||
|- | |||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
Line 456: | Line 479: | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Hachisubako|subtitle=623P|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|623P Full}} | |||
|- | |||
{{Description | |||
|18|text= | |||
{{ColumnList|text= | {{ColumnList|text= | ||
*Initial prorate 90% | *Initial prorate 90% | ||
Line 467: | Line 491: | ||
*Can cancel into ""Shiranami no Homura"" 2~19F | *Can cancel into ""Shiranami no Homura"" 2~19F | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=S Raiei Sageki|subtitle=63214S|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|63214S Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Axl is airborne 4F onwards | *Axl is airborne 4F onwards | ||
Line 479: | Line 504: | ||
*FRC timing 26~28F | *FRC timing 26~28F | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=H Raiei Sageki|subtitle=63214H|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|63214H Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*During Recovery: fully invincible 1~15F, low profile 16~23F | *During Recovery: fully invincible 1~15F, low profile 16~23F | ||
Line 494: | Line 520: | ||
*Max 3 hits | *Max 3 hits | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Axl Bomber|subtitle=j.623H|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|j.623H Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Groundbounces opponent on hit (untechable for 50F) | *Groundbounces opponent on hit (untechable for 50F) | ||
Line 505: | Line 532: | ||
*FRC timing during landing 1~4F | *FRC timing during landing 1~4F | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Kokuu Geki|subtitle=j.63214S|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|j.63214S Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Floats opponent on hit (untechable for 40F) | *Floats opponent on hit (untechable for 40F) | ||
Line 516: | Line 544: | ||
*Has minimum height requirement | *Has minimum height requirement | ||
}} | }} | ||
}} | |||
|- | |- | ||
|} | |} | ||
Line 523: | Line 551: | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGACR}} | |||
|- | |||
{{AttackVersion|name=Shiranami no Homura|subtitle=Hachisubako > 421D|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|623P > 421D Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Strike invincible 1~7F | *Strike invincible 1~7F | ||
Line 536: | Line 565: | ||
*3rd hit can be air blocked | *3rd hit can be air blocked | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=FB Axl Bomber|subtitle=j.623D|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|j.623D Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Fully invincible 1~5F | *Fully invincible 1~5F | ||
Line 548: | Line 578: | ||
*Axl can move in air after Axl Bomber ends | *Axl can move in air after Axl Bomber ends | ||
}} | }} | ||
}} | |||
|- | |||
|- | |- | ||
{{AttackVersion|name=FB Kyokusa Geki|subtitle=[4]6D|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|[4]6D Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Floats opponent on hit (Untechable for 27F) | *Floats opponent on hit (Untechable for 27F) | ||
*Disappears if Axl is hit | *Disappears if Axl is hit | ||
}} | }} | ||
}} | |||
|} | |} | ||
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{{FrameDataHeader-GGACR}} | |||
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{{AttackVersion|name=Byakue Renshou|subtitle=2363214H|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|2363214H Full}} | |||
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{{Description | |||
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{{ColumnList |text= | {{ColumnList |text= | ||
*Fully invincible 1~16F | *Fully invincible 1~16F | ||
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*Straight line part: projectile; disappears if Axl gets hit | *Straight line part: projectile; disappears if Axl gets hit | ||
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{{FrameDataHeader-GGACR}} | |||
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{{AttackVersion|name=Rensen Ougi: Midare Gami|subtitle=During IK Mode: 236236H|rowspan=2}} | |||
{{#lsth:GGACR/Axl Low/Data|IK Full}} | |||
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{{Description | |||
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{{ColumnList |text= | {{ColumnList |text= | ||
*IK Mode activation: 90F | *IK Mode activation: 90F | ||
*Strike invincible 13~18F | *Strike invincible 13~18F | ||
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Revision as of 20:59, 24 April 2019
System Data
Normal Moves
Note: Startup value in [ ] indicates Startup of the weapon's max range.
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | |||||||||||
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5P | |||||||||||||||||
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5[P] | |||||||||||||||||
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5K | |||||||||||||||||
c.S | |||||||||||||||||
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f.S | |||||||||||||||||
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5H | |||||||||||||||||
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6P | |||||||||||||||||
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6K | |||||||||||||||||
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6[K] | |||||||||||||||||
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6H | |||||||||||||||||
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5D | |||||||||||||||||
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2P | |||||||||||||||||
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2[P] | |||||||||||||||||
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2K | |||||||||||||||||
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2S | |||||||||||||||||
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2[S] | |||||||||||||||||
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2H | |||||||||||||||||
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2[H] | |||||||||||||||||
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3P | |||||||||||||||||
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3[P] | |||||||||||||||||
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2D | |||||||||||||||||
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j.P | |||||||||||||||||
j.K | |||||||||||||||||
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j.S | |||||||||||||||||
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j.[S] | |||||||||||||||||
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j.H | |||||||||||||||||
j.D | |||||||||||||||||
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j.6P | |||||||||||||||||
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j.6[P] |
Universal Mechanics
Special Moves
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S Benten Gari 623S | |||||||||||||||||
| |||||||||||||||||
H Benten Gari 623H | |||||||||||||||||
| |||||||||||||||||
Followup Axl Bomber 623H > 623H | |||||||||||||||||
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Rensen Geki [4]6S | |||||||||||||||||
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Kyokusa Geki Rensen > 8 | |||||||||||||||||
| |||||||||||||||||
Sensa Geki Rensen > 2 | |||||||||||||||||
| |||||||||||||||||
Rashou Sen [4]6H | |||||||||||||||||
| |||||||||||||||||
Rashou Sen Feint Rashou > P | |||||||||||||||||
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P Tenhou Seki 214P | |||||||||||||||||
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K Tenhou Seki 214K | |||||||||||||||||
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Hachisubako 623P | |||||||||||||||||
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S Raiei Sageki 63214S | |||||||||||||||||
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H Raiei Sageki 63214H | |||||||||||||||||
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Axl Bomber j.623H | |||||||||||||||||
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Kokuu Geki j.63214S | |||||||||||||||||
|
Force Breaks
Overdrives
Instant Kill
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | - | 6K | 2S | - | - | Sp |
2P | - | - | f.S | 6H | - | Sp |
6P | - | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
3P | - | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
5K | 5P, 2P, 6P, 3P | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp |
2K | - | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp |
6K | - | - | 2S | 6H | - | Jump, Sp |
c.S | 5P, 2P, 6P | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
f.S | - | - | - | 5H | 5D | Sp |
2S | - | 6K | - | - | - | Jump, Sp |
5H | - | - | - | 6H | 5D, 2D | Sp |
2H | - | - | - | 6H | 5D, 2D | - |
6H | - | - | - | - | - | - |
5D | - | - | - | - | - | homing jump |
2D | - | - | - | - | - | - |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.6P | j.K | j.S | j.H | j.D | Sp |
j.6P | - | - | - | - | - | Sp |
j.K | j.P, j.6P | - | j.S | - | j.D | Jump, Sp |
j.S | j.P, j.6P | - | - | j.H | - | Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGACR/Axl Low/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
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- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
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Controls •
Frame Data & System Data •
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• Movement/Canceling •
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