Difference between revisions of "GGACR/Axl Low/Frame Data"

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(Gatling Table: Fixed an error saying that Axl's 2D was not special cancellable)
 
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Latest revision as of 16:23, 13 September 2019

System Data[edit]

Defense Modifier: x 1.06

Guts Rating: 1

Stun Resistance: 60

Jump Startup: 4

Backdash Time: 16

Backdash Invincibility: 1-8


Normal Moves[edit]

Note: Startup value in [ ] indicates Startup of the weapon's max range.

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P 24, 16 5.28,2.64 6x2 5x2 2 Mid SR 9[13] 5(2)6 10 -1
  • 2nd hit pulls in opponent on hit (untechable for 21F)
  • 1st hit is untechable for 16F
5[P] 24 5.28 6 5 2 Mid SR 9 5 18 -11
  • Untechable for 16F
  • Axl is in CH state during entire move
5K 16 2.64 6 7 2 Mid SR 6 3 8 +1
c.S 28 3.84 14 6 4 Mid SJR 8 6 10 +1
  • Upward hitbox startup is 10F
f.S 33 2.64 10 7 3 Mid SR 9 5 19 -10
  • Staggers opponent on ground CH (Max 39F)
5H 42 3.84 20 6 5 Mid SR 16 4 17 -2
  • Groundbounces opponent on CH (untechable for 28F)
  • Knocks down opponent on air hit (untechable for 24F)
6P 32 2.64 10 7 3 Mid SJR 9 2 17 -5
  • Upper body invincible 1~10F
  • Knocks down opponent on ground CH
  • Blows back opponent on aerial hit
  • Initial prorate 90%
6K 28,22 3.84x2 14,10 4,5 4,3 Mid SJR 13[17] 5(2)8 19 -9
  • 2nd hit pulls opponent in on hit or block
  • Blows back opponent on aerial CH (untechable for 72F)
6[K] 28 3.84 14 4 4 Mid SJR 13 5 29 -17
  • Blows back opponent on aerial CH (untechable for 72F)
6H 46 3.84 20 6 5 High, Air R 23 9 0+9 Landing +1
  • Initial prorate 90%
  • Axl is airborne 11~31F
  • Untechable for 24F
  • Hits crouching opponents on 27F (tested on Sol)
  • Axl is in crouching state during Recovery (~4F)
5D 20 3.84 11 20 4 High R 28 6 15 -4
  • Foot invincible 17~27F
2P 22,18 5.28,2.64 5,6 4x2 2 Low,HLF SR 12[16] 5(2)8 10 -4
  • 2nd hit pulls opponent in on hit or block
2[P] 22 5.28 5 4 2 Low SR 12 5 20 -13
  • Axl is in CH state until the move ends
2K 9 1.44 3 8 1 L SR 7 5 6 -1
  • Low profile 3~15F
  • Initial prorate 70%
2S 28,22 5.28,2.64 10,6 5,4 3,2 Mid SJR 8[17] 9,6 12 -2
  • 2nd hit pulls opponent in on hit (untechable for 20F)
2[S] 28 5.28 10 5 3 Mid SJR 8 15 12 -13
  • Untechable for 20F if it hits from 10F Active frames and onwards
2H 30,20 3.84x2 11x2 4 4 Low RF 11[17] 8,6 16 -5
  • Staggers opponent on ground hit (max 45F)
  • 2nd hit pulls opponent in on hit or block
  • FRC timing 11~12F
2[H] 30 3.84 11 4 4 Low R 11 14 16 -13
  • Axl is in CH state during recovery
3P 24,11 2.64, ?? 8, ?? 7, ?? 2 Low SR 11[17] 4(2)3 7 +2
  • Knocks down opponent on ground CH
3[P] 24 2.64 8 7 2 Low SR 11 4 12 -4
  • Knocks down opponent on ground CH
2D 30 2.64 8 7 3 Low SR 9 10 12 -8
  • Knocks down opponent on ground hit
j.P 10 1.44 3 8 1 High, Air SR 7 4 9 -
j.K 18 2.64 10 7 3 High, Air SJR 8 8 12 -
  • Blows back opponent on air hit (untechable for 20F)
j.S 23,16 2.64x2 10x2 4 3 High, Air, All SR 11[15] 5(2)9 9 -
  • 2nd hit pulls in opponent on hit or block
j.[S] 23 2.64 10 4 3 High, Air SR 11 5 20 -
  • Axl is in CH state during the move
j.H 38 2.64 10 7 3 High, Air SR 10 12 9 -
j.D 44 2.64 10 7 3 High, Air SR 10 6 18+5 after landing -
  • Knocks down opponent on ground hit
  • Blows back opponent on air hit (untechable for 20F)
j.6P 17,11 2.64x2 6x2 4,5 3 High, Air SR 7[13] 6(2)3 14 -
  • 2nd hit has startup 15F
  • 2nd hit pulls opponent in on hit or block
j.6[P] 17 2.64 6 4 3 High, Air SR 7 6 18 -


Universal Mechanics[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Ground Throw 50 4.00 - 6 - 45 pixels - - - - -
  • Knocks down opponent on hit
  • Forced prorate 50%
Air Throw 60 4.00 - 6 - 88 pixels - - - - -
  • Knocks down opponent on hit
  • Forced prorate 50%
DAA 25 2.64 10 7 3 All R 17 4 8 +2
  • Fully invincible 1~20F, throw invincible 21~24F, upper body invincible 25~28F
  • Wallbounces opponent on hit (untechable on ground hit for 28F)
  • Initial prorate 50%

Special Moves[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
S Benten Gari
623S
46 1.50/4.80 14 19 4 Mid RF 4 4 31 -18
  • Above feet invincible 1~4F
  • Throw invincible 1~6F
  • Floats opponent on hit (untechable on ground hit for 28F)
  • Initial prorate 90%
  • FRC timing 7~8F
H Benten Gari
623H
36,24 1.75/4.80x2 20x2 6x2 5 Mid R 9 4(4)1(2)1 33 -18
  • Lower body invincible 1~8F
  • Only Axl's back leg can be hit 9~10F
  • Throw invincible 1~10F
  • Floats opponent on hit (untechable for 30F)
  • Frame Adv -26 when opponent blocks low
  • Can cancel into ""Followup Axl Bomber"" 32F onwards
Followup Axl Bomber
623H > 623H
  • Axl is airborne 4F onwards
  • Floats opponent on hit (untechable for 60F)
  • Axl is in CH state while falling
  • Can cancel into ""Kokuu Geki"" on hit 14~25F
Rensen Geki
[4]6S
20x3 1.00/1.20x3 0 8 5 Mid F 12 1x12 39 -15
  • Floats opponent on hit (untechable for 36F)
  • Axl is in CH state 1~40F
  • Total duration 62F
  • FRC timing 15~16F
  • Can cancel into ""Kyokusa Geki"" or ""Sensa Geki"" from 41F onwards
  • Must charge back for at least 30F to perform Rensen Geki
  • Listed Frame Adv based on opponent blocking Rensen Geki right next to Axl
  • 3 hits max
  • Projectile
  • Disappears if Axl gets hit
Kyokusa Geki
Rensen > 8
35 -/1.20 20 6 5 Mid - 1 12 40 -18
  • Floats opponent on hit (untechable for 41F)
  • Projectile
  • Disappears if Axl gets hit
Sensa Geki
Rensen > 2
26x5 -/2.40x5 8x5 7x5 3 Low R 7 {2(5)}x4,2 17 -5
  • Knocks down opponent on hit
  • Hitstop 6F
Rashou Sen
[4]6H
1,80 3/1.20x2 - 6x2 5 Unblockable - 27 - 30 -
  • Knocks down opponent on hit
  • Total duration 88F
  • Axl is in CH state until 79F
  • Dizzy modifier x0
  • Must charge back for at least 30F to perform Rashou Sen
  • Can cancel to Rashou Sen Feint 25~27F
  • Rashou Sen cannot be performed when the opponent is knocked down or in sliding state
Rashou Sen Feint
Rashou > P
- 3.00/- - - - - - - - Total:12 -
  • Fastest possible Rashou Sen > Feint 36F
P Tenhou Seki
214P
60 -/1.20 - 12,6 5 - - - - Total 31 -
  • Knocks down opponent on hit
  • Forced prorate 65%
  • Any non-projectile attack that can be blocked standing can be countered 4~17F
K Tenhou Seki
214K
60 -/1.20 - 12,6 5 - - - - Total:31 -
  • Knocks down opponent on hit
  • Forced prorate 65%
  • Any non-projectile hit that can be blocked crouching can be countered 4~17F
Hachisubako
623P
40 -/7.20 - 6 3 Mid R 20 3 22 -11
  • Initial prorate 90%
  • Autoguard 1~13F
  • Opponent is frozen if autoguard is triggered ???
  • Blowbacks opponent on hit
  • Can cancel into ""Shiranami no Homura"" 2~19F
S Raiei Sageki
63214S
45 2.00/4.80 20 6 5 High, Air RF 28 4 13+6 Landing -4
  • Axl is airborne 4F onwards
  • Slides opponent on hit (untechable for 58F, slides for 45F)
  • Initial prorate 90%
  • FRC timing 26~28F
H Raiei Sageki
63214H
20x3 1.00/1.20x3 10x3 7x3 3 High, Air R See notes - 43 -
  • During Recovery: fully invincible 1~15F, low profile 16~23F
  • Axl is airborne 7F onwards
  • Floats opponent on hit (Untechable for 35F)
  • Hitstop 6F
  • Holding H delays startup (max delayed Startup: 106F)
  • Fastest startup to hit standing opponent is 50F (tested on Sol)
  • Max 3 hits
Axl Bomber
j.623H
60 2.00/4.80 20 10 5 All RF 17 Till Landing 18 0
  • Groundbounces opponent on hit (untechable for 50F)
  • Forced prorate 90%
  • FRC timing during landing 1~4F
Kokuu Geki
j.63214S
40 2.00/1.20 20 6 5 Mid F 7 19 Landing + 12 -


  • Floats opponent on hit (untechable for 40F)
  • FRC timing 34~36F
  • Has minimum height requirement

Force Breaks[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Shiranami no Homura
Hachisubako > 421D
18x2,50 - 10x3 10,10,6 3,3,4 Midx2, All R 7+0 9,9(13)4 37 -49
  • Strike invincible 1~7F
  • Knocks down opponent on hit (untechable for 45F)
  • 2nd hit has hitstop 6F
  • Attack continues even during hitstop
  • 3rd hit can be air blocked
FB Axl Bomber
j.623D
60 - 20 9 5 All R 9 4 24 -
  • Fully invincible 1~5F
  • Throw invincible 6~20F
  • Floats opponent on hit (untechable for 58F)
  • Axl can move in air after Axl Bomber ends
FB Kyokusa Geki
[4]6D
52 - ?? ?? 5 Mid - 5 12 30 -8
  • Floats opponent on hit (Untechable for 27F)
  • Disappears if Axl is hit

Overdrives[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Byakue Renshou
2363214H
50x2,20x5 - 20x2,10x5 6x7 5 Mid R 14+1 4,4(19)13 41 -14


  • Fully invincible 1~16F
  • Throw invincible 17~18F
  • Knocks down opponent on hit
  • Axl is in CH state during recovery
  • Spinning part: hitstop 7F, chip damage x2
  • Straight line part: projectile; disappears if Axl gets hit

Instant Kill[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Rensen Ougi: Midare Gami
During IK Mode: 236236H
Fatal - 20 - - HL - 13+15 37 3 -6
  • IK Mode activation: 90F
  • Strike invincible 13~18F

Gatling Table[edit]

Ground Gatlings
P K S H D Cancel
5P - 6K 2S - - Sp
2P - - f.S 6H - Sp
6P - - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
3P - - f.S, 2S 5H, 2H, 6H 5D, 2D Sp
5K 5P, 2P, 6P, 3P - c.S, f.S, 2S 5H, 2H 5D, 2D Sp
2K - - c.S, f.S, 2S 2H 5D, 2D Sp
6K - - 2S 6H - Jump, Sp
c.S 5P, 2P, 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - - - 5H 5D Sp
2S - 6K - - - Jump, Sp
5H - - - 6H 5D, 2D Sp
2H - - - 6H 5D, 2D -
6H - - - - - -
5D - - - - - homing jump
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.6P j.K j.S j.H j.D Sp
j.6P - - - - - Sp
j.K j.P, j.6P - j.S - j.D Jump, Sp
j.S j.P, j.6P - - j.H - Sp
j.H - - - - j.D Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation[edit]


Ambox notice.png To edit frame data, edit values in GGACR/Axl Low/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
Guilty Gear XX Accent Core Plus Re
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc