GGACR/Bridget: Difference between revisions

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==Overview==
==Overview==
Placeholder
First thing's first, he has a dick.
===Pros/Strengths===
===Pros/Strengths===
*Excellent runaway/keepaway potential, and even gains meter while running away thanks to forward movement and whiffed Roger specials.
*Excellent runaway/keepaway potential, and even gains meter while running away thanks to forward movement and whiffed Roger specials.
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*Variety of movement options, subpar damage output, and low HP combined can make for a difficult character to pick up and learn.
*Variety of movement options, subpar damage output, and low HP combined can make for a difficult character to pick up and learn.
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== Normals ==
== Normals ==
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Revision as of 18:54, 14 September 2017

Bridget (and Roger the Bear)
GGAC Bridget Portrait.png

Defense Modifier: x 1.07
Guts Rating: 0
Stun Resistance: 55
Prejump:
Backdash Time: 15
Backdash Invincibility: 8
Wakeup (Face Up/Down): /

Movement Options
Double Jump, 1 Air Dash, 2 Rolling Movements Dash Type: Run
  

Overview

First thing's first, he has a dick.

Pros/Strengths

  • Excellent runaway/keepaway potential, and even gains meter while running away thanks to forward movement and whiffed Roger specials.
  • Great mobility.
  • Multi-hitting DP that never leaves the ground with tons of strike invulnerability, an FRC point, and damaging potential follow-ups provides a strong meterless reversal option.
  • Overdrives also provide strong reversal options.
  • Roger provides space control, aids defense, and more.
  • Has unblockable setups.
  • Delayed get up sets up yo-yo, and may mess up with other characters okizeme.
  • Has one of the easiest times of getting out of pressure.
  • May have up to 4 jumps.
  • Heavy Slash not having any normals attached to it allows for free throw attempts when Roger is active.


Cons/Weaknesses

  • Lowest effective health in the game, with low defense value, zero Guts, and light weight leaving him vulnerable to extended combos.
  • Harder to maintain pressure than with most of the cast.
  • Good damage is extremely situational.
  • Low damage output and low health combine to leave very little room for error. It's easy to die, and hard to regain the life lead.
  • Good movement requires FD canceling Rolling Movement, meaning that you need meter.
  • Unblockable setups are more easily beaten than those belonging to other characters.
  • Cannot option select throw with a normal unless Roger is active, as the game considers Yoyo Set and Yoyo Recall to be special moves.
  • Variety of movement options, subpar damage output, and low HP combined can make for a difficult character to pick up and learn.


Normals

5P
GGAC Bridget 5P.png
12 All 6 2 9 -1 -
5K
GGAC Bridget 5K.png
22 HLF 6 5 11 -2 -
c.S
GGAC Bridget cS.png
22x2 HLF 7 2(10)2 12 +3 -
f.S
GGAC Bridget fS.png
34 HLF 7 6 18 -10 -
6P
GGAC Bridget 6P.png
30 HLF 11 6 14 -6 -
6K
GGAC Bridget 6K.png
"Unblockable"
40 HF 23 6 15 -4 -
6S
GGAC Bridget 6S.png
46 HLF 10 6 29 -18 -
3P
GGAC Bridget 3P.png
Dat Ass
24 All 8 12 7 -5 -
5D
GGAC Bridget 5D.png
17 HF 30 6 24 -16 -
Dead Angle Attack
GGAC Bridget 6P.png
For just 50% meter, you can (possibly) get your opponent off of you!
25 HLF 11 6 14 -6 -
2P
GGAC Bridget 2P.png
8 HLF 7 4 3 +3 -
2K
GGAC Bridget 2K.png
12 LF 5 3 6 +1 -
2S
GGAC Bridget 2S.png
30 HLF 10 12 12 -10 -
2D
GGAC Bridget 2D.png
32 LF 7 4 20 -7 -
j.P
GGAC Bridget jP.png
16 HA 5 4 6 - -
j.K
GGAC Bridget jK.png
24 HA 6 8 12 - -
j.S
GGAC Bridget jS.png
30 HA 10 6 19 - -
j.2S
GGAC Bridget j2S.png
28 HA 10 6 25 - -
j.D
GGAC Bridget jD.png
24x3 HA 15 3x6 16+4 after landing - -


Throws

Ground Throw
GGAC Bridget throw.png
48 45 pixles - - - - -
Air Throw
GGAC Bridget airThrow.png
55 88 pixels - - - - -


Specials

Yoyo Placement
GGAC Bridget GroundSet.png
You can use yo-yo related attacks even while it's still moving!
GGAC Bridget AirSet.png
- - - - varies on direction - -
Knockdown Yoyo Placement
hold H while knocked down
GGAC Bridget KnockdownSet.png
Delays wakeup. Only available when yoyo is not set
- - - - total 38 - -
Yoyo Recall
Yoyo Set -> H
GGAC Bridget YoyoCallback.png
You can delay the callback by holding H!
40 all 12 - total 20 +24 - 40 all 14 - total 22 +22 -
Kick Start My Heart
236K
GGAC Bridget 236K.png
30 HLF 11 34 9 -26 -
Stop
KSMH -> P
GGAC Bridget 236KP.png
40 HLF 11+7 6 28 -10 -
Shoot
KSMH -> K
GGAC Bridget 236KK.png
50 HLF 11+2 12 21+landing 20 -39 -
Starship
623P air OK
GGAC Bridget 623P.png
22x4 HLF 13 3x5 25 -17 - 18x3 All 13 3x5 till landing+10 -5 -
Roger Rush
Yoyo Set -> 236H air OK
GGAC Bridget 236H.png
"Come at me bro"
36x3 All 28 see notes total: 32 +80 - 36x3 All 23 see notes total: 42 - -
Jagged Roger
Yoyo Set -> 214H air OK
GGAC Bridget 214H.png
20x3 All 38 105 total:32 +36 - 20x3 All 29 105 total:37 +29 -
Roger Hug
Yoyo Set -> 623H
GGAC Bridget 623H.png
30 All 34 27 total:40 +20 -
Roger Get
Yoyo Set -> 421H air OK
GGAC Bridget 421H.png
20 All 19 till landing total:30 - - 20 All 19 till landing total:34 - - 20x2 All,LF 18 till landing (11)42 total:30 - - 20x2 All,LF 18 till landing (11)42 total:34 - -
Rolling Movement
Yoyo Set -> 214K air OK
GGAC Bridget 214K.png
- - - - - - -


Force Breaks

FB Roger Rush
Yoyo Set -> 236D air OK
GGAC Bridget 236H.png
20x2, 50 All 16 see notes total 36 +87 - 20x2, 50 All 16 see notes total 36 +87 -
FB Jagged Roger
Yoyo Set -> 214D air OK
GGAC Bridget 214H.png
20x5 All 38 85 total: 39 +54 - 20x5 All 29 85 total: 37 +47 -


Overdrives

Loop the Loop
632146S
GGAC Bridget 632146S.png
20x7, 60 HLFx7, HF 5+1 see notes 16 -24 -
Maintenance Disaster
4123641236S
GGAC Bridget 4123641236S.png
"Bukkake Tsunami"
24x18 HLF 4+0 48 44 total - -
Me and My Killing Machine
Yoyo Set -> 632146H or 412364H
GGAC Bridget 632146H.png
25x12 All 1+23 117 32 total - - 25x6 All 1+13 129 24 total - -


Instant Kill

Shoot the Moon
in IK Mode: 236236H
GGAC Bridget IK1.png
GGAC Bridget IK2.png
"Space, the final frontier."
Fatal All 7+6 12 91 -86 -