< GGACR
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==Overview== | ==Overview== | ||
First thing's first, he has a dick. | |||
===Pros/Strengths=== | ===Pros/Strengths=== | ||
*Excellent runaway/keepaway potential, and even gains meter while running away thanks to forward movement and whiffed Roger specials. | *Excellent runaway/keepaway potential, and even gains meter while running away thanks to forward movement and whiffed Roger specials. | ||
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*Variety of movement options, subpar damage output, and low HP combined can make for a difficult character to pick up and learn. | *Variety of movement options, subpar damage output, and low HP combined can make for a difficult character to pick up and learn. | ||
<br clear=all/> | <br clear=all/> | ||
== Normals == | == Normals == | ||
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Revision as of 18:54, 14 September 2017
Bridget (and Roger the Bear) |
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Defense Modifier: x 1.07
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Overview
First thing's first, he has a dick.
Pros/Strengths
- Excellent runaway/keepaway potential, and even gains meter while running away thanks to forward movement and whiffed Roger specials.
- Great mobility.
- Multi-hitting DP that never leaves the ground with tons of strike invulnerability, an FRC point, and damaging potential follow-ups provides a strong meterless reversal option.
- Overdrives also provide strong reversal options.
- Roger provides space control, aids defense, and more.
- Has unblockable setups.
- Delayed get up sets up yo-yo, and may mess up with other characters okizeme.
- Has one of the easiest times of getting out of pressure.
- May have up to 4 jumps.
- Heavy Slash not having any normals attached to it allows for free throw attempts when Roger is active.
Cons/Weaknesses
- Lowest effective health in the game, with low defense value, zero Guts, and light weight leaving him vulnerable to extended combos.
- Harder to maintain pressure than with most of the cast.
- Good damage is extremely situational.
- Low damage output and low health combine to leave very little room for error. It's easy to die, and hard to regain the life lead.
- Good movement requires FD canceling Rolling Movement, meaning that you need meter.
- Unblockable setups are more easily beaten than those belonging to other characters.
- Cannot option select throw with a normal unless Roger is active, as the game considers Yoyo Set and Yoyo Recall to be special moves.
- Variety of movement options, subpar damage output, and low HP combined can make for a difficult character to pick up and learn.
Normals
5P |
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5K |
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c.S |
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f.S |
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6P |
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6K |
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6S |
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3P |
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5D |
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Dead Angle Attack |
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2P |
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2K |
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2S |
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2D |
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j.P |
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j.K |
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j.S |
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j.2S |
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j.D |
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Throws
Ground Throw |
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Air Throw |
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Specials
Yoyo Placement |
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Knockdown Yoyo Placement hold H while knocked down |
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Yoyo Recall Yoyo Set -> H |
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Kick Start My Heart 236K |
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Stop KSMH -> P |
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Shoot KSMH -> K |
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Starship 623P air OK |
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Roger Rush Yoyo Set -> 236H air OK |
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Jagged Roger Yoyo Set -> 214H air OK |
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Roger Hug Yoyo Set -> 623H |
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Roger Get Yoyo Set -> 421H air OK |
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Rolling Movement Yoyo Set -> 214K air OK |
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Force Breaks
FB Roger Rush Yoyo Set -> 236D air OK |
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FB Jagged Roger Yoyo Set -> 214D air OK |
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Overdrives
Loop the Loop 632146S |
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Maintenance Disaster 4123641236S |
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Me and My Killing Machine Yoyo Set -> 632146H or 412364H |
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Instant Kill
Shoot the Moon in IK Mode: 236236H |
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- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •