GGACR/Bridget/Combos: Difference between revisions

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< GGACR‎ | Bridget
(Added a very simple combo)
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{| class="wikitable"
{{Notation-GGACR|additional=
|-
! Combo Notation Guide !! Character Name Abbreviations
|-
|
:{| class="wikitable" border="1"
|-
| 7 {{7}}
| 8 {{8}}
| 9 {{9}}
|-
| 4 {{4}}
| 5 {{5}}
| 6 {{6}}
|-
| 1 {{1}}
| 2 {{2}}
| 3 {{3}}
|}
: Numbers represent direction on a keyboard numpad. For example {{236}}+{{D}} becomes 236D.
:'''>''' = Proceed from the previous move to the following move.
:''',''' = Link the previous move into the following move.
:'''->''' = Cancel the previous special into a follow-up special.
:'''▷''' = After landing.
:'''j''' = [[GGACR/Movement#Air Movement|Jump]]
:'''sj''' = [[GGACR/Movement#Air Movement|Super Jump]]
:'''IAD''' = [[GGACR/Movement#Air Movement|Instant Air Dash]]
:'''CH''' = [[GGACR/Offense#Hit Effects|Counter Hit]]
:'''JC''' = [[GGACR/Movement#Cancels|Jump Cancel]]
:'''SJC''' = [[GGACR/Movement#Cancels|Super Jump Cancel]]
:'''JI''' = [[GGACR/Movement#Jump Install|Jump Install]]
:'''RC''' = [[GGACR/Movement#Cancels|Roman Cancel]]
:'''FRC''' = [[GGACR/Movement#Cancels|Force Roman Cancel]]
:'''[ ]''' = Hold input.
:'''(X)''' = X is optional.
:'''(N)''' = Attack must deal N amount of hits.
:'''[???]xN''' = Repeat ??? N amount of times.
:'''[X]or[Y]''' = Perform series of actions X or Y.
:'''HSS_#''' = Yo-yo SET direction
:'''HSS_#''' = Yo-yo SET direction
:'''HSB''' = Yo-yo BUFFER
:'''HSB''' = Yo-yo BUFFER
:'''HSR''' = Yo-yo RELEASE of buffer
:'''HSR''' = Yo-yo RELEASE of buffer
:'''KSMH~X''' = [[GGACR/Bridget#Kick_Start_My_Heart|Kick Start My Heart~[K]or[P]]]
:'''KSMH~X''' = [[GGACR/Bridget#Kick_Start_My_Heart|Kick Start My Heart~[K]or[P]]]
|
}}
:AB  = [[GGACR/A.B.A | A.B.A]]
:AN  = [[GGACR/Anji_Mito | Anji]]
:AX  = [[GGACR/Axl_Low | Axl]]
:BA  = [[GGACR/Baiken | Baiken]]
:BR  = [[GGACR/Bridget | Bridget]]
:CH  = [[GGACR/Chipp_Zanuff | Chipp]]
:DI  = [[GGACR/Dizzy | Dizzy]]
:ED  = [[GGACR/Eddie | Eddie]]
:FA  = [[GGACR/Faust | Faust]]
:IN  = [[GGACR/I-No | I-No]]
:JA  = [[GGACR/Jam_Kuradoberi | Jam]]
:JO  = [[GGACR/Johnny | Johnny]]
:JU  = [[GGACR/Justice | Justice]]
:KL  = [[GGACR/Kliff_Undersn | Kliff]]
:KY  = [[GGACR/Ky_Kiske | Ky]]
:MA  = [[GGACR/May | May]]
:MI  = [[GGACR/Millia_Rage | Millia]]
:PO  = [[GGACR/Potemkin | Potemkin]]
:RO  = [[GGACR/Robo-Ky | Robo-Ky]]
:SL  = [[GGACR/Slayer | Slayer]]
:SO  = [[GGACR/Sol_Badguy | Sol]]
:HOS = [[GGACR/Order-Sol | Order Sol]]
:VE  = [[GGACR/Venom | Venom]]
:ZA  = [[GGACR/Zappa | Zappa]]
|}
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=== Template ===
=== Template ===

Revision as of 16:24, 23 August 2019

Template:Notation-GGACR

Template

Combo Position Tension Gain Works on: Difficulty Notes
combo transcript where Net Gain who [1] very easy
combo transcript where Net Gain who [2] easy
combo transcript where Net Gain who [3] medium
combo transcript where Net Gain who [4] tricky
combo transcript where Net Gain who [5] hard
combo transcript where Net Gain who [6] very hard

Combo List

  • Entries listed in DarkKhaki are either optional or situational.

Standard Combos

Combo Position Tension Gain Works on: Difficulty Notes
5K>5S(1)>2S>2D Anywhere Very small net gain Anyone (most likely) [1] very easy

Throw Combos

Combo Position Tension Gain Works on: Difficulty Notes
combo transcript where Net Gain who [6] very hard

Counter-hit Combos

Combo Position Tension Gain Works on: Difficulty Notes
combo transcript where Net Gain who [6] very hard

5D Combos

Combo Position Tension Gain Works on: Difficulty Notes
combo transcript where Net Gain who [6] very hard

Instant Kill Combos

Combo Position Tension Required Works on: Difficulty Notes
combo transcript where tension required who [6] very hard

Combo Theory

Video Examples

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