GGACR/Bridget/Frame Data: Difference between revisions

From Dustloop Wiki
< GGACR‎ | Bridget
No edit summary
No edit summary
Line 9: Line 9:
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GGACR|version=yes}}
{{FrameDataHeader-GGACR}}
|-
|-
{{FrameDataNoHeader-GGACR
{{AttackVersion|name=5P|subtitle=|rowspan=2}}
|version=5P |damage=12 |tension=1.44 |gb+=3 |gb-=8 |level=1 |guard=HLF
{{#lsth:GGACR/Bridget/Data|5P Full}}
|cancel=CSJR |startup=6 |active=2 |recovery=9 |frameAdv=-1
|-
|description=
{{Description
|18|text=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
*Initial prorate 90%
*Initial prorate 90%
}}
}}
}}
}}
|-
{{AttackVersion|name=5K|subtitle=}}
{{#lsth:GGACR/Bridget/Data|5K Full}}
|-
|-
{{FrameDataNoHeader-GGACR
{{AttackVersion|name=c.S|subtitle=}}
|version=5K |damage=22 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HLF
{{#lsth:GGACR/Bridget/Data|c.S Full}}
|cancel=SJR |startup=6 |active=5 |recovery=11 |frameAdv=-2
|description=
}}
|-
|-
{{FrameDataNoHeader-GGACR
{{AttackVersion|name=f.S|subtitle=|rowspan=2}}
|version=c.S |damage=22x2 |tension=3.84x2 |gb+=14x2 |gb-=6x2 |level=4 |guard=HLF
{{#lsth:GGACR/Bridget/Data|f.S Full}}
|cancel=SJR |startup=7 |active=2(10)2 |recovery=12 |frameAdv=+3
|description=
}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=f.S |damage=34 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HLF
|18|text=
|cancel=SR |startup=7 |active=6 |recovery=18 |frameAdv=-10
|description=
{{ColumnList |text=
{{ColumnList |text=
*Feet invincible 3~4F
*Feet invincible 3~4F
Line 41: Line 37:
*Untechable for 16F
*Untechable for 16F
}}
}}
}}
}}
|-
{{AttackVersion|name=6P|subtitle=|rowspan=2}}
{{#lsth:GGACR/Bridget/Data|6P Full}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=6P |damage=30 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HLF
|18|text=
|cancel=SR |startup=11 |active=6 |recovery=14 |frameAdv=-6
|description=
{{ColumnList |text=
{{ColumnList |text=
*Upper body invincible 1~2F, 13~14F
*Upper body invincible 1~2F, 13~14F
Line 52: Line 49:
*Initial prorate 90%
*Initial prorate 90%
}}
}}
}}
}}
|-
{{AttackVersion|name=6K|subtitle=|rowspan=2}}
{{#lsth:GGACR/Bridget/Data|6K Full}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=6K |damage=40 |tension=3.84 |gb+=13 |gb-=6 |level=4 |guard=HF
|18|text=
|cancel=C*RF |startup=23 |active=6 |recovery=15 |frameAdv=-4
|description=
{{ColumnList |text=
{{ColumnList |text=
*Feet invincible 9~19F
*Feet invincible 9~19F
Line 66: Line 64:
*Pulls in opponent on air hit (Untechable for 16F)
*Pulls in opponent on air hit (Untechable for 16F)
}}
}}
}}
}}
|-
{{AttackVersion|name=6S|subtitle=|rowspan=2}}
{{#lsth:GGACR/Bridget/Data|6S Full}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=6S |damage=46 |tension=3.84 |gb+=14 |gb-=6 |level=4 |guard=HLF
|18|text=
|cancel=SJR |startup=10 |active=6 |recovery=29 |frameAdv=-18
|description=
{{ColumnList |text=
{{ColumnList |text=
*Wallbounces opponent on CH (untechable for 48F)
*Wallbounces opponent on CH (untechable for 48F)
Line 77: Line 76:
*Can cancel into Yoyo Moves
*Can cancel into Yoyo Moves
}}
}}
}}
}}
|-
{{AttackVersion|name=3P|subtitle=|rowspan=2}}
{{#lsth:GGACR/Bridget/Data|3P Full}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=3P |damage=24 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=All
|18|text=
|cancel=SR |startup=8 |active=12 |recovery=7 |frameAdv=-5
|description=
{{ColumnList |text=
{{ColumnList |text=
*Feet invincible 1~21F
*Feet invincible 1~21F
Line 89: Line 89:
*Bridget is in crouching state during move
*Bridget is in crouching state during move
}}
}}
}}
}}
|-
{{AttackVersion|name=5D|subtitle=|rowspan=2}}
{{#lsth:GGACR/Bridget/Data|5D Full}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=5D |damage=17 |tension=2.64 |gb+=8 |gb-=20 |level=3 |guard=HF
|18|text=
|cancel=SR |startup=30 |active=6 |recovery=24 |frameAdv=-16
|description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
*Can cancel into Yoyo Moves
*Can cancel into Yoyo Moves
}}
}}
}}
}}
|-
|-
{{FrameDataNoHeader-GGACR
{{AttackVersion|name=2P|subtitle=|rowspan=2}}
|version=[[GGACR/Defense#Dead Angle Attack (DAA)|DAA]] |damage=25 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=All
{{#lsth:GGACR/Bridget/Data|2P Full}}
|cancel=R |startup=11 |active=6 |recovery=14 |frameAdv=-6
|description=
{{ColumnList |text=
*Fully invincible 1~16F
*Knocks down opponent on ground hit
*Initial prorate 50%
*Can cancel into Yoyo Moves
}}
}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=2P |damage=8 |tension=1.44 |gb+=3 |gb-=8 |level=1 |guard=HLF
|18|text=
|cancel=SR |startup=7 |active=4 |recovery=3 |frameAdv=+3
|description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
*Initial prorate 80%
*Initial prorate 80%
}}
}}
}}
}}
|-
{{AttackVersion|name=2K|subtitle=|rowspan=2}}
{{#lsth:GGACR/Bridget/Data|2K Full}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=2K |damage=12 |tension=1.44 |gb+=3 |gb-=8 |level=1 |guard=LF
|18|text=
|cancel=SR |startup=5 |active=3 |recovery=6 |frameAdv=+1
|description=
{{ColumnList |text=
{{ColumnList |text=
*Low profile 1~9F
*Low profile 1~9F
*Initial prorate 70%
*Initial prorate 70%
}}
}}
}}
}}
|-
{{AttackVersion|name=2S|subtitle=|rowspan=2}}
{{#lsth:GGACR/Bridget/Data|2S Full}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=2S |damage=30 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HLF
|18|text=
|cancel=SJR |startup=10 |active=12 |recovery=12 |frameAdv=-10
|description=
{{ColumnList |text=
{{ColumnList |text=
*Low profile 1~3F, 30~33F
*Low profile 1~3F, 30~33F
Line 140: Line 132:
*Floats and pulls in opponent on CH (untechable for 26F)
*Floats and pulls in opponent on CH (untechable for 26F)
}}
}}
}}
}}
|-
{{AttackVersion|name=2D|subtitle=|rowspan=2}}
{{#lsth:GGACR/Bridget/Data|2D Full}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=2D |damage=32 |tension=3.84 |gb+=11 |gb-=6 |level=4 |guard=LF
|18|text=
|cancel=SRF |startup=7 |active=4 |recovery=20 |frameAdv=-7
|description=
{{ColumnList |text=
{{ColumnList |text=
*Feet invincible 7~16F
*Feet invincible 7~16F
Line 151: Line 144:
*Can be cancelled into any non-Yoyo Move
*Can be cancelled into any non-Yoyo Move
}}
}}
}}
}}
|-
{{AttackVersion|name=j.P|subtitle=}}
{{#lsth:GGACR/Bridget/Data|j.P Full}}
|-
|-
{{FrameDataNoHeader-GGACR
{{AttackVersion|name=j.K|subtitle=}}
|version=j.P |damage=16 |tension=1.44 |gb+=3 |gb-=8 |level=1 |guard=HA
{{#lsth:GGACR/Bridget/Data|j.K Full}}
|cancel=CSR |startup=5 |active=4 |recovery=6 |frameAdv=
|description=
}}
|-
|-
{{FrameDataNoHeader-GGACR
{{AttackVersion|name=j.S|subtitle=|rowspan=2}}
|version=j.K |damage=24 |tension=2.64 |gb+=6 |gb-=7 |level=2 |guard=HA
{{#lsth:GGACR/Bridget/Data|j.S Full}}
|cancel=SJR |startup=6 |active=8 |recovery=12 |frameAdv=
|description=
}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=j.S |damage=30 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HA
|18|text=
|cancel=SR |startup=10 |active=6 |recovery=19 |frameAdv=
|description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
*Fully extended on 13F
*Fully extended on 13F
}}
}}
}}
}}
|-
{{AttackVersion|name=j.2S|subtitle=|rowspan=2}}
{{#lsth:GGACR/Bridget/Data|j.2S Full}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=j.2S |damage=28 |tension=2.64 |gb+=10 |gb-=7 |level=3 |guard=HA
|18|text=
|cancel=SJR |startup=10 |active=6 |recovery=25 |frameAdv=
|description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
*Staggers opponent on ground CH (max 39F)
*Staggers opponent on ground CH (max 39F)
}}
}}
}}
}}
|-
{{AttackVersion|name=j.D|subtitle=|rowspan=2}}
{{#lsth:GGACR/Bridget/Data|j.D Full}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=j.D |damage=24x3 |tension=2.64x3 |gb+=6x3 |gb-=7x3 |level=2 |guard=HA
|18|text=
|cancel=SR |startup=15 |active=3x6 |recovery=16+4 after landing |frameAdv=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Floats opponent on hit (untechable for 22F)
*Floats opponent on hit (untechable for 22F)
Line 194: Line 184:
*Can be cancelled into any non-Yoyo Move
*Can be cancelled into any non-Yoyo Move
}}
}}
}}
}}
|-
|-
|}
|}
:The following count as Yoyo Moves: Yoyo Set, Yoyo Callback, Roger Rush, Jagged Roger, Roger Hug, Roger Get, Rolling Idou, Me and My Killing Machine (includes all air versions of these moves).
:The following count as Yoyo Moves: Yoyo Set, Yoyo Callback, Roger Rush, Jagged Roger, Roger Hug, Roger Get, Rolling Idou, Me and My Killing Machine (includes all air versions of these moves).


==Throws==
==Universal Mechanics==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GGACR|version=yes}}
{{FrameDataHeader-GGACR}}
|-
|-
{{FrameDataNoHeader-GGACR
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
|version=Ground Throw |damage=48 |tension=6.88 |level= |gb+= |gb-=6x2 |guard=45 pixles
{{#lsth:GGACR/Bridget/Data|Ground Throw Full}}
|cancel=R |startup= |active= |recovery= |frameAdv=
|-
|description=
{{Description
|18|text=
{{ColumnList |text=
{{ColumnList |text=
*Groundbounces opponent on hit
*Groundbounces opponent on hit
*Forced prorate 50%
*Forced prorate 50%
}}
}}
}}
}}
|-
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{#lsth:GGACR/Bridget/Data|Air Throw Full}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=Air Throw |damage=55 |tension=4.00 |level= |gb+= |gb-=6 |guard=88 pixels
|18|text=
|cancel= |startup= |active= |recovery= |frameAdv=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Knocks down opponent on hit
*Knocks down opponent on hit
*Forced prorate 50%
*Forced prorate 50%
}}
}}
}}
}}
|-
{{AttackVersion|name=[[GGACR/Defense#Dead Angle Attack|DAA]]|subtitle=|rowspan=2}}
{{#lsth:GGACR/Bridget/Data|DAA Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*Fully invincible 1~16F
*Knocks down opponent on ground hit
*Initial prorate 50%
*Can cancel into Yoyo Moves
}}
}}
|-
|-
|}
|}
Line 229: Line 234:
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GGACR|version=yes}}
{{FrameDataHeader-GGACR}}
|-
{{AttackVersion|name=Ground Yoyo Placement|subtitle=|rowspan=2}}
{{#lsth:GGACR/Bridget/Data|Ground Yoyo Placement Full}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=Ground Yoyo Placement |damage= |tension= |gb+= |gb-= |level= |guard=
|18|text=
|cancel= |startup= |active= |recovery=varies on direction |frameAdv=
|description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
*Accepts direction input until 6F
*Accepts direction input until 6F
Line 240: Line 246:
*Yoyo will be set even if Bridget gets after the frames listed in ( )
*Yoyo will be set even if Bridget gets after the frames listed in ( )
}}
}}
}}
}}
|-
{{AttackVersion|name=Air Yoyo Placement|subtitle=|rowspan=2}}
{{#lsth:GGACR/Bridget/Data|Air Yoyo Placement Full}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=Air Yoyo Placement |damage= |tension= |gb+= |gb-= |level= |guard=
|18|text=
|cancel= |startup= |active= |recovery=varies on direction |frameAdv=
|description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
*Accepts direction input until 6F
*Accepts direction input until 6F
Line 251: Line 258:
*Yoyo will be set even if Bridget gets after the frames listed in ( )
*Yoyo will be set even if Bridget gets after the frames listed in ( )
}}
}}
}}
}}
|-
{{AttackVersion|name=Knockdown Yoyo Placement|subtitle=|rowspan=2}}
{{#lsth:GGACR/Bridget/Data|Knockdown Yoyo Placement Full}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=Knockdown Yoyo Placement |damage= |tension= |gb+= |gb-= |level= |guard=
|18|text=
|cancel= |startup= |active= |recovery=total 38 |frameAdv=
|description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
*Extends Bridget's knockdown time by 15F
*Extends Bridget's knockdown time by 15F
}}
}}
}}
}}
|-
{{AttackVersion|name=Ground Yoyo Recall|subtitle=|rowspan=2}}
{{#lsth:GGACR/Bridget/Data|Ground Yoyo Recall Full}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=Ground Yoyo Recall |damage=40 |tension=-/2.40 |gb+=0 |gb-=6 |level=4 |guard=All
|18|text=
|cancel= |startup=12 |active= |recovery=total 20 |frameAdv=+24
|description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
*Hold down the button to delay the move, can delay startup for up to 152F
*Hold down the button to delay the move, can delay startup for up to 152F
Line 274: Line 283:
* see notes *2, *3, *4
* see notes *2, *3, *4
}}
}}
}}
}}
|-
{{AttackVersion|name=Air Yoyo Recall|subtitle=|rowspan=2}}
{{#lsth:GGACR/Bridget/Data|Air Yoyo Recall Full}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=Air Yoyo Recall |damage=40 |tension=-/2.40 |gb+=0 |gb-=6 |level=4 |guard=all
|18|text=
|cancel= |startup=14 |active= |recovery=total 22 |frameAdv=+22
|description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
*Hold down the button to delay the move, can delay startup for up to 154F
*Hold down the button to delay the move, can delay startup for up to 154F
Line 288: Line 298:
* see notes *1, *2, *3, *4
* see notes *1, *2, *3, *4
}}
}}
}}
}}
|-
{{AttackVersion|name=Kick Start My Heart|subtitle=236K|rowspan=2}}
{{#lsth:GGACR/Bridget/Data|236K Full}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=Kick Start My Heart |subtitle=236K |damage=30 |tension=-/7.20 |gb+=14 |gb-=6 |level=4 |guard=HLF
|18|text=
|cancel=R |startup=11 |active=34 |recovery=9 |frameAdv=-26
|description=
{{ColumnList |text=
{{ColumnList |text=
*Foot invincible 3~4F
*Foot invincible 3~4F
Line 299: Line 310:
*Speed can be controlled with 4/6 during movement
*Speed can be controlled with 4/6 during movement
}}
}}
}}
}}
|-
{{AttackVersion|name=Stop|subtitle=KSMH > P|rowspan=2}}
{{#lsth:GGACR/Bridget/Data|236K > P Full}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=Stop |subtitle=KSMH -> P |damage=40 |tension=-/1.20 |gb+=6 |gb-=7 |level=2 |guard=HLF
|18|text=
|cancel= |startup=11+7 |active=6 |recovery=28 |frameAdv=-10
|description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
*Knocks down opponent on ground hit
*Knocks down opponent on ground hit
}}
}}
}}
}}
|-
{{AttackVersion|name=Shoot|subtitle=KSMH > K|rowspan=2}}
{{#lsth:GGACR/Bridget/Data|236K > K Full}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=Shoot |subtitle=KSMH -> K |damage=50 |tension=-/7.20 |gb+=10 |gb-=7 |level=3 |guard=HLF
|18|text=
|cancel=R |startup=11+2 |active=12 |recovery=21+landing 20 |frameAdv=-39
|description=
{{ColumnList |text=
{{ColumnList |text=
*Bridget is airborne from 2F onwards
*Bridget is airborne from 2F onwards
Line 319: Line 332:
*Can cancel into Yoyo moves during the second half of the move
*Can cancel into Yoyo moves during the second half of the move
}}
}}
}}
}}
|-
{{AttackVersion|name=Starship|subtitle=623P|rowspan=2}}
{{#lsth:GGACR/Bridget/Data|623P Full}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=Starship |subtitle=623P |damage=22x4 |tension=2.00/2.40x4 |gb+=10x4 |gb-=7x4 |level=3 |guard=HLF
|18|text=
|cancel=RF |startup=13 |active=3x5 |recovery=25 |frameAdv=-17
|description=
{{ColumnList |text=
{{ColumnList |text=
*Strike invincible 1~16F
*Strike invincible 1~16F
Line 335: Line 349:
*Initial prorate 80%
*Initial prorate 80%
}}
}}
}}
}}
  |-
  |-
{{FrameDataNoHeader-GGACR
{{AttackVersion|name=Air Starship|subtitle=j.623P|rowspan=2}}
|version=Air Starship |subtitle=j.623P |damage=18x3 |tension=2.00/3.00x3 |gb+=6x3 |gb-=7x3 |level=2 |guard=All
{{#lsth:GGACR/Bridget/Data|j.623P Full}}
|cancel=RF |startup=13 |active=3x5 |recovery=till landing+10 |frameAdv=-5
|-
|description=
{{Description
|18|text=
{{ColumnList |text=
{{ColumnList |text=
*Strike invincible 1~13F
*Strike invincible 1~13F
Line 351: Line 366:
*Initial prorate 75%
*Initial prorate 75%
}}
}}
}}
}}
|-
{{AttackVersion|name=Roger Rush|subtitle=236H|rowspan=2}}
{{#lsth:GGACR/Bridget/Data|236H Full}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=Roger Rush |subtitle=236H after Yoyo set |damage=36x3 |tension=2.00/1.20x3 |gb+=0 |gb-=8x3 |level=4 |guard=All
|18|text=
|cancel=F |startup=28 |active=see notes |recovery=total: 32 |frameAdv=+80
|description=
{{ColumnList |text=
{{ColumnList |text=
*Staggers opponent (max 49F)
*Staggers opponent (max 49F)
Line 366: Line 382:
*see notes *2, *4
*see notes *2, *4
}}
}}
}}
}}
|-
{{AttackVersion|name=Air Roger Rush|subtitle=j.236H|rowspan=2}}
{{#lsth:GGACR/Bridget/Data|j.236H Full}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=Air Roger Rush |subtitle=j.236H after Yoyo set |damage=36x3 |tension=2.00/1.20x3 |gb+=0 |gb-=8x3 |level=4 |guard=All
|18|text=
|cancel= |startup=23 |active=see notes |recovery=total: 42 |frameAdv=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Staggers opponent on hit (max 49F)
*Staggers opponent on hit (max 49F)
Line 380: Line 397:
*Bridget is in CH state until end of his own animation
*Bridget is in CH state until end of his own animation
}}
}}
}}
}}
|-
{{AttackVersion|name=Jagged Roger|subtitle=214H|rowspan=2}}
{{#lsth:GGACR/Bridget/Data|214H Full}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=Jagged Roger |subtitle=214H after Yoyo set |damage=20x3 |tension=2.00/1.20x3 |gb+=0 |gb-=7x3 |level=3 |guard=All
|18|text=
|cancel=F |startup=38 |active=105 |recovery=total:32 |frameAdv=+36
|description=
{{ColumnList |text=
{{ColumnList |text=
*Pulls opponent in on hit or block
*Pulls opponent in on hit or block
Line 394: Line 412:
* see notes *2, *4
* see notes *2, *4
}}
}}
}}
}}
|-
{{AttackVersion|name=Air Jagged Roger|subtitle=j.214H|rowspan=2}}
{{#lsth:GGACR/Bridget/Data|j.214H Full}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=Air Jagged Roger |subtitle=j.214H after Yoyo set |damage=20x3 |tension=2.00/1.20x3 |gb+=0 |gb-=7x3 |level=3 |guard=All
|18|text=
|cancel= |startup=29 |active=105 |recovery=total:37 |frameAdv=+29
|description=
{{ColumnList |text=
{{ColumnList |text=
*Pulls opponent in on hit or block
*Pulls opponent in on hit or block
Line 407: Line 426:
* see notes *1, *2, *4
* see notes *1, *2, *4
}}
}}
}}
}}
|-
{{AttackVersion|name=Roger Hug|subtitle=623H|rowspan=2}}
{{#lsth:GGACR/Bridget/Data|623H Full}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=Roger Hug |subtitle=623H after Yoyo set |damage=30 |tension=2.00/4.80 |gb+=0 |gb-=6 |level=4 |guard=All
|18|text=
|cancel= |startup=34 |active=27 |recovery=total:40 |frameAdv=+20
|description=
{{ColumnList |text=
{{ColumnList |text=
*Yoyo sticks to opponent for 600F on hit
*Yoyo sticks to opponent for 600F on hit
* see notes *2,*3,*4
* see notes *2,*3,*4
}}
}}
}}
}}
|-
{{AttackVersion|name=Roger Get <small>Low Altitute</small>|subtitle=421H|rowspan=2}}
{{#lsth:GGACR/Bridget/Data|421H Full}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=Roger Get <small>Low Altitute</small> |subtitle=421H after Yoyo set |damage=20 |tension=2.00/1.20 |gb+=0 |gb-=7 |level=3 |guard=All
|18|text=
|cancel=F |startup=19 |active=till landing |recovery=total:30 |frameAdv=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Forced prorate 75%
*Forced prorate 75%
Line 429: Line 450:
* see notes *2,*3
* see notes *2,*3
}}
}}
}}
}}
|-
|-
{{FrameDataNoHeader-GGACR
{{AttackVersion|name=Roger Get <small>High Altitute</small>|subtitle=421H|rowspan=2}}
|version=Air Roger Get <small>Low Altitute</small> |subtitle=j.421H after Yoyo set |damage=20 |tension=2.00/1.20 |gb+=0 |gb-=7 |level=3 |guard=All
{{#lsth:GGACR/Bridget/Data|421H High Full}}
|cancel=F |startup=19 |active=till landing |recovery=total:34 |frameAdv=
|description=
{{ColumnList |text=
*Forced prorate 75%
*FRC timing 20~21F
*Roger can be hit from 19F onwards
* see notes *1,*2,*3
}}
}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=Roger Get <small>High Altitute</small> |subtitle=421H after Yoyo set |damage=20x2 |tension=2.00/1.20x2 |gb+=0 |gb-=7x2 |level=3 |guard=All,LF
|18|text=
|cancel=F |startup=18 |active=till landing (11)42 |recovery=total:30 |frameAdv=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Forced prorate 75%
*Forced prorate 75%
Line 456: Line 466:
* see notes *2,*3  
* see notes *2,*3  
}}
}}
}}
}}
|-
{{AttackVersion|name=Air Roger Get <small>Low Altitute</small>|subtitle=j.421H|rowspan=2}}
{{#lsth:GGACR/Bridget/Data|j.421H Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*Forced prorate 75%
*FRC timing 20~21F
*Roger can be hit from 19F onwards
* see notes *1,*2,*3
}}
}}
|-
{{AttackVersion|name=Roger Get <small>High Altitute</small>|subtitle=j.421H|rowspan=2}}
{{#lsth:GGACR/Bridget/Data|j.421H High Full}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=Roger Get <small>High Altitute</small> |subtitle=j.421H after Yoyo set |damage=20x2 |tension=2.00/1.20x2 |gb+=0 |gb-=7x2 |level=3 |guard=All,LF
|18|text=
|cancel=F |startup=18 |active=till landing (11)42 |recovery=total:34 |frameAdv=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Forced prorate 75%
*Forced prorate 75%
Line 471: Line 495:
* see notes *1,*2,*3  
* see notes *1,*2,*3  
}}
}}
}}
}}
|-
{{AttackVersion|name=Rolling Movement|subtitle=214K|rowspan=2}}
{{#lsth:GGACR/Bridget/Data|214K Full}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=Rolling Movement |subtitle=214K after Yoyo set (air OK) |damage= |tension= |gb+= |gb-= |level= |guard=
|18|text=
|cancel= |startup= |active= |recovery= |frameAdv=
|description=
{{ColumnList |col=1 |text=
{{ColumnList |col=1 |text=
*Can cancel into any action other than blocking, air dashing and double jumping from 2F onwards  
*Can cancel into any action other than blocking, air dashing and double jumping from 2F onwards  
}}  
}}
  }}
  }}
|-
|-
Line 491: Line 517:
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GGACR|version=yes}}
{{FrameDataHeader-GGACR}}
|-
|-
{{FrameDataNoHeader-GGACR
{{AttackVersion|name=FB Roger Rush|subtitle=236D|rowspan=2}}
|version=FB Roger Rush |subtitle=236D after Yoyo set |damage=20x2, 50 |tension= |gb+=?? |gb-=?? |level=3x2, 5 |guard=All
{{#lsth:GGACR/Bridget/Data|236D Full}}
|cancel=F |startup=16 |active=see notes |recovery=total 36 |frameAdv=+87
|-
|description=
{{Description
|18|text=
{{ColumnList|text=
{{ColumnList|text=
*1st hit staggers opponent (max 48F)
*1st hit staggers opponent (max 48F)
Line 507: Line 534:
*FRC timing 16~17F
*FRC timing 16~17F
}}
}}
}}
}}
|-
{{AttackVersion|name=FB Air Roger Rush|subtitle=j.236D|rowspan=2}}
{{#lsth:GGACR/Bridget/Data|j.236D Full}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=FB Air Roger Rush |subtitle=j.236D after Yoyo set |damage=20x2, 50 |tension= |gb+=?? |gb-=?? |level=3x2, 5 |guard=All
|18|text=
|cancel= |startup=16 |active=see notes |recovery=total 36 |frameAdv=+87
|description=
{{ColumnList|text=
{{ColumnList|text=
*1st hit staggers opponent (max 48F)
*1st hit staggers opponent (max 48F)
Line 522: Line 550:
*Roger can be hit from 8F onwards
*Roger can be hit from 8F onwards
}}
}}
}}
}}
|-
{{AttackVersion|name=FB Jagged Roger|subtitle=214D|rowspan=2}}
{{#lsth:GGACR/Bridget/Data|214D Full}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=FB Jagged Roger |subtitle=214D after Yoyo set |damage=20x5 |tension= |gb+=10x5 |gb-=7x5 |level=3 |guard=All
|18|text=
|cancel=F |startup=38 |active=85 |recovery=total: 39 |frameAdv=+54
|description=
{{ColumnList |text=
{{ColumnList |text=
*Hitstop 6F
*Hitstop 6F
Line 535: Line 564:
* see notes *2
* see notes *2
}}
}}
}}
}}
|-
{{AttackVersion|name=FB Air Jagged Roger|subtitle=j.214D|rowspan=2}}
{{#lsth:GGACR/Bridget/Data|j.214D Full}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=FB Air Jagged Roger |subtitle=j.214D after Yoyo set |damage=20x5 |tension= |gb+=10x5 |gb-=7x5 |level=3 |guard=All
|18|text=
|cancel= |startup=29 |active=85 |recovery=total: 37 |frameAdv=+47
|description=
{{ColumnList |text=
{{ColumnList |text=
*Hitstop 6F
*Hitstop 6F
Line 547: Line 577:
* see notes *1,*2
* see notes *1,*2
}}
}}
}}
}}
|-
|-
|}
|}
Line 553: Line 583:
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GGACR|version=yes}}
{{FrameDataHeader-GGACR}}
|-
{{AttackVersion|name=Loop the Loop|subtitle=632146S|rowspan=2}}
{{#lsth:GGACR/Bridget/Data|632146S Full}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=Loop the Loop |subtitle=632146S |damage=20x7, 60 |tension= |level=5, 2x7 |gb+=20, 6x7 |gb-=6, 7x7 |guard=HLFx7, HF
|18|text=
|cancel=RF |startup=5+1 |active=see notes |recovery=16 |frameAdv=-24
|description=
{{ColumnList |text=
{{ColumnList |text=
*Strike invincible 1~7F
*Strike invincible 1~7F
Line 569: Line 600:
*active frames: 3(6)3(3)30(12)20
*active frames: 3(6)3(3)30(12)20
}}
}}
}}
}}
|-
{{AttackVersion|name=Maintenance Disaster|subtitle=4123641236S|rowspan=2}}
{{#lsth:GGACR/Bridget/Data|4123641236S Full}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=Maintenance Disaster |subtitle=4123641236S |damage=24x18 |tension= |level=1 |gb+=3x18 |gb-=8x18 |guard=HLF
|18|text=
|cancel= |startup=4+0 |active=48 |recovery=44 total |frameAdv=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Fully invincible 1~4F
*Fully invincible 1~4F
Line 582: Line 614:
*Explosion is guaranteed to execute once the command has been input
*Explosion is guaranteed to execute once the command has been input
}}
}}
}}
}}
|-
{{AttackVersion|name=Me and My Killing Machine|subtitle=632146H|rowspan=2}}
{{#lsth:GGACR/Bridget/Data|632146H Full}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=Me and My Killing Machine |subtitle=632146H after Yoyo set |damage=25x12 |tension= |level=3 |gb+=10x12 |gb-=7x12 |guard=All
|18|text=
|cancel= |startup=1+23 |active=117 |recovery=32 total |frameAdv=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Fully invincible 1~14F
*Fully invincible 1~14F
Line 595: Line 628:
*Roger can pass through other projectiles
*Roger can pass through other projectiles
}}
}}
}}
}}
|-
{{AttackVersion|name=Me and My Killing Machine <small>(Delay)</small>|subtitle=412364H|rowspan=2}}
{{#lsth:GGACR/Bridget/Data|412364H Full}}
|-
|-
{{FrameDataNoHeader-GGACR
{{Description
|version=Me and My Killing Machine <small>(Delay)</small> |subtitle=412364H after Yoyo set |damage=25x6 |tension= |level=3 |gb+=10x6 |gb-=7x6 |guard=All
|18|text=
|cancel= |startup=1+13 |active=129 |recovery=24 total |frameAdv=
|description=
{{ColumnList |text=
{{ColumnList |text=
*Fully invincible 1F
*Fully invincible 1F
Line 609: Line 643:
*Hitstop 6F
*Hitstop 6F
}}
}}
}}
}}
|-
|-
|}
|}
Line 616: Line 650:
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GGACR|version=yes}}
{{FrameDataHeader-GGACR}}
|-
|-
{{FrameDataNoHeader-GGACR
{{AttackVersion|name=Shoot the Moon|subtitle=During IK Mode: 236236H|rowspan=2}}
|version=Shoot the Moon |subtitle=during IK Mode: 236236H |damage=Fatal |tension= |level= |gb+=14 |gb-= |guard=All
{{#lsth:GGACR/Bridget/Data|IK Full}}
|cancel= |startup=7+6 |active=12 |recovery=91 |frameAdv=-86
|-
|description=
{{Description
|18|text=
{{ColumnList |text=
{{ColumnList |text=
*IK Mode activation: 60F
*IK Mode activation: 60F
*Strike invincible 1~7F
*Strike invincible 1~7F
}}
}}
}}
}}
|-
|-
|}
|}
Line 677: Line 712:
|-
|-
|}
|}


{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"

Revision as of 23:13, 24 April 2019

System Data


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
5P
  • Initial prorate 90%
5K
c.S
f.S
  • Feet invincible 3~4F
  • Fully extended on 11F
  • Untechable for 16F
6P
  • Upper body invincible 1~2F, 13~14F
  • Above knees invincible 3~12F
  • Initial prorate 90%
6K
  • Feet invincible 9~19F
  • Low profile 23~24F
  • Initial prorate 70%
  • FRC timing 24~25F
  • Can cancel into any Special Move except Yoyo Moves
  • Pulls in opponent on air hit (Untechable for 16F)
6S
  • Wallbounces opponent on CH (untechable for 48F)
  • Fully extended on 14F
  • Can cancel into Yoyo Moves
3P
  • Feet invincible 1~21F
  • Staggers opponent on ground CH (max 39F)
  • Untechable for 20F
  • Bridget is in crouching state during move
5D
  • Can cancel into Yoyo Moves
2P
  • Initial prorate 80%
2K
  • Low profile 1~9F
  • Initial prorate 70%
2S
  • Low profile 1~3F, 30~33F
  • Feet invincible 14~21F
  • Floats and pulls in opponent on CH (untechable for 26F)
2D
  • Feet invincible 7~16F
  • FRC timing 9~10F
  • Can be cancelled into any non-Yoyo Move
j.P
j.K
j.S
  • Fully extended on 13F
j.2S
  • Staggers opponent on ground CH (max 39F)
j.D
  • Floats opponent on hit (untechable for 22F)
  • Pulls opponent in on hit or block 15~20F, 24~29F
  • Hitstop 6F
  • Can hit up to a maximum of 3 times
  • Can be cancelled into any non-Yoyo Move
The following count as Yoyo Moves: Yoyo Set, Yoyo Callback, Roger Rush, Jagged Roger, Roger Hug, Roger Get, Rolling Idou, Me and My Killing Machine (includes all air versions of these moves).

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
Ground Throw
  • Groundbounces opponent on hit
  • Forced prorate 50%
Air Throw
  • Knocks down opponent on hit
  • Forced prorate 50%
DAA
  • Fully invincible 1~16F
  • Knocks down opponent on ground hit
  • Initial prorate 50%
  • Can cancel into Yoyo Moves

Special Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
Ground Yoyo Placement
  • Accepts direction input until 6F
  • Total length of each set: Neutral Set: 21F (15F), 6 Set: 27F (17F), 9 Set: 23F (11F), 8 Set: 26F (13F), 7 Set or 4 Set: 22F (13F)
  • Yoyo will be set even if Bridget gets after the frames listed in ( )
Air Yoyo Placement
  • Accepts direction input until 6F
  • Total length of each set: Neutral Set: 19F (11F), 6 Set and 7 Set: 22F (11F), 9 Set: 20F (11F), 8 Set: 21F (11F), 1 Set: 29F (15F), Other Sets: 25F (11F)
  • Yoyo will be set even if Bridget gets after the frames listed in ( )
Knockdown Yoyo Placement
  • Extends Bridget's knockdown time by 15F
Ground Yoyo Recall
  • Hold down the button to delay the move, can delay startup for up to 152F
  • Force Breaks and Rolling Idou can be used during this delay
  • Yoyo becomes active 8F after the button is released, can cancel into any yoyo techniques starting on the frame after the button is released
  • If Bridget is hit on 1~4F, the yoyo will not return
  • If Bridget gets hit or blocks, the yoyo loses its hitbox
  • see notes *2, *3, *4
Air Yoyo Recall
  • Hold down the button to delay the move, can delay startup for up to 154F
  • Force Breaks and Rolling Idou can be used during this delay
  • Yoyo becomes active 8F after the button is released, can cancel into any yoyo techniques starting on the frame after the button is released
  • If Bridget is hit on 1~6F, the yoyo will not return
  • If Bridget gets hit or blocks, the yoyo loses its hitbox
  • see notes *1, *2, *3, *4
Kick Start My Heart
236K
  • Foot invincible 3~4F
  • Can cancel into Stop or Shoot 12~44F
  • Speed can be controlled with 4/6 during movement
Stop
KSMH > P
  • Knocks down opponent on ground hit
Shoot
KSMH > K
  • Bridget is airborne from 2F onwards
  • Floats opponent on hit (untechable for 24F)
  • Can cancel into Yoyo moves during the second half of the move
Starship
623P
  • Strike invincible 1~16F
  • Throw invincible 1~9F
  • Floats opponent on hit
  • Knocks down opponent on ground hit
  • Hitstop 6F
  • FRC timing 19~20F
  • Can hit up to a maximum of 4 times
  • Initial prorate 80%
Air Starship
j.623P
  • Strike invincible 1~13F
  • Floats opponent on hit (untechable for 24F)
  • Knocks down opponent on ground hit
  • Hitstop 6F
  • Can hit up to a maximum of 3 times
  • Listed Frame Adv is for fastest possible TK Air Starship (startup 16F)
  • FRC timing 19-20F
  • Initial prorate 75%
Roger Rush
236H
  • Staggers opponent (max 49F)
  • FRC timing 16~17F
  • Can hit up to a maximum of 3 times
  • Roger disappears immediately if Bridget is hit
  • Active frames: 2(10){2(12)}x2+{2(10)}x2+2(12)2
  • Roger can be hit from 20F onward
  • see notes *2, *4
Air Roger Rush
j.236H
  • Staggers opponent on hit (max 49F)
  • Can hit up to a maximum of 3 times
  • Roger disappears immediately if Bridget is hit
  • Active frames: 2(10){2(12)}x2+{2(10)}x2+2(12)2
  • Roger can be hit from 15F onward
  • Bridget is in CH state until end of his own animation
Jagged Roger
214H
  • Pulls opponent in on hit or block
  • Hitstop 6F
  • FRC timing 22~23F
  • Can hit up to a maximum of 3 times
  • Jagged Roger will activate even if Bridget is hit after 22F
  • see notes *2, *4
Air Jagged Roger
j.214H
  • Pulls opponent in on hit or block
  • Hitstop 6F
  • Can hit up to a maximum of 3 times
  • Jagged Roger will activate even if Bridget is hit after 13F
  • see notes *1, *2, *4
Roger Hug
623H
  • Yoyo sticks to opponent for 600F on hit
  • see notes *2,*3,*4
Roger Get Low Altitute
421H
  • Forced prorate 75%
  • FRC timing 20~21F
  • Roger can be hit from 19F onwards
  • see notes *2,*3
Roger Get High Altitute
421H
  • Forced prorate 75%
  • FRC timing 20~21F
  • 1st hit staggers opponent (max 58F)
  • 2nd hit knocks down opponent on ground hit
  • The distance Roger slides during the 2nd hit depends on how high he was when the move was activated
  • Roger can be hit from 18F onwards
  • see notes *2,*3
Air Roger Get Low Altitute
j.421H
  • Forced prorate 75%
  • FRC timing 20~21F
  • Roger can be hit from 19F onwards
  • see notes *1,*2,*3
Roger Get High Altitute
j.421H
  • Forced prorate 75%
  • FRC timing 20~21F
  • 1st hit staggers opponent (max 58F)
  • 2nd hit knocks down opponent on ground hit
  • The distance Roger slides during the 2nd hit depends on how high he was when the move was activated
  • Roger can be hit from 18F onwards
  • see notes *1,*2,*3
Rolling Movement
214K
  • Can cancel into any action other than blocking, air dashing and double jumping from 2F onwards
*1: Landing during these moves causes Bridget to recover immedaitely. (ignore listed recovery).
*2: CH state till end of recovery. Listed Frame Adv is for when the Yoyo is released right on top of the opponent.
*3: Attack (Yoyo/Roger) disappears immediately if Bridget is hit or blocks an attack
*4: These moves do not raise the Guard Balance (Bar) at all on block.

Force Breaks

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
FB Roger Rush
236D
  • 1st hit staggers opponent (max 48F)
  • 1st and 2nd hit knock down opponent on air hit (untechable for 40F)
  • 3rd hit wallsticks opponent on hit (untechable for 50F, sticks for 30F)
  • Active frames are: 10(10)10(18)16
  • Roger disappears immediately if Bridget is hit
  • Bridget is in CH state until his animation ends
  • Roger can be hit from 8F onwards
  • FRC timing 16~17F
FB Air Roger Rush
j.236D
  • 1st hit staggers opponent (max 48F)
  • 1st and 2nd hit knockdown opponent on air hit (untechable for 40F)
  • 3rd hit wallsticks opponent on hit (untechable for 50F, sticks for 30F)
  • Active frames are: 10(10)10(18)16
  • Roger disappears immediately if Bridget is hit
  • Bridget is in CH state until his animation ends
  • Roger can be hit from 8F onwards
FB Jagged Roger
214D
  • Hitstop 6F
  • FRC timing 22~23F
  • Can hit up to 5 times
  • Jagged Roger will activate even if Bridget is hit after 22F
  • see notes *2
FB Air Jagged Roger
j.214D
  • Hitstop 6F
  • Can hit up to 5 times
  • Jagged Roger will activate even if Bridget is hit after 13F
  • see notes *1,*2

Overdrives

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
Loop the Loop
632146S
  • Strike invincible 1~7F
  • 7th hit staggers opponent on hit (max 75F)
  • 8th hit ground bounces opponent
  • 8th hit removes OTG state from opponent
  • 2nd-7th hits have hitstop 6F
  • FRC timing 42~45F
  • Can hit up to 8 times
  • active frames: 3(6)3(3)30(12)20
Maintenance Disaster
4123641236S
  • Fully invincible 1~4F
  • Bridget is airborne 5~13F
  • Opponent's inputs are frozen after the super flash until the 1st active frame
  • Floats opponent on hit (untechable for 30F)
  • Explosion is guaranteed to execute once the command has been input
Me and My Killing Machine
632146H
  • Fully invincible 1~14F
  • Strike invincible 15~21F
  • Knocks down opponent on hit
  • Attack is guaranteed to activate once the command has been input
  • Roger can pass through other projectiles
Me and My Killing Machine (Delay)
412364H
  • Fully invincible 1F
  • Can hit up to 6 times
  • Knocks down opponent on hit (untechable for 60F)
  • Attack is guaranteed to activate once the command has been input
  • Roger can pass through other projectiles
  • Hitstop 6F

Instant Kill

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
Shoot the Moon
During IK Mode: 236236H
  • IK Mode activation: 60F
  • Strike invincible 1~7F

Gatling Table

Ground Gatlings
P K S Yoyo D Cancel
5P 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S, 6S Ok 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S, 6S Ok 5D, 2D Sp
6P - 6K c.S, f.S, 2S, 6S Ok 5D, 2D Sp
3P - - - Ok - Sp
5K 6P 6K c.S, f.S, 2S, 6S Ok 5D, 2D Jump, Sp
2K 2P, 6P 6K c.S, f.S, 2S, 6S Ok 5D, 2D Sp
6K - - - - - Sp
c.S 6P - f.S, 2S Ok 5D, 2D Jump, Sp
f.S - - 2S, 6S Ok 5D, 2D Sp
2S - 2K 6S Ok 5D, 2D Jump, Sp
6S - - - Ok - Jump, Sp
5D - - - Ok - homing jump
2D - - - - - Sp
Air Gatlings
P K S Yoyo D Cancel
j.P j.P j.K j.S, j.2S Ok j.D Sp
j.K j.P - j.S Ok j.D Jump, Sp
j.S - j.K j.2S Ok j.D Sp
j.2S - - - Ok - Jump, Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGACR/Bridget/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.