< GGACR | Chipp Zanuff
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGACR}} | |||
|- | |- | ||
{{AttackVersion|name=5P|subtitle=}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|5P Full}} | |||
|- | |||
{{AttackVersion|name=5K|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|5K Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Initial prorate 85% | *Initial prorate 85% | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=c.S|subtitle=}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|c.S Full}} | |||
|- | |- | ||
{{AttackVersion|name=f.S|subtitle=}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|f.S Full}} | |||
|- | |- | ||
{{AttackVersion|name=5H|subtitle=}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|5H Full}} | |||
|- | |- | ||
{{AttackVersion|name=6P|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|6P Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Above knees invincible 1~11F | *Above knees invincible 1~11F | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=6K|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|6K Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Chipp is airborne from 5F onwards | *Chipp is airborne from 5F onwards | ||
Line 64: | Line 54: | ||
*Initial prorate 75% | *Initial prorate 75% | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=6H|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|6H Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Staggers opponent on hit (Max 35F) | *Staggers opponent on hit (Max 35F) | ||
*Groun bounces opponent on air hit (untechable for 28F, CH for 46F) | *Groun bounces opponent on air hit (untechable for 28F, CH for 46F) | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=5D|subtitle=}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|5D Full}} | |||
|- | |- | ||
{{AttackVersion|name=2P|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|2P Full}} | |||
{{ | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Initial prorate 80% | *Initial prorate 80% | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=2K|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|2K Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Initial prorate 70% | *Initial prorate 70% | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=2S|subtitle=}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|2S Full}} | |||
|- | |- | ||
{{AttackVersion|name=2H|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|2H Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Floats opponent on hit (untechable for 30F, on CH for 56F) | *Floats opponent on hit (untechable for 30F, on CH for 56F) | ||
*Initial prorate 80% | *Initial prorate 80% | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=2D|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|2D Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Feet invincible 5~10F | *Feet invincible 5~10F | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=j.P|subtitle=}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|j.P Full}} | |||
|- | |- | ||
{{AttackVersion|name=j.K|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|j.K Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*2nd hit slams down opponent on hit | *2nd hit slams down opponent on hit | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=j.S|subtitle=}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|j.S Full}} | |||
|- | |- | ||
{{AttackVersion|name=j.H|subtitle=}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|j.H Full}} | |||
|- | |- | ||
{{AttackVersion|name=j.D|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|j.D Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Initial prorate 80% | *Initial prorate 80% | ||
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*Slides opponent on CH (untechable for 54F, slides for 32F) | *Slides opponent on CH (untechable for 54F, slides for 32F) | ||
}} | }} | ||
}} | |||
|- | |- | ||
|} | |} | ||
== | ==Universal Mechanics== | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGACR}} | |||
|- | |- | ||
{{AttackVersion|name=Throw|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|Ground Throw Full}} | |||
|- | |||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
*Forced prorate 50% | *Forced prorate 50% | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|Air Throw Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
*Forced prorate 50% | *Forced prorate 50% | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=[[GGACR/Defense#Dead Angle Attack|DAA]]|subtitle=|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|DAA Full}} | |||
|- | |||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | |||
*Fully invincible 1~15F | |||
*Throw invincible 16~25F | |||
*Wallbounces opponent on hit (untechable on ground hit for 28F) | |||
*Ground Hit is untechable for 28F | |||
*Initial prorate 50% | |||
*30F total to complete the move | |||
}} | |||
}} | |||
|- | |- | ||
|} | |} | ||
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGACR}} | |||
|- | |- | ||
{{AttackVersion|name=Sakuganki|subtitle=j.2K|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|j.2K Full}} | |||
|- | |||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Hitstop 5F | *Hitstop 5F | ||
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*3 hits max | *3 hits max | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Sankakutobi|subtitle=j.46|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|j.46 Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Chipp is in CH state during move | *Chipp is in CH state during move | ||
Line 237: | Line 224: | ||
*Inputting anything except 3, 6 or 9 during the start of the move changes the move's angle | *Inputting anything except 3, 6 or 9 during the start of the move changes the move's angle | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Alpha Blade|subtitle=236P|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|236P Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Chipp is airborne from 1F onwards | *Chipp is airborne from 1F onwards | ||
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*Can cancel into Alpha Plus 37~51F | *Can cancel into Alpha Plus 37~51F | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Alpha Plus|subtitle=Ground|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|236P > H Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Slams down and knocks down opponent on hit | *Slams down and knocks down opponent on hit | ||
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*FRC timing 6~7F | *FRC timing 6~7F | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Air Alpha Blade|subtitle=j.236P|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|j.236P Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Low profile 4~13F | *Low profile 4~13F | ||
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*Listed Frame Adv is for fastest possible TK Air Alpha Blade (startup 17F) | *Listed Frame Adv is for fastest possible TK Air Alpha Blade (startup 17F) | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Beta Blade|subtitle=623S|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|623S Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*1-8F fully invincible | *1-8F fully invincible | ||
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*Auto Jump Install | *Auto Jump Install | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Air Beta Blade|subtitle=j.623S|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|j.623S Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Strike invincible 1~4F | *Strike invincible 1~4F | ||
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*Chipp is in a crouching state during landing recovery | *Chipp is in a crouching state during landing recovery | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Gamma Blade|subtitle=41236H|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|41236H Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Freezes opponent in place on hit (Frame Adv +27) | *Freezes opponent in place on hit (Frame Adv +27) | ||
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* see notes *1 | * see notes *1 | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=P Tsuyoshishiki Ten'i|subtitle=22P|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|22P Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Strike invincible 9~11F | *Strike invincible 9~11F | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=K Tsuyoshishiki Ten'i|subtitle=22K|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|22K Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*Strike invincible 10~12F | *Strike invincible 10~12F | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=S Tsuyoshishiki Ten'i|subtitle=22S|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|22S Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Strike invincible 10~15F | *Strike invincible 10~15F | ||
Line 354: | Line 350: | ||
*FRC restores jump options | *FRC restores jump options | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=H Tsuyoshishiki Ten'i|subtitle=22H|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|22H Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Strike invincible 10~12F | *Strike invincible 10~12F | ||
Line 365: | Line 362: | ||
*FRC timing 13~14F | *FRC timing 13~14F | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=D Tsuyoshishiki Ten'i|subtitle=22D|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|22D Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Strike invincible 10~12F | *Strike invincible 10~12F | ||
Line 376: | Line 374: | ||
*FRC timing 13~14F | *FRC timing 13~14F | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Tsuyoshishiki Meisei|subtitle=214K|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|214K Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Chipp becomes partially transparent for 479F | *Chipp becomes partially transparent for 479F | ||
Line 387: | Line 386: | ||
*Can be stacked (limit twice) | *Can be stacked (limit twice) | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Genrouzan|subtitle=41236K|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|41236K Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Strike invincible 12~13F, 17~41F | *Strike invincible 12~13F, 17~41F | ||
Line 404: | Line 404: | ||
*Can cancel to Genrouzan-You 15~27F | *Can cancel to Genrouzan-You 15~27F | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Resshou|subtitle=236S|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|236S Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Can cancel into Rokusai or Senshuu from 14F onwards | *Can cancel into Rokusai or Senshuu from 14F onwards | ||
Line 415: | Line 416: | ||
*Untechable for 26F | *Untechable for 26F | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Rokusai|subtitle=Resshou > 236S|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|236S > 236S Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Feet invincible 6~8F | *Feet invincible 6~8F | ||
Line 426: | Line 428: | ||
*Can cancel to Senshuu from 9F onwards | *Can cancel to Senshuu from 9F onwards | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Senshuu|subtitle=Resshou or Rokusai > 236K|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|236S > 236K Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Low profile 9~10F | *Low profile 9~10F | ||
Line 439: | Line 442: | ||
*Auto Jump Install | *Auto Jump Install | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Shuriken (Slow)|subtitle=j.214P|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|j.214P Slow Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Hitstop 0F | *Hitstop 0F | ||
Line 453: | Line 457: | ||
* see notes *1 | * see notes *1 | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Shuriken (Fast)|subtitle=j.214P|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|j.214P Fast Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Initial prorate 80% | *Initial prorate 80% | ||
Line 465: | Line 470: | ||
* see notes *1 | * see notes *1 | ||
}} | }} | ||
}} | |||
|- | |- | ||
|} | |} | ||
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGACR}} | |||
|- | |||
{{AttackVersion|name=Genrouzan-You|subtitle=Genrouzan > D|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|41236K > D Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Floats opponent, fully untechable on hit | *Floats opponent, fully untechable on hit | ||
Line 485: | Line 491: | ||
*Forced prorate 85% | *Forced prorate 85% | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=FB Alpha Blade|subtitle=Ground|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|Ground Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Floats opponent on hit (untechable for 60F) | *Floats opponent on hit (untechable for 60F) | ||
Line 496: | Line 503: | ||
*Hitstop 0F | *Hitstop 0F | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=FB Beta Blade|subtitle=623D|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|623D Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Fully invincible 1~7F | *Fully invincible 1~7F | ||
Line 510: | Line 518: | ||
*Chipp is in crouching state during landing recovery | *Chipp is in crouching state during landing recovery | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=FB Gamma Blade|subtitle=41236D|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|41236D Full}} | |||
|- | |- | ||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Freezes opponent on hit (93F) | *Freezes opponent on hit (93F) | ||
Line 525: | Line 534: | ||
*On hit or block, Chipp performs a recovery animation (total: 11F, in CH state 1~2F) | *On hit or block, Chipp performs a recovery animation (total: 11F, in CH state 1~2F) | ||
}} | }} | ||
}} | |||
|- | |- | ||
|} | |} | ||
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGACR}} | |||
|- | |- | ||
{{AttackVersion|name=Zansei Rouga|subtitle=632146H|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|632146H Full}} | |||
|- | |||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Fully invincible 1~30F | *Fully invincible 1~30F | ||
Line 551: | Line 561: | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Banki Mesai|subtitle=236236K|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|236236K Full}} | |||
|- | |||
{{Description | |||
|18|text= | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Strike invincible 3~10F | *Strike invincible 3~10F | ||
Line 566: | Line 577: | ||
*Startup changes depending on distance | *Startup changes depending on distance | ||
}} | }} | ||
}} | |||
|- | |- | ||
|} | |} | ||
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGACR}} | |||
|- | |- | ||
{{AttackVersion|name=Delta End|subtitle=during IK Mode: 236236H|rowspan=2}} | |||
{{#lsth:GGACR/Chipp Zanuff/Data|IK Full}} | |||
|- | |||
{{Description | |||
|18|text= | |||
{{ColumnList |col=1 |text= | {{ColumnList |col=1 |text= | ||
*IK Mode activation time: 94F | *IK Mode activation time: 94F | ||
}} | }} | ||
}} | |||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|} | |} | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" |
Revision as of 01:40, 25 April 2019
System Data
Normals
Universal Mechanics
Specials
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | |||||||||||
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Sakuganki j.2K | |||||||||||||||||
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Sankakutobi j.46 | |||||||||||||||||
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Alpha Blade 236P | |||||||||||||||||
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Alpha Plus Ground | |||||||||||||||||
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Air Alpha Blade j.236P | |||||||||||||||||
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Beta Blade 623S | |||||||||||||||||
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Air Beta Blade j.623S | |||||||||||||||||
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Gamma Blade 41236H | |||||||||||||||||
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P Tsuyoshishiki Ten'i 22P | |||||||||||||||||
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K Tsuyoshishiki Ten'i 22K | |||||||||||||||||
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S Tsuyoshishiki Ten'i 22S | |||||||||||||||||
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H Tsuyoshishiki Ten'i 22H | |||||||||||||||||
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D Tsuyoshishiki Ten'i 22D | |||||||||||||||||
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Tsuyoshishiki Meisei 214K | |||||||||||||||||
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Genrouzan 41236K | |||||||||||||||||
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Resshou 236S | |||||||||||||||||
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Rokusai Resshou > 236S | |||||||||||||||||
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Senshuu Resshou or Rokusai > 236K | |||||||||||||||||
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Shuriken (Slow) j.214P | |||||||||||||||||
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Shuriken (Fast) j.214P | |||||||||||||||||
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- *1: If Chipp is hit, the extended part of the move disappears.(Chipp's Gamma Blade shadow, the Shurikens)
Force Breaks
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | |||||||||||
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Genrouzan-You Genrouzan > D | |||||||||||||||||
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FB Alpha Blade Ground | |||||||||||||||||
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FB Beta Blade 623D | |||||||||||||||||
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FB Gamma Blade 41236D | |||||||||||||||||
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Overdrives
Instant Kill
Gatling Table
P | K | S | H | D | Cancel | |
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5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, 2S | 5H, 2H | 5D, 2D | Sp |
6P | - | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
5K | 6P | 5K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2K | 6P | 5K, 2K | c.S, f.S, 2S | 2H | 5D, 2D | Jump, Sp |
6K | - | - | - | - | - | - |
c.S | 6P | 6K | f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 5H, 2H | 5D | Jump, Sp |
2S | - | - | - | 5H, 2H | 2D | Sp |
5H | - | - | - | - | 5D | Jump, Sp |
2H | - | 6K | - | - | 5D, 2D | Sp |
6H | - | - | - | - | - | Jump, Sp |
5D | - | - | - | - | - | homing jump |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
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j.P | j.P | j.K | j.S | j.H | j.D | Sp |
j.K | j.P | j.K | j.S | j.H | j.D | Jump, Sp |
j.2K | - | - | - | - | - | Sp |
j.S | - | - | - | j.H | - | Jump, Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGACR/Chipp Zanuff/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
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Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •