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==[[Dustloop_Wiki:Roadmap/GGACR# | ==[[Dustloop_Wiki:Roadmap/GGACR#Dizzy|Roadmap]]== | ||
{{#lst:Dustloop_Wiki:Roadmap/GGACR|Dizzy}} | {{#lst:Dustloop_Wiki:Roadmap/GGACR|Dizzy}} | ||
==Navigation== | ==Navigation== | ||
{{#lsth:GGACR/Dizzy/Data|Links}} | {{#lsth:GGACR/Dizzy/Data|Links}} |
Revision as of 16:01, 14 November 2019
Dizzy |
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To select your color, press the corresponding button while in the designated "color set". Color sets can be toggled through by hitting the Respect button.
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Overview
- Dizzy is a mobile zoning character that relies on a wide variety of summons to set the pace of the match.
In neutral, she's one of the most frustrating characters to pin down thanks to her fast double airdash, long-range normals, and anti-airs. Once she gets her projectile zoning started, Dizzy thrives at forcing the opponent into uncomfortable choices that let her establish more and more control. Once she finds a knockdown to start her offense, especially in the corner, Dizzy has a huge number of brutal mixups at her disposal that range from high-lows, left-rights, fuzzies, tick throws, and more.
Guilty Bits Character Intro | |
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{{#evt: service=youtube |
id=https://www.youtube.com/watch?v=3XN5uZz5ncw
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Normals
5K |
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Dizzy faces away from her opponent and does a thrust kick.
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c.S |
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Dizzy does a downward-angled slash when she is close to an opponent.
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f.S |
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Dizzy utilizes Undine for an ice spear attack.
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5H |
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Dizzy spins around and does a morphed arm attack toward her opponent.
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6P |
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Dizzy utilizes Necro for a thrusting attack with a dragon's head.
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6H |
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Dizzy thrusts her tail forward for an attack.
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5D |
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Dizzy unknowingly utilizes Necro for her Dust attack, which is an uppercut from Necro.
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2P |
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Dizzy extends her fingernails from her hand for a crouching attack.
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2K |
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Dizzy uses her tail for a crouching attack.
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2S |
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Dizzy goes low to the ground and extends both of her wings upward for a crouching attack.
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2H |
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Dizzy utilizes Necro for a downward axe slash as a crouching attack.
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2D |
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Dizzy is utilized by Necro for her Sweep attack, a low-hitting ground slam from Necro for a crouching attack.
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j.P |
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Dizzy extends her fingernails downward at an angle from her hand for an aerial attack.
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j.K |
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Dizzy extends her tail downward for an aerial attack.
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j.S |
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Dizzy utilizes Undine for an aerial ice spear attack.
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j.H |
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Dizzy utilizes Necro for an aerial downward-angled claw attack.
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j.D |
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Dizzy is utilized by Necro for an aerial swinging attack.
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j.2S |
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Dizzy utilizes Undine as a blade for an aerial spinning attack.
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Universal Mechanics
Ground Throw |
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Dizzy utilizes Necro to lift her opponent up to deliver a throw attack.
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Air Throw |
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Dizzy utilizes Undine and Necro for an aerial throw attack.
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Dead Angle Attack |
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Similar to her 6P and used to knock an opponent away from you on hit, with an opportunity for a wallbounce if near the proximity of a wall. It is best used when Dizzy is pressured by an opponent and you need to get them off of you as it gives you invincibility from 1-12F and upper body invincibility from 21-35F. |
Specials
It Started Out as Just Light 236K/S |
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I Use This to Fish 236H/D |
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I Use This to Get Fruit 421S |
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Dizzy utilizes Undine to summon an electrified orb that flies upwards then transforms into a lightning-charged projectile that flies toward her opponent. This is a two-part attack. The first part of the 421S attack (the electric orb) can launch the opponent into the air if they are close, especially if it's an anti-air attack which can give you an opportunity for an air combo. The second part of the attack (Air Spear) homes in on the opponent's current position and then flies toward them. It can either fire immediately or be delayed by holding down [S]. The primary use for 421S is to pin down the opponent and make them wary of their positioning, especially if the attack is held down. If you manage to have 421[S] active and manage to block a pressure string from your opponent, you can release ]S[ to attack them while blocking. 421S is best used in conjunction with other projectile summon attacks for zoning and to keep the opponent away from Dizzy. However, if Dizzy is hit when she performs the move, the projectile attack disappears immediately. |
My Talking Buddies 214P/K/S/H/D |
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Please Leave Me Alone j.214P/K/S |
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Respect |
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Force Breaks
FB Please Leave Me Alone j.214D |
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FB I Use This to Get Fruit 421D |
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Dizzy utilizes Undine to summon three electrified orbs that immediately turn into spears that shoot towards the opponent in rapid succession. Unlike 421S, this move cannot be delayed. |
Overdrives
Imperial Ray 632146S |
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Dizzy summons a wave of fiery explosions that starts in front of her and moves across the screen. Requires 50% Tension. Imperial Ray can be used to force an opponent away from Dizzy, which gives her some breathing room to act. If the Overdrive hits, the opponent is carried across the screen and sometimes into the corner if you are fortunate. You can sometimes even followup with a combo afterwards, but it's usually better to let Imperial Ray hit completely so that you can get a knockdown for okizeme. This Overdrive doesn't give Dizzy much invincibility, until 5 frames has passed, so don't use it on wakeup against an opponent's attack as they are likely to hit you out of it. Also, if an opponent has already initiated an attack upon you and you try to counter with Imperial Ray, there is a chance that you'll trade hits, which will cause the overdrive to disappear. Using Imperial Ray also causes a freeze-time effect, which stops all action onscreen with the exceptions of projectiles. Dizzy can utilize the 'freeze' to perform unblockable attacks with her summons. For example, do either 421S or 214H then prime the motion for the Overdrive, and if you see that the opponent isn't in a blocking state complete the Overdrive motion to freeze the onscreen action and have your summon attack hit them. If it's done correctly, the opponent will be unable to block the attack. |
Necro Unleashed 632146P |
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Dizzy summons a large magic circle glyph on the ground in front of her that approximately reaches up to a 1/2 screen away. If the opponent is standing/crouching in the within the range of the circle, they are transported and trapped within a coffin. Then Necro, who possesses Dizzy for a moment, uses a bow and fires some magic arrows into the coffin. Requires 50% Tension. The main feature of this Overdrive is that it is unblockable on the ground and functions like a ranged throw attack, though the attack can be avoided by jumping away from the activation area of the magic circle. It can also function as an anti-air attack by using the Overdrive just as the opponent is about to hit you from the air with a jump-in attack, their attack will whiff right through you and then they land in the activation range of the Overdrive. This Overdrive will not connect with the opponent if they are in blockstun. |
Gamma Ray 64641236H |
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Necro appears and fires 3 lasers at the opponent, which float them. Then, his cloak transforms into a dragon head that fires a large beam at the opponent that hits multiple times. Dizzy is knocked down at the end of the Overdrive. Requires 100% Tension. Though Gamma Ray looks impressive for an Overdrive, its use is rather limited due to its slow startup, it doesn't hit opponents that are close or above you, and Dizzy is quite vulnerable when using this Overdrive, which makes her prone to getting attacked and punished and waste Tension in the process. If you do manage to hit an opponent with Gamma Ray, it does a big chunk of damage due to its 200% proration. You can FRC the first hit and go with a massively upscaled combo following. If the opponent blocks, either their Guard Gauge or Tension Gauge become severely affected in guarding against the attack. |
Instant Kill
I Can't... Contain My Strength [2]8462+P+H |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
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