(→2D) |
|||
Line 66: | Line 66: | ||
| wakeupFaceDown = 49 | | wakeupFaceDown = 49 | ||
| wakeupFaceUp = 53 | | wakeupFaceUp = 53 | ||
| landingRecovery = 3 | |||
}} | }} | ||
Revision as of 20:04, 4 December 2022
Links
System Data
Normal Moves
5P
5K
c.S
f.S
5H
5D
6P
6H
2P
2K
2S
2H
2D
j.P
j.K
j.S
j.2S
j.H
j.D
Universal Mechanics
Ground Throw
Air Throw
DAA
Taunt A
Taunt B
Taunt C
Special Moves
236H
236D
214P
214K
214S
214H
214D
421S
236K
236S
j.214P
j.214P Pop
Force Breaks
j.214D
j.214D Pop
421D
Overdrives
632146S
632146P
632146P Necro Unleashed super |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
0, 40×6 | Throw | 9+4 | 20 | 14 | 1, 3×6 | 8, 7×6 | ||||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
1~9F All 10~14F Strike |
Launch | Down | 11 | |||||||
• Every time... | ||||||||||
•Dizzy modifier x0 |