Overview
Eddie, the shadow of the former head of the Assassin's Guild - Zato-1 - is an archetype-defining puppet character with a myriad of overwhelming offensive pressure. Eddie has unblockables, pressure for days, flight, and plenty of dual attacking options to deal with opponent's defensive options. Letting Eddie get the initiative is suicide and all of the pressure is placed on the opponent once Eddie gets in and runs his game.
On the flip side, Eddie is horribly weak defensively. When his shadow gauge is emptied, he must often run away, or contend with his overall subpar normals. He has the worst guts in the game with a bad defense modifier, a poor backdash, slower buttons, and no meterless reversal. His Dead Angle is barely passable and his reversal super is downright awful. Eddie is a character who wants to get in and stay on the absolute offensive, giving the opponent zero chance to breathe.
Eddie Eddie is an archetype-defining puppet character with a myriad of overwhelming offensive pressure.
- Suffocating offensive game with pressure and strong mixup
- Best Okizeme in the game with many reversal safe setups
- Shadow can take a hit for Eddie
- Can extend Shadow pressure far beyond the normal limit with Exhaustion
- Practical unblockables with meter
- Decent damage both out of hits and his command throw
- Several intangibles such as Flight, Drunkard shade, and Break The Law
- Below average health and defense stats
- Horrid reversal options, including Dead Angle
- Demands high execution to use effectively
- Large, easy to combo hurtbox
- Slow buttons with overall poor hurtboxes
- Without Shadow ready, Eddie is sorely limited
Unique Mechanics
The Eddie Gauge
- The shadow, Little Eddie, can only be used while the gauge is not depleted. Every shadow attack will drain some of this bar.
Controlling Little Eddie with Negative Edge
- Little Eddie, attacks only when corresponding buttons are released, not pressed.
With proper meter management and execution, Eddie is capable of attacking alongside the shadow for devastating simultaneous attacks. This gives Eddie his extensive offensive pressure game and allows tandem attacks to prevent escapes and multiple mixup opportunities per blockstring, with varying levels of punishment depending on how much meter is left. He can also spend 25% meter to extend his gauge further, and exclusive to +R, he can also perform a "Weiss" (or depending on who you ask, "Vice") summon, which gives the shadow a moveset closer to Eddie's XX and #R iteration, which also builds guard bar on block.
If it is emptied however, Eddie loses access to this shadow for several seconds, and cannot summon, leaving him susceptible to being stuck in a very bad defensive position. Proper control of this gauge is key.
Guilty Bits Character Intro | |
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{{#evt: service=youtube |
id=https://youtu.be/VfouOVyyhiM
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Normal Moves
Ground Normals
5K |
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c.S |
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f.S |
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5H |
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6P |
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6K |
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6H |
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5D |
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2P |
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2K |
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2S |
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2H |
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2D |
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Air Normals
j.P |
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j.K |
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j.S |
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j.H |
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j.D |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Dead Angle Attack |
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Specials
Invite Hell 22S/22H |
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Break the Law 214[K] |
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Shadow Gallery j.41236S or 41236S during Break the Law |
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Shadow Summon 236P/236K/236S/236H or 214H |
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Traversing Attack ]P[ with Normal Shadow |
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Small Attack ]K[ with Normal Shadow |
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Anti-Air Attack ]S[ with Normal Shadow |
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Shadow Hole ]H[ with Normal Shadow |
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Overhead Attack ]D[ With Normal Shadow |
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Traversing 214P with Normal Shadow |
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Traversing Attack Vice ]P[ with Vice Shadow |
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Small Attack Vice ]K[ with Vice Shadow |
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Anti-Air Attack Vice ]S[ with Vice Shadow |
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Drill Special Vice ]H[ with Vice Shadow |
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Overhead Attack Vice ]D[ with Vice Shadow |
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Drunkard Shade 214S |
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Character | Move |
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A.B.A | Kihi (Purple Fireball; Normal Mode) |
Anji | (FB) Shitsu (Butterfly projectile)
Shin: Ichishiki (Aerial fan projectiles) |
Axl | None |
Baiken | None |
Bridget | None |
Chipp | None |
Dizzy | None |
Eddie | Normal Shadow's ]D[ (Ball) |
Faust | None |
I-no | (Air/FB) Antidepressant Scale (Flat Note)
(Horizontal/Vertical) Chemical Love (Big Laser) |
Jam | None |
Johnny | None |
Justice | None |
Kliff | None |
Ky | Stun Edge / Air Stun Edge (Lighting Shot)
(Air/FB)Charged Stun Edge (Big Lightning Shot, 1st part only) Sacred Edge (Glowing Blue Blade)<SUPER> |
May | None |
Millia | (FB) Tandem Top (Discs) |
Order-Sol | None |
Potemkin | None |
Robo-Ky | 2H (Knee Missile)
Want some Ky? (Bazooka) Aerial Want some Ky? (Aerial Missiles) |
Slayer | None (lol) |
Sol | (DI) Gunflame (Ground Hugging Flames) |
Testament | None |
Venom | (FB) (Charged) Stinger Aim (Horizontal Ball Shot)
(FB) (Charged) Carcass Raid (Vertical Ball Shot)
Dubious Curve (Ball Skull Bash, Only when the ball is in motion) Red Hail (Multi Shot Raid) <SUPER> Tactic Arch (Cue Ball Setup, Only when balls are in motion) <SUPER> |
Zappa | None |
Damned Fang 623S |
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Flight 7/8/9 while airborne |
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Force Breaks
Drill Special 22D |
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Exhaustion 236D |
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Overdrives
Amorphous 632146H |
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Executor-X j.236236S |
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Instant Kill
Black in Mind in IK Mode: 236236H |
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Roadmap
Navigation
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •