GGACR/Eddie/Combos: Difference between revisions

From Dustloop Wiki
< GGACR‎ | Eddie
Line 78: Line 78:
!  Combo !! Position !! Tension Gain !! Works on: !! Difficulty !! Notes
!  Combo !! Position !! Tension Gain !! Works on: !! Difficulty !! Notes
|-
|-
| (With Normal Summon out)>5D>]S[>j.hd>SG>]H[>Puddle combo || everywhere || Net Gain || Everyone || <span style="color:green">[3] medium || Use 5D during blockstrings to mix them up
| 5D>j.kshd<span style="color:DarkKhaki">>236236S || everywhere|| Net Gain || Everyone || <span style=“color:blue">[2] easy || Use 236236S if you are on the corner.
|-
|-
| (With Vice Shadow out)>Mawaru>5P>5K>c.S>]P[>5D>j.hd>]H[>SG FRC>j.h>land>j.khd>sj.khd || corner || Net Gain || Everyone || <span style="color:LimeGreen">[4] tricky || Your go-to Vice ender.
| (With Normal Summon out)>5D>Nobiru>j.hd>SG>]H[>Puddle combo || corner || Net Gain || Everyone || <span style="color:green">[3] medium || Use 5D during blockstrings to mix them up
|-
| (With Vice Shadow out)>Mawaru>5P>5K>c.S>]P[>5D>j.hd>]H[>SG FRC>j.h>land>j.khd>sj.khd || corner || Net Gain || Heavy and Medium weight || <span style="color:LimeGreen">[4] tricky || Your go-to Vice ender. Use j.d>sj.d for lighter weight ones.


|}
|}

Revision as of 12:56, 6 December 2019

Template:Notation-GGACR

Template

Combo Position Tension Gain Works on: Difficulty Notes
combo transcript where Net Gain who [1] very easy
combo transcript where Net Gain who [2] easy
combo transcript where Net Gain who [3] medium
combo transcript where Net Gain who [4] tricky
combo transcript where Net Gain who [5] hard
combo transcript where Net Gain who [6] very hard

Combo List

  • Entries listed in DarkKhaki are either optional or situational.

Standard Combos

Combo Position Tension Gain Works on: Difficulty Notes
6P(1)JC>j.kshd midscreen Net Gain everyone [3] medium Your IAD counter. j.d can substituted for 236236S if you have the meter to burn.
c.S>5H(2)>22S>Summon Eddie corner Net Gain everyone [2] easy Allows an Eddie Summon both on KD and on Block
5P>c.S>5H(2)>22H>Summon Eddie midscreen Net Gain everyone [2] easy Midscreen version of the BnB
Mawaru (wait right after the second hit), 5K>c.S,2P, Press K again to do the next Mawaru everywhere Net Gain everyone [3] medium Your Mawaru loop starting from a low. Only really works as a meaty, since doing it on a blockstring runs the risk of them backdashing the 2nd Hit of Mawaru
Mawaru (wait right after the second hit), 6K>214S, Press K again to do the next Mawaru everywhere Net Gain everyone [3] medium Your Mawaru loop starting from an overhead. Again, only really works as a meaty.
MawaruloopxN>6P>c.S>5H(2)>2D>]H[>214s>214s>6P>c.S>5H(2)>22S everywhere Net gain everyone [4] tricky Only part of the normal mawaru loop that actually requires Negative Edging. You need to move Little Eddie forward throughout.
(Requires Exhaustion) Mawaruloopx1>5H(1)>22S>Mawaru>BtL>SG>]D[>22H>Mawaru>6P(1)>j.kshd everywhere Net gain everyone [5] hard Actual unblockeable setup if they don't have burst and if you time ]D[ and 22H correctly. It's not worth using 236236S

instead of j.d even if you have the meter due to damage scaling and because you just lost your whole shadow gauge.

Command Grab Combos

Combo Position Tension Gain Works on: Difficulty Notes
everywhere Net Gain Everyone [2] easy If you are in the corner, you can do 3 Drunkard Shades instead of 2.
(With Vice Shadow out)>623S>Nobiru>j.hd>SG>j.s>]H[>land>j.khd>sj.jkhd corner Net Gain Medium and heavy weight characters [4] tricky Against lighter weight characters, resort to simply use j.d>sj.d instead.

Counter-hit Combos

Combo Position Tension Gain Works on: Difficulty Notes
2K>22S>Summon Eddie everywhere Net Gain everyone [1] very easy
2S>22H>Summon Eddie everywhere Net Gain everyone [1] very easy
Nobiru>2H>Nobiru everywhere Net gain everyone [2] easy Requires negative Edge. A second 2H can be performed if the opponent is on the corner.

5D Combos

Combo Position Tension Gain Works on: Difficulty Notes
5D>j.kshd>236236S everywhere Net Gain Everyone [2] easy Use 236236S if you are on the corner.
(With Normal Summon out)>5D>Nobiru>j.hd>SG>]H[>Puddle combo corner Net Gain Everyone [3] medium Use 5D during blockstrings to mix them up
(With Vice Shadow out)>Mawaru>5P>5K>c.S>]P[>5D>j.hd>]H[>SG FRC>j.h>land>j.khd>sj.khd corner Net Gain Heavy and Medium weight [4] tricky Your go-to Vice ender. Use j.d>sj.d for lighter weight ones.

Instant Kill Combos

Combo Position Tension Required Works on: Difficulty Notes
combo transcript where tension required who [6] very hard

Combo Theory

Video Examples

Navigation