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| (With Normal Summon out)>5D>Nobiru>j.hd>SG>]H[>Puddle combo || corner || Net Gain || Everyone || <span style="color:green">[3] medium || Use 5D during blockstrings to mix them up | | (With Normal Summon out)>5D>Nobiru>j.hd>SG>]H[>Puddle combo || corner || Net Gain || Everyone || <span style="color:green">[3] medium || Use 5D during blockstrings to mix them up | ||
|- | |- | ||
| (With Vice Shadow out)>Mawaru>5P>5K>c.S>]P[>5D>j.hd>]H[>SG FRC>j.h>land>j.khd>sj.khd || corner || Net Gain || Heavy and Medium weight || <span style="color:LimeGreen">[4] tricky || Your go-to Vice ender. Use j.sd>sj.sd for lighter weight | | (With Vice Shadow out)>Mawaru>5P>5K>c.S>]P[>5D>j.hd>]H[>SG FRC>j.h>land>j.khd>sj.khd || corner || Net Gain || Heavy and Medium weight || <span style="color:LimeGreen">[4] tricky || Your go-to Vice ender. Use j.sd>sj.sd instead for lighter weight characters | ||
|} | |} |
Revision as of 13:02, 6 December 2019
Template
Combo | Position | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
combo transcript | where | Net Gain | who | [1] very easy | |
combo transcript | where | Net Gain | who | [2] easy | |
combo transcript | where | Net Gain | who | [3] medium | |
combo transcript | where | Net Gain | who | [4] tricky | |
combo transcript | where | Net Gain | who | [5] hard | |
combo transcript | where | Net Gain | who | [6] very hard |
Combo List
- Entries listed in DarkKhaki are either optional or situational.
Standard Combos
Combo | Position | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
6P(1)JC>j.kshd | midscreen | Net Gain | everyone | [3] medium | Your IAD counter. j.d can substituted for 236236S if you have the meter to burn. |
c.S>5H(2)>22S>Summon Eddie | corner | Net Gain | everyone | [2] easy | Allows an Eddie Summon both on KD and on Block |
5P>c.S>5H(2)>22H>Summon Eddie | midscreen | Net Gain | everyone | [2] easy | Midscreen version of the BnB |
Mawaru (wait right after the second hit), 5K>c.S,2P, Press K again to do the next Mawaru | everywhere | Net Gain | everyone | [3] medium | Your Mawaru loop starting from a low. Only really works as a meaty, since doing it on a blockstring runs the risk of them backdashing the 2nd Hit of Mawaru |
Mawaru (wait right after the second hit), 6K>214S, Press K again to do the next Mawaru | everywhere | Net Gain | everyone | [3] medium | Your Mawaru loop starting from an overhead. Again, only really works as a meaty. |
MawaruloopxN>6P>c.S>5H(2)>2D>]H[>214s>214s>6P>c.S>5H(2)>22S | everywhere | Net gain | everyone | [4] tricky | Only part of the normal mawaru loop that actually requires Negative Edging. You need to move Little Eddie forward throughout. |
(Requires Exhaustion) Mawaruloopx1>5H(1)>22S>Mawaru>BtL>SG>]D[>22H>Mawaru>6P(1)>j.kshd | everywhere | Net gain | everyone | [5] hard | Actual unblockeable setup if they don't have burst and if you time ]D[ and 22H correctly. It's not worth using 236236S
instead of j.d even if you have the meter due to damage scaling and because you just lost your whole shadow gauge. |
Command Grab Combos
Combo | Position | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
(With Normal Shadow out)>623S>]H[>Puddle combo | everywhere | Net Gain | Everyone | [2] easy | If you are in the corner, you can do 3 Drunkard Shades instead of 2. |
(With Vice Shadow out)>623S>Nobiru>j.hd>SG>j.s>]H[>land>j.khd>sj.jkhd | corner | Net Gain | Medium and heavy weight characters | [4] tricky | Against lighter weight characters, resort to simply use j.sd>sj.sd instead. |
Counter-hit Combos
Combo | Position | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
2K>22S>Summon Eddie | everywhere | Net Gain | everyone | [1] very easy | |
2S>22H>Summon Eddie | everywhere | Net Gain | everyone | [1] very easy | |
Nobiru>2H>Nobiru | everywhere | Net gain | everyone | [2] easy | Requires negative Edge. A second 2H can be performed if the opponent is on the corner. |
5D Combos
Combo | Position | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
5D>j.kshd>236236S | everywhere | Net Gain | Everyone | [2] easy | Use 236236S if you are in the corner. |
(With Normal Summon out)>5D>Nobiru>j.hd>SG>]H[>Puddle combo | corner | Net Gain | Everyone | [3] medium | Use 5D during blockstrings to mix them up |
(With Vice Shadow out)>Mawaru>5P>5K>c.S>]P[>5D>j.hd>]H[>SG FRC>j.h>land>j.khd>sj.khd | corner | Net Gain | Heavy and Medium weight | [4] tricky | Your go-to Vice ender. Use j.sd>sj.sd instead for lighter weight characters |
Instant Kill Combos
Combo | Position | Tension Required | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
combo transcript | where | tension required | who | [6] very hard |
Combo Theory
Video Examples
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- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
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