GGACR/Faust/Frame Data: Difference between revisions

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< GGACR‎ | Faust
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{{#lsth:GGACR/Faust/Data|Nav}}
<center>{{Character Label|GGACR|Faust|size=42px}}</center>
{{GGACR/CharacterLinks}}
 
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==Glossary==
[[Using_Frame_Data|How do I read frame data?]]
{{Template:FrameDataGlossary-GGACR}}
<br style="clear:both;"/>
==[[GGACR/Frame Data|System Data]]==
==[[GGACR/Frame Data|System Data]]==
{{#lsth:GGACR/Faust/Data|SystemData}}
{{#cargo_query:tables=ggacrCharacters
<br clear=all/>
|fields=ROUND(defense,2)=Damage Received Modifier,guts=Guts Rating,guardBalance=Guard Balance,CONCAT("1/", guardRecovery, "F")=Guard Recovery,weight=Gravity Mod,stunResistance=Stun Resist,CONCAT(wakeupFaceDown,"F")=Wakeup Face Down,CONCAT(wakeupFaceUp,"F")=Wakeup Face Up
==Normals==
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|format=table
|-
{{FrameDataHeader-GGACR}}
|-
{{AttackVersion|name=5P|subtitle=}}
{{#lsth:GGACR/Faust/Data|5P Full}}
|-
{{AttackVersion|name=5K|subtitle=|rowspan=2}}
{{#lsth:GGACR/Faust/Data|5K Full}}
|-
{{Description
|18|text=
{{ColumnList |col=1 |text=
*Floats opponent on CH (Untechable for 40F)
}}
}}
<div class="mw-collapsible mw-collapsed" data-expandtext="Show Advanced Character Stats" data-collapsetext="Hide Advanced Character Stats">{{clear}}
===Ground Movement Values===
{{#cargo_query:tables=ggacrCharacters
|fields=walkSpeedForwards=Forwards Walk Speed,walkSpeedBackwards=Backwards Walk Speed,initialDashSpeed=Initial Dash Speed,dashAcceleration=Dash Acceleration,friction=Friction
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
}}
}}
|-
===Backdash Values===
{{AttackVersion|name=c.S|subtitle=}}
{{#cargo_query:tables=ggacrCharacters
{{#lsth:GGACR/Faust/Data|c.S Full}}
|fields=backdashDuration=Backdash Duration,CONCAT("1~",backdashInvulnerability,"F")=Backdash Invuln,backdashVX=Backdash Horizontal Speed
|-
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
{{AttackVersion|name=f.S|subtitle=|rowspan=2}}
|format=table
{{#lsth:GGACR/Faust/Data|f.S Full}}
|-
{{Description
|18|text=
{{ColumnList |col=1 |text=
*Attack is fully extended on 10F
}}
}}
===Jump Values===
{{#cargo_query:tables=ggacrCharacters
|fields=CONCAT(prejump,"F")=Prejump,numberOfJumps=Number of Jumps,jumpVY=Jump vY,jumpGravity=Jump Gravity,CONCAT(jumpDuration,"F")=Jump Duration,jumpVXForwards=Forwards Jump vX,jumpVXBackwards=Backwards Jump vX
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
}}
}}
|-
====High Jump Values====
{{AttackVersion|name=5H|subtitle=|rowspan=2}}
{{#cargo_query:tables=ggacrCharacters
{{#lsth:GGACR/Faust/Data|5H Full}}
|fields=CONCAT(prejump,"F")=Prejump,highJumpVY=High Jump vY,highJumpGravity=High Jump Gravity,CONCAT(highJumpDuration,"F")=High Jump Duration,highJumpVXFowards=Forwards High Jump vX,highJumpVXBackwards=Backwards High Jump vX
|-
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
{{Description
|format=table
|18|text=
{{ColumnList |col=1 |text=
*1st, 2nd hits have hitstop 7F
}}
}}
===Air Dash Values===
{{#cargo_query:tables=ggacrCharacters
|fields=numberOfAirDashes=Number of Air Dashes,CONCAT(airDashStartup,"F")=Forwards Air Dash Startup,CONCAT(airDashForwardsDuration,"F")=Forwards Air Dash Duration,airDashForwardsSpeed=Forwards Air Dash Speed,CONCAT(airDashBackwardsStartup,"F")=Backwards Air Dash Startup,CONCAT(airDashBackwardsDuration,"F")=Backwards Air Dash Duration,airDashBackwardsSpeed=Backwards Air Dash Speed,minimumRisingAirDashHeight=Minimum Rising Airdash Height
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
}}
}}
|-
===Tension Gain Values===
{{AttackVersion|name=6P|subtitle=|rowspan=2}}
{{#cargo_query:tables=ggacrCharacters
{{#lsth:GGACR/Faust/Data|6P Full}}
|fields=walkForwardsTensionGain=Forwards Walk,runTensionGain=Run,jumpForwardsTensionGain=Forwards Jump,airDashForwardsTensionGain=Forwards Air Dash
|-
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
{{Description
|format=table
|18|text=
{{ColumnList |text=
*Above knees invincible 1~7F
*Floats opponent on hit (untechable for 20F)
}}
}}
===Proximity Ranges===
{{#cargo_query:tables=ggacrCharacters
|fields=closeSlashProximityRange=Close Slash Proximity Range,,groundThrowRange=Ground Throw Range,airThrowRange=Air Throw Range
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
}}
}}
|-
</div>{{clear}}
{{AttackVersion|name=6H|subtitle=|rowspan=2}}
 
{{#lsth:GGACR/Faust/Data|6H Full}}
==Normal Moves==
|-
{{GGACR-FullFrameDataTable|moveType=normal}}
{{Description
|18|text=
{{ColumnList |text=
*Above feet invincible 43~57F
*Low profile 58~60F
}}
}}
|-
{{AttackVersion|name=5D|subtitle=|rowspan=2}}
{{#lsth:GGACR/Faust/Data|5D Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*Strike invincible 1~13F, 42~44F
*Faust is in CH state during move
}}
}}
|-
{{AttackVersion|name=2P|subtitle=|rowspan=2}}
{{#lsth:GGACR/Faust/Data|2P Full}}
|-
{{Description
|18|text=
{{ColumnList |col=1 |text=
*Initial prorate 70%
}}
}}
|-
{{AttackVersion|name=2K|subtitle=|rowspan=2}}
{{#lsth:GGACR/Faust/Data|2K Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*Low profile 13~21F
*Initial prorate 80%
}}
}}
|-
{{AttackVersion|name=2S|subtitle=|rowspan=2}}
{{#lsth:GGACR/Faust/Data|2S Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*Low profile 1~3F
*Staggers opponent on ground CH (max 39F)
*Pulls in opponent on air hit
}}
}}
|-
{{AttackVersion|name=2H|subtitle=}}
{{#lsth:GGACR/Faust/Data|2H Full}}
|-
{{AttackVersion|name=2D|subtitle=|rowspan=2}}
{{#lsth:GGACR/Faust/Data|2D Full}}
|-
{{Description
|18|text=
{{ColumnList |col=1 |text=
*Forced prorate 90%
}}
}}
|-
{{AttackVersion|name=j.P|subtitle=}}
{{#lsth:GGACR/Faust/Data|j.P Full}}
|-
{{AttackVersion|name=j.K|subtitle=|rowspan=2}}
{{#lsth:GGACR/Faust/Data|j.K Full}}
|-
{{Description
|18|text=
{{ColumnList |col=1 |text=
*Initial prorate 90%
}}
}}
|-
{{AttackVersion|name=j.S|subtitle=}}
{{#lsth:GGACR/Faust/Data|j.S Full}}
|-
{{AttackVersion|name=j.H|subtitle=}}
{{#lsth:GGACR/Faust/Data|j.H Full}}
|-
{{AttackVersion|name=j.2K|subtitle=|rowspan=2}}
{{#lsth:GGACR/Faust/Data|j.2K Full}}
|-
{{Description
|18|text=
{{ColumnList |col=1 |text=
*Can cancel startup into FD to stop momentum.
*4F landing recovery if FD canceled.
}}
}}
|-
{{AttackVersion|name=j.D|subtitle=|rowspan=2}}
{{#lsth:GGACR/Faust/Data|j.D Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*Staggers opponent on ground CH (max 39F)
*Slams down opponent on air hit (untechable for 24F)
*Dizzy modifier x1.5
}}
}}
|-
|}


==Universal Mechanics==
==Universal Mechanics==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{GGACR-FullFrameDataTable|moveType=other}}
|-
{{FrameDataHeader-GGACR}}
|-
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
{{#lsth:GGACR/Faust/Data|Ground Throw Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*Blows back opponent and knocks down on hit
*Forced prorate 50%
}}
}}
|-
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{#lsth:GGACR/Faust/Data|Air Throw Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*Blows back opponent and knocks down on hit
*Forced prorate 50%
}}
}}
|-
{{AttackVersion|name=[[GGACR/Defense#Dead Angle Attack|DAA]]|subtitle=|rowspan=2}}
{{#lsth:GGACR/Faust/Data|DAA Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*Fully invincible 1~16F
*Throw invincible 17~28F
*Above knees invincible 25~32F
*Wallbounces opponent on hit
*Floats opponent on ground hit (untechable for 28F)
*Total animation length: 32F
}}
}}
|-
|}


==Specials==
==Special Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{GGACR-FullFrameDataTable|moveType=special}}
|-
{{FrameDataHeader-GGACR}}
|-
{{AttackVersion|name=Rerere no Tsuki|subtitle=41236K|rowspan=2}}
{{#lsth:GGACR/Faust/Data|41236K Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*can cancel into followup (Withdraw) on ground hit from 21~38F
*Attack is fully extended on 30F
}}
}}
|-
{{AttackVersion|name=Withdraw|subtitle=Rerere > 4|rowspan=2}}
{{#lsth:GGACR/Faust/Data|41236K > 4 Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*FRC timing 43~45F
*Can cancel into followup (This One's on the House!) from 43~50F
*Can cancel into followup (Holler!) on 50F
*Listed Frame Adv is on standing hit
}}
}}
|-
{{AttackVersion|name=Holler!|subtitle=Withdraw > 236P|rowspan=2}}
{{#lsth:GGACR/Faust/Data|Pull > 236P Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*Floats opponent on hit (untechable for 85F)
*Can cancel into followup (Can't Hear You!) from 20~75F
*Recovery on hit is 70F
}}
}}
|-
{{AttackVersion|name=Can't Hear You!|subtitle=Holler! > 236P|rowspan=2}}
{{#lsth:GGACR/Faust/Data|Pull > 236P > 236P Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*Fully invincible 2~38F
*Can cancel into follow-up (Holler Again!) from 27F onwards
}}
}}
|-
{{AttackVersion|name=Holler Again!|subtitle=Can't Hear You! > 236P|rowspan=2}}
{{#lsth:GGACR/Faust/Data|Pull > 236P > 236P > 236P Full}}
|-
{{Description
|18|text=
{{ColumnList |col=1 |text=
*Slams down opponent, fully untechable on hit
}}
}}
|-
{{AttackVersion|name=Flaming Holler Again!|subtitle=Can't Hear You! > 236P|rowspan=2}}
{{#lsth:GGACR/Faust/Data|Pull > 236P > 236P > 236P Fire Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*Groundbounces opponent on hit (untechable for 120F)
*Forced prorate 50%
*Auto Jump Install
}}
}}
|-
{{AttackVersion|name=Love|subtitle=j.236P|rowspan=2}}
{{#lsth:GGACR/Faust/Data|j.236P Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*2nd hit knocks down opponent on ground hit
*Ignores OTG State
*Untechable on air hit for 30F
*FRC timing 24~25F
*2nd hit can hit Faust as well (damage 30)
}}
}}
|-
{{AttackVersion|name=Going my Way <small>(normal version)</small>|subtitle=j.236H|rowspan=2}}
{{#lsth:GGACR/Faust/Data|j.236H Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*Floats opponent on hit (untechable for 21F)
*Hitstop 7F
*Max of 4 hits
*If Faust lands in the middle of Going My Way, he has 8F landing recovery
*Listed Frame Adv is for TK Going my Way performed as fast as possible (startup 11F)
}}
}}
|-
{{AttackVersion|name=What Could This Be?|subtitle=236P|rowspan=2}}
{{#lsth:GGACR/Faust/Data|236P Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*Faust is in CH state during move
*Item is tossed on 13F
}}
}}
|-
{{AttackVersion|name=Souten Enshin Ranbu|subtitle=236S|rowspan=2}}
{{#lsth:GGACR/Faust/Data|236S Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*Faust is airborne from 1F onwards
*Slides opponent on hit (untechable for 54F, slides for 39F)
*Can cancel into followups from 28F onwards
*Attack first hits behind Faust, then in front
*Front hit of attack has a startup of 17F
*Getting off the pogo takes 24F
*Listed Frame Adv is for getting of the Pogo as early as possible
*The scalpel cannot be hit during Pogo Stance
*Faust is airborne during Pogo Stance and during all subsequent follow-up attacks
*Faust will automatically get off the pogo if left idle for 180F
}}
}}
|-
{{AttackVersion|name=Forward|subtitle=on Pogo > 66|rowspan=2}}
{{#lsth:GGACR/Faust/Data|Pogo > 66 Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*Wallbounces opponent on CH (untechable for 60F)
}}
}}
|-
{{AttackVersion|name=Backward|subtitle=on Pogo > 44|rowspan=2}}
{{#lsth:GGACR/Faust/Data|Pogo > 44 Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*Strike invincible 1~7F
*Ground bounces opponent on hit (untechable for 50F)
*Faust will turn around if needed to face the opponent after attack ends
}}
}}
|-
{{AttackVersion|name=Small Jump|subtitle=Pogo > 9}}
{{#lsth:GGACR/Faust/Data|Pogo > 9 Full}}
|-
{{AttackVersion|name=Rubber Neck|subtitle=Pogo > P|rowspan=2}}
{{#lsth:GGACR/Faust/Data|Pogo > P Full}}
|-
{{Description
|18|text=
{{ColumnList |col=1 |text=
*Hitstop 6F
}}
}}
|-
{{AttackVersion|name=Growing Flower|subtitle=Pogo > K|rowspan=2}}
{{#lsth:GGACR/Faust/Data|Pogo > K Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*Strike invincible 1~6F
*Flower has hurtbox on 13~22F
*Dizzy modifier x2.0
}}
}}
|-
{{AttackVersion|name=I'm a Flower. Get it? A Flower?|subtitle=on Pogo > S|rowspan=2}}
{{#lsth:GGACR/Faust/Data|Pogo > S Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*Floats and pulls in opponent on hit (untechable for 35F)
*Removes OTG state from opponent on hit
*Forced prorate 70%
}}
}}
|-
{{AttackVersion|name=Going My Way <small>(Pogo version)</small>|subtitle=on Pogo > H|rowspan=2}}
{{#lsth:GGACR/Faust/Data|Pogo > H Full}}
|-
{{Description
|18|text=
{{ColumnList
|text=
*Floats opponent on hit (untechable for 36F)
*Hitstop 7F
*FRC timing 41~46F
*Max 4 hits
}}
}}
|-
{{AttackVersion|name=What Could This Be? <small>(Pogo version)</small>|subtitle=on Pogo > D|rowspan=2}}
{{#lsth:GGACR/Faust/Data|Pogo > D Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*Faust is in CH state from 1~16F
*Item is tossed on 9F
}}
}}
|-
{{AttackVersion|name=Hack n' Slash|subtitle=214H|rowspan=2}}
{{#lsth:GGACR/Faust/Data|214H Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*8th hit knocks down opponent
*1st-7th hits untechable on air hit for 30F
*Hitstop 0F
}}
{{ColumnList |col=1 |text=
*If the opponent is within range and can be thrown on 1F, Faust starts the attack (total animation: 64F, Faust is in CH state during move), otherwise Faust performs a whiffed grab animation (total animation: 34F)
}}
}}
|-
{{AttackVersion|name=From the Front|subtitle=214P|rowspan=2}}
{{#lsth:GGACR/Faust/Data|214P Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*Strike invincible 21~32F
*Fully invincible 33~44F
*Wallbounces opponent on hit (untechable for 22F)
*FRC timing 49~51F
}}
}}
|-
{{AttackVersion|name=From Behind|subtitle=214K|rowspan=2}}
{{#lsth:GGACR/Faust/Data|214K Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*Strike invincible 21~32F
*Fully invincible 33~44F
*Wallbounces opponent on hit (untechable for 22F)
*FRC timing 49~51F
*can cancel into FB Ushiro kara ikimasuyo from 22~34F
}}
}}
|-
{{AttackVersion|name=From Above|subtitle=214S|rowspan=2}}
{{#lsth:GGACR/Faust/Data|214S Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*Strike invincible 21~32F
*Fully invincible 33~42F
*Strike invincible on 47F
*Knocks down opponent on normal hit
*Ground bounces opponent on CH (untechable for 82F)
*FRC timing 21~22F, 14~17F after the bounce off animation
*Startup of 63F to hit a crouching opponent (tested on Sol)
}}
}}
|-
{{AttackVersion|name=Chouhatsu (Kao FLASH!)|subtitle=Taunt|rowspan=2}}
{{#lsth:GGACR/Faust/Data|Taunt Full}}
|-
{{Description
|18|text=
{{ColumnList |col=1 |text=
*Can be canceled into anything other than blocking from 62F onwards
}}
}}
|-
{{AttackVersion|name=Gettin' to the Good Part|subtitle=Withdraw > 236D|rowspan=2}}
{{#lsth:GGACR/Faust/Data|Pull > 236D Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*Strike invincible 1~8F, 38~39Fx
*Wallsticks opponent on hit
*Can cancel into followup from 18~35F
}}
}}
|-
|}


==Items==
==Items==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
:Data listed in [ ] is for the Pogo version of What Could This Be?
|-
{{GGACR-FullFrameDataTable|moveType=item}}
{{FrameDataHeader-GGACR}}
 
|-
{| class="wikitable sortable" style="text-align: center; margin: 1em auto 1em auto;"
{{AttackVersion|name=Donut|subtitle=|rowspan=2}}
! Item !! Percentage !! Frequency (out of 136)
{{#lsth:GGACR/Faust/Data|Donut Full}}
|-
{{Description
|18|text=
{{ColumnList |col=1 |text=
*Nani ga Deru kana? cannot be performed again as long as a Donut is out
}}
}}
|-
{{AttackVersion|name=Chocolate|subtitle=|rowspan=2}}
{{#lsth:GGACR/Faust/Data|Chocolate Full}}
|-
|-
{{Description
! Time Bomb
|18|text=
| 14.71% || 20
{{ColumnList |col=1 |text=
*Nani ga Deru kana? cannot be performed again as long as a Chocolate is out
}}
}}
|-
|-
{{AttackVersion|name=Hammer|subtitle=|rowspan=2}}
! Hammer
{{#lsth:GGACR/Faust/Data|Hammer Full}}
| 11.76% || 16
|-
|-
{{Description
! Chibi Faust
|18|text=
| 11.76% || 16
{{ColumnList |col=1 |text=
*Initial prorate 90%
*Dizzy modifier x2
*Nani ga Deru kana? cannot be performed again until Hammer hits or disappears
}}
}}
|-
|-
{{AttackVersion|name=Chibi Faust|subtitle=|rowspan=2}}
! Poison Vial
{{#lsth:GGACR/Faust/Data|Chibi Faust Full}}
| 11.76% || 16
|-
|-
{{Description
! Chocolate
|18|text=
| 10.29% || 14
{{ColumnList |col=1 |text=
*Chibi Faust is fully invincible while falling
*Chibi Faust can nullify projectiles after landing
*Nani ga deru kana? cannot be performed until again Chibi Faust hits the opponent or lands on the ground
}}
}}
|-
|-
{{AttackVersion|name=Chibi Robo-Ky|subtitle=|rowspan=2}}
! Doughnut
{{#lsth:GGACR/Faust/Data|Chibi Robo-Ky Full}}
| 10.29% || 14
|-
|-
{{Description
! Meteor
|18|text=
| 5.88% || 8
{{ColumnList |col=1 |text=
*Chibi Robo-Ky is fully invincible while falling
*Chibi Robo-Ky can nullify projectiles and knock down opponents after landing
*Nani ga deru kana? cannot be performed until again Chibi Robo-Ky hits the opponent or lands on the ground
*Ignores OTG
}}
}}
|-
|-
{{AttackVersion|name=Chibi Potemkin|subtitle=|rowspan=2}}
! Chibi Robo-Ky
{{#lsth:GGACR/Faust/Data|Chibi Potemkin Full}}
| 5.88% || 8
|-
|-
{{Description
! Dumbbell
|18|text=
| 5.88% || 8
{{ColumnList |col=1 |text=
*Chibi Potemkin is fully invincible while falling
*After touching the opponent, or after nullifying a projectile, Chibi Potemkin is fully invincible for 1-42F, Starts moving forwards again on 43F
*Chibi-Potemkin can hit up to 3 times
*Nani ga deru kana? cannot be performed until again Chibi Potemkin hits the opponent or lands on the ground
*Slams down opponent on hit
*Blockstun 20F
}}
}}
|-
|-
{{AttackVersion|name=Time Bomb|subtitle=|rowspan=2}}
! Washpan
{{#lsth:GGACR/Faust/Data|Bomb Full}}
| 5.88% || 8
|-
|-
{{Description
! Coin
|18|text=
| 2.94% || 4
{{ColumnList |text=
*Knocks down opponent on hit
*Chip damage x2
*Bomb explosion can hit Faust too
*Nani ga deru kana? becomes usable again 2F before the bomb explodes
}}
}}
|-
|-
{{AttackVersion|name=Meteors|subtitle=|rowspan=2}}
! Chikuwa
{{#lsth:GGACR/Faust/Data|Meteors Full}}
| 2.21% || 3
|-
{{Description
|18|text=
{{ColumnList |text=
*Dizzy modifier x0.5
*Goes through other projectiles
*Nani ga deru kana? cannot be used again until Meteors disappear
}}
}}
|-
{{AttackVersion|name=Poison Vial|subtitle=|rowspan=2}}
{{#lsth:GGACR/Faust/Data|Poison Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*Hitstop 6F
*Poisons opponent on hit (Poison lasts for 375F)
*Nani ga deru kana? can be used again until 10F after the poison appears
}}
}}
|-
{{AttackVersion|name=Coin|subtitle=|rowspan=2}}
{{#lsth:GGACR/Faust/Data|Coin Full}}
|-
{{Description
|18|text=
{{ColumnList |col=1 |text=
*Hitstop 7F
*Nani ga deru kana? cannot be used again until coin disappears
*Coin disappears 42F after being on the ground, or 26F after hit or block
*On hit, the next Mou icchu Oissu becomes a Flaming Oissu instead
}}
}}
|-
{{AttackVersion|name=Wash Pan|subtitle=|rowspan=2}}
{{#lsth:GGACR/Faust/Data|Wash Pan Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*Initial prorate 85%
*Slams down opponent on air hit
*Dizzy modifier x1.5
}}
{{ColumnList |col=1 |text=
*Nani ga deru kana? cannot be performed again until Wash Pan disappears
*Startup of 78F[77F] to hit a standing opponent (tested on Sol)
}}
}}
|-
{{AttackVersion|name=Chikuwa|subtitle=|rowspan=2}}
{{#lsth:GGACR/Faust/Data|Chikuwa Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*Raises Tension Balance to max ???
*Nani ga Deru kana? cannot be performed again as long as a Chikuwa is out
}}
}}
|-
{{AttackVersion|name=Dumbbell|subtitle=|rowspan=2}}
{{#lsth:GGACR/Faust/Data|Dumbbell Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*Blows back opponent on hit (Untechable time 50F)
*Blockstun 25F
*Stun modifier 2.0x
}}
}}
|-
|-
! Chibi Potemkin
| 0.74% || 1
|}
|}
:Data listed in [ ] is for the Pogo version of Nani ga deru kana?


==Force Breaks==
==Force Breaks==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{GGACR-FullFrameDataTable|moveType=forcebreak}}
|-
{{FrameDataHeader-GGACR}}
|-
{{AttackVersion|name=BAM! Outta Nowhere|subtitle=214D|rowspan=2}}
{{#lsth:GGACR/Faust/Data|214D Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*Faust is airborne from 1F onwards
*Hurtbox shrinks to chest and head for 1~8F
*Hits crouching on 21F
*Ground bounces opponent on hit (untechable for 40F)
*Initial prorate 50%
*Faust is in CH state during move
*Faust remains in the air for 4F after the move
}}
}}
|-
{{AttackVersion|name=FB Rerere no Choutsuki|subtitle=j.236D|rowspan=2}}
{{#lsth:GGACR/Faust/Data|j.236D Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*Initial prorate 80%
*Faust lands in the Pogo stance after performing this move
*Listed Frame Adv is for a blocked TK Choutsuki performed as fast as possible
*Removes OTG state from opponent on hit
}}
}}
|-
{{AttackVersion|name=FB From Behind|subtitle=214K->D|rowspan=2}}
{{#lsth:GGACR/Faust/Data|214K > D Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*Strike invinicible 1~8F
*Wallbounces opponent on hit (untechable for 32F, on CH for 120F)
*FRC timing 6~8F
}}
}}
|-
{{AttackVersion|name=This One's on the House|subtitle=Gettin' to the Good Part > 236D|rowspan=2}}
{{#lsth:GGACR/Faust/Data|Pull > 236D > 236D Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*Strike invincible during move
*Knocks down opponent on hit
*Chip damage x2
*Can hit Faust as well
*Listed Frame Adv is for when Faust blocks the explosion
}}
}}
|-
|}


==Overdrives==
==Overdrives==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{GGACR-FullFrameDataTable|moveType=super}}
|-
{{FrameDataHeader-GGACR}}
|-
{{AttackVersion|name=W-W-What Could This Be?|subtitle=236236P|rowspan=2}}
{{#lsth:GGACR/Faust/Data|236236P Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*Strike invincible 1~6F
*Faust is in CH state during move
*Items are tossed on 7F, 17F, 27F and 37F
}}
}}
|-
{{AttackVersion|name=Shigekiteki Zetsumei Ken|subtitle=236236H|rowspan=2}}
{{#lsth:GGACR/Faust/Data|236236H Full}}
|-
{{Description
|18|text=
{{ColumnList |text=
*Fully invincible 1~15F
*Strike invincible 16~17F
*Knocks down opponent after hit
*Dizzy modifier x0
*FRC timing lasts 39F during Faust's pose after hit or block
}}
{{ColumnList |col=1 |text=
*After hitting the opponent with the 1st attack, press P/K/S/H to set which chest the angel goes.
*Opponent presses a button to choose a chest with P/K/S/H. If opponent picks a chest before Faust picks a chest, then angel is automatically chosen.
*The alpha in the damage column is either 100,150,190 to opponent or 10 to self, depending on chest chosen
}}
}}
|-
|}


==Instant Kill==
==Instant Kill==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{GGACR-FullFrameDataTable|moveType=instantkill}}
|-
{{FrameDataHeader-GGACR}}
|-
{{AttackVersion|name=This Week's Yamaban|subtitle=During IK Mode: 236236H|rowspan=2}}
{{#lsth:GGACR/Faust/Data|IK Full}}
|-
{{Description
|18|text=
{{ColumnList |col=1 |text=
*IK Mode activation: 82F
}}
}}
|-
|}


==Gatling Table==
==Gatling Table==
Line 805: Line 133:
! P !! K !! S !! H !! D !! Cancel
! P !! K !! S !! H !! D !! Cancel
|-
|-
! 5P
! {{MiniMoveCard|game=GGACR|chara=Faust|input=5P}}
| - || - || c.S, f.S, 2S || 2H, 6H || 5D, 2D || Jump, Sp
| - || - || c.S, f.S, 2S || 2H, 6H || 5D, 2D || Jump, Special, Super
|-
|-
! 2P
! {{MiniMoveCard|game=GGACR|chara=Faust|input=2P}}
| - || - || 2S || 2H || 5D, 2D || Sp
| - || - || 2S || 2H || 5D, 2D || Special, Super
|-
|-
! 6P
! {{MiniMoveCard|game=GGACR|chara=Faust|input=6P}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Special, Super
|-
|-
! 5K
! {{MiniMoveCard|game=GGACR|chara=Faust|input=5K}}
| - || - || c.S, f.S || 5H, 2H || 5D, 2D || Jump, Sp
| - || - || c.S, f.S || 5H, 2H || 5D, 2D || Jump, Special, Super
|-
|-
! 2K
! {{MiniMoveCard|game=GGACR|chara=Faust|input=2K}}
| - || - || - || 2H || 5D, 2D || Jump (1st hit), Sp
| {{color|purple|2P<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || - || f.S || 5H || 5D, 2D || Jump (1st hit), Special, Super
|-
|-
! c.S
! {{MiniMoveCard|game=GGACR|chara=Faust|input=c.S}}
| 5P || - || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Sp
| 5P || - || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special, Super
|-
|-
! f.S
! {{MiniMoveCard|game=GGACR|chara=Faust|input=f.S}}
| -  || 2K || - || 5H || 5D || Sp
| -  || 2K || - || 5H || 5D || Special, Super
|-
|-
! 2S
! {{MiniMoveCard|game=GGACR|chara=Faust|input=2S}}
| - || 5K || - || 5H, 2H || 5D, 2D || Jump, Sp
| - || 5K || - || 5H, 2H || 5D, 2D || Jump, Special, Super
|-
|-
! 5H
! {{MiniMoveCard|game=GGACR|chara=Faust|input=5H}}
| - || - || - || - || 5D, 2D || Sp
| - || - || - || - || 5D, 2D || Special, Super
|-
|-
! 2H
! {{MiniMoveCard|game=GGACR|chara=Faust|input=2H}}
| 5P, 2P, 6P || - || - || - || 5D || Sp
| 5P, 2P, 6P || - || - || - || 5D || Special, Super
|-
|-
! 6H
! {{MiniMoveCard|game=GGACR|chara=Faust|input=6H}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Special, Super
|-
|-
! 5D
! {{MiniMoveCard|game=GGACR|chara=Faust|input=5D}}
| - || - || - || - || - || homing jump
| - || - || - || - || - || Homing Jump
|-
|-
! 2D
! {{MiniMoveCard|game=GGACR|chara=Faust|input=2D}}
| - || 5K || 2S || - || - || Jump, Sp
| - || 5K || 2S || - || - || Jump, Special, Super
|-
|-
|}
|}
Line 852: Line 180:
! P !! K !! S !! H !! D !! Cancel
! P !! K !! S !! H !! D !! Cancel
|-
|-
! j.P
! {{MiniMoveCard|game=GGACR|chara=Faust|input=j.P}}
| - || j.K || j.S || j.H || j.D || Sp
| - || j.K || j.S || j.H || j.D || Special
|-
|-
! j.K
! {{MiniMoveCard|game=GGACR|chara=Faust|input=j.K}}
| j.P || - || j.S || - || j.D || Jump, Sp
| j.P || - || j.S || - || j.D || Jump, Special
|-
|-
! j.2K
! {{MiniMoveCard|game=GGACR|chara=Faust|input=j.2K}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Special
|-
|-
! j.S
! {{MiniMoveCard|game=GGACR|chara=Faust|input=j.S}}
| j.P || j.K || - || j.H || - || Sp
| j.P || j.K || - || j.H || - || Special
|-
|-
! j.H
! {{MiniMoveCard|game=GGACR|chara=Faust|input=j.H}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Special
|-
|-
! j.D
! {{MiniMoveCard|game=GGACR|chara=Faust|input=j.D}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Special
|-
|-
|}
|}
*5D can be only canceled into Homing Jump on ground hit
*5D can be only canceled into Homing Jump on ground hit
:'''Black''' = On Hit or Block
:'''X''' = X is available on hit or block
:<span style="color:green">'''Green''' = Available on whiff</span>
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers)
:{{color|purple|'''X<sup>[*]</sup>''' <nowiki>=</nowiki> X is a delayed cancel, not immediately on hit like normal}}
: '''Su''' = Overdrives (aka: Supers)
 
==Navigation==
==Navigation==
{{#lsth:GGACR/Faust/Data|Links}}
{{notice|To edit frame data, edit values in [[GGACR/Faust/Data]].}}
{{notice|To edit frame data, edit values in [[GGACR/Faust/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{#lst:GGACR/Navigation}}
{{Navbar-GGACR}}
[[Category:Guilty Gear XX Accent Core + R]]
[[Category:Faust]]

Latest revision as of 05:22, 13 December 2023

 Faust


Glossary

How do I read frame data?

System Data Glossary  
Defense The amount of damage that characters take is multiplied by this number.
Guts The amount of damage that characters take decreases as their life lowers. For more info see here.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Weight The character's weight class, which determines how fast they fall when being hit in the air.
Backdash Number of frames this move is in a recovery state before returning to neutral.
Forward Dash Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash.
GuardBalance Amount of Guard Gauge characters gain when blocking is multiplied by this Guard Balance modifier.
WakeupFaceDown Amount of time the character is knocked down when the character is face down.
WakeupFaceUp Amount of time the character is knocked down when the character is face up.
Frame Data Glossary  
Guard How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender. Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.
Invuln Attribute and Hitbox invincibility for this attack.
gbp Guard Bar Plus. How much the Guard Bar increases on block.
gbm Guard Bar Minus. How much the Guard Bar decreases on hit.
prorate How much additional damage proration this attack has. There are two types of proration, Initial and Forced.
Cancel What this attack can cancel into. Any other cases will be listed in its respective notes.
Cancel Types  
C Self cancellable
S Special/Overdrive cancellable
J Jump cancellable
R Roman cancellable
F Force Roman cancellable
Tension Amount of tension gained on hit. For special moves first value is amount gained on startup. For moves using tension values are after tension penalty applied.
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.
Blockstun When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking.
GroundHit When hitting a grounded opponent, how many frames of hitstun they experience. Stagger shows time if no directions are pressed.
AirHit When hitting an airborne opponent, how many frames for which they cannot air tech.
  • The duration of wallstick and slide is part of total untechable time.
  • Ground bounce lasts for 10 frames which are added on top of move's untechable time.
    • Notes field will include ground bounce frames in untech time.
Attack Level Values

Each attack has an Attack Level. Depending on the level, the attack will inflict a different amount of hitstun / blockstun, though some attacks override these default values with their own.

Use the chart below to determine how much hitstun/blockstun an attack will inflict.

Blockstun
Attack Level Lv 1 Lv 2 Lv 3 Lv 4 Lv 5
Normal Blockstun 9 11 13 16 18
FD Blockstun +2 +2 +2 +2 +2
IB Blockstun -2 -3 -3 -4 -4
Air Blockstun 9 11 13 16 19
Air FD Blockstun +2 +3 +4 +4 +4
Air IB Blockstun -6 -6 -6 -7 -8
Blockstop/Hitstop 11 12 13 14 15


Hitstun/Untech Time
Attack Level Lv 1 Lv 2 Lv 3 Lv 4 Lv 5
Standing Hitstun 10 12 14 17 19
Crouching Hitstun +0 +1 +1 +1 +1
Untechable Time (Air hit) 10 12 14 16 18
Hitstop 11 12 13 14 15
CH Hitstop +0 +2 +4 +8 +12
  • Untechable time is doubled on CH.
  • Additional hitstop from CH only affects the receiver. In practice it acts as additional hitstun/untechable time.
For more values, see GGACR/Frame Data


System Data

Damage Received Modifier Guts Rating Guard Balance Guard Recovery Gravity Mod Stun Resist Wakeup Face Down Wakeup Face Up
1.00 0 0.8125 1/6F 1.0 65 29F 25F

Ground Movement Values

Forwards Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
2.5 4.4 8.0 0.3 100

Backdash Values

Backdash Duration Backdash Invuln Backdash Horizontal Speed
13 1~7F 9.5

Jump Values

Prejump Number of Jumps Jump vY Jump Gravity Jump Duration Forwards Jump vX Backwards Jump vX
4F 2 22.0 1.1 41F 5.0 5.0

High Jump Values

Prejump High Jump vY High Jump Gravity High Jump Duration Forwards High Jump vX Backwards High Jump vX
4F 30.0 1.1 56F 5.0 5.0

Air Dash Values

Number of Air Dashes Forwards Air Dash Startup Forwards Air Dash Duration Forwards Air Dash Speed Backwards Air Dash Startup Backwards Air Dash Duration Backwards Air Dash Speed Minimum Rising Airdash Height
1 9F 62F 10.0 11F 30F 8.0 60

Tension Gain Values

Forwards Walk Run Forwards Jump Forwards Air Dash
12 25 10 25

Proximity Ranges

Close Slash Proximity Range Ground Throw Range Air Throw Range
170 48 88

Normal Moves

input guard level onBlock startup active recovery cancel invuln prorate tension damage gbp gbm blockstun groundHit airHit hitstop
input guard level onBlock startup active recovery cancel invuln prorate tension damage gbp gbm blockstun groundHit airHit hitstop
5P Mid 2 +2 5 4 6 SJR 2.64 10 6 7 11 12 12 12
5K Mid 3 -5 7 8 11 SJR 85% 2.64 26 10 7 13 14 14 13
c.S Mid 3 +2 8 6 6 SJR 2.64 30 10 7 13 14 14 13
f.S Mid 3 -20 7 6 28 SR 2.64 42 10 7 13 14 14 13
5H Mid 4 -2 9 2,2,2 17 SR 3.84×3 24×3 14×3 6×3 16 17 16 7×2, 14
5D High 3 -3 28 2 15 R 1~13F, 42~44F Strike 2.64 25 8 20 13 Launch 48 14 13
6P Mid 3 -15 8 3 26 SR 1~7F Above Knees 90% 2.64 32 10 7 13 Launch 20 13
6H High 5 -35 25 9 45 SR 43~57F Above Feet
58~60F Low Profile
3.84 80 21 6 18 19 18 15
2P Low 1 +1 7 2 7 SR 70% 1.44 12 3 8 9 10 10 11
2K Mid, Low×2 2 +1 7 3,3,6 5 SJR, SR×2 13~21F Low Profile 80% 2.64×3 12×3 6, 5×2 7×3 11 12×2, Crouch 13 12 12
2S Mid 3 -7 9 9 12 SJR 1~3F Low Profile 2.64 28 10 7 13 14 14 13
2H Mid 5 -4 14 2 21 SR 3.84 42 20 6 18 19 18 15
2D Low 3 -12 13 3 23 SJR Forced 80% 2.64 38 8 7 13 14 14 13
j.P High/Air 1 7 6 6 SR 1.44 13 3 8 9 10 10 11
j.K High/Air 3 7 5 18 SJR 90% 2.64 20 8 7 13 14 14 13
j.2K All 5 10 Until landing 6 after landing SR 3.84 35 20 6 18 19 18 15
j.S High/Air 3 13 3 20 SR 2.64 28 8 7 13 14 14 13
j.H High/Air 4 9 8 12 SR 90% 3.84 55 11 6 16 17 16 14
j.D High/Air 3 12 11 21+4 after landing SR 3.84 40 8 7 13 14 24 13

Universal Mechanics

name guard level onBlock startup active recovery cancel invuln prorate tension damage gbp gbm blockstun groundHit airHit hitstop
name guard level onBlock startup active recovery cancel invuln prorate tension damage gbp gbm blockstun groundHit airHit hitstop
Ground Throw 48 pixels R Forced 50% 4.00 60 6×2 Down
Air Throw 88 pixels Forced 50% 4.00 55 6 Down
Dead Angle Attack All 3 -10 9 4 20 R 1~16F All
17~28F Throw
25~32F Above Knees
50% 0.52 25 10 7 13 Launch 28 + WBounce 14 + WBounce 13
Chouhatsu (Kao FLASH!) FD 1 49 98 24 R 0 8 9 10 10 11

Special Moves

input name guard level onBlock startup active recovery cancel invuln prorate tension damage gbp gbm blockstun groundHit airHit hitstop frcWindow
input name guard level onBlock startup active recovery cancel invuln prorate tension damage gbp gbm blockstun groundHit airHit hitstop frcWindow
41236K Rerere no Tsuki Mid 5 -11 20 12 18 R 1.50/2.40 30 20 15 18 30 15 N/A
41236K > 4 Withdraw +6 Total 55 F 43~45F
4 > 236P Holler! Mid 5 +15 9 4 0 R -/3.60 30 20 6 18 Launch 85 15 N/A
236P > 236P Can't Hear You! Total 38 1~End All N/A
236P > 236P > 236P Holler Again! Mid 5 43 8 18 R 5.00/24.00 60 6 120 15 N/A
236P > 236P > 236P (Coin) Flaming Holler Again! Mid 5 37 6 18 R Forced 50% 5.00/24.00 100 6 18 120 + GBounce 15 N/A
4 > 236D Gettin' to the Good Part High 5 -6 15 2 22 R 1~8F, 38~39F Strike 40 15 12 18 Launch 80 + WStick 35 15 N/A
j.236P Love All 2, 3 21 Until bag lands,(14)3 Total 39+5 after landing F 2.00/1.20×2 1, 40 0 7×2 11 12, Launch 30 12, 13 24~25F
j.236H Going my Way All 5 +8 7 32 22 R 1.50/2.40×4 18×4 20×4 8×4 18 Launch 21 7 N/A
236P What Could This Be? 13~ Total 23 1.50/- N/A
236S Souten Enshin Ranbu Mid 3 +3(-21) 9 4(4)4 7 R 2.50/6.00 40 10 10 13 Launch 54 + Slide 39 13 N/A
Pogo 9 Small Jump Total 18 0.25/- N/A
Pogo 44 Backward Mid 3 -5 4 3 16 R 1~7F Strike 0.50/3.60 40 10 7 13 Launch 40 + GBounce 13 N/A
Pogo 66 Forward Mid 3 -5 4 3 16 R 1.00/3.60 40 10 7 13 14 14 13 N/A
Pogo P Rubber Neck High 3 +4 4 3 7 R 1.00/2.40 30 8 7 13 14 28 6 N/A
Pogo K Growing Flower High 3 -15 7 6 23 R 1~6F Strike 5.00/- 35 10 7 13 14 14 13 N/A
Pogo S I'm a Flower. Get it? A Flower? Low 3 +3 16 2 9 R Forced 70% 1.00/4.80 30 8 7 13 Launch 35 13 N/A
Pogo H Going My Way All 5 -27 9 32 23+3 after landing RF 2.00/3.60×4 16×4 20×4 6×4 18 Launch 36 7 41~46F
Pogo D What Could This Be? 9~ Total 17 1.50/- N/A
214H Hack n' Slash Air FD (100 pixels) 3 5 48 12 R 1.00/0.60×8 15×8 6×8 13 13×7, Launch 30×7, 60 0 N/A
214P From the Front All 3 -17 51 1 30 RF 21~32F Strike
33~44F All
0.50/3.60 44 10 7 13 Launch 22 + WBounce 13 48~50F
214K From Behind All 3 -17 51 1 30 RF 21~32F Strike
33~44F All
0.50/3.60 44 10 7 13 Launch 22 + WBounce 13 48~50F
214S From Above High 3 47 20 26+6 after landing RF 21~32F, 47~47F Strike
33~42F All
0.50/3.60 38 8 7 13 Launch 60 13 21~22F, 14~17F after bounce

Items

Data listed in [ ] is for the Pogo version of What Could This Be?
input guard level onBlock startup active recovery cancel invuln prorate tension damage gbp gbm blockstun groundHit airHit hitstop
input guard level onBlock startup active recovery cancel invuln prorate tension damage gbp gbm blockstun groundHit airHit hitstop
Donut 53 [51] 216 Heals 30
Chocolate 53 [51] 216 gain 16.00
Chikuwa 53 [51] 216 gain 12.00 Heals 15
Hammer All 5 13 [9] 43 [45] 90% 1.20 44 0 6 18 19 18 15
Dumbbell All 5 13 40 90% 1.20 50 0 6 25 Launch 50 15
Coin All 3 13 [9] 169 [171] 1.20 10 0 12 13 14 14 7
Bomb All 5 134 [132] 12 80 0 6 18 Launch 120 15
Chibi Faust All 3 39 [35] 1.20 25 0 7 13 14 14 13
Chibi Robo-Ky All 3 39 [35] 1.20 25 0 7 13 14 14 13
Chibi Potemkin All 5 13 [9] 1.20×3 25×3 0 7×3 20 19 18 15
Wash Pan All 5 See notes Until Landing 85% 1.20 44 0 6 18 19 18 15
Meteors All 5 196 [192] 1.20×6 36×6 20×6 10×6 18 19 18 15
Poison All 2 89 [86] 50 1.20 10 0 7 11 12 12 6
Item Percentage Frequency (out of 136)
Time Bomb 14.71% 20
Hammer 11.76% 16
Chibi Faust 11.76% 16
Poison Vial 11.76% 16
Chocolate 10.29% 14
Doughnut 10.29% 14
Meteor 5.88% 8
Chibi Robo-Ky 5.88% 8
Dumbbell 5.88% 8
Washpan 5.88% 8
Coin 2.94% 4
Chikuwa 2.21% 3
Chibi Potemkin 0.74% 1

Force Breaks

input name guard level onBlock startup active recovery cancel invuln prorate tension damage gbp gbm blockstun groundHit airHit hitstop frcWindow
input name guard level onBlock startup active recovery cancel invuln prorate tension damage gbp gbm blockstun groundHit airHit hitstop frcWindow
214D BAM! Outt'a Nowhere High/Air 5 +1 19 6 12 R 1~8F Below Chest 50% 60 15 6 18 Launch 30 + GBounce 15 N/A
j.236D Rerere no Choutsuki All 4 -10 14 Until landing 1 R 80% 40 14 10 16 Launch 28 14 N/A
214K > D FB From Behind All 3 -17 9 1 30 RF 1~8F Strike 70% 0.50/0.72 60 10 7 13 Launch 32 + WBounce 13 6~8F
4 > 236D > 236D This One's on the House All 5 -9 1+0 12 Total 10 1~End Strike 80 0 6 18 Launch 120 15 N/A

Overdrives

input name guard level onBlock startup active recovery cancel invuln prorate tension damage gbp gbm blockstun groundHit airHit hitstop frcWindow
input name guard level onBlock startup active recovery cancel invuln prorate tension damage gbp gbm blockstun groundHit airHit hitstop frcWindow
236236P W-W-What Could This Be? 1+6~ Total 46 1~6F Strike N/A
236236S Shigekiteki Zetsumei Ken Low 5 -46 11+1 80 66 RF 1~15F All
16~17F Strike
30+alpha 15 6 18 Launch Down 15 40F during pose

Instant Kill

input name guard level onBlock startup active recovery cancel invuln prorate tension damage gbp gbm blockstun groundHit airHit hitstop
input name guard level onBlock startup active recovery cancel invuln prorate tension damage gbp gbm blockstun groundHit airHit hitstop
236236H This Week's Yamaban All 5 -5 5+12 4 20 Fatal 20 18 15

Gatling Table

Ground Gatlings
P K S H D Cancel
5PGGAC Faust 5P.pngGuardMidStartup5Recovery6Advantage+2 - - c.S, f.S, 2S 2H, 6H 5D, 2D Jump, Special, Super
2PGGAC Faust 2P.pngGuardLowStartup7Recovery7Advantage+1 - - 2S 2H 5D, 2D Special, Super
6PGGAC Faust 6P.pngGuardMidStartup8Recovery26Advantage-15 - - - - - Special, Super
5KGGAC Faust 5K.pngGuardMidStartup7Recovery11Advantage-5 - - c.S, f.S 5H, 2H 5D, 2D Jump, Special, Super
2KGGAC Faust 2K.pngGuardMid, Low×2Startup7Recovery5Advantage+1 2P[*][+] - f.S 5H 5D, 2D Jump (1st hit), Special, Super
c.SGGAC Faust cS.pngGuardMidStartup8Recovery6Advantage+2 5P - f.S, 2S 5H, 2H 5D, 2D Jump, Special, Super
f.SGGAC Faust fS.pngGuardMidStartup7Recovery28Advantage-20 - 2K - 5H 5D Special, Super
2SGGAC Faust 2S.pngGuardMidStartup9Recovery12Advantage-7 - 5K - 5H, 2H 5D, 2D Jump, Special, Super
5HGGAC Faust 5H.pngGuardMidStartup9Recovery17Advantage-2 - - - - 5D, 2D Special, Super
2HGGAC Faust 2H.pngGuardMidStartup14Recovery21Advantage-4 5P, 2P, 6P - - - 5D Special, Super
6HGGAC Faust 6H.pngGuardHighStartup25Recovery45Advantage-35 - - - - - Special, Super
5DGGAC Faust 5D.pngGuardHighStartup28Recovery15Advantage-3 - - - - - Homing Jump
2DGGAC Faust 2D.pngGuardLowStartup13Recovery23Advantage-12 - 5K 2S - - Jump, Special, Super
Air Gatlings
P K S H D Cancel
j.PGGAC Faust jP.pngGuardHigh/AirStartup7Recovery6Advantage- - j.K j.S j.H j.D Special
j.KGGAC Faust jK.pngGuardHigh/AirStartup7Recovery18Advantage- j.P - j.S - j.D Jump, Special
j.2KGGAC Faust j2K.pngGuardAllStartup10Recovery6 after landingAdvantage- - - - - - Special
j.SGGAC Faust jS.pngGuardHigh/AirStartup13Recovery20Advantage- j.P j.K - j.H - Special
j.HGGAC Faust jH.pngGuardHigh/AirStartup9Recovery12Advantage- - - - - - Special
j.DGGAC Faust jD.pngGuardHigh/AirStartup12Recovery21+4 after landingAdvantage- - - - - - Special
  • 5D can be only canceled into Homing Jump on ground hit
X = X is available on hit or block
X[+] = X is available on hit, block, or whiff
X[*] = X is a delayed cancel, not immediately on hit like normal

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To edit frame data, edit values in GGACR/Faust/Data.
Systems Pages