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===Defense Values=== | ===Defense Values=== | ||
damage = (base_damage x defense_mod) x guts_modifier | Defense modifiers are a flat amount of "armor" that your character that determines how much damage they will take. Guts affects the amount of damage that is reduced the lower your health is. So the equation to calculate how much damage an attack would do is : damage = (base_damage x defense_mod) x guts_modifier. Guard balance determines how fast your guard bar cranks up and stun resistance is how resistant you are to getting stunned. | ||
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Revision as of 21:40, 13 September 2020
How to Read Frame Data
If this is your first time looking at Frame Data, or if you need a better understanding of anything you see within the charts, please refer to the reading guide on Frame Data.
Character Index
Character Comparisons
Defense Values
Defense modifiers are a flat amount of "armor" that your character that determines how much damage they will take. Guts affects the amount of damage that is reduced the lower your health is. So the equation to calculate how much damage an attack would do is : damage = (base_damage x defense_mod) x guts_modifier. Guard balance determines how fast your guard bar cranks up and stun resistance is how resistant you are to getting stunned.
Character | Defense Modifier | Guts Rating | Guard Balance | Guard Recovery | Stun Resistance |
---|---|---|---|---|---|
A.B.A | 0.89 | 0 | 1 | usual | 80 |
Anji | 1.06 | 5 | 1.25 | ?? | 65 |
Axl | 1.06 | 1 | 1 | usual | 60 |
Baiken | 1.18 | 5 | 1 | usual | 55 |
Bridget | 1.07 | 0 | 1 | usual | 55 |
Chipp | 1.30 | 4 | 1.125 | usual | 50 |
Dizzy | 1.15 | 1 | 0.875 | ?? | 50 |
Eddie | 1.06 | 0 | 1 | usual | 60 |
Faust | 1.00 | 0 | 0.8125 | ?? | 65 |
I-No | 1.06 | 1 | 1 | usual | 55 |
Jam | 1.06 | 3 | 1 | usual | 65 |
Johnny | 1.00 | 4 | 0.875 | usual | 70 |
Justice | 1.03 | 5 | 0.85 | ?? | 70 |
Kliff | 1.06 | 1 | 1 | ?? | 50 |
Ky | 1.03 | 2 | 1 | usual | 60 |
May | 1.06 | 3 | 1 | usual | 70 |
Millia | 1.21 | 3 | 1.25 | ?? | 55 |
Order-Sol | 0.96 | 2 | 1 | usual | 60 |
Potemkin | 0.87 | 4 | 1 | ?? | 80 |
Robo-Ky | 0.89 | 0 | 1.25 | usual | 80 |
Slayer | 0.96 | 2 | 0.875 | usual | 70 |
Sol | 1.00 | 1 | 1 | usual | 60 |
Testament | 1.00 | 1 | 1 | ?? | 65 |
Venom | 1.06 | 1 | 1 | usual | 60 |
Zappa | 1.00 | 2 | 1 | usual | 60 |
- All characters have 460 heath
Ground Movement Values
Character | Walk Velocity | Backwalk Velocity | Initial Dash Velocity | Dash Acceleration | Dash Stop Velocity *1 | Backdash Velocity | Backdash Invincibility | Backdash Time |
---|---|---|---|---|---|---|---|---|
A.B.A (Normal) | 1.75 | 1.45 | 7 | 0.3 | 120 | 9 | 8 | 17 |
A.B.A (Moroha) | 1.75 | 1.45 | 11 | 0.3 | 120 | 9 | 8 | 16 |
A.B.A (Goku Moroha) | 1.75 | 1.45 | 14 | 0.33 | 120 | 9.7 | 8 | 20 |
Anji | 3.2 | 2.8 | 8 | 0.32 | 100 | 8 | 9 | 16 |
Axl | 3 | 2.8 | 7.5 | 0.3 | 100 | 7 | 8 | 16 |
Baiken | 3 | 2.7 | 8 | 0.35 | 105 | 8.5 | 9 | 16 |
Bridget | 3 | 2.7 | 8 | 0.35 | 105 | 8.5 | 8 | 15 |
Chipp | 4.7 | 3.9 | 14 | 0.55 | 85 | 8.5 | 9 | 21 |
Dizzy | 3.2 | 2.4 | 11 | 0.24 | 100 | 9 | 9 | 16 |
Eddie | 2.8 | 2.2 | 7.75 | 0.3 | 100 | 8 | 7 | 16 |
Faust | 2.5 | 4.4 | 8 | 0.3 | 100 | 9.5 | 7 | 13 |
I-No | 3.5 | 2.75 | 8 | 0.4 | 95 | 9 | 11 | 16 |
Jam | 5.5 | 4.5 | 10 | 0.42 | 100 | 10 | 7 | 13 |
Johnny | 3.6 | 2.95 | 7 | 0.3 | 100 | 12.5 | 7 | 11 |
Justice | ?? | ?? | ?? | ?? | ?? | ?? | 19 | 24 |
Kliff | ?? | ?? | ?? | ?? | ?? | ?? | 7 | 13 |
Ky | 3.75 | 2.85 | 8.96 | 0.37 | 100 | 9 | 9 | 16 |
May | 3.2 | 2.74 | 7.87 | 0.32 | 100 | 12 | 9 | 13 |
Millia | 4.5 | 3.5 | 11.8 | 0.45 | 90 | 14 | 5 | 11 |
Order-Sol | 3.5 | 2.75 | 10 | 0.45 | 95 | 9 | 8 | 16 |
Potemkin | 3.2 | 2.75 | 3.5 | 0.3 | 100 | 3.5 | 20 | 21 |
Robo-Ky | 3.75 | 2.85 | 7 | 0.3 | 120 | 9 | 10 | 14 |
Slayer | 4.5 | 2.75 | 0 | 0.4 | 95 | 0 | 19 | 28 |
Sol | 3.5 | 2.75 | 8 | 0.4 | 95 | 9 | 8 | 16 |
Testament | 3.2 | 2.6 | 6.6 | 0.38 | 100 | 9 | 9 | 16 |
Venom | 3.45 | 2.75 | 8.12 | 0.34 | 100 | 9 | 7 | 13 |
Zappa | 3.35 | 3.25 | 9.6 | 0.28 | 95 | 14 | 10 | 11 |
- *1 - in Slash framedata this value was measured in a different way. You can use this simple equation to compare Slash and Accent Core data: (2.00-Slash_Value)*100=Accent_Core_Value
Jump Values
Character | Gravity | Prejump | Jump VY | Jump Height | Jump Time | Forward Jump VX | Backward Jump VX | High Jump VY | High Jump Height | High Jump Time | Forward High Jump VX | Backward High Jump VX |
---|---|---|---|---|---|---|---|---|---|---|---|---|
A.B.A (Normal) | 0.98 | 4 | 19.5 | 1.1 | 37 | 5.5 | 4 | 29 | 1.3 | 46 | 8 | 8 |
A.B.A (Moroha) | 0.98 | 4 | 19.5 | 1.1 | 37 | 5.5 | 4 | 29 | 1.3 | 46 | 8 | 8 |
A.B.A (Goku Moroha) | 0.98 | 4 | 17.8 | 1.1 | 34 | 5.9 | 4 | 29 | 1.3 | 46 | 8 | 8 |
Anji | 1 | 3 | 24.5 | 1.2 | 42 | 4 | 4 | 26 | 1.1 | 49 | 14 | 12.5 |
Axl | 1 | 4 | 22 | 1.1 | 41 | 5 | 4 | 26 | 1.1 | 49 | 5 | 3 |
Baiken | 1.1 | 3 | 23 | 1.1 | 43 | 5 | 5 | 25 | 1.1 | 47 | 5 | 5 |
Bridget | 1.1 | 3 | 21 | 1.05 | 41 | 6.5 | 6.5 | 24 | 1.05 | 47 | 6.5 | 6.5 |
Chipp | 1 | 3 | 28 | 1.4 | 41 | 6 | 5 | 29 | 1.1 | 54 | 8 | 7 |
Dizzy | 1.05 | 3 | 23 | 1.1 | 43 | 5 | 5 | 30 | 1.1 | 56 | 8 | 8 |
Eddie | 1 | 3 | 24 | 1.3 | 38 | 5 | 5 | 30 | 1.1 | 56 | 5 | 5 |
Faust | 1 | 4 | 22 | 1.1 | 41 | 5 | 5 | 30 | 1.1 | 56 | 5 | 5 |
I-No | 1.05 | 3 | 20 | 1.1 | 38 | 5 | 5 | 26 | 1.1 | 49 | 6.5 | 6.5 |
Jam | 1.1 | 3 | 22 | 1.1 | 41 | 5.25 | 5 | 28 | 1.1 | 52 | 6.5 | 6.5 |
Johnny | 0.98 | 4 | 23.5 | 1.05 | 46 | 4.7 | 5 | 31.5 | 1.1 | 59 | 4.7 | 5 |
Justice | 1.05 | 3 | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? |
Kliff | 1.1 | 3 | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? |
Ky | 1 | 3 | 20 | 1.1 | 38 | 5 | 5 | 25 | 1.1 | 47 | 8 | 8 |
May | 1.1 | 3 | 30 | 1.7 | 37 | 4 | 4 | 30 | 1.1 | 56 | 4 | 4 |
Millia | 1.05 | 3 | 28 | 1.6 | 36 | 4.7 | 4.5 | 29 | 1.1 | 54 | 8 | 7 |
Order-Sol | 0.98 | 3 | 17.5 | 1.15 | 32 | 6 | 5 | 28 | 1.15 | 50 | 6 | 5 |
Potemkin | 0.94 | 5 | 20 | 1.1 | 38 | 5 | 5 | 26 | 1.1 | 49 | 6.5 | 6.5 |
Robo-Ky | 0.95 | 5 | 19.5 | 1.1 | 37 | 4 | 4 | 30 | 1.3 | 48 | 8 | 8 |
Slayer | 1 | 4 | 22 | 1.1 | 41 | 6.5 | 6.5 | 26 | 1 | 53 | 6 | 6 |
Sol | 1 | 3 | 20 | 1.1 | 38 | 5 | 5 | 26 | 1.1 | 49 | 5 | 5 |
Testament | 1 | 4 | 20 | 1.1 | 38 | 5 | 5 | 26 | 1.1 | 49 | 5 | 5 |
Venom | 1 | 4 | 22 | 1.1 | 41 | 5 | 5 | 26 | 1.1 | 49 | 5 | 5 |
Zappa | 1 | 3 | 20 | 1.05 | 40 | 7.5 | 5 | 31 | 1.3 | 49 | 6 | 5 |
- VX and VY are Horizontal Velocity and Vertical Velocity respectively.
Air Dash Values
Character | Airdash VX | Airdash Startup | Airdash Time | Air Backdash VX | Air Backdash Startup | Air Backdash Time | Max Airdashes | Additional Jumps |
---|---|---|---|---|---|---|---|---|
A.B.A (Normal) | 10 | 7 | 17 | 10 | 6 | 12 | 1 | 1 |
A.B.A (Moroha) | 16 | 7 | 14 | 13 | 6 | 12 | 1 | 1 |
A.B.A (Goku Moroha) | 16 | 7 | 14 | 16 | 6 | 12 | 2 | 1 |
Anji | 17 | 6 | 20 | 14 | 6 | 12 | 1 | 1 |
Axl | 15 | 7 | 18 | 11 | 6 | 11 | 1 | 1 |
Baiken | 16.5 | 6 | 17 | 12.5 | 6 | 12 | 1 | 1 |
Bridget | 17.5 | 6 | 20 | 13 | 6 | 12 | 1 | 1 |
Chipp | 21 | 6 | 16 | 16 | 6 | 12 | 1 | 2 |
Dizzy | 19.5 | 6 | 16 | 14 | 6 | 12 | 2 | 1 |
Eddie | 16 | 9 | 18 | 10 | 8 | 18 | 1 | 1 |
Faust | 10 | 9 | 62 | 8 | 11 | 30 | 1 | 1 |
I-No | 17.5 | 6 | 20 | 14 | 6 | 13 | 2 | 1 |
Jam | 20 | 7 | 15 | 15 | 6 | 12 | 1 | 1 |
Johnny | 15 | 6 | 17 | 14 | 6 | 12 | 1 | 1 |
Justice | 0 | - | - | 0 | - | - | 0 | 1 |
Justice (Omega Shift) | ?? | 6 | 24 | ?? | 6 | 24 | 3 | 3 |
Kliff | ?? | 6 | 21 | ?? | 6 | 12 | 1 | 1 |
Ky | 18 | 7 | 20 | 14 | 6 | 12 | 1 | 1 |
May | 16 | 6 | 21 | 14 | 6 | 12 | 1 | 1 |
Millia | 20 | 6 | 12 | 15 | 6 | 12 | 2 | 1 |
Order-Sol | 17.5 | 6 | 16 | 14 | 6 | 12 | 1 | 1 |
Potemkin | 0 | - | - | 0 | - | - | 0 | 1 |
Robo-Ky | 22 | 7 | 17 | 10 | 6 | 12 | 1 | 1 |
Slayer | 15 | 9 | 11 | 14 | 6 | 8 | 1 | 1 |
Sol | 17.5 | 6 | 20 | 14 | 6 | 12 | 1 | 1 |
Testament | 20 | 7 | 18 | 14 | 6 | 12 | 1 | 1 |
Venom | 16.5 | 7 | 22 | 13 | 6 | 12 | 1 | 1 |
Zappa | 14 | 6 | 20 | 14 | 6 | 14 | 1 | 1 |
- VX and VY are Horizontal Velocity and Vertical Velocity respectively.
Tension Gain Values
Character | Walk Forward | Run | Forward Air Dash | Jump Forward |
---|---|---|---|---|
A.B.A | 7.2 | 15 | 15 | 6 |
Anji | 7.2 | 15 | 18 | 6 |
Axl | 7.2 | 16.8 | 15 | 6 |
Baiken | 7.2 | 15 | 15 | 6 |
Bridget | 7.2 | 15 | 15 | 6 |
Chipp | 6 | 10.8 | 10.8 | 6 |
Dizzy | 7.2 | 15 | 15 | 6 |
Eddie | 7.2 | 15 | 15 | 6 |
Faust | 7.2 | 15 | 15 | 6 |
I-No | 7.2 | 18 | 18 | 6 |
Jam | 7.2 | 15 | 15 | 6 |
Johnny | 8.4 | 30 | 15 | 6 |
Justice | ?? | - | - | ?? |
Kliff | ?? | ?? | ?? | ?? |
Ky | 7.2 | 15 | 15 | 6 |
May | 7.2 | 15 | 15 | 6 |
Millia | 7.2 | 13.2 | 13.2 | 6 |
Order-Sol | 7.2 | 13.2 | 15 | 4.8 |
Potemkin | 7.2 | - | - | 6 |
Robo-Ky | 3 | 9 | 7.2 | 3 |
Slayer | 7.2 | 15 | 15 | 6 |
Sol | 7.2 | 15 | 15 | 6 |
Testament | 7.2 | 15 | 15 | 6 |
Venom | 7.2 | 15 | 15 | 6 |
Zappa | 7.2 | 15 | 15 | 6 |
- *2 - Tension recovery in Slash mook was measured per minute, and in AC mook - per second. I decided to leave all values measured in minutes (as in Slash mook), because they hasn't changed for any character anyway.
Throw Range
Character | Ground Throw | Air Throw |
---|---|---|
A.B.A | 45 | 88 |
Anji | 43 | 88 |
Axl | 45 | 88 |
Baiken | 40 | 88 |
Bridget | 45 | 88 |
Chipp | 36 | 88 |
Dizzy | 49 | 88 |
Eddie | 49 | 88 |
Faust | 48 | 88 |
I-No | 45 | 80 |
Jam | 43 | 88 |
Johnny | 45 | 88 |
Justice | 55 | 91 |
Kliff | 46 | 90 |
Ky | 43 | 88 |
May | 43 | 96 |
Millia | 40 | 88 |
Order-Sol | 43 | 88 |
Potemkin | 55 | 104 |
Robo-Ky | 45 | 88 |
Slayer | 49 | 88 |
Sol | 43 | 88 |
Testament | 45 | 88 |
Venom | 43 | 88 |
Zappa | 45 | 88 |
- Throw Ranges are measured in pixels
Wakeup Time
Character | Face Down | Face Up |
---|---|---|
A.B.A | 52 | 66 |
Anji | 50 | 54 |
Axl | 49 | 54 |
Baiken | 50 | 53 |
Bridget | 48 | 54 |
Chipp | 46 | 59 |
Dizzy | 49 | 53 |
Eddie | 49 | 53 |
Faust | 54 | 53 |
I-No | 50 | 53 |
Jam | 50 | 53 |
Johnny | 49 | 53 |
Justice | 45 | 54 |
Kliff | 46 | 49 |
Ky | 49 | 51 |
May | 50 | 53 |
Millia | 48 | 53 |
Order-Sol | 49 | 53 |
Potemkin | 50 | 52 |
Robo-Ky | 49 | 51 |
Slayer | 48 | 54 |
Sol | 49 | 53 |
Testament | 51 | 55 |
Venom | 51 | 49 |
Zappa | 55 | 49 |
System Data
Attack Level
Attack Level | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
---|---|---|---|---|---|
Normal Blockstun | 9 | 11 | 13 | 16 | 18 |
FD Blockstun | 11 | 13 | 16 | 19 | 21 |
IB Blockstun | 7 | 8 | 10 | 12 | 14 |
Air Blockstun | 10 | 12 | 14 | 17 | 23 |
Air FD Blockstun | 12 | 15 | 18 | 24 | 27 |
Air IB Blockstun | 4 | 6 | 8 | 10 | 12 |
Blockstop/Hitstop | 11 | 12 | 13 | 14 | 15 |
Attack Level | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
---|---|---|---|---|---|
Standing Hitstun | 10 | 12 | 14 | 17 | 19 |
Crouching Hitstun | 10 | 13 | 15 | 18 | 20 |
Ground CH Hitstun | +0 | +2 | +4 | +8 | +12 |
Untechable Time (Air hit) | 10 | 12 | 14 | 16 | 18 |
Air CH Untechable Time | +10 | +12 | +14 | +16 | +18 |
Hitstop | 11 | 12 | 13 | 14 | 15 |
CH Hitstop | +0 | +2 | +4 | +8 | +12 |
Burst
Type | Startup | Active | Recovery | Level | Invincibility |
---|---|---|---|---|---|
Blue Burst | 19 | 6 | 27+3 after landing | 2 | 1-25 ?? |
Gold Burst | 19 | 6 | 26+3 after landing | 3 | Entire Move |
- Bursts become airborne on 1F
- Recovery frames are listed as "In Air + Landing Recovery"
- Invincibility is ONLY to Strikes; Bursts can be air thrown at any point, even during startup!
- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •