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One of I-no's few 'pokes', fairly fast and mid-range. Her staple move for comboing into Horizontal Chemical Love(HCL) when 5H isn't possible. Necessary for many combos and gatlings to most moves. Great mixup tool as the jump cancel lets you | One of I-no's few 'pokes', fairly fast and mid-range. Her staple move for comboing into Horizontal Chemical Love(HCL) when 5H isn't possible. Necessary for many combos and gatlings to most moves. Great mixup tool as the jump cancel lets you go into Dive or j.D FDC for overhead options, or you can manual jump install and gatling to 2S/2D for low options. 5K HCL 6FRC6 is also the standard punish after an opponent bursts badly. | ||
<b>Poking Notes</b> This is probably better used to whiff punish than to try to stuff something, as the long active and recovery frames with I-No's leg outstretched can allow you to be whiff punished quite easily. I-No lifts her leg off the ground which changes her stance and could potentially dodge lows at the right range, but her leg will poke over the opponent and not really get you anything. This move can actually dodge Slidehead during it's first frame (the window could be wider but feels tight), so it may have a small amount of airborne time. | |||
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{{MoveData | {{MoveData |
Revision as of 01:07, 20 February 2017
I-No |
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Defense Modifier: x 1.06
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Overview
The face of Guilty Gear since XX, I-no is a sexually fanatic tease, who is only as attractive as she is both sadistic and batshit insane. She works for the series' main antagonist: That Man.
Pros/Strengths
- Virtually unblockable when close.
- Incredibly safe overdrives.
- Able to knockdown from near full-screen.
- Explosive burst damage potential using optimized/character specific combos.
- Versatile special moves aimed at controlling your opponent’s movement and creating opportunities to rushdown.
- Above average tension gain.
- third best backdash (invul) in the game.
Cons/Weaknesses
- Extremely high execution barrier for even the simplest of combos and her neutral game movement.
- Must apply multiple advanced techniques for B&B combos such as Jump Install, dash splitting (6 > FRC > 6), and utilizing multiple FRC points throughout her moveset.
- Somewhat average to low damage output midscreen without the use of tension.
- Overall weak defensive options. Limited uses for her normal moves outside of close to mid-range situations; cannot truly counter poke.
- Worst airthrow range in the game (though her hoverdash still enables her to tech-chase well enough).
- Her unique ground dash may bring up difficulties in escaping some situations in certain matchups.
- Below average health rating and guts.
- Limited useful pokes, weak at mid-range, has to guess a lot, anti-air is situational (5p, j.p, 6p, 6hs, VCL)
Guilty Bits: I-no
Note for the Guard section in the tables:
- H: can block while standing
- L: can block while crouching
- F: can block while in the air only with Faultless Defense
- All: can be blocked however
- All attacks can be blocked with aerial Faultless Defense unless stated otherwise.
Normal Moves
5P |
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5K |
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c.S |
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f.S |
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5H |
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6P |
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6H |
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5D |
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Dead Angle Attack |
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2P |
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2K |
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2S |
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2H |
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2D |
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j.P |
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j.K |
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j.S |
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j.H |
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j.D |
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Throws
Ground Throw |
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Air Throw |
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Specials
Stroke the Big Tree 41236S/H |
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Antidepressant Scale 214P air OK |
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Sultry Performance j.236P/K/S/H |
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K Chemical Love 632146K air OK |
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S Chemical Love 632146S air OK |
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Respect |
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Force Breaks
FB Antidepressant Scale 214D air OK |
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FB Sultry Performance j.236D |
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Overdrives
Ultimate Fortissimo j.2363214S |
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Longing Desperation 632146H |
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Instant Kill
Last Will and Testament in IK Mode: 236236H |
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- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •