< GGACR
SlashGordon (talk | contribs) No edit summary |
SlashGordon (talk | contribs) No edit summary |
||
Line 342: | Line 342: | ||
|name=2S | |name=2S | ||
|image=GGAC_Ino_2S.png | |image=GGAC_Ino_2S.png | ||
|caption= | |caption=Unprorated combo starter with huge range | ||
|data= | |data= | ||
{{AttackData-GGACR | {{AttackData-GGACR | ||
Line 357: | Line 357: | ||
|frameAdv=-5 | |frameAdv=-5 | ||
|description= | |description= | ||
2S is a great low poking tool which moves I-no's body slightly forward. It gatlings and is easily confirmable into 5H/2H/2D/and Horizontal Chemical love. It also has the added bonus of having no proration at all, so as a combo starter this move | 2S is a great low poking tool which moves I-no's body slightly forward, causing it to reach nearly 1/2 screen. It gatlings and is easily confirmable into 5H/2H/2D/and Horizontal Chemical love. It also has the added bonus of having no proration at all, so as a combo starter this move can lead to ludicrous amounts of damage. Use it after performing an empty hover dash (or you can dash to j.H to land immediately) then use 2S as you land to catch the opponent blocking high. You generally need at least 25% to confirm with HCL 6FRC6 into max damage, but a 40% corner combo off of a low is totally worth it. | ||
<b>Mixup Tips:</b> Condition your opponent with dash in overheads, and empty dash into low. Then throw in the empty dash into a second dash into overhead. When they're conditioned to know the range where you'd go for the second dash, empty dash once into 2S. If you're too far away they'll know that the only options you have to hit them are 2S or HCL (HCL whiffs if they crouch, and they need to crouch block the 2S anyway). Remember that you cannot jump cancel 2S so you would need to carry a jump install from somewhere else, such as landing after a hover dash, or a manual jump install from 5K and c.S. | |||
}} | }} | ||
}} | }} | ||
====== ====== | ====== ====== | ||
{{MoveData | {{MoveData |
Revision as of 07:51, 21 February 2017
I-No |
---|
Defense Modifier: x 1.06
|
Overview
The face of Guilty Gear since XX, I-no is a sexually fanatic tease, who is only as attractive as she is both sadistic and batshit insane. She works for the series' main antagonist: That Man.
Pros/Strengths
- Virtually unblockable when close.
- Incredibly safe overdrives.
- Able to knockdown from near full-screen.
- Explosive burst damage potential using optimized/character specific combos.
- Versatile special moves aimed at controlling your opponent’s movement and creating opportunities to rushdown.
- Above average tension gain.
- third best backdash (invul) in the game.
Cons/Weaknesses
- Extremely high execution barrier for even the simplest of combos and her neutral game movement.
- Must apply multiple advanced techniques for B&B combos such as Jump Install, dash splitting (6 > FRC > 6), and utilizing multiple FRC points throughout her moveset.
- Somewhat average to low damage output midscreen without the use of tension.
- Overall weak defensive options. Limited uses for her normal moves outside of close to mid-range situations; cannot truly counter poke.
- Worst airthrow range in the game (though her hoverdash still enables her to tech-chase well enough).
- Her unique ground dash may bring up difficulties in escaping some situations in certain matchups.
- Below average health rating and guts.
- Limited useful pokes, weak at mid-range, has to guess a lot, anti-air is situational (5p, j.p, 6p, 6hs, VCL)
Guilty Bits: I-no
Note for the Guard section in the tables:
- H: can block while standing
- L: can block while crouching
- F: can block while in the air only with Faultless Defense
- All: can be blocked however
- All attacks can be blocked with aerial Faultless Defense unless stated otherwise.
Normal Moves
5P |
---|
5K |
---|
c.S |
---|
f.S |
---|
5H |
---|
6P |
---|
6H |
---|
5D |
---|
Dead Angle Attack |
---|
2P |
---|
2K |
---|
2S |
---|
2H |
---|
2D |
---|
j.P |
---|
j.K |
---|
j.S |
---|
j.H |
---|
j.D |
---|
Throws
Ground Throw |
---|
Air Throw |
---|
Specials
Stroke the Big Tree 41236S/H |
---|
Antidepressant Scale 214P air OK |
---|
Sultry Performance j.236P/K/S/H |
---|
K Chemical Love 632146K air OK |
---|
S Chemical Love 632146S air OK |
---|
Respect |
---|
Force Breaks
FB Antidepressant Scale 214D air OK |
---|
FB Sultry Performance j.236D |
---|
Overdrives
Ultimate Fortissimo j.2363214S |
---|
Longing Desperation 632146H |
---|
Instant Kill
Last Will and Testament in IK Mode: 236236H |
---|
- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •