Difference between revisions of "GGACR/Jam Kuradoberi/Combos"

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{{#lsth:GGACR/Jam Kuradoberi/Data|Nav}}
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{{NavTabs|game=GGACR|chara=Jam Kuradoberi|okizeme=yes|forums=http://www.dustloop.com/forums/index.php?/forums/forum/19-jam-kuradoberi/|active=combos}}
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<div style="float:left; margin-right:25px;">
 
<div style="float:left; margin-right:25px;">
 
{{TOC limit|3}}
 
{{TOC limit|3}}
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| 3 {{3}}
 
| 3 {{3}}
 
|}
 
|}
: Numbers represent direction on a keyboard numpad. For example {{236}}+{{D}} becomes 236D.
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: Numbers represent direction on a keyboard numpad. For example {{236}}+{{D}} becomes {{clr|5|236D}}.
 
:'''>''' = Proceed from the previous move to the following move.
 
:'''>''' = Proceed from the previous move to the following move.
 
:''',''' = Link the previous move into the following move.
 
:''',''' = Link the previous move into the following move.
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=== Template ===
 
=== Template ===
 +
'''NOTE:''' This page is currently under construction! You can find the combo thread here:
 +
http://www.dustloop.com/forums/index.php?/forums/topic/6659-ggacr-jam-combo-discussion-and-posting-thread/
 +
 
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
 
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
 
|-
 
|-
!  Combo !c.S>f.S>5H(3hits)>6H>2K>2D>2DD! Position !! Tension Gain !! Works on: !! Difficulty !! Notes
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!  Combo !! Position !! Tension Gain !! Works on: !! Difficulty !! Notes
 
|-
 
|-
| combo transcript || where || Net Gain || who || <span style="color:DarkTurquoise">[1] very easy ||  
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| combo transcript || where || Net Gain || who || {{clr|1|Very Easy}} ||  
 
|-
 
|-
| combo transcript || where || Net Gain || who || <span style="color:blue">[2] easy ||  
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| combo transcript || where || Net Gain || who || {{clr|2|Easy}} ||  
 
|-
 
|-
| combo transcript || where || Net Gain || who || <span style="color:green">[3] medium ||  
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| combo transcript || where || Net Gain || who || {{clr|3|Medium}} ||  
 
|-
 
|-
| combo transcript || where || Net Gain || who || <span style="color:LimeGreen">[4] tricky ||  
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| combo transcript || where || Net Gain || who || {{clr|3|Medium}} ||  
 
|-
 
|-
| combo transcript || where || Net Gain || who || <span style="color:orange">[5] hard ||  
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| combo transcript || where || Net Gain || who || {{clr|4|Hard}} ||  
 
|-
 
|-
| combo transcript || where || Net Gain || who || <span style="color:magenta">[6] very hard ||
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| combo transcript || where || Net Gain || who || {{clr|5|Very Hard}} ||
 
|}
 
|}
  
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!  Combo !! Position !! Tension Gain !! Works on: !! Difficulty !! Notes
 
!  Combo !! Position !! Tension Gain !! Works on: !! Difficulty !! Notes
 
|-
 
|-
| combo transcript || where || Net Gain || who || <span style="color:magenta">[6] very hard ||
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| {{clr|3|c.S}}>{{clr|3|f.S}}>{{clr|4|5H}}({{clr|4|3H}}its)>{{clr|4|6H}}>{{clr|2|2K}}>{{clr|5|2D}}>{{clr|5|2D}}D || everywhere || Net Gain || who || {{clr|2|Easy}} ||
 
|}
 
|}
  
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!  Combo !! Position !! Tension Gain !! Works on: !! Difficulty !! Notes
 
!  Combo !! Position !! Tension Gain !! Works on: !! Difficulty !! Notes
 
|-
 
|-
| combo transcript || where || Net Gain || who || <span style="color:magenta">[6] very hard ||
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| combo transcript || where || Net Gain || who || {{clr|5|Very Hard}} ||
 
|}
 
|}
  
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!  Combo !! Position !! Tension Gain !! Works on: !! Difficulty !! Notes
 
!  Combo !! Position !! Tension Gain !! Works on: !! Difficulty !! Notes
 
|-
 
|-
| combo transcript || where || Net Gain || who || <span style="color:magenta">[6] very hard ||
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| combo transcript || where || Net Gain || who || {{clr|5|Very Hard}} ||
 
|}
 
|}
  
=== 5D Combos ===
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=== {{clr|5|5D}} Combos ===
 
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
 
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
 
|-
 
|-
 
!  Combo !! Position !! Tension Gain !! Works on: !! Difficulty !! Notes
 
!  Combo !! Position !! Tension Gain !! Works on: !! Difficulty !! Notes
 
|-
 
|-
| combo transcript || where || Net Gain || who || <span style="color:magenta">[6] very hard ||
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| combo transcript || where || Net Gain || who || {{clr|5|Very Hard}} ||
|}
 
 
 
=== [[GGXRD-R2/Controls#Gold_Instant_Kill | Instant Kill Combos]] ===
 
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
 
|-
 
!  Combo !! Position !! Tension Required !! Works on: !! Difficulty !! Notes
 
|-
 
| combo transcript || where || tension required || who || <span style="color:magenta">[6] very hard ||
 
 
|}
 
|}
  
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==Navigation==
 
==Navigation==
{{#lsth:GGACR/Jam Kuradoberi/Data|Links}}
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{{#lst:GGACR/Jam Kuradoberi/Data|Links}}
 
{{Navbar-GGACR}}
 
{{Navbar-GGACR}}
 
[[Category:Guilty Gear XX Accent Core + R]]
 
[[Category:Guilty Gear XX Accent Core + R]]
 
[[Category:Jam Kuradoberi]]
 
[[Category:Jam Kuradoberi]]

Latest revision as of 00:40, 23 June 2020

  Overview   Combos   Strategy/Counter Strategy   Okizeme   Full Frame Data   Forums    
Combo Notation Guide Character Name Abbreviations
7 GG7.png 8 GG8.png 9 GG9.png
4 GG4.png 5 GG5.png 6 GG6.png
1 GG1.png 2 GG2.png 3 GG3.png
Numbers represent direction on a keyboard numpad. For example GG236.png+GGD.png becomes 236D.
> = Proceed from the previous move to the following move.
, = Link the previous move into the following move.
-> = Cancel the previous special into a follow-up special.
= After landing.
j = Jump
sj = Super Jump
IAD = Instant Air Dash
CH = Counter Hit
(JC) = Jump Cancel
(SJC) = Super Jump Cancel
(JI) = Jump Install
(RC) = Roman Cancel
(FRC) = Force Roman Cancel
[ ] = Hold input.
(X) = X is optional.
(N) = Attack must deal N amount of hits.
[???] xN = Repeat ??? N amount of times.
[X] or [Y] = Perform series of actions X or Y.
AB = A.B.A
AN = Anji
AX = Axl
BA = Baiken
Br = Bridget
CH = Chipp
DI = Dizzy
ED = Eddie
FA = Faust
IN = I-No
JA = Jam
JO = Johnny
JU = Justice
KL = Kliff
KY = Ky
MA = May
MI = Millia
PO = Potemkin
RO = Robo-Ky
SL = Slayer
SO = Sol
HOS = Order Sol
VE = Venom
ZA = Zappa


Template[edit]

NOTE: This page is currently under construction! You can find the combo thread here: http://www.dustloop.com/forums/index.php?/forums/topic/6659-ggacr-jam-combo-discussion-and-posting-thread/

Combo Position Tension Gain Works on: Difficulty Notes
combo transcript where Net Gain who Very Easy
combo transcript where Net Gain who Easy
combo transcript where Net Gain who Medium
combo transcript where Net Gain who Medium
combo transcript where Net Gain who Hard
combo transcript where Net Gain who Very Hard

Combo List[edit]

  • Entries listed in DarkKhaki are either optional or situational.

Standard Combos[edit]

Combo Position Tension Gain Works on: Difficulty Notes
c.S>f.S>5H(3Hits)>6H>2K>2D>2DD everywhere Net Gain who Easy

Throw Combos[edit]

Combo Position Tension Gain Works on: Difficulty Notes
combo transcript where Net Gain who Very Hard

Counter-hit Combos[edit]

Combo Position Tension Gain Works on: Difficulty Notes
combo transcript where Net Gain who Very Hard

5D Combos[edit]

Combo Position Tension Gain Works on: Difficulty Notes
combo transcript where Net Gain who Very Hard

Combo Theory[edit]

Video Examples[edit]

Navigation[edit]


Guilty Gear XX Accent Core Plus Re
Click [★] for character's frame data
System Explanations

HUDControlsFrame Data & System Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc