Difference between revisions of "GGACR/Jam Kuradoberi/Combos"

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=== Template ===
 
=== Template ===
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'''NOTE:''' This page is currently under construction! You can find the combo thread here:
 +
http://www.dustloop.com/forums/index.php?/forums/topic/6659-ggacr-jam-combo-discussion-and-posting-thread/
 +
 
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
 
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
 
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| combo transcript || where || Net Gain || who || <span style="color:DarkTurquoise">[1] very easy ||  
 
| combo transcript || where || Net Gain || who || <span style="color:DarkTurquoise">[1] very easy ||  
 
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|-
| c.S>f.S>5H(3Hits)>6H>2K>2D>2DD || everywhere || Net Gain || everyone || <span style="color:blue">[2] easy ||  
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| combo transcript || where || Net Gain || who || <span style="color:blue">[2] easy ||  
 
|-
 
|-
 
| combo transcript || where || Net Gain || who || <span style="color:green">[3] medium ||  
 
| combo transcript || where || Net Gain || who || <span style="color:green">[3] medium ||  
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!  Combo !! Position !! Tension Gain !! Works on: !! Difficulty !! Notes
 
!  Combo !! Position !! Tension Gain !! Works on: !! Difficulty !! Notes
 
|-
 
|-
| combo transcript || where || Net Gain || who || <span style="color:magenta">[6] very hard ||
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| c.S>f.S>5H(3Hits)>6H>2K>2D>2DD || everywhere || Net Gain || who || <span style="color:blue">[2] easy ||
 
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|-
 
|-
 
| combo transcript || where || Net Gain || who || <span style="color:magenta">[6] very hard ||
 
| combo transcript || where || Net Gain || who || <span style="color:magenta">[6] very hard ||
|}
 
 
=== [[GGXRD-R2/Controls#Gold_Instant_Kill | Instant Kill Combos]] ===
 
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
 
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!  Combo !! Position !! Tension Required !! Works on: !! Difficulty !! Notes
 
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| combo transcript || where || tension required || who || <span style="color:magenta">[6] very hard ||
 
 
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|}
  

Latest revision as of 03:06, 20 November 2019

Combo Notation Guide Character Name Abbreviations
7 GG7.png 8 GG8.png 9 GG9.png
4 GG4.png 5 GG5.png 6 GG6.png
1 GG1.png 2 GG2.png 3 GG3.png
Numbers represent direction on a keyboard numpad. For example GG236.png+GGD.png becomes 236D.
> = Proceed from the previous move to the following move.
, = Link the previous move into the following move.
-> = Cancel the previous special into a follow-up special.
= After landing.
j = Jump
sj = Super Jump
IAD = Instant Air Dash
CH = Counter Hit
(JC) = Jump Cancel
(SJC) = Super Jump Cancel
(JI) = Jump Install
(RC) = Roman Cancel
(FRC) = Force Roman Cancel
[ ] = Hold input.
(X) = X is optional.
(N) = Attack must deal N amount of hits.
[???] xN = Repeat ??? N amount of times.
[X] or [Y] = Perform series of actions X or Y.
AB = A.B.A
AN = Anji
AX = Axl
BA = Baiken
Br = Bridget
CH = Chipp
DI = Dizzy
ED = Eddie
FA = Faust
IN = I-No
JA = Jam
JO = Johnny
JU = Justice
KL = Kliff
KY = Ky
MA = May
MI = Millia
PO = Potemkin
RO = Robo-Ky
SL = Slayer
SO = Sol
HOS = Order Sol
VE = Venom
ZA = Zappa


Template[edit]

NOTE: This page is currently under construction! You can find the combo thread here: http://www.dustloop.com/forums/index.php?/forums/topic/6659-ggacr-jam-combo-discussion-and-posting-thread/

Combo Position Tension Gain Works on: Difficulty Notes
combo transcript where Net Gain who [1] very easy
combo transcript where Net Gain who [2] easy
combo transcript where Net Gain who [3] medium
combo transcript where Net Gain who [4] tricky
combo transcript where Net Gain who [5] hard
combo transcript where Net Gain who [6] very hard

Combo List[edit]

  • Entries listed in DarkKhaki are either optional or situational.

Standard Combos[edit]

Combo Position Tension Gain Works on: Difficulty Notes
c.S>f.S>5H(3Hits)>6H>2K>2D>2DD everywhere Net Gain who [2] easy

Throw Combos[edit]

Combo Position Tension Gain Works on: Difficulty Notes
combo transcript where Net Gain who [6] very hard

Counter-hit Combos[edit]

Combo Position Tension Gain Works on: Difficulty Notes
combo transcript where Net Gain who [6] very hard

5D Combos[edit]

Combo Position Tension Gain Works on: Difficulty Notes
combo transcript where Net Gain who [6] very hard

Combo Theory[edit]

Video Examples[edit]

Navigation[edit]


Guilty Gear XX Accent Core Plus Re
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc