Difference between revisions of "GGACR/Jam Kuradoberi/Combos"

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| combo transcript || where || Net Gain || who || <span style="color:DarkTurquoise">[1] very easy ||  
 
| combo transcript || where || Net Gain || who || <span style="color:DarkTurquoise">[1] very easy ||  
 
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| S>f.S>5H(3Hits)>6H>2K>2D>2DD || everywhere || Net Gain || everyone || <span style="color:blue">[2] easy ||  
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| c.S>f.S>5H(3Hits)>6H>2K>2D>2DD || everywhere || Net Gain || everyone || <span style="color:blue">[2] easy ||  
 
|-
 
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| combo transcript || where || Net Gain || who || <span style="color:green">[3] medium ||  
 
| combo transcript || where || Net Gain || who || <span style="color:green">[3] medium ||  

Revision as of 18:01, 21 October 2019

Combo Notation Guide Character Name Abbreviations
7 GG7.png 8 GG8.png 9 GG9.png
4 GG4.png 5 GG5.png 6 GG6.png
1 GG1.png 2 GG2.png 3 GG3.png
Numbers represent direction on a keyboard numpad. For example GG236.png+GGD.png becomes 236D.
> = Proceed from the previous move to the following move.
, = Link the previous move into the following move.
-> = Cancel the previous special into a follow-up special.
= After landing.
j = Jump
sj = Super Jump
IAD = Instant Air Dash
CH = Counter Hit
(JC) = Jump Cancel
(SJC) = Super Jump Cancel
(JI) = Jump Install
(RC) = Roman Cancel
(FRC) = Force Roman Cancel
[ ] = Hold input.
(X) = X is optional.
(N) = Attack must deal N amount of hits.
[???] xN = Repeat ??? N amount of times.
[X] or [Y] = Perform series of actions X or Y.
AB = A.B.A
AN = Anji
AX = Axl
BA = Baiken
Br = Bridget
CH = Chipp
DI = Dizzy
ED = Eddie
FA = Faust
IN = I-No
JA = Jam
JO = Johnny
JU = Justice
KL = Kliff
KY = Ky
MA = May
MI = Millia
PO = Potemkin
RO = Robo-Ky
SL = Slayer
SO = Sol
HOS = Order Sol
VE = Venom
ZA = Zappa


Template

Combo Position Tension Gain Works on: Difficulty Notes
combo transcript where Net Gain who [1] very easy
c.S>f.S>5H(3Hits)>6H>2K>2D>2DD everywhere Net Gain everyone [2] easy
combo transcript where Net Gain who [3] medium
combo transcript where Net Gain who [4] tricky
combo transcript where Net Gain who [5] hard
combo transcript where Net Gain who [6] very hard

Combo List

  • Entries listed in DarkKhaki are either optional or situational.

Standard Combos

Combo Position Tension Gain Works on: Difficulty Notes
combo transcript where Net Gain who [6] very hard

Throw Combos

Combo Position Tension Gain Works on: Difficulty Notes
combo transcript where Net Gain who [6] very hard

Counter-hit Combos

Combo Position Tension Gain Works on: Difficulty Notes
combo transcript where Net Gain who [6] very hard

5D Combos

Combo Position Tension Gain Works on: Difficulty Notes
combo transcript where Net Gain who [6] very hard

Instant Kill Combos

Combo Position Tension Required Works on: Difficulty Notes
combo transcript where tension required who [6] very hard

Combo Theory

Video Examples

Navigation


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Click [*] for character's frame data
System Explanations

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