GGACR/Jam Kuradoberi/EX/Data

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< GGACR‎ | Jam Kuradoberi‎ | EX

System Data

Defense:x1.06 Guts:3 Weight:Super Lightweight (x1.1) Stun Resistance:65 Prejump:3F Backdash:13F (1~>7F invuln) Wakeup Time:53F (Face Up)/ 50F (Face Down)


Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Mid 3 3 4 +3 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSJR 9 10 10 11
GGAC Jam 5P.png
GGXXACPR Jam 5P-Hitbox.png


5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Low 5 4 7 +1 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% SR 11 12 12 6
GGAC Jam 5K.png
GGXXACPR Jam 5K-Hitbox.png
•Jam is in CH state during move


c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 6 8 12 -6 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Jam cS.png
GGXXACPR Jam cS-Hitbox.png


f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 6 5 10 -1 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Jam fS.png
GGXXACPR Jam fS-Hitbox.png


5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24×3 Mid 13 3(3)3(3)3 15 +1 4×2, 5 14×2,20 6×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×3 22~24F, 34~36F Upper Body
25~33F Low Profile
SR 16×2, 18 Crouch 18×2, Crouch 20 16×2, 18 7×2, 15
GGAC Jam 5H.png
The Guard Bar Generator
GGXXACPR Jam 5H-1-Hitbox.pngGGXXACPR Jam 5H-2-Hitbox.pngGGXXACPR Jam 5H-3-Hitbox.png
1st hit (Frames 13-15) • 2nd hit (Frames 19-21) • 3rd hit (Frames 25-27)
•3rd hit pulls in opponent on hit


5D

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 High 24 4 12 -2 3 8 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 R 13 Launch 48 14 13
GGAC Jam 5D.png
GGXXACPR Jam 5D-Hitbox.png


6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18×2 Mid 7 1(10)3 12 +2 3, 4 10, 14 7, 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×2 90% 1~7F Above Knees
8~20F Upper Body
SR 13, 16 14, 17 14, 16 13, 14
GGAC Jam 6P.png
GGXXACPR Jam 6P-1-Hitbox.pngGGXXACPR Jam 6P-2-Hitbox.png
1st hit (Frame 7) • 2nd hit (Frames 19-21)
•Staggers on ground CH (max 37F, both hits)


6K

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 High 17 8 17 -6 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 80% SR 18 19 18 15
GGAC Jam 2H.png
GGACR Jam-EX 6K Hitbox 1.pngGGXXACPR Jam 2H-3-Hitbox.pngGGACR Jam-EX 6K Hitbox 2.png
Frames 17-18 • Frames 19-21 • Frames 22-24


6H

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
34×2 Mid 16 3,3 16 0 5 20×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 SJR 18 19, Launch 28 18 15
GGAC Jam EX 6H.png
GGACR Jam-EX 6H Hitbox 1.pngGGACR Jam-EX 6H Hitbox 2.png
1st hit (Frames 16-18) • 2nd hit (Frames 19-21)


2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
6 Mid 4 2 4 +4 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 90% CSR 9 10 10 11
GGAC Jam 2P.png
GGXXACPR Jam 2P-Hitbox.png


2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8 Low 5 3 9 -2 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% CSR 9 10 10 11
GGAC Jam 2K.png
GGXXACPR Jam 2K-Hitbox.png


2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 Mid 6 5 9 +0 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 80% SR 13 14 14 13
GGAC Jam 2S.png
GGXXACPR Jam 2S-1-Hitbox.pngGGXXACPR Jam 2S-2-Hitbox.png
Frames 6-7 • Frames 8-10
•Staggers on ground CH (max 35F)


2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Low 8 8 22 -13 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 16 17 16 14
GGAC Jam 236SK.png
GGACR Jam 236SK Hitbox 1.pngGGACR Jam 236SK Hitbox 2.pngGGACR Jam 236SK Hitbox 3.png
Frames 8-11 • Frames 12-13 • Frames 14-15
•Staggers on ground CH (max 35F)


2D

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Low 6 4 16 -6 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJRF 13 14 14 13
GGAC Jam 2D.png
GGXXACPR Jam 2D-Hitbox.png
•FRC timing 1~6F


j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
11 High/Air 5 4 14 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSR 9 10 10 11
GGAC Jam jP.png
GGXXACPR Jam jP-Hitbox.png


j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
14 High/Air 5 8 11 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 SR 9 10 10 11
GGAC Jam jK.png
GGXXACPR Jam jK-Hitbox.png


j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 High/Air 4 5 9 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 Launch 16 13
GGAC Jam jS.png
GGXXACPR Jam jS-1-Hitbox.pngGGXXACPR Jam jS-2-Hitbox.png
Frames 4-6 • Frames 7-8


j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35 High/Air 7 10 16 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Jam jH.png
GGXXACPR Jam jH-1-Hitbox.pngGGXXACPR Jam jH-2-Hitbox.pngGGXXACPR Jam jH-3-Hitbox.pngGGXXACPR Jam jH-4-Hitbox.pngGGXXACPR Jam jH-5-Hitbox.png
Frames 7-8 • Frames 9-10 • Frames 11-12 • Frames 13-14 • Frames 15-16


j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 High/Air 17 6 25+4 after landing 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 Down 26 13
GGAC Jam 214K.png
GGACR Jam-EX jD Hitbox 1.pngGGACR Jam-EX jD Hitbox 2.png
Frames 17-19 • Frames 20-22
•Slams down opponent on hit
•Groundbounces on CH


Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 43 pixels 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% RF Launch 38
GGAC Jam throw.png
•FRC timing 43~44F
•No prorate if throw is FRC'd
•Jam has 17F to hit the opponent after the throw, 16F if FRC'd
•When FRC'd, throw does 0 damage


Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 88 pixels 6, 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5.98 Forced 50% 50
GGAC Jam airThrow.png


DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 All 13 6 12 -4 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.52 50% 1~18F All
19~27F Throw
R 13 Down 14 13
GGAC Jam 2S.png
GGXXACPR Jam 2S-1-Hitbox.pngGGXXACPR Jam 2S-2-Hitbox.png
Frames 13-15 • Frames 16-18
•Jam is in crouching state during move


Special Moves

214H

214H
Banri Soushou
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 8 6 10 +5 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/7.20 1~13F, 22-23F Lower Body
14~21F Upper Body
R 20 Stand 23 22 15
GGAC Jam 6H.png
GGXXACPR Jam 6H-Hitbox.png
•Can cancel into followup 9F onwards


214H > 214H

214H > 214H
Banri Soushou Followup
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
34 Mid 11 7 23 -11 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/7.20 1~8F Upper Body R 18 19 48 15
GGACR Jam EX 214H 214H.png
GGXXACPR Jam 6HH-1-Hitbox.pngGGXXACPR Jam 6HH-2-Hitbox.png
Followup: Frames 11-13 • Followup: Frames 14-17
•Can cancel into Hyappo Shinshou or Senri Shinshou 12-33F


236S

236S
Hyappo Shinshou
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×4 Mid 17 2×4 25 -10 4 6×4 6×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00/7.20×4 1~9F Low Profile
10~16F Strike
R 16 Launch 28 16 7
GGAC Jam 236SS.png
"Hundred Steps Stinging Chime"
GGACR Jam 236SS Hitbox 1.pngGGACR Jam 236SS Hitbox 2.pngGGACR Jam 236SS Hitbox 3.png
1st/3rd hit (Frames 17-18/21-22) • 2nd hit (Frames 19-20) • 4th hit (Frames 23-24)


236H

236H
Senri Shinshou
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×3 Mid 24 2×3 28 -13 4 6×3 6×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/4.80×3 1~7F Strike
13~19F Low Profile
RF 16 Launch 28 16 7
GGAC Jam 236SS.png
"Thousand Li Stinging Chime"
GGACR Jam 236SS Hitbox 1.pngGGACR Jam 236SS Hitbox 2.pngGGACR Jam 236SS Hitbox 3.png
1st hit • 2nd hit • 3rd hit
•FRC timing 21~24F


236H Crossup

236H Crossup
Senri Shinshou Crossup
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×3 Mid 26~31 2×3 24 -9 4 6×3 6×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/4.80×3 1~7F Strike RF 16 Launch 28 16 7
GGAC Jam 236SS.png
"Thousand Li Stinging Chime"
GGACR Jam 236SS Hitbox 1.pngGGACR Jam 236SS Hitbox 2.pngGGACR Jam 236SS Hitbox 3.png
1st hit • 2nd hit • 3rd hit
•FRC timing 6~3F before active


214P

214P
Housai
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
0 Air 31 1 19+26 after landing 1 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/7.20 R 9 Stagger 55 3 11
GGAC Jam EX 214P.png
GGACR Jam-EX 214P Hitbox.png
•Jam is in CH state until landing
•Jam is airborne 14F onwards
•Recovery on hit is 25 frames (all airborne)


623P

623P
Juppo Senken
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
13×11 Air FD, Mid×10 (100 pixels) 9 2×9(2)2(8)3 33 -20 3 10×10 7×11
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/2.00 1~9 All
27~41F Upper Body
R 13 14×10, Launch 14×10, 90 + WBounce 8×9, 13×2
GGAC Jam 64641236PK.png
GGACR Jam-EX 623P Hitbox.png
First active
•If the opponent is within range and can be thrown on 1F, Jam starts the attack
•Otherwise Jam performs a whiff animation (total 40F)


41236P

41236P
Banri Senken
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
48 All 13 14 48 -35 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.00/1.20 F 13 Launch 30 + WStick 25 13
GGAC Jam EX 41236P.png
GGACR Jam-EX 41236P Hitbox 1.pngGGACR Jam-EX 41236P Hitbox 2.pngGGACR Jam-EX 41236P Hitbox 3.png
Frames 13-14 • Frames 15-16 • Frames 17-18
Hitbox occupies half of screen in latter part of actives
•FRC timing 13~14F
•Jam is in CH state during move


214K

214K
Mawarikomi
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 25
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~5F All
5~14F, 20~25F Above Feet
GGAC Jam 236SP.png
"Wraparound"
GGACR Jam 236SP Hitbox.png
Changes slightly during move
•Can pass through opponent 2~14F


623K

623K
Shouen
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30×2 All 5 2(2)4 8+6 after landing +1 5 20×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/7.20×2 RF 18 19 18 15
GGACR Jam 3H.png
GGXXACPR Jam 3H-1-Hitbox.pngGGXXACPR Jam 3H-2-Hitbox.pngGGXXACPR Jam 3H-3-Hitbox.png
1st hit (Frames 5-6) • 2nd hit (Frames 9-10) • 2nd hit (Frames 11-12)
•FRC timing 9~11F
•Jam is airborne 5F onwards
•Auto Jump Install


546

546
Hochifu
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/4.00 1~8F Guard High
GGAC Jam Parry.png
"Cleansing Axe"
•Will parry any attack that can be blocked high if it hits within 8F after parry input
•Pressing any direction other than forward or neutral during this time will immediately cancel the parry attempt
•After inputting a parry, you cannot attempt another parry for 15F (does not apply to successful parries)
•Any moves input during the hitstop of a successful parry will start up once hitstop ends


Force Breaks

236D

236D
FB Hyappo Shinshou
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
65 Mid 14 3 15 +1 5 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.40/- 85% 2F Upper Body
3~13F Strike
R 18 Launch 60 + WStick 30 15
GGAC Jam 236SS.png
GGACR Jam 236SS Hitbox 1.pngGGACR Jam 236SS Hitbox 2.pngGGACR Jam 236SS Hitbox 3.png
Frame 14 • Frame 15 • Frame 16
•Dizzy modifier x1.25


623D

623D
Kenroukaku
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
15×7 Mid 7 2×5,3,10 23+6 after landing 10×7 3×7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~13F Strike R Launch 75 6
GGAC Jam 623K.png
"Sword Pavilion"
GGACR Jam 623K Hitbox 1.pngGGACR Jam 623K Hitbox 2.pngGGACR Jam 623K Hitbox 3.pngGGACR Jam 623K Hitbox 4.pngGGACR Jam 623K Hitbox 5.pngGGACR Jam 623K Hitbox 6.pngGGACR Jam 623D Hitbox.png
1st hit (Frames 7-8) • 2nd hit (Frames 9-10) • 3rd hit (Frames 11-12) • 4th hit (Frames 13-14) • 5th hit (Frames 15-16) • 6th hit (Frames 17-19) • 7th hit (Frames 20-29)
•Jam is airborne 3F onwards
•Dizzy modifier x0


j.623D

j.623D
Air Kenroukaku
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
15×7 All 5 2×5,3,10 Until landing+6 10×7 3×7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~11F Strike R Launch 75 6
GGAC Jam 623K.png
"Sword Pavilion"
•Dizzy modifier x0


Overdrives

632146S

632146S
Geki: Houshou
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×4, 32, 64 Mid 7+0 7 42 -27 5 20 6×6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~8F Strike
9~43F Upper Body
R 18 19×4, Stagger 35, Launch 150×4, 100×2 0
GGAC Jam 632146S.png
GGACR Jam-EX 632146S Hitbox.png


632146H

632146H
Geki: Renhoukyaku
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
100 All 20+0 8 31 -20 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~5F Throw
6~22F All
18 Launch 90 + WBounce 0
GGAC Jam 632146H.png
GGACR Jam 632146H Hitbox.png


236236H

236236H
Geki: Saishinhou
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50, 70 Mid 1+2 3,3 36 -20 5 20×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
150%, Forced 75% 1~8F Strike RF 18 Stagger 35, Launch 90 15
GGAC Jam 236236H.png
"Raging: Smashing God Palm"
GGACR Jam 236236H Hitbox 1.pngGGACR Jam 236236H Hitbox 2.png
1st hit (Frames 3-5) • 2nd hit (Frames 6-8)
•FRC timing 3~4F


j.236236K

j.236236K
Geki: Youeikyaku
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40, 26×N High/Air 9+0 Until landing 6 after landing 3, 1×N 8 7, 8×N
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~10F All R 13, 9×N Stagger 30 90 13, 5×N
GGAC Jam j2K.png
GGACR Jam j2K Hitbox 1.pngGGACR Jam j2K Hitbox 2.pngGGACR Jam j2K Hitbox 3.png
Divekick • Additional hit 1 (+2N) • Additional hit 2 (+2N)


Instant Kill

236236H

236236H
Gasenkotsu
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal All 11+6 12 22 -15 5 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
12~16F Strike 18 15
GGAC Jam IK.png
"Narcissism"
GGACR Jam IK Hitbox.png
•IK Mode activation: 54F


Category

Systems Pages