GGACR/Kliff Undersn: Difference between revisions

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  |recovery=159 total
  |recovery=159 total
  |frameAdv=-25
  |frameAdv=-25
  |description=Decent reversal, it's strike invincible from 1~22. Also sometimes pushes a blocking opponent too far for them to punish, but this isn't reliable. If the opponent is sucked in on hit, can combo into 2s after the knockdown. The spike pattern is seemingly random and it can occasionally drop the opponent or throw them behind you making it unsafe, so this move is best used with care.  
  |description=
Extremely slow reversal, though it's strike invincible from 1~22, well past startup. This move is a bit of a crapshoot, as it can knock the opponent out on some of the hits and leave you wide open. If the opponent is sucked in on hit, can combo into 2s after the knockdown. It is also throw invul if you hold the charge. Use with care.


This move can be charged for more hits by holding H.  
This move can be charged for more hits by holding H.  

Revision as of 23:31, 18 February 2017

Kliff Undersn
GGAC Kliff Portrait.png

Defense Modifier: x 1.06
Guts Rating: 1
Stun Resistance: 50
Prejump:
Backdash Time: 13
Backdash Invincibility: 7
Wakeup (Face Up/Down): /

Movement Options
Double Jump, 1 Air Dash, Dash Type: Step
  

Overview

Kliff Underson is the oldest playable human character in Guilty Gear. Drastically different from his entirely tournament-illegal builds, Kliff is now a big range, easy damage machine, with a focus on an ability to stun opponents incredibly easily at the risk of screwing things up for himself.

Kliff works pretty well at any range closer than half a screen away. He can confirm into his combos incredibly easily, knock down without any trouble, and do OTG pickups in corner carry combos without any meter. He has three good lows, an instant overhead, and one of the hardest standing dusts to see coming in the game. His 6P, Charged 2H, Dodge to Chop and Force Break Chop, and 6H can all do enough dizzy damage to get an opponent seeing birds within a matter of seconds, but 5D makes him much easier to dizzy himself, while his dodge can fail, with higher chances of messing up if Kliff's stun rating is too high. Kliff players will generally have an easy time in a lot of situations, but must play smart when on the defensive, as his most potent tools could end up backfiring and costing him the round.

Strengths

Enormous Range. High Damage. Decent High/Low Mixup. Small target. Stuns extraordinarily easily. Flips Tables.

Weaknesses

Lackluster ground mobility. Subject to pressure. Horrid dizzy resistance, some of Kliff's moves lower his stun level. Poor defenses. Old Man.

Normals

5P
GGAC Kliff 5P.png
Slap some sense into 'em
10 HLF 5 7 3 0 -
5K
GGAC Kliff 5K.png
Hop
20 HLF 6 8 12 -6 -
c.S
GGAC Kliff cS.png
Nice hitbox
36 HLF 5 7 15 -5 -
f.S
GGAC Kliff fS.png
Start some combos from half screen
36 HLF 11 3 15 -4 -
5H
GGAC Kliff 5H.png
Great damage, good hitbox
54 HLF 14 12 15 -8 -
6P
GGAC Kliff 6P.png
Who did you think taught May how to punch?
32 HLF 13 7 17 -10 - 36 HLF 22-70 7 28 -21 - 40 HLF 66+5 7 28 -21 -
6H
GGAC Kliff 6H.png
Split some heads
100 HF 28 9 63 -50 - 120 HF 40-79 9 63 -50 - 200 HF 70+8 9 63 -50 -
5D
GGAC Kliff 5D.png
Everybody will hate you when you use this move
30 HF 27 6 16 -3 -
Dead Angle Attack
GGAC Kliff 5K.png
Pay attention, whippersnapper!
35 All 12 4 12 -2 -
2P
GGAC Kliff 2P.png
Kliff feels around, his hair covering his eyes too much
12 HLF 5 6 0 0 -
2K
GGAC Kliff 2K.png
A low's a low
16 LF 7 4 13 -5 -
2S
GGAC Kliff 2H.png
Picks up OTG. Use this a lot
32 HLF 15 6 17 -4 -
2H
GGAC Kliff 2S.png
Poke at their shins with this half screen low
43 LF 13 4 26 -13 - 55 LF 36-69 4 26 -13 - 70 LF 65+4 4 26 -13 -
2D
GGAC Kliff 2D.png
You never forget how to pole dance
36 LF 7 10 21 -12 -
j.P
GGAC Kliff jP.png
No! That thing, you darn fool!
14 HA 5 8 8 - -
j.K
GGAC Kliff jK.png
Old man instant overheads
24 HA 7 5 6 - -
j.S
GGAC Kliff jS.png
Still knows how to cut, he does
28 HA 9 4 17 - -
j.H
GGAC Kliff jH.png
Massive jump-in
40 HA 10 8 19 - -
j.D
GGAC Kliff jD.png
Crazy Dive
45 HA 25 until landing+ 14 - -2 vs. grounded opponent -


Throws

Ground Throw
GGAC Kliff throw.png
Flip 'em over
55 46px - - - - -
Air Throw
GGAC Kliff airThrow.png
Make 'em listen
60 90px - - - - -


Specials

Bellowing Roar
236P/S
GGAC Kliff 236P.png
Destructo Disc!
32 All 16 27 46 total +3 - 64 All 22 18 87 total -32 -
Skull Crusher
214S air OK
GGAC Kliff 214S.png
The Dragonslayer takes Kliff for a ride
14x6 All 10 4x6 25 -12 - 14x6 All 9 4x6 6 after landing -7 -
Nape Saddle
214K
GGAC Kliff 214K.png
Flip over 'em
40 HA 28 8 4+8 after landing -6 -
Scale Ripper
623H, HxN
GGAC Kliff 623H.png
What a spry old man!
14x49 HLF 5 6x48, 3 22 -8 -
Two Steps Forward
214P
GGAC Kliff 214P.png
Only battle hardened veterans know how to step out of the way
GGAC Kliff 214PP 2.png
What have you been doing to this poor man?
- - - 48 total - - -
Hellish Charge
Two Steps Forward -> P
GGAC Kliff 214PP 1.png
The eye is open!
12 HLF 4 2 23 -11 -
Limb Severer
j.41236S
GGAC Kliff j41236S.png
Knockdowns and shockwaves
40, 32 HA, All 14 12 after landing 26 -6 -
Taunt
GGAC Kliff taunt.png
FOOLS, THE LOT OF YOU
- - - - - - -


Force Breaks

Air Bellowing Roar
j.236D
GGAC Kliff j236D.png
Old Man, Derp Dragon
50 All 8 25 25 - -
FB Hellish Charge
Sen no Sen -> D
GGAC Kliff 214PP 1.png
25% dizzy, Free 70% combo
12 HLF 22 2 68 -56 -


Overdrives

Reflex Roar
236236H
GGAC Kliff 236236S.png
Young Man, Derp Dragon
100 All 7+1 25 57 total -17 -
Sole Survivor
632146H
GGAC Kliff 4641236H.png
No Survivors
24, 20x14 All 16+0 6, 35x14 159 total -25 -


Instant Kill

Pulverizing Dragon's Roar
in IK Mode: 236236H Double Dragon
Fatal All 17+6 28 19 -28 -