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Line 930: |
Line 930: |
| |recovery=159 total | | |recovery=159 total |
| |frameAdv=-25 | | |frameAdv=-25 |
| |description=Decent reversal, it's strike invincible from 1~22. Also sometimes pushes a blocking opponent too far for them to punish, but this isn't reliable. If the opponent is sucked in on hit, can combo into 2s after the knockdown. The spike pattern is seemingly random and it can occasionally drop the opponent or throw them behind you making it unsafe, so this move is best used with care. | | |description= |
| | Extremely slow reversal, though it's strike invincible from 1~22, well past startup. This move is a bit of a crapshoot, as it can knock the opponent out on some of the hits and leave you wide open. If the opponent is sucked in on hit, can combo into 2s after the knockdown. It is also throw invul if you hold the charge. Use with care. |
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| This move can be charged for more hits by holding H. | | This move can be charged for more hits by holding H. |
Overview
Kliff Underson is the oldest playable human character in Guilty Gear. Drastically different from his entirely tournament-illegal builds, Kliff is now a big range, easy damage machine, with a focus on an ability to stun opponents incredibly easily at the risk of screwing things up for himself.
Kliff works pretty well at any range closer than half a screen away. He can confirm into his combos incredibly easily, knock down without any trouble, and do OTG pickups in corner carry combos without any meter. He has three good lows, an instant overhead, and one of the hardest standing dusts to see coming in the game. His 6P, Charged 2H, Dodge to Chop and Force Break Chop, and 6H can all do enough dizzy damage to get an opponent seeing birds within a matter of seconds, but 5D makes him much easier to dizzy himself, while his dodge can fail, with higher chances of messing up if Kliff's stun rating is too high. Kliff players will generally have an easy time in a lot of situations, but must play smart when on the defensive, as his most potent tools could end up backfiring and costing him the round.
Strengths
- Enormous Range. High Damage. Decent High/Low Mixup. Small target. Stuns extraordinarily easily. Flips Tables.
Weaknesses
- Lackluster ground mobility. Subject to pressure. Horrid dizzy resistance, some of Kliff's moves lower his stun level. Poor defenses. Old Man.
Normals
5P
Slap some sense into 'em
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f.S
Start some combos from half screen
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5H
Great damage, good hitbox
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6P
Who did you think taught May how to punch?
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32
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HLF
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13
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7
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17
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-10
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-
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36
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HLF
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22-70
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7
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28
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-21
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-
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40
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HLF
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66+5
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7
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28
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-21
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-
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|
6H
Split some heads
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100
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HF
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28
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9
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63
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-50
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-
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120
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HF
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40-79
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9
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63
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-50
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-
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200
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HF
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70+8
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9
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63
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-50
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-
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5D
Everybody will hate you when you use this move
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2P
Kliff feels around, his hair covering his eyes too much
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2S
Picks up OTG. Use this a lot
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2H
Poke at their shins with this half screen low
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43
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LF
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13
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4
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26
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-13
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-
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55
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LF
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36-69
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4
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26
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-13
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-
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70
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LF
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65+4
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4
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26
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-13
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-
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2D
You never forget how to pole dance
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j.P
No! That thing, you darn fool!
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j.K
Old man instant overheads
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j.S
Still knows how to cut, he does
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j.D
Crazy Dive
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45
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HA
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25
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until landing+ 14
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-
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-2 vs. grounded opponent
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-
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Throws
Ground Throw
Flip 'em over
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Air Throw
Make 'em listen
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Specials
Bellowing Roar 236P/S
Destructo Disc!
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32
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All
|
16
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27
|
46 total
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+3
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-
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64
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All
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22
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18
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87 total
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-32
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-
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Skull Crusher 214S air OK
The Dragonslayer takes Kliff for a ride
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14x6
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All
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10
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4x6
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25
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-12
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-
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14x6
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All
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9
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4x6
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6 after landing
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-7
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-
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Nape Saddle 214K
Flip over 'em
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40
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HA
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28
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8
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4+8 after landing
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-6
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-
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Scale Ripper 623H, HxN
What a spry old man!
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14x49
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HLF
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5
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6x48, 3
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22
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-8
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-
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Two Steps Forward 214P
Only battle hardened veterans know how to step out of the way What have you been doing to this poor man?
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Hellish Charge Two Steps Forward -> P
The eye is open!
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Limb Severer j.41236S
Knockdowns and shockwaves
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40, 32
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HA, All
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14
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12 after landing
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26
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-6
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-
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Taunt
FOOLS, THE LOT OF YOU
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Force Breaks
Air Bellowing Roar j.236D
Old Man, Derp Dragon
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FB Hellish Charge Sen no Sen -> D
25% dizzy, Free 70% combo
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Overdrives
Reflex Roar 236236H
Young Man, Derp Dragon
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100
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All
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7+1
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25
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57 total
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-17
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-
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Sole Survivor 632146H
No Survivors
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24, 20x14
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All
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16+0
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6, 35x14
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159 total
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-25
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-
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Instant Kill
Pulverizing Dragon's Roar in IK Mode: 236236H
Double Dragon
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Fatal
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All
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17+6
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28
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19
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-28
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-
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Click [★] for character's full frame data