GGACR/Kliff Undersn/Data

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System Data

GGACR Kliff Undersn Icon.png Kliff Undersn Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGACR Kliff Undersn Portrait.png ×1.06 0 ×1.0 1/4F 50
Backdash Duration Backdash Invulnerability Face Up Wakeup Face Down Wakeup Gravity Modifier
13 1~7F 24F 21F ×1.1
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
12 10 25 25 3
Jump Duration Jump vY Jump Gravity Forwards Jump vX Backwards Jump vX
45 18 0.8 4 4
Backdash vX High Jump Duration High Jump vY High Jump Gravity Forwards High Jump vX Backwards High Jump vX
10 67 30 0.9 4 4
Air Dash Backwards Startup Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
6F 3.2 2.74 4.8 0.16 100
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
6F 20 10 12 12 70
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
3F 1 2 46 90 170
Special Forwards Dash Unique Movement Options
34F Step Dash

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 Mid 5 7 3 0 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSJR 9 10 10 11
GGAC Kliff 5P.png
GGXXACPR Kliff 5P-1-Hitbox.pngGGXXACPR Kliff 5P-2-Hitbox.png
Frames 5-7 • Frames 8-11

5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 6 8 12 -6 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% SJR 13 Launch 24 13
GGAC Kliff 5K.png
GGXXACPR Kliff 5K-1-Hitbox.pngGGXXACPR Kliff 5K-2-Hitbox.png
Frames 6-9 • Frames 10-13

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 Mid 7 7 15 -5 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 16 17 17 14
GGAC Kliff cS.png
Big AA hitbox and knockdown tool
GGXXACPR Kliff cS-1-Hitbox.pngGGXXACPR Kliff cS-2-Hitbox.png
Frames 7-8 • Frames 9-13
•Slams down opponent on air hit

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 Mid 11 3 15 -4 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Kliff fS.png
Start some combos from half screen
GGXXACPR Kliff fS-Hitbox.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
54 Mid 14 12 15 -8 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 18 19 18 15
GGAC Kliff 5H.png
The Killer
GGXXACPR Kliff 5H-1-Hitbox.pngGGXXACPR Kliff 5H-2-Hitbox.pngGGXXACPR Kliff 5H-3-Hitbox.pngGGXXACPR Kliff 5H-4-Hitbox.png
Frames 14-16 • Frames 17-19 • Frames 20-22 • Frames 23-25
•Pulls in opponent on air hit
•Staggers on ground CH (max 35F)

5D

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 High 27 6 19 -6 5 15 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 18~18F, 42~45F Feet
19~41F Lower Body
R 18 Launch 48 18 15
GGAC Kliff 5D.png
GGXXACPR Kliff 5D-1-Hitbox.pngGGXXACPR Kliff 5D-2-Hitbox.png
Frames 27-29 • Frames 30-32
•Kliff is airborne from 18~41F
•Kliff's stun rating increases by 10 on 18F
•Even if this puts his stun rating over max he won't be dizzied unless he gets hit

6P Lv1

6P Lv1
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 Mid 13 7 17 -10 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 1~8F Above Chest
9~12F Upper Body
13~19F Above Knees
20~26F Feet
SR 13 Launch 28 14 13
GGAC Kliff 6P.png
GGXXACPR Kliff 6P-Hitbox.png
•Floats on CH (untechable for 60F)

6P Lv2

6P Lv2
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 Mid 22-70 7 28 -21 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 Launch 45 30 13
GGAC Kliff 6P.png
GGXXACPR Kliff 6P-Hitbox.png
•Dizzy modifier x4
•Can't gatling cancel
•Attack occurs on 22F if button is released between 12~17F
•Attack occurs 5F after button release if released between 18~65F

6P Lv3

6P Lv3
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Mid 66+5 7 28 -21 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 Launch 45
GGAC Kliff 6P.png
GGXXACPR Kliff 6P-Hitbox.png
•Dizzy modifer x4.5
•Can't gatling cancel
•Attack comes out 5F after button release if charged for 66F

6H Lv1

6H Lv1
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
100 High 28 9 63 -50 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 70% SR 18 Stagger 35 30 15
GGAC Kliff 6H.png
The Murder Machine
GGXXACPR Kliff 6H-1-Hitbox.pngGGXXACPR Kliff 6H-2-Hitbox.pngGGXXACPR Kliff 6H-3-Hitbox.png
Frames 28-29 • Frames 30-34 • Frames 35-36
•Staggers for max 35 frames on normal hit

6H Lv2

6H Lv2
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
120 High 40-79 9 63 -50 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 70% SR 18 Stagger 35 16 + GBounce 15
GGAC Kliff 6H.png
GGXXACPR Kliff 6H-1-Hitbox.pngGGXXACPR Kliff 6H-2-Hitbox.pngGGXXACPR Kliff 6H-3-Hitbox.png
•Attack occurs on 40F if button is released between 13~30F
•Attack occurs 10F after release if released between 31~69F
•Staggers for max 35 frames on normal hit

6H Lv3

6H Lv3
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
200 High 70+8 9 63 -50 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 70% SR 18 Launch 40 + GBounce 15
GGAC Kliff 6H.png
GGXXACPR Kliff 6H-1-Hitbox.pngGGXXACPR Kliff 6H-2-Hitbox.pngGGXXACPR Kliff 6H-3-Hitbox.png
•Attack comes out 8F later if charged for 70F

2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Mid 5 4 7 -1 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSJR 9 10 10 11
GGAC Kliff 2P.png
GGXXACPR Kliff 2P-Hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 Low 7 4 13 -5 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 80% 5~13F Low Profile SR 11 12 12 12
GGAC Kliff 2K.png
GGXXACPR Kliff 2K-Hitbox.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 Mid 15 6 17 -4 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 Forced 70% 4~14F, 30~32F Feet
15~26F Lower Body
27~29F Leg
SR 18 Crouch 20 18 + GBounce 15
GGAC Kliff 2H.png
BnB combo tool
GGXXACPR Kliff 2S-Hitbox.png
•Removes OTG status on hit

2H Lv1

2H Lv1
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
43 Low 12 4 26 -13 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 16 17 16 14
GGAC Kliff 2S.png
It doesn't look like a low,
but it sure hits like one
GGXXACPR Kliff 2H-1-Hitbox.pngGGXXACPR Kliff 2H-2-Hitbox.png
Frames 13-14 • Frames 15-16
•Attack is fully extended on 15F

2H Lv2

2H Lv2
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
55 Low 36-69 4 18 -5 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 16 Stagger 45 40 + WBounce 14
GGAC Kliff 2S.png
GGXXACPR Kliff 2H-1-Hitbox.pngGGXXACPR Kliff 2H-2-Hitbox.png
•Attack occurs on 36F if button is released between 26~29F
•Attack occurs 7F after button release if released on 30~63F
•Attack occurs 5F after button release if released on 64F
•Can't gatling cancel

2H Lv3

2H Lv3
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
70 Low 65+4 4 18 -3 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 18 Launch 50 + WBounce 15
GGAC Kliff 2S.png
GGXXACPR Kliff 2H-1-Hitbox.pngGGXXACPR Kliff 2H-2-Hitbox.png
•Dizzy modifier x1.5
•Attack occurs 4F after button release if released on 65F
•Can't gatling cancel

2D

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 Low 7 10 21 -14 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 16 Down 16 14
GGAC Kliff 2D.png
GGXXACPR Kliff 2D-1-Hitbox.pngGGXXACPR Kliff 2D-2-Hitbox.pngGGXXACPR Kliff 2D-3-Hitbox.png
Frames 7-9 • Frames 10-13 • Frames 14-16

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
14 High/Air 5 8 8 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSR 9 10 10 11
GGAC Kliff jP.png
GGXXACPR Kliff jP-Hitbox.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 High/Air 7 5 6 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% SJR 11 12 12 12
GGAC Kliff jK.png
Why blocking low against Kliff is a meme
GGXXACPR Kliff jK-1-Hitbox.pngGGXXACPR Kliff jK-2-Hitbox.png
Frames 7-8 • Frames 9-11

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 High/Air 9 4 17 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 80% SJR 13 14 14 13
GGAC Kliff jS.png
GGXXACPR Kliff jS-1-Hitbox.pngGGXXACPR Kliff jS-2-Hitbox.png
Frames 9-10 • Frames 11-12

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 High/Air 10 8 19 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% SR 16 17 29
GGAC Kliff jH.png
Inexplicably an instant overhead
GGXXACPR Kliff jH-1-Hitbox.pngGGXXACPR Kliff jH-2-Hitbox.png
Frames 10-13 • Frames 14-17
•Launches opponent on ground hit if hit during last 4 active frames (untechable for 29F)

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
45 High/Air 25 Until landing 14 after landing -2 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% RF 12 Launch 27 + GBounce 14 23~24F
GGAC Kliff jD.png
GGXXACPR Kliff jD-Hitbox.png
•Listed Frame Adv is for j.D performed at minimum height

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
55 46 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% Down
GGAC Kliff throw.png
•Sends opponent on opposite side of throw direction
•Dizzy modifier x0.8

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 90 pixels 6,7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% Down
GGAC Kliff airThrow.png
•Dizzy modifier x0.8

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35 All 12 4 12 -2 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.52 50% 5~15F Strike R 13 Launch 60 13
GGAC Kliff 5K.png
GGXXACPR Kliff 5K-2-Hitbox.png

66

66
Step Dash
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 34
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3~19F Low Profile
GGXXACPR Kliff Dash.png
GGXXACPR Kliff Dash Hitbox.png
•Can be cancelled into jumping or attacks at any point
•Can be cancelled into Faultless Defense or Slashback from 15F onwards

Taunt

Taunt
Taunt
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8×4 All 61 ?? Total 120 3 3×4 7×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×4 13 14 14 13
GGAC Kliff taunt.png
GGACR Kliff Taunt Hitbox 1.pngGGACR Kliff Taunt Hitbox 2.png
Projectiles not mirrored on P2 side • Big N
•Projectiles appear on 13F, 25F, 37F, 49F and will activate even if Kliff is hit
•Projectiles disappear if they go off-screen
•Can be canceled into anything other than movement or blocking from 62F onwards
•Random chance last kana will be bigger size: Level 4, Damage – 32, GB+ – 10, GB- – 6, Tension – 3.84

Special Moves

236P

236P
P Bellowing Roar
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 All 16 27 4 +3 5 3 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.50/3.60 F 18 19 18 15 17~19F
GGAC Kliff 236P.png
P
GGXXACPR Kliff 236P-1-Hitbox.pngGGXXACPR Kliff 236P-2-Hitbox.pngGGXXACPR Kliff 236P-3-Hitbox.pngGGXXACPR Kliff 236P-4-Hitbox.pngGGXXACPR Kliff 236P-5-Hitbox.pngGGXXACPR Kliff 236P-6-Hitbox.pngGGXXACPR Kliff 236P-7-Hitbox.pngGGXXACPR Kliff 236P-8-Hitbox.pngGGXXACPR Kliff 236P-9-Hitbox.png
P: Frames 16-18 • P: Frames 19-21 • P: Frames 22-24 • P: Frames 25-27 • P: Frames 28-30 • P: Frames 31-33 • P: Frames 34-36 • P: Frames 37-39 • P: Frames 40-42
•Destroys other projectiles
•Attack is fully extended on 25F

236S

236S
S Bellowing Roar
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
64 All 22 18 48 -32 5 10 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.50/3.60 F 18 Launch 67 + Slide 51 15 23~26F
GGAC Kliff 236S.png
S
GGXXACPR Kliff 236S-1-Hitbox.pngGGXXACPR Kliff 236S-2-Hitbox.pngGGXXACPR Kliff 236S-3-Hitbox.pngGGXXACPR Kliff 236S-4-Hitbox.pngGGXXACPR Kliff 236S-5-Hitbox.pngGGXXACPR Kliff 236S-6-Hitbox.png
S: Frames 22-24 • S: Frames 25-27 • S: Frames 28-30 • S: Frames 31-33 • S: Frames 34-36 • S: Frames 37-38
•Destroys other projectiles
•Attack is fully extended on 31F

214S

214S
Skull Crusher
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
14×6 All 10 4×6 25 -8 4 14×6 6×6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.50/1.20×6 R 16 17×5, Launch 16×5, 28 7
GGAC Kliff 214S.png
GGXXACPR Kliff 214S-1-Hitbox.pngGGXXACPR Kliff 214S-2-Hitbox.pngGGXXACPR Kliff 214S-3-Hitbox.pngGGXXACPR Kliff 214S-4-Hitbox.png
1st hit (Frames 10-13),
5th hit (Frames 26-29) • 2nd hit (Frames 14-17),
6th hit (Frames 30-33) • 3rd hit (Frames 18-21) • 4th hit (Frames 22-25)
•Kliff is airborne from 7~54F
•Kliff is in CH state from 1~55F

j.214S

j.214S
Air Skull Crusher
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
14×6 All 9 4×6 Until landing+6 -7 4 14×6 6×6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.50/1.20×6 RF 16 17×5, Launch 42 7 39~41F
GGAC Kliff 214S.png
GGXXACPR Kliff 214S-1-Hitbox.pngGGXXACPR Kliff 214S-2-Hitbox.pngGGXXACPR Kliff 214S-3-Hitbox.pngGGXXACPR Kliff 214S-4-Hitbox.png
•Listed Frame Adv is for TK Air Skull Crusher performed as fast as possible (startup 12F)

214K

214K
Nape Saddle
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 High/Air 28 8 4+8 after landing -6 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.50/2.50 R 13 Launch 60 13 37~43F
GGAC Kliff 214K.png
GGXXACPR Kliff 214K-1-Hitbox.pngGGXXACPR Kliff 214K-2-Hitbox.png
Frames 28-31 • Frames 32-35
•Kliff is airborne 16~43F
•Kliff is in CH state 37~43F
•Auto Jump Install

623H

623H
Scale Ripper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
14×49 Mid 7 6×48, 3 22 -8 4 14×49 6×49
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/3.60×49 R 16 Launch 10 7
GGAC Kliff 623H.png
GGXXACPR Kliff 623H-1-Hitbox.pngGGXXACPR Kliff 623H-2-Hitbox.pngGGXXACPR Kliff 623H-3-Hitbox.pngGGXXACPR Kliff 623H-4-Hitbox.pngGGXXACPR Kliff 623H-5-Hitbox.pngGGXXACPR Kliff 623H-6-Hitbox.pngGGXXACPR Kliff 623H-7-Hitbox.png
Hitbox 1 • Hitbox 2 • Hitbox 3 • Hitbox 4 • Hitbox 5 • Hitbox 6 • Hitbox 7
•Can mash for more hits
•Does 5 hits without mashing
•Can move back and forth while attacking
•49th attack is a "finishing attack"
•Listed Frame Adv is for the finishing attack

214P

214P
2-Steps Forward
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 48
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~48F Strike
GGAC Kliff 214P.pngGGAC Kliff 214PP 2.png
Only battle hardened veterans know how to lean out of the way • What have you been doing to this poor man?
•Can cancel into followup (Hellish Charge and FB Hellish Charge) from 10~41F
•Cannot be cancelled into
•Each time Two Steps Forward is used, Kliff's current stun rating is added to a total
•If this total reaches 80, Kliff's back goes out, leaving him vulnerable
•After using Two Steps Forward 4 times, Kliff's back has a chance to go out immediately, based on his current stun rating

214P > P

214P > P
Hellish Charge
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Mid 4 2 23 -11 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/7.20 1~4F Strike R 13 Stagger 32 14 13
GGAC Kliff 214PP 1.png
Hey, resident bo'ke, the eye is open!
GGXXACPR Kliff 214PP-Hitbox.png
•Dizzy modifier x1.5

j.41236S

j.41236S
Limb Severer
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40, 32 High/Air, All 14 Until landing+12 26 -6 5, 3 15, 10 6, 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/6.00, 1.20 RF 18, 13 Launch 60, 53 15 12~13F
GGAC Kliff j41236S.png
GGACR Kliff j41236S Hitbox 1.pngGGACR Kliff j41236S Hitbox 2.pngGGACR Kliff j41236S Hitbox 3.pngGGACR Kliff j41236S Hitbox 4.pngGGACR Kliff j41236S Hitbox 5.png
  • Alternates while diving • First shockwave hitbox • Average size shockwave • Max(?) possible shockwave
•2nd hit (shockwave) destroys other projectiles
•The longer the dive, the bigger the shockwave
•Listed Frame Adv is for the shortest possible dive

Force Breaks

j.236D

j.236D
Air Bellowing Roar
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 All 8 25 Total 25 5 3 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/0.72 18 Launch 50 + WBounce 15
GGAC Kliff j236D.png
About half the size of super version
GGACR Kliff j236D Hitbox 1.pngGGACR Kliff j236D Hitbox 2.pngGGACR Kliff j236D Hitbox 3.pngGGACR Kliff j236D Hitbox 4.pngGGACR Kliff j236D Hitbox 5.pngGGACR Kliff j236D Hitbox 6.pngGGACR Kliff j236D Hitbox 7.pngGGACR Kliff j236D Hitbox 8.png
Frames 8-11 • Frames 12-14 • Frames 15-17 • Frames 18-20 • Frames 21-23 • Frames 24-26 • Frames 27-29 • Frames 30-32
•Destroys other projectiles

214P > D

214P > D
FB Hellish Charge
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Mid 22 2 68 -56 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.44 1~7F Strike
8~19F Upper Body
R 13 14 14 6
GGAC Kliff 214PP 1.png
When the bo'ke gives the round to the tsukkomi for free
GGXXACPR Kliff 214PP-Hitbox.png
•Dizzy modifier x50

Overdrives

236236H

236236H
Reflex Roar
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
100 All 7+1 25 26 -17 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
F 18 Launch 90 + WStick 30 15 9~14F
GGAC Kliff 236236S.png
GGACR Kliff 236236H Hitbox 1.pngGGACR Kliff 236236H Hitbox 2.pngGGACR Kliff 236236H Hitbox 3.pngGGACR Kliff 236236H Hitbox 4.pngGGACR Kliff 236236H Hitbox 5.pngGGACR Kliff 236236H Hitbox 6.pngGGACR Kliff 236236H Hitbox 7.pngGGACR Kliff 236236H Hitbox 8.png
Frames 8-11 • Frames 12-14 • Frames 15-17 • Frames 18-20 • Frames 21-23 • Frames 24-26 • Frames 27-29 • Frames 30-32
•Destroys other projectiles
•Kliff is in CH state from 1~45F

632146H

632146H
Sole Survivor
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24, 20×14 All 16+0 6, 35×14 Total 159 -25 4 14, 3×14 6×15
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~22F All  R 16 Launch 59, 60×14 14×15
GGAC Kliff 4641236H.png
Russian Roulette but with a half loaded gun
GGACR Kliff 632146H Hitbox 1.pngGGACR Kliff 632146H Hitbox 2.pngGGACR Kliff 632146H Hitbox 3.png
Frames 16-19 • Frames 20-21
•Can only RC if 1st hit touches opponent
•Kliff is in CH state during move
•If held throw invul lasts until button is released

Instant Kill

236236H

236236H
Pulverizing Dragon's Roar
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal All 17+6 28 19 -28 5 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
17~20F All 18 15
GGAC Kliff 236236H.png
GGACR Kliff IK Hitbox.png
•IK Mode activation: 100F
•Kliff is in CH state 1~53F

Category

Systems Pages