Overview
Ky is a character focused on the fundamentals of Guilty Gear. Ky leverages a mixture of fireball A projectile which usually travels slowly across the screen in a horizontal path above the ground.s and normals, which feature a well rounded mix of speed and range, to control the midrange and threaten opponents with counter hit conversions. Ky's core traits are supplemented by a diverse and flexible list of special moves which, despite not being best-in-class, provide Ky with solid options for all situations. These include GreedSever, a special overhead, Vapor Thrust, a DP Dragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. with singificant use in combos, and Vapor Thrust, a low profile When a character's hurtbox is entirely beneath an opponent's attack. This can be caused by crouching, certain moves, and being short. slide kick. Ky's pressure and okizeme From Japanese "起き攻め". Attacking an opponent about to wake up after they were knocked down, usually with meaty attacks or mix-ups. largely consistent of staple techniques such as tick-throws, projectile pressure, frame traps, and other fundamental techniques. These standard options are bolstered via the addition of j.D and Stun Rays which can be used to create traps which prevent the opponent from techning and air-dashing out of the corner which gives Ky more opprotunities to run his standard pressure. All of these traits result in a character who is commonly known as a Jack of all trades, master of none. Ky rewards players who enjoy the fundamental aspects of Guilty Gear, complex combo routes, and a balanced toolset.
Lore: | A former captain of the Sacred Order of Holy Knights.
Ky's zeal and sincerity make him a valuable asset to his allies, and a target for his enemies.
Now he investigates the Post-War Administration Bureau to bring justice to the corrupt system.
He employs skillful swordplay and a magic blade, Thunderseal, in his fighting style, utilizing techniques that are peerless in strength and skill.
Ky must balance his duties with the safety of his friends and family. |
Voice: | Takeshi Kusao |
Ky Kiske Ky Kiske fulfills the role of an approachable and well rounded character.
- Strong neutral game with very simplistic kit; fast, far-reaching normals that yield knockdown and damage.
- Pressure that utilizes many lows, rewarding frame traps, lockdowns on okizeme with projectiles and opportunities to reset pressure or safely return to neutral.
- Likewise with the above, many of his projectiles can be FRC'd to guarantee such advantageous positions.
- Has a tool for every situation, including two strong anti-airs, a great mash out move in 2P and two reversal attacks.
- Can knockdown after most confirms thanks to Lightning Javelin having a ton of untechable time.
- Strong okizeme between 3H, 236D, j.236D, j.D, j.214D, 5K and j.S.
- Second chance mixup tools are limited and either require meter or end your turn and put you on the defensive.
- His long distance game is very one dimensional and is very outclassed by most other projectile characters.
- Many of his buttons have proration leaving Ky with very low average damage.
- His approach is very straightforward and easy for more defensive characters to stop; requires some more out of the box tactics against specialists.