GGACR/May: Difference between revisions

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==Overview==
==Overview==
Placeholder
Make was for the jolly pirate! May is a spunky youngster and first mate of the Jellyfish Pirates. Her character is much defined by her massive crush on Johnny because let's face it who doesn't love him?
===Strengths===
:Normals have great hitboxes, good damage<br/>
===Weaknesses===
:Overhead Kiss is not Potemkin Buster


May's gameplay is defined by her amazing normals, extremely good air mobility, and her oceanic moveset. Some of her larger normals are so oppressive with such great hitboxes that challenging them is suicide. She has the ability to run trains on players not aware of how to deal with her dolphins, air control, and excellent moves. Things like her 6P, Restive Rolling, FB Vertical Dolphins, and Applause for the victim can be suffocating. In many cases the best plan of action is for them to just FD and wait for her to make a mistake.
Despite being strong all around, May lacks damage conversion outside of the corner without meter. She doesn't have the best options against zoners besides simply dancing around in the air, and some of go-to mixup options such as 3C are extremely punishable if blocked or they miss. Overall though, May is a very solid and very annoying character
=== Strengths and Weaknesses ===
{|
|-style="text-align:left;"
! Strengths !! Weaknesses
|- style="vertical-align:top;text-align:left"
| style="width: 50%;"|
*  Large normals with excellent hitbox/hurtbox ratios
*  Big corner damage conversion
*  Dominating air mobility and control
*  Above average grab range
*  Tricky crossup game
*  Very strong overdrives with a variety of ultility
*  6P. Don't get hit by this. Ever.
| style="width: 50%;"|
*  No meterless defensive options besides jumping out
*  Lacks damage midscreen without meter
*  Overhead Kiss has a huge tell
*  Dolphins can be stuffed during startup by aware opponents
*  Extremely vulnerable when she overextends
|-
|}
{| class="wikitable" border="1" style="margin: 1em auto 1em auto;text-align: center"
!| <big>Guilty Bits Character Intro</big>
|-
|- style="text-align: center;"
| style="border: 1px;"|
{{#evt:
service=youtube
|id=https://youtu.be/wzDZ8tOBdyE
}}
|}
{{#lst:GGACR/A.B.A/Data|Links}}


{{#lst:GGACR/May/Data|Links}}
<br clear=all/>
==Normal Moves==
==Normal Moves==
====== ======
====== ======

Revision as of 02:56, 7 April 2019

May
GGAC May Portrait.png
Movement Options
Double Jump, 1 Airdash, Dash Type: Run

Overview

Make was for the jolly pirate! May is a spunky youngster and first mate of the Jellyfish Pirates. Her character is much defined by her massive crush on Johnny because let's face it who doesn't love him?

May's gameplay is defined by her amazing normals, extremely good air mobility, and her oceanic moveset. Some of her larger normals are so oppressive with such great hitboxes that challenging them is suicide. She has the ability to run trains on players not aware of how to deal with her dolphins, air control, and excellent moves. Things like her 6P, Restive Rolling, FB Vertical Dolphins, and Applause for the victim can be suffocating. In many cases the best plan of action is for them to just FD and wait for her to make a mistake.

Despite being strong all around, May lacks damage conversion outside of the corner without meter. She doesn't have the best options against zoners besides simply dancing around in the air, and some of go-to mixup options such as 3C are extremely punishable if blocked or they miss. Overall though, May is a very solid and very annoying character

Strengths and Weaknesses

Strengths Weaknesses
  • Large normals with excellent hitbox/hurtbox ratios
  • Big corner damage conversion
  • Dominating air mobility and control
  • Above average grab range
  • Tricky crossup game
  • Very strong overdrives with a variety of ultility
  • 6P. Don't get hit by this. Ever.
  • No meterless defensive options besides jumping out
  • Lacks damage midscreen without meter
  • Overhead Kiss has a huge tell
  • Dolphins can be stuffed during startup by aware opponents
  • Extremely vulnerable when she overextends


Guilty Bits Character Intro

{{#evt: service=youtube

id=https://youtu.be/wzDZ8tOBdyE

}}

Normal Moves

5P
GGAC May 5P.png
I lift anchors, but my punch does 10 damage.
10 HLF 5 4 6 0 -
5K
GGAC May 5K.png
20 HLF 9 6 9 -3 -
c.S
GGAC May cS.png
You'd think this would hurt my back, but it doesn't.
30 HLF 7 3 15 -1 -
f.S
GGAC May fS.png
MISTU FINAH!!!
33 HLF 12 3 20 -6 -
5H
GGAC May 5H.png
Foot invincible.
50 HLF 13 4 8 +7 -
6P
GGAC May 6P.png
YEEEEAAAAAAAAAAAAAAAAAAAA
44 HLF 16 6 18 -7 - 44 HLF 17~47 6 18 -7 ~ +11 -
Charged 6P Data Table
Startup (Charge) Stun Multiplier Blockstun
25 (16) 3.000 16
26 (17) 3.375 22
27 (18) 3.438 22
28 (19) 3.500 23
29 (20) 3.500 23
30 (21) 3.563 24
31 (22) 3.625 25
32 (23) 3.625 25
33 (24) 3.688 26
34 (25) 3.750 26
35 (26) 3.750 27
36 (27) 3.813 28
37 (28) 3.875 28
38 (29) 3.875 29
39 (30) 3.938 29
40 (31) 4.000 30
41 (32) 4.000 31
42 (33) 4.063 31
43 (34) 4.125 32
44 (35) 4.125 32
45 (36) 4.188 33
46 (37) 4.250 34
47 (38) 4.250 34
6H
GGAC May 6H.png
Untechable for longer than PS3 waited for +R on air CH
70 HLF 16 6 34 -21 - 70 HLF 19 ~ 29 6 31 -18 - 90 HF 27 6 21 -8 -
5D
GGAC May 5D.png
22 HF 28 3 18 -4 -
Dead Angle Attack
GGAC May 6P.png
Maaaay PAAAUUUUNNNNCH
25 Any 16 6 18 -10 -
2P
GGAC May 2P.png
It'd be easier to punch but... eh
10 HLF 5 4 6 0 -
2K
GGAC May 2K.png
14 LF 7 4 9 -3 -
3K
GGAC May 3K.png
Upside down GRANDU VIPAAAAA- wait, that's not Johnny's move.
24 LF 8 21 20 -29 -
2S
GGAC May 2S.png
This would work better if it was sharp, and if I was actually looking where I was stabbing it.
26 HLF 9 3 15 -4 -
2H
GGAC May 2H.png
44 LF 14 3 16 0 -
2D
GGAC May 2D.png
30 LF 7 10 8 -1 -
j.P
GGAC May jP.png
Maybe they'll think I'm air blocking and walk into it...
14 HA 5 6 6 - -
j.K
GGAC May jK.png
Punch and kick at the same time.
24 HA 6 6 8 - -
j.S
GGAC May jS.png
Mad strugg- wait, that's not Johnny's move.
30 HA 13 4 5 - -
j.H
GGAC May jH.png
Fish for counter hits.
40 HA 12 10 15 - -
j.2H
GGAC May j2H.png
41 HA 13 until landing 0 - -
j.D
GGAC May jD.png
Why swing my anchor when I can hit you with my thick skull?
38 HA 10 12 24+landing 5 - -


Throws

Throw
GGAC May throw.png
This isn't even my good throw!
55 43 pixels - - - - -
Air Throw
GGAC May airThrow.png
60 96 pixels - - - - -


Special Moves

Just Kidding~
Hold D
GGAC May Dhold.png
38 LF 35 4 25 -12 -
Mr. Dolphin Horizontal S
[4]6S/H
GGAC May 46S.png
I can get on this dolphin in 1-frame!
50 any 7 10 8 + landing 3 -9 - 50 any 8 20 7 + landing 3 -9 -
Mr. Dolphin Vertical S
[2]8S/H
GGAC May 28S.png
Let's hit them with our faces!
50 HLF/HA 8 20 landing 3 -15 - 50 HLF/HA 8 27 landing 3 -13 -
Restive Rolling
623S/H
GGAC May 623S.png
30 HLF 13 40 22 + landing 15 -63 - 30 HLF 13 40 24 + landing 17 -65 - 30 HA 10 40 landing 15 - - 30 HA 16 40 landing 15 +1 - 18 HLA 5 24 landing 15 - -
Applause for the Victim
41236P/K/S/H/D
GGAC May 41236P.png
Hey Johnny look, I can control these hoops with my mind!
20 HLF 23 12 21 -19 - 22 x 1/2/3/6 Any 49 - - 3 -
Overhead Kiss
63214K
GGAC May 63214K.png
Potemkin Bust- aww $#%! it
40 90 pixels 25 1 - - -


Force Breaks

Jackhound
214D
GGAC May 214D.png
38 HF 24 10 35 -26 -
Go, Mr. Dolphin! Horizontal S
56D during Mr. Dolphin Horizontal S
GGAC May 46SD.png
22 any 1 17 landing 11 +13 -
Go, Mr. Dolphin! Horizontal H
56D during Mr. Dolphin Horizontal H
GGAC May 46SD.png
22 any 1 20 landing 14 +10 -
Go, Mr. Dolphin! Vertical
58D during any Mr. Dolphin Vertical
GGAC May 28SD.png
22 any 1 - total: 16 - -


Overdrives

Ultimate Whiner
63214H
GGAC May 63214H.png
WWWWAAAAAAHHHHH WHY WONT JOHNNY PAY ATTENTION TO ME!!!!
25, 17x8 HLF 7+2 3 26 -10 -
Great Yamada Attack
236236S
GGAC May 236236S.png
You can't Fuujin the whale. Do not attempt to Fujin the whale.
110 HLF 9+0 - total: 74 - -
Super Screaming Ultimate Spinning Whirlwind
63214S
GGAC May 63214S.png
24x10 HLF 1+14 {2(12)}x9,2 15 +2 -
Deluxe Goshogawara Bomber
P during Super Screaming etc.
GGAC May 63214SP.png
48 HLF 11 10 14 +20 -


Instant Kill

May and the Jolly Crew
4123641236H
GGAC May IK1.png
GGAC May IK2.png
Fatal 70 pixels 7+9 2 - - -


Navigation

To edit frame data, edit values in GGACR/May/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.