GGACR/May/Combos

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< GGACR‎ | May
Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6GGD.png becomes 236GGD.png.
> = Proceed from the previous move to the following move.
, = Link the previous move into the following move.
-> = Cancel the previous special into a follow-up special.
|> or ▷ = After landing.
j = Jump
hj = High Jump
IAD = Instant Air Dash
CH = Counter Hit
(JC) = Jump Cancel
(HJC) = High Jump Cancel
(JI) = Jump Install
(RC) = Roman Cancel
(FRC) = Force Roman Cancel
[ ] = Hold input.
(X) = X is optional.
(N) = Attack must deal N amount of hits.
[???] xN = Repeat ??? N amount of times.
[X] or [Y] = Perform series of actions X or Y.
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

NOTE: This page is currently under construction! You can find the combo thread here:
See dustloop thread: Thread 1Thread 2

Basic/Beginner Combos

Beginner Combo Video
[1]
5KS > 2D > HS-HD FB > Dash 5SH > HS-VD
5KS > 2D > HS-HD FB > Dash 5S > 6P > HS-HD
j2H > 2PD > HS-HD FB > Dash 5SH > HS-VD
j2H > 2PD > HS-HD FB > Micro Dash 6[P] > HS-HD
CH 5H > Dash 5H > 2D > HS-HD FB > Micro Dash 5S > 6P > HS-HD (will only work on opponent that doesn't shake well and depends on range)
CH 5H > Dash 5H > 2D > HS-HD FB > Dash 5SH > HS-VD (will only work on opponent that doesn't shake well and depends on range)
Antiair 236236S > Dash 5SH > HS-VD
Corner Throw > 63214H > Dash 5SH > HS-VD
OHK > 5SH > HS-VD
OHK > 6[HS] > HS-VD
6[[HS]] > OHK > Micro Dash 5SH > HS-VD
6[[HS]] > HS-VD FRC > jH > Micro Dash 6[HS] > HS-VD (Everyone but JO. Hard on ZA/KL)
6[[HS]] > HS-VD FRC > jH > Land > jH > 623S (Everyone but JO/KY/RO. Hard on ZA/KL)

Advanced Combos

Combo Theory

Video Examples

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