GGACR/Millia Rage: Difference between revisions

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===Strengths===
===Strengths===
:Excellent high/low mixup options, Amazing Oki and cover options: Tandem Top and Secret Garden, 2nd in movement speed only to Chipp, Quick backdash, Great aerial options including 2 airdashes, pin, and fastfall.
* Powerful high/low mixup options
* Unparalleled Okizeme and cover options, especially with Tandem Top and Secret Garden.
* Very high mobility, including a quick backdash.
* Great air game thanks to having 2 airdashes, Silent Force, and Turbo Fall.
===Weaknesses===
===Weaknesses===
:Takes hits like wet paper, No reliable reversal options, Low damage output, No knockdown from maximum poking range, Generally weak normals.
* Paper-thin defense; Has the second lowest health in the game.
* No reliable reversal options
* Low damage output
* No knockdown from maximum poking range
* Overall weak normals.


Note for the Guard section in the tables:
Note for the Guard section in the tables:
Line 44: Line 51:
*All attacks can be blocked with aerial Faultless Defense unless stated otherwise.
*All attacks can be blocked with aerial Faultless Defense unless stated otherwise.
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<br clear=all/>
==Normals==
==Normals==
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Revision as of 07:21, 27 April 2017

Millia Rage
GGAC Millia Portrait.png

Defense Modifier: x 1.21
Guts Rating: 3
Stun Resistance: 55
Prejump:
Backdash Time: 11
Backdash Invincibility: 5
Wakeup (Face Up/Down): /

Movement Options
Double Jump, 2 Airdashes, Dash Type: Run
  

Overview

Millia is a very versatile character with arguably one of the best okizeme and mixups in the game with her tandem top and secret garden mixups. She is the 2nd fastest character in the game below chipp except with 2 airdashes and turbofall which allows her to alter her trajectory in the air. These options also make it difficult for the opponent to anti-air her. On top of that, she also has silent force which makes it difficult for opponents to anti-air her or approach her. This projectile is what helps her get in and start her oppressive rushdown and keeps the opponent guessing in neutral.

Despite being the 2nd fastest character, she also has the 2nd worst defense and will take heavy damage. She also lacks a reliable reversal out of pressure, so you will need to rely on Instant blocking, Dead Angle, or backdash to get out of pressure. You will need to move around constantly and avoid getting hit while fishing for hits to get a knockdown. You will need to rushdown intuitively also manage your pin and movement.

Strengths

  • Powerful high/low mixup options
  • Unparalleled Okizeme and cover options, especially with Tandem Top and Secret Garden.
  • Very high mobility, including a quick backdash.
  • Great air game thanks to having 2 airdashes, Silent Force, and Turbo Fall.

Weaknesses

  • Paper-thin defense; Has the second lowest health in the game.
  • No reliable reversal options
  • Low damage output
  • No knockdown from maximum poking range
  • Overall weak normals.

Note for the Guard section in the tables:

  • H: can block while standing
  • L: can block while crouching
  • F: can block while in the air only with Faultless Defense
  • All: can be blocked however
  • All attacks can be blocked with aerial Faultless Defense unless stated otherwise.


Normals

5P
GGAC Millia 5P.png
18 HLF 7 5 6 -1 -
5K
GGAC Millia 5K.png
12 HLF 5 6 14 -10 -
c.S
GGAC Millia cS.png
22x2 HLF 7 3,3 17 -6 -
f.S
GGAC Millia fS.png
28 HLF 7 2 16 -4 -
5H
GGAC Millia 5H.png
30x2 HLF 6 4(2)2 21 -4 -
6P
GGAC Millia 6P.png
22x2 HLF 7 9,3 20 -9 -
6K
GGAC Millia 6K.png
25 HF 18 4 8 +5 -
6H
GGAC Millia 6H.png
60 HLF 16 3 25 -9 -
5D
GGAC Millia 5D.png
12 HF 25 3 23 -12 -
Dead Angle Attack
GGAC Millia cS.png
20 HLF 7 6 33 -25 -
2P
GGAC Millia 2P.png
9 HLF 5 2 6 +2 -
2K
GGAC Millia 2K.png
8 LF 5 2 7 +1 -
2S
GGAC Millia 2S.png
26 LF 9 4 15 -3 -
2H
GGAC Millia 2H.png
36 HLF 11 7 12 -2 -
2D
GGAC Millia 2D.png
26 LF 13 3 12 -1 -
j.P
GGAC Millia jP.png
10 HA 5 6 8 - -
j.K
GGAC Millia jK.png
12 HA 4 9 9 - -
j.S
GGAC Millia jS.png
26 HA 9 6 12 - -
j.H
GGAC Millia jH.png
32 HA 12 3 11 - -
j.D
GGAC Millia jD.png
48 HA 17 7 9+landing 6 - -
j.2H
GGAC Millia j2H.png
22x3 HA 8 4(2)6(2)4 17 - -


Throws

Ground Throw
GGAC Millia throw.png
50 40 dots - - - - -
Air Throw
GGAC Millia airThrow.png
55 88 dots - - - - -


Specials

Lust Shaker
214S, SxN
GGAC Millia 214S.png
12xn All 10 1(3)xn 5 +5 -
Tandem Top
236S/H
GGAC Millia 236S.png
40 All 11 13 15 -1 - 50 All 60 33 Total: 32 - -
Bad Moon
j.236P
GGAC Millia j236P.png
24xn HA 11 till landing 22 after landing -15 -
Turbo Fall
j.236K
GGAC Millia j236K.png
- - - - 12 after landing - -
Forward Roll
214K
GGAC Millia 214K.png
- - - - Total: 24 - -
Iron Savior
214P
GGAC Millia 214P.png
36 LF 17 till reaches corner 18 + landing 8 -13 -
Silent Force
j.214K/S/H
GGAC Millia j214S.png
20 All 11 see notes Total 13 - - 20 All 11 1(1)xn until hits ground or corner Total: 13 - - 20 All 16 1(1)xn until hits ground or corner Total: 28 - -
Secret Garden
214H > Direction + H
GGAC Millia 214H.png
30x5 All 56 - Total: 74 - -


Force Breaks

FB Pretty Maze
236D
GGAC Millia 236D.png
22x3 All 43 41 Total 33 - -
Aerial FB Pretty Maze
j.236D
50 All 13 33 Total 23 - -
FB Secret Garden
j.214D
GGAC Millia j214D.png
30x5 All 34 18(8) Total 68 - -
Longinus
214D during Lust Shaker
GGAC Millia 214D.png
35 All 5 8 6 +7 -


Overdrives

Winger
2141236H, air OK
GGAC Millia 214236H.png
Ground
GGAC Millia j214236H.png
Air
40,25x4,80 HLFx5,HF 5+1 2x5(10)15 landing 30 -21 - 80 HA 1+6 until landing landing 30 -13 -
Emerald Rain
236236S
GGAC Millia 236236S.png
36x3 All 4+2 - Total: 75 -3 -


Instant Kill

Iron Maiden
236236H
GGAC Millia IK1.png
GGAC Millia IK2.png
Fatal All 5+29 - Total: 165 -62 -