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| Japan || Mikado || - || Retired || Extremely Aggro, strong read player || [https://youtu.be/3HLd8nV9BQU Link] | | Japan || Mikado || - || Retired || Extremely Aggro, strong read player || [https://youtu.be/3HLd8nV9BQU Link] | ||
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| Copal || style="text-align:center;"| [[File: | | Copal || style="text-align:center;"| [[File:AC_Order-Sol_normal_d.png|enter|90px]] | ||
| Japan || Mikado || - || Retired || Incredibly astute player with amazing defense || [https://youtu.be/agCZMJZ-hP0 Link] | | Japan || Mikado || - || Retired || Incredibly astute player with amazing defense || [https://youtu.be/agCZMJZ-hP0 Link] | ||
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Revision as of 17:33, 22 October 2020
Overview | Combos | Strategy/Counter Strategy | Okizeme | Full Frame Data | Forums | Videos |
Overview
Order-Sol is a quick, oppressive offensive character with a unique Charge system which allows him to power up his specials over time, making them much stronger temporarily. His main style is to use his arsenal of quick, safe attacks to pressure his opponent at close range, forcing them into a disadvantageous situation where they must make a decision, and then reading their next movement and punishing them for it. Smart management of his Charge system is key to implementing this strategy with maximum efficacy.
Once in, Order Sol's pressure is nearly limitless. Despite having very short range, nearly every string can be made safe or plus on block. Getting in is the tricky part, but he has a few effective means of getting in reliably, allowing Order-Sol to start his frighteningly powerful offensive gameplan.
"I don't need this. It's the same shit day after day." | |
Lore: | A past version of Sol Badguy, enlisted in the Holy Order during the AD 2172 crusades. |
Voice: | Daisuke Ishiwatari, Jouji Nakata |
Order-Sol Order-Sol is a quick, oppressive offensive character with a unique Charge system which allows him to power up his specials over time, making them much stronger temporarily.
- Strong close range offense and pressure with a majority of moves being safe or plus on block.
- Good mixup and unique cross-up game, on top of a uniquely low-height-aggressive jump arc that can lead to fuzzy guard setups.
- High damage with charge and/or off of a counter hit, and can use Charge Keep to further cement his mixup.
- The aforementioned jump arc on top of his fast running speed can make him difficult to keep out.
- Poor range with stubby hitboxes, and awkward gatling-routes; certain moves have awkward frame data on top of it.
- Generally weak in terms of grounded anti-airs.
- Struggles to get into range without Charge or taking risks.
- Low damage without resources, and requires proper resource management to play effectively.
- Low jump arc makes jump installing with him something heavily recommended for many of his air combos.
Order Sol's specials and overdrives change properties based on the level of his Charge Gauge
HOS's Charge Gauge can be increased multiple ways. He can use his Charge special move to increase the frame advantage on his normals, and he can also use charge keep to use the lowest level versions of his moves at any time given the necessary situations by pressing the D button at the same time you perform the move (or by holding the D button prior to the input).
All of Order Sol's specials become stronger at higher levels. Each gains more hits, as well as added effects such as knocking down, extending combos, and doing more damage as well as becoming safer. Some excellent examples of his level 3 specials' bonuses include becoming jump cancellable, extremely advantageous, or just far more damaging.
Furthermore, upon use, his Charge Gauge drains much more slowly than previous versions, letting Order Sol use multiple moves of the same level mid string and leading to an extensively creative combo game.Normal Moves
Note: Frame data for normals is as follows, x[x] where x is the move normally and [x] is the move when Charge Cancelled.
5K |
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c.S |
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f.S |
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5H |
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6P |
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6K |
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6H |
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5D |
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2P |
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2K |
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2S |
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2H |
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2D |
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j.P |
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j.K |
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j.S |
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j.H |
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j.D |
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Universal Mechanics
Throw |
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Air Throw |
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Dead Angle Attack |
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Special Moves
Blockhead Buster 236P |
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Gun Blaze 214S |
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Storm Viper 623H or j.623H |
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Bandit Revolver Prototype 236K or j.236K |
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Rock It 236S |
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Charge 214[D] |
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Charge Burst H during Charge |
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Action Charge D during Special Recovery |
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Notes
- *1: In CH state until landing.
- *2: in crouching state on landing until end of recovery
- *3: The length of the levels (time wise) while draining is as follows: Lvl 3 is 28F long, lvl 2 is 66F long, and lvl 1 is 90F long (Charge gauge does not drain during hitstop). If Order Sol uses a move that requires charge gauge while the charge gauge is draining, the charge gauge stops draining until the move would normally start draining charge meter. If you want an example: A completely full gauge turns into a lvl 2 gauge in 28F, while a just barely lvl (201%) gauge would become a lvl 2 immediately once the charge gauge starts draining.
Force Breaks
Fafnir 41236D |
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Overdrives
Tyrant Rave ver. Omega 632146H |
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Savage Fang 632146P |
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Dragon Install Sakkai 632146S, then P,K,S,H,D,K,S, 632146H |
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Notable Players
Name (English/Japanese) | Color | Location | Common Venues |
Contact | Status | Notes | Example Play |
---|---|---|---|---|---|---|---|
Inoue (Now Kazunoko) | Japan | Mikado | - | Retired | Extremely Aggro, strong read player | Link | |
Copal | Japan | Mikado | - | Retired | Incredibly astute player with amazing defense | Link | |
Sanma | Japan | Mikado | - | Retired to Xrd | Strong execution and clean setplay | Link | |
Aligari | USA | - | ACPR Discord | Active | Very Knowledgeable player, lab rat | AnimeEVO19 |
External References
Navigation
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •