GGACR/Potemkin/Data: Difference between revisions

From Dustloop Wiki
Line 57: Line 57:
| walkSpeedForwards          = 3.2
| walkSpeedForwards          = 3.2
| weight                    = 0.94
| weight                    = 0.94
| landingRecovery            = 3
}}
}}



Revision as of 20:07, 4 December 2022

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System Data

GGACR Potemkin Icon.png Potemkin Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGACR Potemkin Portrait.png ×0.87 4 ×1.0 1/5F 80
Backdash Duration Backdash Invulnerability Face Up Wakeup Face Down Wakeup Gravity Modifier
21 1~20F 52F 50F ×0.94
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
7.2 6 5
Jump Duration Jump vY Jump Gravity Forwards Jump vX Backwards Jump vX
38 20 5 5
Backdash vX High Jump Duration High Jump vY High Jump Gravity Forwards High Jump vX Backwards High Jump vX
3.5
Air Dash Backwards Startup Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
3.2 2.75 3.5 0.3
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
3F 0 2 55 104 170
Special Forwards Dash Unique Movement Options
Unable to Run
Hammer Fall

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
11 Mid 5 5 6 -1 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSJR 9 10 13 11
GGAC Potemkin 5P.png
A quick poke, with a decent hitbox to boot
GGXXACPR Potemkin-5P-1-Hitbox.pngGGXXACPR Potemkin-5P-2-Hitbox.png
Frames 5-6 • Frames 7-9

5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 Low 7 9 9 -4 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% SJR 13 14 14 13
GGAC Potemkin 5K.png
Active for ages
GGXXACPR Potemkin-5K-Hitbox.png

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Mid 9 3 11 0 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Potemkin cS.png
50/50 chance this is going into 2S or APB
GGXXACPR Potemkin-cS-Hitbox.png

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 Mid 12 7 18 -11 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Potemkin fS.png
Traffic controller Potemkin says, "STOP!"
GGXXACPR Potemkin-fS-1-Hitbox.pngGGXXACPR Potemkin-fS-2-Hitbox.png
Frames 12-14 • Frames 15-18

5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
58 Mid 15 7 16 -4 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 18 19 18 15
GGAC Potemkin 5H.png
A finger chop with great range
GGXXACPR Potemkin-5H-1-Hitbox.pngGGXXACPR Potemkin-5H-2-Hitbox.png
Frames 15-17 • Frames 18-21

5D

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 High 31 10 6 +3 5 15 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 R 18 Launch 48 18 15
GGAC Potemkin 5D.png
GGXXACPR Potemkin-5D-1-Hitbox.pngGGXXACPR Potemkin-5D-2-Hitbox.png
Frames 31, 33, 35, 37, 39 • Frames 32, 34, 36, 38, 40
•Potemkin is in CH state during move

6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35 Mid 13 7 19 -9 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% 1~4F Upper Body
5~14F Above Knees
SJR 16 17 18 14
GGAC Potemkin 6P.png
Pray you hit this move
GGXXACPR Potemkin-6P-1-Hitbox.pngGGXXACPR Potemkin-6P-2-Hitbox.png
Frames 13-15 • Frames 16-19
•Floats on CH (untechable for 42F)

6K

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 High 18 3 20 -4 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 85% 1~15F Throw SJR 18 19 18 15
GGAC Potemkin 6K.png
The preferred overhead
GGXXACPR Potemkin-6K-Hitbox.png

6H

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
90 Mid 23 5 30 -11 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 50% SRF 23 Launch 28 + WBounce 15 20~21F
GGAC Potemkin 6H.png
GGXXACPR Potemkin-6H-Hitbox.png
•Dizzy modifier x0.75
•Custom blockstun

2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Low 9 4 8 -2 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% SR 9 10 10 11
GGAC Potemkin 2P.png
GGXXACPR Potemkin-2P-Hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 Low 7 4 14 -6 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% SR 11 12 12 12
GGAC Potemkin 2K.png
GGXXACPR Potemkin-2K-1-Hitbox.pngGGXXACPR Potemkin-2K-2-Hitbox.png
Frames 7-8 • Frames 9-10

2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 Mid 13 3 16 -2 4 14 9
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 16 17 16 14
GGAC Potemkin 2S.png
A backhand so powerful, the opponent is sucked into the ensuing vacuum
GGXXACPR Potemkin-2S-Hitbox.png
•Pulls in opponent on hit or block
•Pulls in and staggers on ground CH (max 35F)

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
66 Mid 13 5 35 -21 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SRF 18 Launch 30 15 13~15F
GGAC Potemkin 2H.png
GGXXACPR Potemkin-2H-1-Hitbox.png
•Dizzy modifier x1.25

2D

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35 Low 12 5 14 -5 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 Forced 80% SR 13 Down 14 13
GGAC Potemkin 2D.png
GGXXACPR Potemkin-2D-Hitbox.png

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 High/Air 5 9 6 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CR 9 10 10 11
GGAC Potemkin jP.png
GGXXACPR Potemkin-jP-Hitbox.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 High/Air 9 8 13 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 JR 13 14 14 13
GGAC Potemkin jK.png
GGXXACPR Potemkin-jK-1-Hitbox.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 High/Air 14 6 23 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 R 13 14 25 13
GGAC Potemkin jS.png
Cornerstone of Potemkin's air game
GGXXACPR Potemkin-jS-1-Hitbox.pngGGXXACPR Potemkin-jS-2-Hitbox.png
Frames 14-16 • Frames 17-19
•Ground bounces on CH (untechable for 60F)
•Slams down opponent on hit

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 High/Air 11 6 16 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 16 17 16 14
GGAC Potemkin jH.png
Excellent combo filler, crossup, and whiffed air throw
GGXXACPR Potemkin-jH-Hitbox.png

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
45 High/Air 11 Until landing 8 after landing 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 R 16 17 40 14
GGAC Potemkin jD.png
GGXXACPR Potemkin-jD-Hitbox.png
•Slams down opponent on hit
•Potemkin is in crouching state during landing recovery
•Can change angle of descent by holding left/right

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
45, 30 55 pixels 6, 0
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% F Down 40~44F
GGAC Potemkin throw.png
•Sends opponent on opposite side of throw direction

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
70 104 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% 32
GGAC Potemkin airThrow.png
•Slams down opponent on hit

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35 All 13 20 3 -9 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.52 50% 1~17F All
18~32F Throw
R 13 Launch 60 13
GGAC Potemkin 5D.png
GGACR Potemkin DAA Hitbox.pngGGXXACPR Potemkin-5D-2-Hitbox.png
Frames 13-17 • Frames 18-32
•Potemkin is in CH state 18~35F

Special Moves

236P

236P
Mega Fist Forward
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 High/Air 25 8 0+13 after landing -9 3 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/3.60 1~Until L Lower Body RF 11 Down 14 13 16~17F, 25~26F
GGAC Potemkin 236P.png
Looks the same, forward and backward
GGXXACPR Potemkin-214P-1-Hitbox.pngGGXXACPR Potemkin-214P-2-Hitbox.png
Frames 25-28 • Forward: Frames 29-31
Backward: Frames 29-32
•Potemkin is airborne from 4F onwards
•Level 2 attack on block
•Slams down opponent on hit

214P

214P
Mega Fist Backward
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 High/Air 25 9 0+6 after landing +4 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/3.60 1~Until L Lower Body RF 18 Down 18 15 25~26F, 28~29F
GGAC Potemkin 236P.png
GGXXACPR Potemkin-214P-1-Hitbox.pngGGXXACPR Potemkin-214P-2-Hitbox.png
Frames 25-28 • Forward: Frames 29-31
Backward: Frames 29-32
•Slams down opponent on hit
•Potemkin is airborne from 5F onwards
•Staggers on ground CH (max 35F)

236S

236S
Slide Head
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40, 0 Low, Unblockable 23 2(2)1 25 -11 5 15, - 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/3.60 90% 1~16F Above Feet,
26~35F Above Knees
RF 18 Launch 50 15, 0 27~29F
GGAC Potemkin 236S.png
You think you're safe standing fullscreen like that?
GGXXACPR Potemkin-236S-Hitbox.png
The first hitbox. The second hit strikes along the entire floor
•Followups are treated as OTG
•2nd hit (quake) has startup 27F
•Quake does not come out if first hit touches opponent

[4]6H

[4]6H
Hammer Fall
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 Mid 19~35 2 27 -18 4 14 12
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/9.60 1F~1st active frame: Armor RF 16 Launch 22 14 3F after first active
GGAC Potemkin 46H.png
Blow up their poke
GGXXACPR Potemkin-46H-Hitbox.png
•Must charge back for 30F to perform Hammer Fall
•Startup varies with distance from opponent
•Can cancel into Hammer Fall Break from 2F until 9F before the end of Startup
•Armor absorb one non-super hit for half damage

[4]6H > P

[4]6H > P
Hammer Fall Break
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 15
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
F 3~10F
GGAC Potemkin hammerBreak.png
From a generic grappler charge, to the great equalizer
•Fastest possible Hammer Fall Break completes in 16F

63214S

63214S
F.D.B.
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 All 21 3 12 +2 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/6.00 4~14F Reflect R 16 Stagger 65 16 14
GGAC Potemkin 63214S.png
The Flick
GGXXACPR Potemkin-63214S-Hitbox.png
•Wall sticks on CH (untechable for 80F, sticks for 28F)
•On successful reflect creates projectile (See F.D.B. Reflect)
•Stagger on normal hit for a max of 65F

63214S Reflect

63214S Reflect
F.D.B. (Reflect)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 All 1 Total 22 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.20 1~End Strike 13 Stagger 35 60 13
GGAC Potemkin flickBullet.png
The Flicked
GGACR Potemkin Reflect Hitbox.png
•Goes through other projectiles
•Staggers on normal hit for a max of 65F

632146P

632146P
Potemkin Buster
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
160 176 pixels 3 1 37 6,15
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/12.00 Forced 75% 1~2F Front Foot
1~16F Throw
3~5F All
Down
GGACR Potemkin 632146P.pngGGAC Potemkin 632146P.png
• You'll only see this sprite if you missed, so try not to do that
•Dizzy modifier x0.5
•Has 12F afterwards to follow-up attack

623H

623H
Heat Knuckle
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
0, 15×2, 40 Unblockable, FD×3 14 1 22 1, 5×3 8, 6×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/0.00, 6.00×2, 24.00 RF Down×3, 45 11 23~24F on whiff
GGAC Potemkin 623H.png
His hand represents only about half of the hitbox
GGXXACPR Potemkin-623H-Hitbox.png
No upper body invincibility, so don't use this as a raw anti-air
•Can only hit airborne opponents
•Can input motion for followup Heat Extend for 50F after Potemkin grabs them
•1st hit can be SBed

623H > 63214H

623H > 63214H
Heat Extend
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
95 FD 5 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/19.20 Strike R 80 15
GGAC Potemkin 63214H.png
SECRET SWORD 2: GURENKAINA
•Blows away opponent on hit

Force Breaks

63214D

63214D
Judge Gauntlet
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
85 Mid 28 [10] 6 28 -15 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
85% 2~28F Armor R 18 Launch 28 + GBounce 10 15
GGAC Potemkin 63214D.png
More awesome than effective
GGXXACPR Potemkin-63214S-1-Hitbox.pngGGXXACPR Potemkin-63214S-2-Hitbox.png
Frames 28-29 • Frames 30-33
•Potemkin absorbs enemy attacks between 2~28F
•If Potemkin gets hit between 2~23F, then he goes into endurance stance immediately
•If Potemkin gets hit between 24~28F, then he attacks immediately
•Attack starts 10F after the start of endurance stance (geting hit again resets the 10F startup)
•Potemkin immediately attacks after getting hit 7+ times while in endurance stance
•Potemkin takes half damage while absorbing hits
•Potemkin cannot absorb supers
•Can input P to cancel between 6~24F. Cancel animation is 14F.

j.632146D

j.632146D
Aerial Potemkin Buster
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
0, 140 FD 5 1 Until landing+12 5 6, 0
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
100%, Forced 75% 1~9F Throw RF Down 15 9~11F after throw
GGAC Potemkin j632146D.png
Was it not enough just to have it on the ground?
GGACR Potemkin j632146D Hitbox.png
•Can only hit airborne opponents
•Cannot be cancelled into
•Potemkin is in CH state until landing
•Potemkin is in crouching state during landing recovery
•On hit, Potemkin jumps in the direction opposite to the direction he was originally travelling
•Can RC only if blocked

Overdrives

632146H

632146H
Giganter
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
45 All 9+8 48 Total 41 +9 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~9F All
10~16F Strike
18 Stagger 55 75 15
GGAC Potemkin 632146H.png
The wall of stun
GGACR Potemkin 632146H Hitbox.png
•Dizzy modifier x3
•Can cancel into Gigantic Bullet from 16~29F
•Shield destroys most other projectiles on contact
•Shield always goes active on successful input
•Staggers on normal hit for a max of 55F

632146H > 4123641236P

632146H > 4123641236P
Gigantic Bullet
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
126 Mid 51 24 14 -19 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
R 18 Launch 60 + WBounce 15
GGAC Potemkin 4123641236P.png
The wall of pain
GGACR Potemkin 4123641236P Hitbox.png
•Dizzy modifier x0

236236S

236236S
Heavenly Potemkin Buster
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
170 Unblockable 12+1 15 10 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~12F All
13~27F Throw, Upper Body
Down
GGAC Potemkin 236236S.png
I am protector of Zeppian skies!
GGXXACPR Potemkin-236236S-2-Hitbox.pngGGXXACPR Potemkin-236236S-3-Hitbox.png
Frames 13-20 • Frames 21-27
•Can only hit airborne opponents
•Potemkin is airborne from 13F onwards
•Dizzy modifier x0.5

Instant Kill

236236H

236236H
Magnum Opera
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal All 11+6 12 16 -9 5 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~21F Strike 18 15
GGAC Potemkin IK1.pngGGAC Potemkin IK2.png
• Kiss your ass goodbye
GGACR Potemkin IK Hitbox.png
•IK Mode activation: 98F

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