- Very heavy in terms of weight and high defense, allowing for both durability and being able to recover from a ton of combos.
- Very high damage output at higher power/battery levels, with tons of different solid hit confirms, which become even more scary at high heat to increase hitstun.
- Solid ways to lockdown his opponent, ranging from pressure, zoning and okizeme.
- Can easily throw off okizeme attempts with his knocked down taunt.
- Can build his resource very fast through a number of ways.
- Very meter reliant. Power/battery gain is the slowest resource filling out of all the cast without the use of his special methods.
- Space dependent setups.
- Low battery/power levels offer very little utility for his specials.
- Having high heat may cause an overheat explosion, which can be used to literally self-destruct for a round throw as well as mess-up a number of actions/combos.
- Only average mobility to help with his massive potential.
- Very little in the way of direct mixup. Must often rely on pressure, okizeme, frame traps and tick throws for damage conversions.
- Somewhat of an out-of-the-box character to learn and play.