< GGACR
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;Movement Options | ;Movement Options | ||
:Double Jump, 1 Air Dash, Dash Type: Run | :Double Jump, 1 Air Dash, Dash Type: Run | ||
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*Very little in the way of direct mixup. Must often rely on pressure, okizeme, frame traps and tick throws for damage conversions. | *Very little in the way of direct mixup. Must often rely on pressure, okizeme, frame traps and tick throws for damage conversions. | ||
*Somewhat of an out-of-the-box character to learn and play. | *Somewhat of an out-of-the-box character to learn and play. | ||
{{ | {{#lst:GGACR/Robo-Ky/Data|Links}} | ||
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== Normal Moves == | == Normal Moves == | ||
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==Navigation== | |||
{{ | {{#lsth:GGACR/Robo-Ky/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[GGACR/Robo-Ky/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | |||
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{{Navbar-GGACR}} | {{Navbar-GGACR}} | ||
[[Category:Guilty Gear XX Accent Core + R]] | [[Category:Guilty Gear XX Accent Core + R]] | ||
[[Category:Robo-Ky]] | [[Category:Robo-Ky]] |
Revision as of 06:53, 1 April 2019
Robo-Ky |
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Overview
Strengths
- Very heavy in terms of weight and high defense, allowing for both durability and being able to recover from a ton of combos.
- Very high damage output at higher power/battery levels, with tons of different solid hit confirms, which become even more scary at high heat to increase hitstun.
- Solid ways to lockdown his opponent, ranging from pressure, zoning and okizeme.
- Can easily throw off okizeme attempts with his knocked down taunt.
- Can build his resource very fast through a number of ways.
Weaknesses
- Very meter reliant. Power/battery gain is the slowest resource filling out of all the cast without the use of his special methods.
- Space dependent setups.
- Low battery/power levels offer very little utility for his specials.
- Having high heat may cause an overheat explosion, which can be used to literally self-destruct for a round throw as well as mess-up a number of actions/combos.
- Only average mobility to help with his massive potential.
- Very little in the way of direct mixup. Must often rely on pressure, okizeme, frame traps and tick throws for damage conversions.
- Somewhat of an out-of-the-box character to learn and play.
Normal Moves
5P |
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5K |
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c.S |
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f.S |
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5H |
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6P |
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6H |
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5D |
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Dead Angle Attack |
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2P |
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2K |
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2S |
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2H |
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j.P |
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j.K |
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j.S |
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j.H |
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j.D |
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Throws
Throw |
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Air Throw |
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Special Moves
Overheat Explosion |
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Delayed Getup knocked down > P+K |
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Gimmic-KY 2D |
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Don't Get Coc-KY! 236S |
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Fun-KY 214S |
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Hun-KY Homerun 623H |
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Jun-KY Bargain j.236S |
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Spi-KY Running > P/K/S/H |
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S-KY-line 63214K |
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Force Breaks
Today's S-KY's Beautiful j.214D |
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Overdrives
What's Useless Will Always Be So 236236S, SSS... |
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Whac-KY Blow 623H |
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Ris-KY Lovers 236236P |
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Instant Kill
13 Luck-KY 236236H |
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To edit frame data, edit values in GGACR/Robo-Ky/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •