Difference between revisions of "GGACR/Robo-Ky"
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Revision as of 23:50, 10 November 2019
- 1 Overview
- 2 Normal Moves
- 3 Universal Mechanics
- 4 Special Moves
- 5 Force Breaks
- 6 Overdrives
- 7 Instant Kill
- 8 Navigation
Robot. Ky. Gimmic-ky.
Ky's Robotic Doppelganger who plays very differently, despite having a few similar normals. Robo Ky plays a fairly well-rounded, strike/throw game, but in addition, requires managing his unique meter systems. His electric meter system changes the strengths and utility of much of his moveset, ranging from weak and pitiable moves to high damage and very quick stun output. His heat gauge affects some of his other moves by changing their hitstun and damage output, but Robo Ky needs to take care to ensure that this meter doesn't hit 100%, otherwise he'll self destruct, get knocked down, and lose all of his momentum.
Robo has the potential to be a tricky and damaging character once you become strong at managing his resources.
Character Specific Mechanics
After picking Robo, one can clearly see that his tension gauge looks different from everybody else’s. Instead of the standard bar, his only indicates meter in increments of 10%. His special moves change properties based on this meter, which can be charged mainly by using and standing over his 2D Mat move (His sweep is instead allocated to his 2S).
For the following meter ranges, his specials are set to corresponding levels:
- 0 bars = Lvl 1 specials
- 1-4 bars = Lvl 2 specials
- 5-10 bars = Lvl 3 specials
Overall, his lvl 1 specials are pretty useless and have minimal use, while his Lvl 2 and 3 specials each have their particular uses.
Robo-Ky has a second, circular gauge that tells his temperature with tick marks for every 10°C.
This gauge, representing heat, changes the properties of his 6H, 2S and 2H. At 80+ heat, Robo does more damage and has additional hitstun, giving him combos limited to high heat.
- 30-49 heat, 30 is the lowest default value of heat
- 50-79 heat
- 80-99 heat
- At 100 heat, Roboky overheats and does self inflicted damage, gets knocked down, and has his heat reset back to 30.
|Guilty Bits Character Intro|
|Dead Angle Attack|
knocked down > P+K
|Don't Get Coc-KY!
Running > P/K/S/H
|Today's S-KY's Beautiful
|What's Useless Will Always Be So
|To edit frame data, edit values in GGACR/Robo-Ky/Data. Be sure to update both the |