GGACR/Robo-Ky

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< GGACR
Revision as of 18:50, 26 January 2016 by Shtkn (talk | contribs)
Robo-Ky
GGAC Robo-Ky Portrait.png

Defense Modifier: x 0.89
Guts Rating: 0
Stun Resistance: 80
Prejump:
Backdash Time: 14
Backdash Invincibility: 10
Wakeup (Face Up/Down): /

Movement Options
Double Jump, 1 Air Dash, Dash Type: Run
  

Overview

Strengths:

  • Very heavy in terms of weight and high defense, allowing for both durability and being able to recover from a ton of combos.
  • Very high damage output at higher power/battery levels, with tons of different solid hit confirms, which become even more scary at high heat to increase hitstun.
  • Solid ways to lockdown his opponent, ranging from pressure, zoning and okizeme.
  • Can easily throw off okizeme attempts with his knocked down taunt.
  • Can build his resource very fast through a number of ways.

Weaknesses:

  • Very meter reliant. Power/battery gain is the slowest resource filling out of all the cast without the use of his special methods.
  • Space dependent setups.
  • Low battery/power levels offer very little utility for his specials.
  • Having high heat may cause an overheat explosion, which can be used to literally self-destruct for a round throw as well as mess-up a number of actions/combos.
  • Only average mobility to help with his massive potential.
  • Very little in the way of direct mixup. Must often rely on pressure, okizeme, frame traps and tick throws for damage conversions.
  • Somewhat of an out-of-the-box character to learn and play.

Note for the Guard section in the tables:

  • H: can block while standing
  • L: can block while crouching
  • F: can block while in the air only with Faultless Defense
  • All: can be blocked however
  • All attacks can be blocked with aerial Faultless Defense unless stated otherwise.


Normal Moves

5P
GGAC RoboKy 5P.png
All around amazing normal.
25 HLF 6 4 3 +7 -
5K
GGAC RoboKy 5K.png
Go to normal for pestering!
16 LF 5 7 7 -4 -
c.S
GGAC RoboKy cS.png
Multipurpose normal.
30 HLF 9 2 18 -3 -
f.S
GGAC RoboKy fS.png
Arms extend for a far poke.
38 HLF 10 5 20 -8 -
5H
GGAC RoboKy 5H.png
Clutch Normal!
41 HLF 5 7 29 -17 -
6P
GGAC RoboKy 6P.png
Gun Arm.
30 HLF 11 2 36 -4 - 20 HLF 5 2 36 -4 -
6H
GGAC RoboKy 6H.png
Steam.
12 HLF 13 12 12 -6 - 30 any 16 14 7 +3 - 50 any 19 11 17 -1 -
5D
GGAC RoboKy 5D.png
Great Dust!
15 H 24 4 22 -12 -
Dead Angle Attack
GGAC RoboKy 5H.png
Good DAA to use when their back is to the corner.
25 HLF 4 7 29 -22 -
2P
GGAC RoboKy 2P.png
Good poke for smaller characters.
18 HLF 6 4 5 +3 -
2K
GGAC RoboKy 2K.png
Combo starter and evasion-based normal.
12 L 7 11 9 -8 -
2S
GGAC RoboKy 2S.png
Pew-Pew Eye Lasers!
34 L 10 3 20 -9 - 37, 20 LF 10 3,3 17 +1 -
2H
GGAC RoboKy 2H.png
"HIDDEN ROCKET!" Anti Air.
50 HLF 14 - 51 total -7 - 50 HLF 14 - 51 total -7 -
j.P
GGAC RoboKy jP.png
Surprisingly good air-to-air normal.
20 HA 7 8 4 - -
j.K
GGAC RoboKy jK.png
Go to normal for Tiger Knee Force Break shenanigans.
22 HA 7 12 16 - -
j.S
GGAC RoboKy jS.png
Your combo starter versus grounded opponents.
30 HA 9 2 23 -7 -
j.H
GGAC RoboKy jH.png
Alternative to j.D for ending air combos.
28 HA 8 3 41 -7 -
j.D
GGAC RoboKy jD.png
Air combo ender when close.
10*12 HA 8 2*12 12 + 8 landing - -


Throws

Throw
GGAC RoboKy throw.png
60 45 pixels - - - - -
Air Throw
GGAC RoboKy airThrow.png
60 88 pixels - - - - -


Special Moves

Overheat Explosion
35 to self unblockable 1 until it hits - - -
Delayed Getup
knocked down > P+K
GGAC RoboKy DelayedGetup.png
- - - - - - -
Gimmic-KY
2D
GGAC RoboKy 2D.png
- - 38 106 24 total - -
Don't Get Coc-KY!
236S
GGAC RoboKy 236S.png
10*3 All 24 4*3 57 total +22 - 14*4 All 24 4*4 57 total +38 - 18*5 All 24 4*5 57 total +54 -
Fun-KY
214S
GGAC RoboKy 214S.png
30 HLF 21 12 7 + 4 landing +2 - 40 HLF 13 19 7 + 6 landing +5 - 50 HLF 11 24 7 + 3 landing +8 -
Hun-KY Homerun
623H
GGAC RoboKy 623H.png
30 HLF 9 3 38 + 8 landing -35 - 30, 50 HLF 3 2 (4) 3 35 + 8 landing -29 - 16, 50 HLF 3 4 (6) 4 29 + 8 landing -22 - 30 All 9 3 until landing + 8 -35 - 30, 50 HA, all 3 2 (4) 3 until landing + 8 -29 - 40, 50 HA, all 3 4 (6) 4 29 + 8 landing -22 -
Jun-KY Bargain
j.236S
GGAC RoboKy j236S.png
20 all 11 - 47 total + 14 after landing - - 60 all 7 - 31 total + 14 after landing - - 75 all 9 - 39 total + 14 after landing - -
Spi-KY
Running > P/K/S/H
GGAC RoboKy 66X.png
50 HLF 13 9 19 0 -
S-KY-line
63214K
GGAC RoboKy 63214K.png
2*N, 50 70 pixels 7 1 37 - -


Force Breaks

Today's S-KY's Beautiful
j.214D
GGAC RoboKy j236D.png
- - - - 67 total - -


Overdrives

What's Useless Will Always Be So
236236S, SSS...
GGAC RoboKy 236236S.png
ORA ORA ORA!
GGAC RoboKy 236236S 2.png
Boing!
6*N HLF 2+2 2*N 9 +6 - 70 [95] HLF 7 [3] 3 27 [20] -11 [-4] -
Whac-KY Blow
623H
GGAC RoboKy 623H 2.png
SRK.
30, 110 HLF 13+0 12 (15) 20 26 + 10 after landing - -
Ris-KY Lovers
236236P
GGAC RoboKy 236236P.png
Activate! Hopefully you're near them when this happens.
- - 10+12 - - - - 12*27 HLF 1 3*27 134 total +118 -


Instant Kill

13 Luck-KY
236236H
GGAC RoboKy IK1.png
GGAC RoboKy IK2.png
Send out the mini-robo-army!
Fatal all 9+9 4 26 -11 -