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Overview
Slayer focuses on controlling space with his solid pokes and punish tools, which allows him to effectively land hits on opponents who are too tempted to just mash buttons on him while also being able to build up respectable presence that can allow him to pressure his foes freely. Playing both as and against Slayer is a huge mind game in its own, as Slayer can easily blow his foe up if they get careless as well as somehow dropping your defenses too carelessly, especially to throws or any other mixup tools Slayer has. Slayer can also build up a lot of stun on his opponents with said singular hits, which really ups his whiff-punish game.
However, Slayer is by no means easy despite his little need for execution in regards to long combos, since he requires the ability to know your attacks' effective ranges, and the ability to read your opponent very closely. Slayer lacks solid gatlings on his normals which causes his up-close game to easily be compromised by lack of quick deft execution for his grounded offense and neutral. Not to mention his unique teleport dashes that can phase past his foe while handy for okizeme and cross-ups, limits his standard mobility and makes him quite the nitpick when it comes to his optimal attack range as his walking speed is slow. In order to combo effectively with Slayer on the ground, knowing how to link his normals into each other is crucial.
Not only that, but while Slayer has a lot of utility in his physical space control, a lot of his tools are otherwise easy to punish if used carelessly, especially since he lacks a true projectile and needs to be in an optimal range to both punish his foe and to avoid being counter hit himself. BDC (Back Dash Cancelling) with him is also no easy feat since while he can use the said backdash to maintain invincibility frames from it to transfer it into his next-cancelled action, that specific feat requires a decent amount of practice to get down for practical application.
Overall, Slayer can really force your opponent into tight spots with his effective punishing + counter hit tools which can lead into solid damage (that's not as strong as in previous games), though haphazard management with the gaps in his tools in mind make him rather double-edged in that aspect.
Slayer Slayer focuses on controlling space with his solid pokes and punish tools, which allows him to effectively land hits on opponents who are too tempted to just mash buttons on him while also being able to build up respectable presence that can allow him to pressure his foes freely.
- High damage from either combos or singular hit confirms.
- Excellent pokes and anti-air options.
- Effective punishing tools.
- Amazing Overdrives in both damage and range.
- BDC and moveset contribute to a powerful mixup and frame trap game.
- Can restore his own life.
- Limited mobility on top of slow walkspeed.
- Difficult to get in vs. zoning matchups.
- Limited grounded-gatling options.
- Extended-combo-reward on hit is lacking without a counter hit.
- BDC requires solid execution and timing to master effectively.
- Most of his tools can easily be low-profiled, on top of some tools being unsafe if used haphazardly.
Guilty Bits Character Intro | |
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id=https://youtu.be/qdUwjzHcTnY
}} |
Normal Moves
5K |
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c.S |
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f.S |
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5H |
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6P |
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6K |
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6H |
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5D |
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2P |
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}}
2K |
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2S |
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2H |
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2D |
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j.P |
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j.K |
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j.2K |
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j.S |
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j.H |
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j.D |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Dead Angle Attack |
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Special Moves
Mappa Hunch 236P/K |
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Dandy Step 214P/K/S/H |
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Pilebunker Dandy Step -> P |
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Crosswise Heel Dandy Step -> K |
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Under Pressure Dandy Step -> S |
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It's Late
It's Late Dandy Step/Under Pressure > H |
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Bloodsucking Universe 236H |
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Undertow 632146P |
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Footloose Journey j.214K |
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Force Breaks
Big Bang Upper
Big Bang Upper 236D |
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FB Pilebunker Dandy Step -> D |
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FB Dandy Step 214D |
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Overdrives
Dead on Time 632146S |
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Eternal Wings 236236H |
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Direct Hit Dandy j.214214S |
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Instant Kill
All Dead in IK mode: 236236H |
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Roadmap
Navigation
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •