•Pulls in opponent on hit •Untechable on CH for 22F (※1) •Can jump cancel from 13F onwards •Order of hits is (back hit, forward hit)×2, forward hit startup is 7F
j.H
j.Hnormal
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
36
High/Air
14
5
7
3
8
6
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
2.64
80%
SR
13
14
23
13
•Ground bounces on CH (untechable for 60F) (※1)
j.D
j.Dnormal
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
40
High/Air
7
5
19+5 after landing
3
8
6
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
2.64
SJR
13
14
20
13
he aerial knockdown WMD
Frames 7-8 • Frames 9-11
•Slams down opponent on air hit •Staggers on ground CH (max 35F)
Universal Mechanics
Ground Throw
Ground ThrowGround Throwother
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
52
49 pixels
6, 7
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
4.00
Down
Air Throw
Air ThrowAir Throwother
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
60
88 pixels
6
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
4.00
Forced 50%
Down
DAA
DAADead Angle Attackother
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
25
All
18
6
17
-9
3
10
7
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
0.52
50%
1~23F All 24~36F Throw
R
13
Launch
Down
13
Special Moves
236P
236PP Mappa Hunchspecial
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
40
Mid
11
3
17
-1
0
5
20
6
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
2.00/4.80
R
18
19
25
15
•Hold P until 10F to get Feint
236K
236KK Mappa Hunchspecial
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
40
Mid
14
6
16
-3
-2
5
20
6
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
2.00/4.80
R
18
19
27
15
•Hold K until 11F to get Feint
236[P]
236[P]P Mappa Hunch Feintspecial
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
Total 23
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
2.00/-
•Slayer is in CH state during move
236[K]
236[K]K Mappa Hunch Feintspecial
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
Total 27
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
2.00/-
•Slayer is in CH state during move
214P
214PP Dandy Stepspecial
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
Total 30
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
2.50/-
1~3F Strike
F
9~12F
•Can cancel into followups from 16F onwards
214K
214KK Dandy Stepspecial
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
Total 38
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
2.50/-
1~6F Strike
F
15~18F
A great way to start things up
•Can cancel into followups from 20F onwards
214S
214SS Dandy Stepspecial
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
Total 30
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
2.50/-
6~13F Above Knees 14~17F Upper Body
•Can pass through opponent from 10~16F •Can cancel into followups from 22F onwards •Slayer is in CH state during move
214H
214HH Dandy Stepspecial
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
Total 40
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
2.50/-
15~22F Above Knees 23~27F Upper Body
Just play around with it
•Can pass through opponent from 19~26F •Can cancel into followups from 32F onwards •Slayer is in CH state during move
Dandy > P
Dandy > PPilebunkerspecial
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
80
Mid
3
3
33
-17
Down
5
20
10
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
3.00/7.20
Forced 80%
R
18
Launch
50 + Slide 26
15
The Money Maker
•Wall sticks on CH (untechable for 100F, sticks for 37F) •Dizzy modifier x0
Dandy > K
Dandy > KCrosswise Heelspecial
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
23, 27
Mid
6
4(9)7
16+5 after landing
-14
+17 Launch
3
10×2
7,10
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
3.00/4.80×2
100%, Forced 85%
3~18F Above Feet 19~25F Upper Body
R
13
Launch
32, 42
6, 13
That sideways slash that no one knows where it comes from
1st hit (Frame 6) • 1st hit (Frame 7) • 1st hit (Frame 8) • 1st hit (Frame 9) • 2nd hit (Frames 19-25)
•Slayer is airborne from 19F onwards •Slayer is in CH state until landing
Dandy > S
Dandy > SUnder Pressurespecial
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
36
Mid
5
2
15
-3
-2
3
10
7
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
2.50/7.20
R
13
14
24
13
•Staggers opponent on ground CH (max 39F) •Can cancel into It's Late from 8F onwards
Dandy > H
Dandy > HIt's Latespecial
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
52
High
18
6
9
+4
+8
5
15
6
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
2.50/7.20
5~17F Throw
R
18
22
34
15
•Slides on CH (untechable 60F, slides for 32F) •Slams down opponent on air hit
Dandy > S > H
Dandy > S > HIt's Latespecial
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
52
High
14
6
12
+1
+2
5
15
6
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
2.50/7.20
1~13F Throw
R
18
19
30
15
It's far/not too late?
Frames 18-20 [14-16] • Frames 21-23 [17-19]
•Groundbounces on CH (untechable for 78F) •Slams down opponent on air hit
236H
236HBloodsucking Universespecial
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
55
92 pixels
7
2
29
6
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
-/6.00
Forced 60%
F
Stagger 33
26~27F on hit
•Slayer gains health equal to 75% of damage dealt to opponent •Slayer is in CH state during recovery •Staggers for max 33F
632146P
632146PUndertowspecial
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
60
Mid
28
3
13
-2
+21 Launch
3
10
7
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
2.00/7.20
50%
5~28F Armor
RF
13
Launch
26 + GBounce 10
13
24~27F
"Guarding is useless", he says, using a move that's no longer unblockable
•Untechable on CH for 62F
j.214K
j.214KFootloose Journeyspecial
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
26×3
All
5
2(2)×6
Until landing+11
4
14×3
6×3
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
2.00/3.60×3
R
16
Launch
24
7
Front hitbox: (Frames 5-6, 13-14, 21-22) • Back hitbox: (Frames 9-10, 17-18, 25-26)
•Order of hits is (front then back)× 3
Force Breaks
236D
236DBig Bang Upperforcebreak
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
80
Mid
10
6
35
-22
5
20
18
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
1~1F Upper Body 2~3F Above Knees 4~13F Above Feet
R
18
Launch
66
15
To the Heavens
Frames 11-12 • Frames 13-14 • Frames 15-16
•Slayer is in CH state from 1~42F •Uppercut portion of the attack has a startup of 12F •Dizzy modifier x0 •Cannot be canceled into
214D
214DFB Dandy Stepforcebreak
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
Total 30
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
1~12F Strike 13~17F Low Profile
Just carry it forward, it does wonders
•Can cancel into followups from 10F onwards
Dandy > D
Dandy > DFB Pilebunkerforcebreak
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
90
Mid
3
3
31
-3
5
20
6
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
R
30
Launch
80 + WStick 27
Spend a little, get a lot like the older days
Slightly higher than P version
•On CH untechable for 240F (sticks for 45F) •Dizzy modifier x0 •Attack Level 6
Overdrives
632146S
632146SDead on Timesuper
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
140
All
7+1
10
31+21 after landing
-43
5
20
6
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
Forced 75%
7~9F Strike
RF
18
Launch
50 + WStick 32
15
15~17F
The One and Only to leave on time
•Untechable on CH for 100F, sticks for 60F •Slayer is in CH state until landing •Dizzy modifier x0 •Opponent cannot input any commands from super flash until after the 1st active frame
236236H
236236HEternal Wingssuper
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
88
Mid
5+2
18
36+7 after landing
-42
5
20
6
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
1~24F Strike
R
18
Launch
120
15
•Slayer is in CH state until landing
j.214214S
j.214214SUp and Close Dandysuper
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Guard Bar Gain
Guard Bar Minus
100 [160]
Mid [All]
7+2
Until landing [6]
20 after landing
5
20 [20]
6 [6]
Tension
Prorate
Invuln
Cancel
Blockstun
Ground Hit
Air Hit
Hitstop
FRC Window
1~10F Strike
R[-]
18
Stagger 46 [19]
100 [18]
7 [15]
• Projectile during its late active frames
•Wall bounces on CH (untechable for 200F) •Data listed in [ ] is for the back part (tail) •The tail is a projectile