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Fafnir is | Fafnir is an occasionally useful tool. It gives Sol a better way to get in after landing faraway hits during footsie games. Fafnir causes a small amount of stagger on hit, putting Sol back at neutral while pushing him in towards the opponent. In addition, Sol can RC Fafnir and dash into a longer combo, or he can cancel into Tyrant Rave, throwing in more damage from a midscreen poke for only 25 meter. | ||
Be careful against opponents who mash out of stagger quickly, if they do it fast enough, they recover before you do! | Be careful against opponents who mash out of stagger quickly, if they do it fast enough, they recover before you do! | ||
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Revision as of 22:49, 18 February 2017
Sol Badguy |
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Defense Modifier: x 1.00
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Overview
Guilty Gear's original poster character and creator Ishiwatari's nod to the lead singer of his favorite band: Freddie Mercury of Queen. Sol "Frederick" Badguy is a hard hitting, close range character with a variety of odd moves.
Sol thrives in the opponent's face with fast pokes, moves that go under others, and the best Dragon Punch period. His high/low mixup is very poor, but his tick throws, frame traps, and abundance of meter give him plenty of things to play with. Outside of his optimal range, he has some other decent midscreen tools, too. Though his main BnB, Sidewinder Loop, requires character specific precision, his combos are generally very freestyle and deal high amounts of damage. But in order to get to those combos, Sol players will need to play a bit tricky.
Pros/Strengths
- Volcanic Viper is a great tool for punishing unsafe reversals.
- Good command throw.
- Very good 3 frame poke/5 frame anti-air (5K).
- High damage, meterless combos.
- Combos generally lead to knockdown.
Cons/Weaknesses
- Struggles against zoning characters.
- Subpar mixup options can make Sol very easy to read.
- Limited pressure; generally wants to go for the mixup quickly.
Note: Frame data for normals is as follows, x[x] where x is the move normally and [x] is the move in Dragon Install.
Normal Moves
5P |
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5K |
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c.S |
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f.S |
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5H |
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6P |
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6H |
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5D |
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Dead Angle Attack |
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2P |
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2K |
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2S |
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2H |
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2D |
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j.P |
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j.K |
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j.S |
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j.H |
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j.D |
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Throws
Ground Throw |
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Air Throw |
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Special Moves
Gun-Flame 236P |
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Gun-Flame (Feint) 214P |
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Volcanic Viper 623S/H or j.623S/H |
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Knockdown Volcanic Viper -> 214K |
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Ground Viper 214S |
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Bandit Revolver 236K or j.236K |
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Bandit Bringer 236[K] |
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Riot Stamp 214K |
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Wild Throw 623K |
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Sidewinder j.236H |
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Fafnir 41236H |
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Slam During Dragon Install, j.214K |
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How to score Clean Hits: For Ground Viper, hit with the point of the hilt. For Sidewinder, hit with the end of his arm. For FB Fafnir, hit with the upper part of the fist. For Bandit Bringer, hit with the end of the blast. Opponents must be airborne. FB Sidewinder will automatically Clean Hit on hit, even on grounded opponents. Hitstop from a Clean Hit is 27F.
- 1: Damage of a Clean Hit Sidewinder is 35 + 25 * (# of Clean Hits). Force Break Sidewinder automatically adds in 1 Clean Hit.
- 2: Damage of Tyrant Rave is [25 + 30 * (# of Clean Hits)] * 3 + 84.
- 3: On hit, the opponent gains Tension Gauge and Burst Gauge based on 70% of the damage value.
Force Breaks
FB Fafnir 41236D |
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Tyrant Rave Fafnir -> 64D |
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FB Sidewinder j.236D |
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How to score Clean Hits: For Ground Viper, hit with the point of the hilt. For Sidewinder, hit with the end of his arm. For FB Fafnir, hit with the upper part of the fist. For Bandit Bringer, hit with the end of the blast. Opponents must be airborne. FB Sidewinder will automatically Clean Hit, regardless of opponent's position. Hitstop from a Clean Hit is 27F.
- 1: Damage of a Clean Hit Sidewinder is 35 + 25 * (# of Clean Hits). Force Break Sidewinder automatically adds in 1 Clean Hit.
- 2: Damage of Tyrant Rave is 25 + 30 * (# of Clean Hits) * 3 + 84.
- 3: On hit, the opponent gains Tension Gauge and Burst Gauge based on 70% of the damage value.
Overdrives
Tyrant Rave ver.Beta 632146H |
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Dragon Install 214214S |
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Dragon Install 2nd 214214214214P+H |
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Instant Kill
Napalm Death in IK Mode: 236236H |
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- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •