Combo Notation Guide | |||||||||
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Combo List
Basic Combos
For a more detailed look at combos, see the Dustloop +R Sol Badguy Combo Thread
Sidewinder Loop
Sol's Bread and Butter. Big damage, no meter. Simple? Yes. Easy? Not quite: practice up and get that precision down!
Once you launch the opponent, how you can go into Sidewinder Loop depends on where on screen you are, your distance to the corner, and what character you're fighting. The most basic loop is forward jump j.S > Sidewinder. Other variations include dash 2H > Neutral/Back/Forward Jump SW (note, not usually a TK SW, though sometimes you may opt to do so), dash 2H > forward jump j.S/j.H > SW, and Empty Forward Jump SW (neutral may work once on certain characters after reaching the corner). j.P and j.K > SW also work, but do less damage and scale badly.
Dustloop
A combo that launched a forum that started a wiki that you're currently reading. We say yes to big damage, single button corner loops.
You generally need to be in or near the corner in order to start it, but Dustloop usually revolves around a simple concept: dash in and j.D as soon as possible after leaving the ground, and doing another j.D as soon as the first one recovers, counting as one rep. If you do it right, the two will combo, and you can usually land and do it again once more. Common variations include the ghetto version: j.D , dj.S > j.D; and the ending combo j.K > j.D > dj.S > j.D > S Volcanic Viper. You can generally do a rep of Dustloop into Sidewinder Loop for some more big damage.
Bandit Revolver Loop
Back in the GGX days, you saw this a lot. Now, not so much, but still good for gaining tension and decent damage in a pinch.
Though it does less damage than Sidewinder Loop, (air) Bandit Revolver is capable of building insane amounts of meter. Often it's used in conjunction with SW to finish combos and gain a little more Tension than usual. You need to Tiger Knee your Bandit Revolver in order to loop it, though the finishing blow is almost always a regular Bandit Revolver. Your main variations are going to be 5K(1), c.S, or 2H, with the opponent close to the ground, into a TK'd Bandit Revolver, with c.S against lighter, floatier characters, and 5K against mostly everybody else.
'Midscreen'
5K > 5S > 2D > Bandit Revolver/Volcanic Viper+Knockdown
xx > 5H > Ground Viper Clean Hit > SW Loop
xx > 2D > Ground Viper Clean Hit > SW Loop (Jam and Bridget only)
5S > 2S > 5H > Fafnir (> Tyrant Rave)
2K > 2H > 2D
dashing 2K > c.S > 2D > Bandit Revolver or Volcanic Viper (character specific)
5S > 5H/2H > Ground Viper Clean Hit > SW Loop
5K/2K > 2H > Ground Viper Clean Hit > SW Loop
5D > j.D(x2) > j.S > j.K > j.S > dj.S > j.D > Volcanic Viper+Knockdown
5D > j.D > dj.D > dash 2H > j.S > SW Loop
'25% Tension, Midscreen'
5K > 5S > 2369K FRC > j.S > SW Loop
Airdash j.S |> c.S > (f.S) > 5H > Fafnir > Tyrant Rave
xx > FB Fafnir
Gun-Flame FRC > Clean Hit Bandit Bringer > Instant Air Dash j.S > Sidewinder Loop
'Counter Hit, Midscreen'
CH 5H > Instant Air Dash j.S > j.D > SW Loop
CH 5H > Instant Air Dash j.S > j.H |> 5K/5S > 2H/5H > Ground Viper Clean Hit > SW Loop
CH H Volcanic Viper during later active frames |> dash 5K > xx > SW Loop
CH 6P > Gun-Flame > Instant Air Dash j.H > Sidewinder > SW Loop
CH 6P (2S [whiff]) > dash 5K/c.S > 2H > j.S/j.D > Sidewinder > SW Loop
(near the corner)CH 6P > Clean Hit Bandit Bringer > Dash 5K/2K/c.S > 2H > j.D > Sidewinder > SW Loop
CH 2H > Whatever the hell you want.
'25% Tension, Counter Hit, Midscreen'
5K/5S > TK Bandit Revolver(1) FRC > SW (may need to add an air normal depending on character)
CH 2D > Gun-Flame FRC > dash 2H > j.D > Sidewinder Loop
CH 2D > Gun-Flame FRC > Empty Jump Sidewinder (add air normals if necessary) > SW Loop
CH 2D > Gun-Flame FRC > Clean Hit Bandit Bringer > Instant Air Dash j.S > Sidewinder > SW Loop
'50% Tension'
xx > 2D > Bandit Revolver(1) RC > Sidewinder Loop
xx > 2D > Bandit Revolver(1) RC > j.S > j.D/j.H(weight dependant) > SW Loop
xx > 2D > Tyrant Rave ver.Beta
Volcanic Viper(1) RC > 5K/c.S > 2H > SW Loop
Volcanic Viper RC > Sidewinder > SW Loop
Sidewinder Loop > Tyrant Rave ver.Beta
Sidewinder Loop > c.S/2H > FB Fafnir [whiff] > Tyrant Rave
'Corner'
5K/c.S > 6P > 5K/5S > 2H > Air normal (character dependent) > Sidewinder > SW Loop
(j.S) > 5K/c.S > 6P > Gun-Flame FRC > Empty Jump Sidewinder > SW Loop
5K/c.S > 6P > (delay) Gun-Flame > (delay)2H > j.D > Sidewinder > SW Loop
Dash 5K/c.S > 6P > Gun-Flame > 5H/2H > j.D , j.D > dj.D > Sidewinder > SW Loop (midweights and heavyweights)
Dash 5K/c.S > 6P > Gun-Flame > 2H > j.D > Empty Double Jump Sidewinder > SW Loop (lightweights)
[Dustloop:] xx > 6P , 5H/2H > j.D , j.D |> j.D, j.D |> j.K > j.D > dj.S > j.D > S Volcanic Viper
Throw > 5K(1) > j.P > j.K/j.S > Sidewinder > SW Loop (works on most characters)
Throw > 5K(1) > 6P , 2H > j.H Sidewinder > SW Loop
Air Throw 5K/c.S > j.KSD/j.SKD > j.Bandit Revolver > 5K(1) > (2H) > H Volcanic Viper
'25%+ Tension, Corner'
CH 2D > Gun-Flame > FB Fafnir > dash 5K/c.S > 2H > j.S/H/D > SW Loop
CH/ClH FB Fafnir > dash c.S > 2H > j.S/j.D > Sidewinder Loop
xx > 6P > Gun-Flame FRC > Clean Hit Bandit Bringer |> dash 2H > j.D > Sidewinder > SW Loop
[50% tension] xx > 6P Gun-Flame FRC > Clean Hit Bandit Bringer |> Fafnir (whiff) > Tyrant Rave
Combo Theory
Video Examples
- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
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