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{{#lsth:GGACR/Testament/Data|5P}} | {{#lsth:GGACR/Testament/Data|5P}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Slower than average jab. | |||
*Very slightly disjointed above the hand. | |||
*Makes for a decent anti-air if need be. | |||
*Otherwise easily low profiled, and might whiff on crouchers. | |||
}} | }} | ||
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{{#lsth:GGACR/Testament/Data|5K}} | {{#lsth:GGACR/Testament/Data|5K}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= Decent poke. A bit faster than f.S, but less range. | {{Description|7|text= | ||
Decent poke. | |||
*A bit faster than f.S, but less range. | |||
*Moderately disjointed at the foot. Good. | |||
}} | }} | ||
}} | }} | ||
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{{#lsth:GGACR/Testament/Data|c.S}} | {{#lsth:GGACR/Testament/Data|c.S}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Staple in blockstrings and combos. | |||
*Moderately disjointed, fairly average size for a close slash. | |||
*Tied with 2P for Testaments fastest buttons. | |||
*Chains to 6P/5D for overheads, or 2D for a low. | |||
}} | }} | ||
}} | }} | ||
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{{#lsth:GGACR/Testament/Data|f.S}} | {{#lsth:GGACR/Testament/Data|f.S}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Disgustingly disjointed mid-range button. Testament's primary ranged poke. | |||
*Good range, chains into 6K/3H for pressure/hit conversion. | |||
*Has higher than average hitstun, for better combos. | |||
*Incontestable at range. | |||
*Can be low profiled, but it has so much range, that this needs to be called out. | |||
*One of Testament's most frequent buttons. | |||
'''Additional Frame Data:''' ''Untechable for 15F.'' | |||
}} | }} | ||
}} | }} | ||
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{{#lsth:GGACR/Testament/Data|5H}} | {{#lsth:GGACR/Testament/Data|5H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Moderately sized, safe HS. Has some unique perks | |||
*Disjointed, relatively fast for a HS, only -3. | |||
*Vacuums on air hit for easier conversions. | |||
*Staggers on counter hit. | |||
*Excellent as a frame trap button or occasional poke. | |||
'''Additional Frame Data:''' ''Staggers opponent on CH (max 47F). Pulls in the opponent on air hit (untechable for 18F).'' | |||
}} | }} | ||
}} | }} | ||
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{{#lsth:GGACR/Testament/Data|6P}} | {{#lsth:GGACR/Testament/Data|6P}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Testament's main mixup tool, a deceptive looking overhead. | |||
*17F startup makes this one of *the* fastest overheads in the game. | |||
*Forces crouchings tate on hit, for easier conversions. | |||
*Chains into/out of many of Testament's normals, making it excellent to throw out during pressure. | |||
*Has universal upper body invul, occasionally works as Anti-air. | |||
'''Additional Frame Data:''' ''Upper body invincible 1~5F. Above knees invincible 6~19F. Initial prorate 85%. Forces opponent into crouching state on ground hit.'' | |||
}} | }} | ||
}} | }} | ||
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{{#lsth:GGACR/Testament/Data|6K}} | {{#lsth:GGACR/Testament/Data|6K}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Combo filler and anti-jump out button. | |||
*Testament lunges forward, covering a moderate arc in front of him. | |||
*Has a deadzone in front of Testament, don't use this point blank unless you're calling out a backdash/jump. | |||
*Chains to 5H, combos to 6P or 6H on counter hit, crouching, or air hit. | |||
'''Additional Frame Data:''' ''Untechable for 17F.'' | |||
}} | }} | ||
}} | }} | ||
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{{#lsth:GGACR/Testament/Data|6H}} | {{#lsth:GGACR/Testament/Data|6H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Big, slow, ranged button with a very large deadzone in front of Testament. | |||
*Mainly used in combos or as anti-jump/air dash. | |||
*Knocks down grounded opponents, as well as airborne ones on counterhit. | |||
*Unsafe if not FRC'd. FRC can be used for further extensions (e.g. IAD j.S) | |||
'''Additional Frame Data:''' ''Knocks down opponent on ground hit. Untechable for 32F. High floats opponent and fully untechable on CH. FRC timing 17~21F.'' | |||
}} | }} | ||
}} | }} | ||
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{{#lsth:GGACR/Testament/Data|3H}} | {{#lsth:GGACR/Testament/Data|3H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Sparingly used multi-hit ranged tool. | |||
*Longer range than f.S, but with a subpar hitbox/hurtbox. | |||
*Only the first 2 hits are special cancellable. (Note, the | |||
*Occasional use as a multi-hit confirm. | |||
'''Additional Frame Data:''' ''Staggers opponent on ground hit (max 31F). Only the first two hits are special cancelable.'' | |||
}} | }} | ||
}} | }} | ||
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{{#lsth:GGACR/Testament/Data|5D}} | {{#lsth:GGACR/Testament/Data|5D}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
}} | Strong Dust Attack, despite being the slowest in the game. | ||
*Large attack in front of Testament which simply has to be avoided, as it can't be contested. | |||
*Situational Anti-Air, converts on counter hit. | |||
*Guaranteed to come out past frame 25. | |||
*Testament leans back during the animation, causing some moves to whiff. | |||
*Plus on block. | |||
*Has an FRC well before going active, for an overhead feint. | |||
*Works especially well with an FB Skull setup, forcing the opponent to block the skull lest they take the hit. | |||
'''Additional Frame Data:''' ''Testament is in CH state from 1~24F. Attack will activate even if Tetament gets hit after 25F. Fully untechable on air CH. FRC timing 17~18F.'' | |||
}} | |||
}} | }} | ||
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{{#lsth:GGACR/Testament/Data|2P}} | {{#lsth:GGACR/Testament/Data|2P}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Typical 2P. | |||
*Used to mash out if there are gaps in someone's pressure. | |||
*Tied with c.S for Testament's fastest button. | |||
'''Additional Frame Data:''' ''Initial prorate 90%.'' | |||
}} | }} | ||
}} | }} | ||
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{{#lsth:GGACR/Testament/Data|2K}} | {{#lsth:GGACR/Testament/Data|2K}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= Low poke. | {{Description|7|text= | ||
Standard Low poke. | |||
*Used in conjunction with 2D as Testament's low options. | |||
*Comes with a typical 70% prorate. | |||
'''Additional Frame Data:''' ''Initial prorate 70%.'' | |||
}} | }} | ||
}} | }} | ||
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{{#lsth:GGACR/Testament/Data|2S}} | {{#lsth:GGACR/Testament/Data|2S}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Extremely strong Anti-Air tool. | |||
*Has a large, disjointed hitbox which will beat 90% of jump in attempts. | |||
*Converts to decent damage on hit. | |||
}} | }} | ||
}} | }} | ||
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{{#lsth:GGACR/Testament/Data|2H}} | {{#lsth:GGACR/Testament/Data|2H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Disjointed slide attack with a bit of low profile. | |||
*Has some invincibility midway through the move. Can be used to go through certain attacks. | |||
*Cancels to 5D and 2D for conversions. | |||
*Has an FRC right before going active to get in or go for a throw. | |||
'''Additional Frame Data:''' ''Strike invincible 6~12F. FRC timing 14~15F.'' | |||
}} | }} | ||
}} | }} | ||
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{{#lsth:GGACR/Testament/Data|2D}} | {{#lsth:GGACR/Testament/Data|2D}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= Average sweep. Mainly used to get a knockdown in combos. | {{Description|7|text= | ||
Average sweep. | |||
*Mainly used to get a knockdown or float in combos. | |||
*Higher than average range, decent hitbox but large hurtbox. | |||
}} | }} | ||
}} | }} | ||
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{{#lsth:GGACR/Testament/Data|j.P}} | {{#lsth:GGACR/Testament/Data|j.P}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Testament's fastest air poke. | |||
*Strongest right above Testament. | |||
*Gatlings to all of Testament's air normals, including itself, especially for dragging blocking opponents to the ground. | |||
*Horizontal hitbox is somewhat lacking. | |||
}} | }} | ||
}} | }} | ||
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{{#lsth:GGACR/Testament/Data|j.K}} | {{#lsth:GGACR/Testament/Data|j.K}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Passable air-to-air. | |||
*Faster than j.S but with a much weaker hitbox. | |||
*Easier to confirm from. | |||
}} | }} | ||
}} | }} | ||
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{{#lsth:GGACR/Testament/Data|j.S}} | {{#lsth:GGACR/Testament/Data|j.S}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= Amazing air to air tool. | {{Description|7|text= | ||
Amazing air to air tool. | |||
*Horribly disjointed hitbox. Night uncontestable. | |||
*Chains to j.H or j.P for confirms. | |||
*Jump cancellable for conversions and safety. | |||
}} | }} | ||
}} | }} | ||
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{{#lsth:GGACR/Testament/Data|j.H}} | {{#lsth:GGACR/Testament/Data|j.H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
}} | Most appropriate jump-in but easily stuffed. | ||
*Testament should generally avoid the air-to-ground. | |||
*His slowest air normal, which can be useful as an air frame trap or to bait an Instant Block at range. | |||
*Has a large hurtbox extension. | |||
}} | |||
}} | }} | ||
====== ====== | ====== ====== | ||
Line 409: | Line 506: | ||
Frames 10-12 | Frames 10-12 | ||
[[File:GGXXACPR_Testament_jD-2-Hitbox.png|center|175px]] | [[File:GGXXACPR_Testament_jD-2-Hitbox.png|center|175px]] | ||
Frames | Frames 13-15 | ||
</div> | </div> | ||
|data= | |data= | ||
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{{#lsth:GGACR/Testament/Data|j.D}} | {{#lsth:GGACR/Testament/Data|j.D}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Moderate speed, big air-to-air button. | |||
*Complements j.S as being equally disjointed but with farther reach. | |||
*Fully untechable on Counter Hit for big confirms or trap setup. | |||
*Works well as a retreating button, or out of an airdash if you expect them to jump back. | |||
'''Additional Frame Data:''' ''Fully extended on 13F. Knocks down opponent on ground hit. Floats opponent and fully untechable on CH.'' | |||
}} | }} | ||
}} | }} |
Revision as of 22:12, 8 December 2019
Overview
+R's resident Trap Laying powerhouse, Testament is a very strong character with a variety of hazards for screen pollution and oppressive offense.
Defined by his multitude of stationary trap tools in conjunction with his large scythe normals, Testament is an extremely oppressive character once he gains momentum. He has three different traps. Nets(Zeinest) are invisible until it is activated and stays on stage even if Testament gets hit. Trees(HITOMI) remove OTG state on hit and cause poison. Skulls cause curse on hit, allowing Testament to attack in conjunction with his Succubus familiar (explained more in depth below). He also has EXE Beast as a very oppressive "projectile", teleports, and a counter which also causes poison on hit. If this weren't overwhelming enough, Testament can also buff all of these traps if he has a doll stocked, and he also has some of the most disjointed hitboxes in the game, many of which are basically uncontestable without moves that have invincibility.
To offset this, Testament has a very weak close range game, and requires excessive cognizance to keep track of everything he pollutes the screen with. It is very easy to drop a confirm if you are unaware of your trap placement, and forget to consider this on top of opponent weight and height. Furthermore, he has no reversals outside of Nightmare Circular, which can be beaten on reaction with a low profile or another reversal. Put in the work though, and you'll have one of Guilty Gear's most oppressive characters at your fingertips. After all, you have to be top tier to have the Bible named after you.
- Very strong zoning game
- Some of the best hitboxes in the game with excessive reach
- Very effective mixup game
- Traps which force the opponent to approach and will drain mental resources to keep track of
- Poison setups which can do Testament's work for him while he stays away
- Generally slower buttons and weaker close range game
- Some hitboxes have deadzones
- Requires awareness and keeping track of trap placement to play effectively
- Damage is on the average/low side without meter or a big counterhit
- Lacks a reliable reversal without 50% tension
Unique Mechanics
Curses
Testament has a move which is A skull that slowly moves forward. If it hits, the opponent is marked with a "curse", that causes the crow accompanying Testament to begin attacking. The crow has 4 different attacks (noted below), which it will use in 4 different patterns. Note that the K skull patterns are longer than the P skull ones. The Skull itself is good for zoning; K Skull in particular can help cover areas where Testament can have trouble defending.
Guilty Bits Character Intro | |
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{{#evt: service=youtube |
id=https://youtu.be/6dywZziE5nM
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Normals
5K |
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Decent poke.
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c.S |
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Staple in blockstrings and combos.
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f.S |
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Disgustingly disjointed mid-range button. Testament's primary ranged poke.
Additional Frame Data: Untechable for 15F. |
5H |
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Moderately sized, safe HS. Has some unique perks
Additional Frame Data: Staggers opponent on CH (max 47F). Pulls in the opponent on air hit (untechable for 18F). |
6P |
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Testament's main mixup tool, a deceptive looking overhead.
Additional Frame Data: Upper body invincible 1~5F. Above knees invincible 6~19F. Initial prorate 85%. Forces opponent into crouching state on ground hit. |
6K |
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Combo filler and anti-jump out button.
Additional Frame Data: Untechable for 17F. |
6H |
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Big, slow, ranged button with a very large deadzone in front of Testament.
Additional Frame Data: Knocks down opponent on ground hit. Untechable for 32F. High floats opponent and fully untechable on CH. FRC timing 17~21F. |
3H |
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Sparingly used multi-hit ranged tool.
Additional Frame Data: Staggers opponent on ground hit (max 31F). Only the first two hits are special cancelable. |
5D |
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Strong Dust Attack, despite being the slowest in the game.
Additional Frame Data: Testament is in CH state from 1~24F. Attack will activate even if Tetament gets hit after 25F. Fully untechable on air CH. FRC timing 17~18F. |
2P |
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Typical 2P.
Additional Frame Data: Initial prorate 90%. |
2K |
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Standard Low poke.
Additional Frame Data: Initial prorate 70%. |
2S |
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Extremely strong Anti-Air tool.
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2H |
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Disjointed slide attack with a bit of low profile.
Additional Frame Data: Strike invincible 6~12F. FRC timing 14~15F. |
2D |
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Average sweep.
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j.P |
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Testament's fastest air poke.
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j.K |
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Passable air-to-air.
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j.S |
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Amazing air to air tool.
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j.H |
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Most appropriate jump-in but easily stuffed.
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j.D |
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Moderate speed, big air-to-air button.
Additional Frame Data: Fully extended on 13F. Knocks down opponent on ground hit. Floats opponent and fully untechable on CH. |
Universal Mechanics
Ground Throw |
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Can be combo'd out of. Knocks down. |
Air Throw |
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Knocks down, and leaves the opponent close making it good for oki. Grants Testament 1 doll. |
Dead Angle Attack |
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Average DAA. |
Specials
Phantom Soul 236P/K |
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Crow Attacks automatic after curse |
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Badlands 214P air OK |
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EXE Beast 41236S/H |
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Warrant 214K |
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Counter move. When triggered, Testament warps behind the opponent and attacks, poisoning + knocking them down. Will counter anything that isn't a grab or an unblockable attack. Unsafe on block. Can be RC/FRC'd for safety or combo followups. |
Lucht Warrant 22P/K |
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Tracking teleport. P teleports in front of opponent, K teleports behind. A lot of recovery, so generally should not be used by itself. Good for crossup setups in conjunction with Exe Beast. |
HITOMI 214S |
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Zeinest 214H air OK |
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Force Breaks
Grave Digger 214D air OK |
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FB Phantom Soul 236D |
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Will absolutely FORCE opponents to sit down.
Additional Frame Data: Goes through other projectiles. Disappears if it goes off-screen; Tracks opponent. Disappears if Testament is hit. Testament is in CH state from 1~23F. |
Overdrives
Nightmare Circular 632146S/H |
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Master of Puppets 236236H |
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Super which scores knockdown and allows Testament to buff his traps.
Additional Frame Data: Strike invincible 7~12F. 1st hit staggers opponent on ground hit (max 85F). 1st hit blows back opponent and fully untechable on air hit. 2nd hit knocks down opponent on hit. Forced prorate 90%. FRC timing 17~21F. Gives MoP stocks on hit(1st hit gives 2, 2nd gives 1). Testament can hold a maximum of 4 stocks. |
Instant Kill
Seventh Sign in IK Mode: 236236H |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •