GGACR/Testament: Difference between revisions

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{{Description|8|text= Combo filler. Some invincibility after going airborne. Unsafe on block. Wallbounces on hit.
{{Description|8|text= Combo filler. Some invincibility after going airborne. Unsafe on block. Wallbounces on hit.
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Revision as of 17:46, 22 July 2019

Testament
GGAC Testament Portrait.png
Movement Options
Double Jump, 1 Air Dash, Dash Type: Run
Colors

To select your color, press the corresponding button while in the designated "color set". Color sets can be toggled through by hitting the Respect button.

  1. Only selectable on the Arcade and PC-Rollback versions of the game.
  2. Available on home ports, and are selected by pressing the Rec. Enemy button on the Slash or Reload color sets, respectively. Gold characters are powered up versions, Shadow characters have infinite tension. Both are banned from tournament play.

Overview

you have to be top tier to have the bible named after you.


 Testament -- Info Needed --

Pros
Cons

-- Info Needed --

-- Info Needed --

Unique Mechanics


Curses

Testament has a move which is A skull that slowly moves forward. If it hits, the opponent is marked with a "curse", that causes the crow accompanying Testament to begin attacking. The crow has 4 different attacks (noted below), which it will use in 4 different patterns. Note that the K skull patterns are longer than the P skull ones. The Skull itself is good for zoning; K Skull in particular can help cover areas where Testament can have trouble defending.

Guilty Bits Character Intro

{{#evt: service=youtube

id=https://youtu.be/6dywZziE5nM

}}

Normals

5P
GGAC Testament 5P.png
GGXXACPR Testament 5P-Hitbox.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
9 Mid 6 3 7 0 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSJR 9 10 10 11
GGAC Testament 5P.png
GGXXACPR Testament 5P-Hitbox.png


Standard jab, nothing special. A decent anti-air if need be.

5K
GGAC Testament 5K.png
GGXXACPR Testament 5K-Hitbox.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 Mid 7 4 12 -2 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Testament 5K.png
GGXXACPR Testament 5K-Hitbox.png


Decent poke. A bit faster than f.S, but less range.

c.S
GGAC Testament cS.png
GGXXACPR Testament cS-1-Hitbox.png

Frames 5-6

GGXXACPR Testament cS-2-Hitbox.png

Frame 7

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 Mid 5 6 15 -7 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Testament cS.png
GGXXACPR Testament cS-1-Hitbox.pngGGXXACPR Testament cS-2-Hitbox.pngGGXXACPR Testament cS-3-Hitbox.png
Frame 5 • Frames 6-7 • Frames 8-10


A staple in blockstrings and combos. Chains to 6P/5D for overheads, or 2D for a low.

f.S
GGAC Testament fS.png
GGXXACPR Testament fS-1-Hitbox.png

Frames 11-12

GGXXACPR Testament fS-2-Hitbox.png

Frame 13

GGXXACPR Testament fS-3-Hitbox.png

Frames 14-15

Frame 16

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 11 6 13 -5 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 15 13
GGAC Testament fS.png
This image doesn't do the range justice
GGXXACPR Testament fS-1-Hitbox.pngGGXXACPR Testament fS-2-Hitbox.pngGGXXACPR Testament fS-3-Hitbox.png
Frames 11-12 • Frames 13-14 • Frames 15-16


This is Testament's primary poke at mid-range. Good range, chains into 6K/3H for pressure/hit conversion. Some characters might be able to go under it (ex, Sol w/ Grand Viper), but that's fairly rare. Expect to use this A LOT.

5H
GGAC Testament 5H.png
GGXXACPR Testament 5H-Hitbox.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 Mid 10 4 18 -3 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 18 19 18 15
GGAC Testament 5H.png
GGXXACPR Testament 5H-Hitbox.png
•Staggers on CH (max 35F)
•Pulls in the opponent on air hit
•Can cancel during recovery


Standard HS. Relatively safe on block. Staggers on counter hit. Not bad to throw out as a poke once in a while.

6P
GGAC Testament 6P.png
GGXXACPR Testament 6P-Hitbox.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 High 17 3 26 -15 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 85% 1~5F Upper Body
6~19F Above Knees
SR 13 Crouch 15 14 13
GGAC Testament 6P.png
GGXXACPR Testament 6P-Hitbox.png


Deceptive looking overhead. 17F startup makes this one of *the* fastest overheads in the game, and it chains into and out of many of Testament's normals, making it excellent to throw out during pressure. In +R, it forces crouch on hit, which makes combos a bit easier. Also has upper body invul so it *can* be used as anti-air at times. Prorates 85%.

6K
GGAC Testament 6K.png
GGXXACPR Testament 6K-1-Hitbox.png

Frames 15-16

GGXXACPR Testament 6K-2-Hitbox.png

Frames 17-18

GGXXACPR Testament 6K-3-Hitbox.png

Frames 19-20

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 15 6 23 -15 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 17 13
GGAC Testament 6K.png
GGXXACPR Testament 6K-1-Hitbox.pngGGXXACPR Testament 6K-2-Hitbox.pngGGXXACPR Testament 6K-3-Hitbox.png
Frames 15-16 • Frames 17-18 • Frames 19-20
•Testament is airborne 5~14F
•Late cancellable up to 39F


A forward lunging slash. Mostly combo filler. Chains to 5H. On counterhit or crouching, also combos into 6H.

6H
GGAC Testament 6H.png
GGXXACPR Testament 6H-1-Hitbox.png

Frames 15-16

GGXXACPR Testament 6H-2-Hitbox.png

Frames 17-18

GGXXACPR Testament 6H-3-Hitbox.png

Frames 19-20

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
55 Mid 15 6 28 -15 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 RF 18 Launch 36 15 17~21F
GGAC Testament 6H.png
GGXXACPR Testament 6H-1-Hitbox.pngGGXXACPR Testament 6H-2-Hitbox.pngGGXXACPR Testament 6H-3-Hitbox.png
Frames 15-16 • Frames 17-18 • Frames 19-20
•Floats higher on CH


This attack is kind of odd as it doesn't hit the area directly in front of Testament. Main use is in combos or as anti-jump/air dash. Knocks down grounded opponents, as well as airborne ones on counterhit. Unsafe if not FRC'd.

3H
GGACR Testament 3H.png
GGXXACPR Testament 3H-1-Hitbox.png

1st Hit (Frames 14-15)

GGXXACPR Testament 3H-2-Hitbox.png

2nd Hit (Frames 16-17)

GGXXACPR Testament 3H-3-Hitbox.png

3rd Hit (Frames 20-21)

GGXXACPR Testament 3H-4-Hitbox.png

4th Hit (Frames 22-23)

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
3H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
15×4 Mid 14 2,2,(2),2,2 17 -5 3 10×4 5×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×4 SR 13 Stagger 31 14 6
GGACR Testament 3H.png
GGXXACPR Testament 3H-1-Hitbox.pngGGXXACPR Testament 3H-2-Hitbox.pngGGXXACPR Testament 3H-3-Hitbox.pngGGXXACPR Testament 3H-4-Hitbox.png
Frames 14-15 • Frames 16-17 • Frames 20-21 • Frames 22-23
•Only the first two hits are special cancellable
•All hits stagger for a max of 31F


A new addition in +R. Hits multiple times, but only the first 2 hits are special cancellable. Longer range than f.S, but the hitbox is nothing great. Overall, not *that* good of a poke, but it has its uses.

5D
GGAC Testament 5D.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
15 High 31 6 18 +3 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 F 13 Launch 14 13 17~18F
GGAC Testament 5D.png
A GG classic; the overhead from below
GGACR Testament 5D Hitbox 1.pngGGACR Testament 5D Hitbox 2.png
Frames 31-32 • Frames 33-36
•Testament is in CH state from 1~24F
•Attack is guaranteed after 25F
•Fully untechable on air CH


One of the better Dust Attacks. Testament leans back during the animation, which can cause some moves to whiff; this makes it good for start of the round or as a situational anti-air that leads to a combo on counterhit. Safe on block, so no real risk in throwing it out during pressure. Additionally, late in the animation (25F), the attack is guaranteed to come out. Its best aspect, however, is that it has an FRC, meaning that for 25% meter, Testament has access to an overhead feint. Its only drawback is that it's a little slow, but that's hardly a detriment considering everything else.

2P
GGAC Testament 2P.png
GGXXACPR Testament 2P-Hitbox.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8 Mid 5 4 12 -6 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 90% CSR 9 10 10 11
GGAC Testament 2P.png
GGXXACPR Testament 2P-Hitbox.png


An ok 2P, can be used to mash out if there are gaps in someone's pressure. Prorates 90%.

2K
GGAC Testament 2K.png
GGXXACPR Testament 2K-Hitbox.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Low 6 4 11 -5 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 70% SR 9 10 10 11
GGAC Testament 2K.png
GGXXACPR Testament 2K-Hitbox.png


Low poke. This and 2D are Testament's low options. Prorate is a bit harsh at 70%, so don't expect much damage out of this.

2S
GGAC Testament 2S.png
GGXXACPR Testament 2S-1-Hitbox.png

Frames 10-12

GGXXACPR Testament 2S-2-Hitbox.png

Frames 13-15

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 Mid 10 6 16 -8 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Testament 2S.png
GGXXACPR Testament 2S-1-Hitbox.pngGGXXACPR Testament 2S-2-Hitbox.png
Frames 10-12 • Frames 13-15


In +R this move got a buff to its vertical hitbox, turning it into a rather strong anti-air. This will beat 90% of jump in attempts, and leads to a decent combo on hit.

2H
GGAC Testament 2H.png
GGXXACPR Testament 2H-Hitbox.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38 Mid 16 3 20 -4 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 6~12F Strike SRF 18 19 18 15 14~15F
GGAC Testament 2H.png
GGXXACPR Testament 2H-Hitbox.png


Slides forward while stabbing. Has some invincibility midway through the move. Can be used to go through certain attacks, but definitely not something to be spammed.

2D
GGAC Testament 2D.png
GGXXACPR Testament 2D-Hitbox.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38 Low 14 3 30 -16 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 16 Down 16 14
GGAC Testament 2D.png
GGXXACPR Testament 2D-Hitbox.png


Average sweep. Mainly used to get a knockdown in combos.

j.P
GGAC Testament jP.png
GGXXACPR Testament jP-1-Hitbox.png

Frames 5-7

GGXXACPR Testament jP-2-Hitbox.png

Frames 8-10

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 High/Air 5 6 12 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSR 9 10 10 11
GGAC Testament jP.png
GGXXACPR Testament jP-1-Hitbox.pngGGXXACPR Testament jP-2-Hitbox.png
Frames 5-7 • Frames 8-10


Fastest air poke at 5F, but the hitbox is somewhat lacking.

j.K
GGAC Testament jK.png
GGXXACPR Testament jK-Hitbox.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 High/Air 6 5 12 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Testament jK.png
GGXXACPR Testament jK-Hitbox.png


This, alongside J.S, are the go-to air to air attacks. A bit faster than J.S and easier to confirm from, but the hitbox isn't as good.

j.S
GGAC Testament jS.png
GGXXACPR Testament jS-Hitbox.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 High/Air 8 3 16 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Testament jS.png
GGXXACPR Testament jS-Hitbox.png


Amazing air to air tool. Great hitbox. Chains to J.H for confirms. Jump cancellable. A lot of moves will flat out lose to this.

j.H
GGAC Testament jH.png
GGXXACPR Testament jH-1-Hitbox.png

Frames 13-15

GGXXACPR Testament jH-2-Hitbox.png

Frames 16-17

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
34 High/Air 13 5 15 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Testament jH.png
GGXXACPR Testament jH-1-Hitbox.pngGGXXACPR Testament jH-2-Hitbox.png
Frames 13-14 • Frames 15-17


Best jump-in attack, but that isn't saying much. A number of characters can easily stuff this, and Testament generally won't be jumping in on people anyway.

j.D
GGAC Testament jD.png
GGXXACPR Testament jD-1-Hitbox.png

Frames 10-12

GGXXACPR Testament jD-2-Hitbox.png

Frames 11-13

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
44 High/Air 10 6 20+5 after landing 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 Down 14 13
GGAC Testament jD.png
GGXXACPR Testament jD-1-Hitbox.pngGGXXACPR Testament jD-2-Hitbox.png
Frames 10-12 • Frames 13-15
•Floats on CH (untechable for 100F)


Longest, and slowest, air poke. Knocks down on aerial counterhit, can lead to huge damage.


Universal Mechanics

Ground Throw
GGAC Testament throw.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 45 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% Down
GGAC Testament throw.png
•Sends opponent on opposite side of throw direction


Can be combo'd out of. Knocks down.

Air Throw
GGAC Testament airThrow.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 88 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% Down
GGAC Testament airThrow.png
•Gains 1 Doll on hit


Knocks down, and leaves the opponent close making it good for oki. Grants Testament 1 doll.

Dead Angle Attack
GGAC Testament 6P.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 13 3 18 -7 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.52 50% 1~18F All
19~30F Above Knees, Throw
31~33F Upper Body
R 13 Launch 28 + WBounce 14 + WBounce 13
GGAC Testament 6P.png
GGXXACPR Testament 6P-Hitbox.png


Average DAA.


Specials

Phantom Soul
236P/K
GGAC Testament 236P.png
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
P


236P
P Phantom Soul
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
5 All 30 120 Total 58 +2 2 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/4.80 11 12 12 12
GGAC Testament 236P.png
GGACR Testament 236P Hitbox.png
•Opponent is marked 12F after hit
•Projectile disappears if Testament gets hit or a 2nd Phantom Soul used
•Mark disappears in 16F if Testament uses another Phantom Soul
•Mark disappears immediately if Testament is hit
•Otherwise mark lasts for 591F
K


236K
K Phantom Soul
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
5 All 31 150 Total 47 2 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/4.80 11 12 12 12
GGAC Testament 236P.png
GGACR Testament 236P Hitbox.png
•Opponent is marked 12F after hit
•Projectile disappears if Testament gets hit or a 2nd Phantom Soul used
•Mark disappears in 16F if Testament uses another Phantom Soul
•Mark disappears immediately if Testament is hit
•Otherwise mark lasts for 1011F

A skull that slowly moves forward. If it hits, the opponent is marked with a "curse", that causes the crow accompanying Testament to begin attacking. The crow has 4 different attacks (noted below), which it will use in 4 different patterns. Note that the K skull patterns are longer than the P skull ones. The Skull itself is good for zoning; K Skull in particular can help cover areas where Testament can have trouble defending.

The patterns are as follows (K extensions noted in parentheses):

1- Middle Tackle, Middle Tackle, Transformation Attack, Feathers, High Tackle (Middle Tackle, Transformation Attack, Transformation Attack)

2- Feathers, Transformation Attack, Middle Tackle, High Tackle, High Tackle (Middle Tackle, Transformation Attack, Feathers)

3- High Tackle, Feathers, Middle Tackle, Transformation Attack, Feathers (Transformation Attack, High Tackle, Middle Tackle)

4- Transformation Attack, Transformation Attack, High Tackle, Feathers, Feathers (Middle Tackle, High Tackle, High Tackle)

Crow Attacks
automatic after curse
GGAC Testament crowAttacks.png
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
High Tackle

Crow dashes straight ahead.

Middle Tackle

Crow dashes down-forward at a 45 degree angle.

Feathers

Shoots several projectiles down-forward.

Transformation Attack

Transforms into a succubus and does a scythe attack. Hits high, can be used for unblockable setups.

Badlands
214P air OK
GGAC Testament 214P.png
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
Ground


214P
Badlands
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26×2 All 17 3(6)2 13+15 after landing -13 4 14×2 10×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/3.60×2 R 16 Launch 48, 52 6, 14
GGAC Testament 214P.png
GGACR Testament 214P Hitbox 1.pngGGACR Testament 214P Hitbox 2.png
1st hit • 2nd hit
•Testament is airborne from 9~29F
•2nd hit pulls in opponent on hit
•Testament is in CH state until landing
Air


j.214P
Air Badlands
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24×2 All 12 3(6)2 Until landing+12 -7 4 14×2 10×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/3.60×2 R 16 Launch 58, 48 6, 14
GGAC Testament 214P.png
The Grim Reaper
GGACR Testament 214P Hitbox 1.pngGGACR Testament 214P Hitbox 2.png
•2nd hit pulls in opponent on hit
•Testament is in CH state until landing
•Listed Frame Adv is when Air Badlands is TKed (startup 16F, total 44F)

Combo filler.

EXE Beast
41236S/H
GGAC Testament 41236S.png
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
S


41236S
S EXE Beast
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 All 22~81+6 20 Total 38 +16 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80 F 13 Launch 16 13 13~15F
GGAC Testament 41236S.png
GGACR Testament 41236H Hitbox.png
•Pulls in opponent on hit
•Untechable on CH for 26F
•Pushes the opponent in the same direction the EXE Beast is moving
•Hold button to delay attack for up to 82F
•Attack starts up 6F after button release
•If Testament is hit during the Beast attack startup, the Beast disappears
•Testament is in CH state from 1~30F
•Listed Frame Adv is when S EXE Beast is performed as fast as possible (startup 22+6F)
H


41236H
H EXE Beast
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 All 23~82+6 16 Total 40 +22 5 0 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20 F 18 Launch 18 15 2~9F
GGAC Testament 41236S.png
S tracks, H is stationary
GGACR Testament 41236H Hitbox.png
•Untechable on CH for 32F
•Pushes the opponent in the same direction the EXE Beast is moving
•Hold button to delay attack for up to 82F
•Attack starts up 6F after button release
•If Testament is hit during the Beast attack startup, the Beast disappears
•Testament is in CH state from 1~24F
•Listed Frame Adv is when H EXE Beast is performed as fast as possible (startup 23+6F)

Main oki/pressure tool. Summons a beast that travels along the ground. HS version appears in front of Testament, S version appears behind opponent. Both can be summoned at once. Can be held by negative edging (holding down the button then release). Note that the beast is normally delayed on its own, but most players prefer to negative edge, as tapping the button to have the beast attack isn't always convenient. If Testament is hit before the attack starts, the beast disappears. Both versions have FRCs. HS in particular has its FRC on frame 2, making it possible to throw out if there are gaps in enemy pressure.

Warrant
214K
GGAC Testament 214K.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
214K
Warrant
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 52
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/- 2~19F Guard Strike RF
GGAC Testament 214K.png
Also doubles as a free taunt if they don't hit you
GGACR Testament 214K Hitbox 1.png
Counter
•When counterattack is triggered, opponent will be unable to move for a limited time depending on the level of the attack that triggered the counterattack
•Level 1 and 2: 12F, 3: 13F, 4: 14F, 5: 15F


Counter move. When triggered, Testament warps behind the opponent and attacks, poisoning + knocking them down. Will counter anything that isn't a grab or an unblockable attack. Unsafe on block. Can be RC/FRC'd for safety or combo followups.

Lucht Warrant
22P/K
GGAC Testament 22P.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
22P/K
Lucht Warrant
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 42
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.50/- 15~16F Lower Body
GGAC Testament 22P.png
•Testament teleports on 13F
•Testament is in CH state from 1~12F


Tracking teleport. P teleports in front of opponent, K teleports behind. A lot of recovery, so generally should not be used by itself. Good for crossup setups in conjunction with Exe Beast.

HITOMI
214S
GGAC Testament 214S.png
GGAC Testament tree.png
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
Normal


214S
HITOMI
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid See notes 4 Total 27 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80 90% 1~2F Strike F 9 Launch 38 13 16~18F
GGAC Testament 214S.pngGGAC Testament tree.png
Has a subtle planting animation which is easy to miss • Not the kind of tree you want to hug
GGACR Testament 214S Hitbox.png
Normal
•Testament is in CH state during move
•Trees disappear if Testament gets hit
•Tree startup is 17F after opponent passes nearby
•After 16F, Tree will attack even if Testament gets hit
•Tree is planted on 26F
•Level 1 attack on block
•See note ※1

Testament plants a tree at his location. When the opponent passes over it, the tree pops up, launching them and allowing for combo followups. Can have a max of 2 trees planted at any time. Knocks down on counterhit. If Testament is hit, the trees will disappear.

Powered Up


214S Powered Up
HITOMI (Powered Up)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 Mid See notes 3 Total 24 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80 90% 1~2F Strike F 13 Launch Down 13 16~18F
GGAC Testament 214S.pngGGAC Testament tree.png
GGACR Testament 214SDoll Hitbox.png
Enchanced
•Testament is in CH state during move
•Tree startup is 13F after opponent passes nearby
•Uses one Doll on 1F
•Tree is planted on 21F
•Tree will not disappear even if Testament gets hit
•See note ※1

Powered version of the tree, requires 1 doll to use. Similar to the normal tree, except: 1) Now poisons opponent on hit, and 2) Does not go away even if Testament is hit, meaning the opponent has to be a bit more careful on offense or risk eating a tree and possibly losing the round. Additionally, it is possible to have 2 normal trees and 2 powered up ones on the field, for a maximum of 4.

Zeinest
214H air OK
GGAC Testament 214H.png
GGAC Testament web.png
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
Ground, Normal


214H
Zeinest
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 All 11 601 Total 29 +2 1 0 15
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/4.80 9 Launch 48 11
GGAC Testament 214H.pngGGAC Testament j214H.pngGGAC Testament web.png
GGACR Testament 214H Hitbox.png
•Traps opponent on hit (traps for 48F, Frame Adv on hit is +30)
•Trapped opponent is in airborne state, floats opponent 6F before end of trap
•If the opponent triggers the Zeinest with an attack, opponent's attack loses 1 active frame
•See note ※1
Air, Normal


j.214H
Air Zeinest
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 All 10 601 Total 28 1 0 15
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/4.80 9 Launch 48 11
GGAC Testament web.png
GGACR Testament 214H Hitbox.png
•Traps opponent on hit (traps for 48F, Frame Adv on hit is +30)
•Trapped opponent is in airborne state, floats opponent 6F before end of trap
•If the opponent triggers the Zeinest with an attack, opponent's attack loses 1 active frame
•See note ※1

Sets a web trap. On hit, freezes the opponent for some time. Also used in combos. Can have a max of 2 at one time. Can be removed by attacking or blocking them. When attacked, causes the opponent's attack to lose 1 active frame.

Ground, Powered Up


214H Powered Up
Zeinest (Powered Up)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 All 11 421 Total 29 +12 4 14 15
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/4.80 90% 16 Launch 128 14
GGAC Testament web.png
GGACR Testament 214H Hitbox.png
•Traps opponent on hit (traps for a max of 128F, Frame Adv on hit +110F)
•Trapped opponent is in airborne state, floats opponent 6F after end of trap
•Opponent remains trapped even if hit (hitstop frames also counts for the trap duration)
•If opponent attacks net, they lose 1 active frame, and cannot move for 9F
•Uses one Doll on 1F
Air, Powered Up


j.214H Powered Up
Air Zeinest (Powered Up)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 All 8 421 Total 26 4 14 15
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/4.80 90% 16 Launch 128 14
GGAC Testament web.png
GGACR Testament 214H Hitbox.png
The web itself is invisible
•Traps opponent on hit (traps for a max of 128F, Frame Adv on hit +113F)
•Trapped opponent is in airborne state, floats opponent 6F before end of trap
•Opponent remains trapped even if hit (hitstop frames also counts for the trap duration)
•If opponent attacks net, they lose 1 active frame, and cannot move for 9F
•Uses one Doll on 1F

Powered web. Holds opponent in place for MUCH longer, and does not break when Testament hits the opponent, which allows for some interesting combos. While these can be destroyed the same way as the normal ones, any time an opponent attacks one, not only does their attack lose an active frame, they will not be able to move for 9F. Additionally, it is possible to have 2 normal webs and 2 powered up ones on the field, for a maximum of 4.


Force Breaks

Grave Digger
214D air OK
GGAC Testament 214D.png
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
Ground


214D
Grave Digger
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
58 All 14 6 16+3 after landing -8 4 14 9
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3~11F Strike R 16 Launch 55 + WBounce 14
GGAC Testament 214D.png
GGACR Testament 214D Hitbox 1.pngGGACR Testament 214D Hitbox 2.png
Active frames 1-3 • Active frames 4-6
•Testament is airborne from 3F onwards
•Testament is in CH state until landing
Air


j.214D
Air Grave Digger
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
58 All 12 6 Until landing+3 -9 5 20 9
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~9F Strike R 18 Launch 55 + WBounce 15
GGAC Testament 214D.png
GGACR Testament 214D Hitbox 1.pngGGACR Testament 214D Hitbox 2.png
Active frames 1-3 • Active frames 4-6
•Testament is in CH state until landing
•TK Air Grave Digger has startup 16F, total 36F

Combo filler. Some invincibility after going airborne. Unsafe on block. Wallbounces on hit.

FB Phantom Soul
236D
GGACR Testament 236D.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
236D
FB Phantom Soul
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
5 80 180 Total 35 2 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
11 12 12 12
GGACR Testament 236D.png
"Dread it, run from it... Destiny arrives all the same."
GGACR Testament 236P Hitbox.png
•Goes through other projectiles
•Disappears if it goes off-screen
•Tracks opponent
•Disappears if Testament is hit
•Testament is in CH state from 1~23F


Summons a skull the floats at head height and homes in on the opponent. Curses even if blocked. Because it has to be crouched to be avoided, it is possible to force an opponent to take the curse by attacking with an overhead. This move can be a serious game-changer in some matchups/situations; it can halt an opponent's offense entirely for fear of curse, generating some breathing room or an opportunity to start attacking. Note that this uses the K Skull crow patterns.


Overdrives

Nightmare Circular
632146S/H
GGAC Testament 632146H.png
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
S


632146S
S Nightmare Circular
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 All 0+226 16 Total 21 5 20 15
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~9F All 18 Down 18 15
GGAC Testament 632146H.png
GGACR Testament 632146H Hitbox 1.pngGGACR Testament 632146H Hitbox 2.pngGGACR Testament 632146H Hitbox 3.pngGGACR Testament 632146H Hitbox 4.pngGGACR Testament 632146H Hitbox 5.png
Active frames 1-3 • Active frames 4-6 • Active frames 7-9 • Active frames 10-12 • Active frames 13-16
•Poisons opponent on hit
•Goes through other projectiles

A new version of Nightmare Circular. Similar to the H version, except the attack is actually delayed; people who normally expect the H version can be thrown off by this, so it should be used once in a while.

H


632146H
H Nightmare Circular
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 All 8+5 16 9 +9 5 20 15
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~8F All 18 Down 18 15
GGAC Testament 632146H.png
GGACR Testament 632146H Hitbox 1.pngGGACR Testament 632146H Hitbox 2.pngGGACR Testament 632146H Hitbox 3.pngGGACR Testament 632146H Hitbox 4.pngGGACR Testament 632146H Hitbox 5.png
Active frames 1-3 • Active frames 4-6 • Active frames 7-9 • Active frames 10-12 • Active frames 13-16
•Poisons opponent on hit
•Goes through other projectiles

Good reversal. Safe on block, poisons and knocks down on hit. Can combo after counterhit. One caveat: if the opponent is close enough, it *is* possible to get thrown out of this after super flash. Rarely happens, but characters with command grabs (Potemkin, Slayer, etc) can take advantage of this, so watch out.

Master of Puppets
236236H
GGAC Testament 236236H.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability
236236H
Master of Puppet
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30×2 Mid 7+4 6(12)2 41 -24 1, 5 3, 20 8, 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Forced 90% 7~12F Strike RF 9, 18 Stagger 85, Launch Down 11, 15 17~21F
GGAC Testament 236236H.png
Unlock the BS
GGACR Testament 236236H Hitbox 1.pngGGACR Testament 236236H Hitbox 2.pngGGACR Testament 236236H Hitbox 3.pngGGACR Testament 236236H Hitbox 4.pngGGACR Testament 236236H Hitbox 5.pngGGACR Testament 236236H Hitbox 6.pngGGACR Testament 236236H Hitbox 7.png
1st hit (Frame 11) • 1st hit (Frame 12) • 1st hit (Frame 13) • 1st hit (Frame 14) • 1st hit (Frame 15) • 1st hit (Frame 16) • 2nd hit (Frames 29-30)
•Gives Dolls on hit (1st hit gives 2, 2nd gives 1)
•Testament can hold a maximum of 4 Dolls


Grants Testament 3 "dolls" (2 on first hit, 1 on second). Allows Testament to use powered up versions of his traps. This is pretty much a combo ender, especially in the corner. Can be FRC'd after the first hit to allow for combos.


Instant Kill

Seventh Sign
in IK Mode: 236236H
GGAC Testament IK1.png
GGAC Testament IK2.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. Invulnerability


Navigation

To edit frame data, edit values in GGACR/Testament/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.