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| |frameAdv= | | |frameAdv= |
| |description= | | |description= |
| This normal is the defining feature of what propelled Zappa and the sword to the top of the tier list. With proper usage, Zappa gets access to a near ''full screen, frame 11 overhead'', which leads to good damage and knockdown with only 25% meter. It '''will''' put fear into your opponents, so take advantage of it. | | This normal is the defining feature of what propelled Zappa and the sword to the top of the tier list. With proper usage, Zappa gets access to a near ''full screen, frame 11 overhead'', which leads to good damage and knockdown with only 25% meter. J.S tends to see most of its use after 2H due to it being one of Zappa's few jump cancellable sword normals, but on oki, it's just as scary when used in conjunction with 2S. It '''will''' put fear into your opponents, so take advantage of it. |
| | | |
| Initial prorate 85%. | | Initial prorate 85%. |
| }} | | }} |
| }} | | }} |
| | |
| ====== ====== | | ====== ====== |
| {{MoveData | | {{MoveData |
Overview
Zappa is one of the most unique characters among Guilty Gear's strange cast, possessed by a myriad of spirits that he utilizes to fight, although he's really just some poor sap of an exchange student from Australia.
Each of Zappa's summons gives him a different playstyle and set of tools to work with, from zoning, to spacing, to rushdown. Zappa's general strategy is to get a summon, play based on that summon's style, and gain orbs. Once Zappa gains 8 orbs, he can summon Raoh, inflicting lethal levels of damage for about 15 seconds! Zappa players will have to learn the ins and outs of each of his playstyles, resulting in Zappa having five times as many matchups as normal characters.
Strengths
- General - Lots of low profile moves, including dash. Variety of overheads. Excellent Backdash. FB and Overdrive can get Raoh quickly.
- Naked - Summon has high invincibility. 2H is versatile.
- Sword - Amazing Mixup potential (half-full screen overheads and lows). Decent damage output. Ranged normals. Full screen knockdown tools.
- Dog - Unblockable setups. Potentially infinite damage and pressure. Great cover and defensive options.
- Triplets - Great zoning options. Controls a ludicrous amount of space. Decent pressure.
- Raoh - Ludicrous damage. Excessive range and speed. Great cover and poking tools.
Weaknesses
- General - Overall poor Anti-air. Only reliable reversal costs meter. Requires excessive matchup knowledge.
- Naked - Terrible damage and range. Near worthless without a summon.
- Sword - Linger can screw up your combos. Extremely limited options if opponents get past sword.
- Dog - Higher execution requirements than other summons. Zappa loses knockdown tools in some matchups.
- Triplets - Slow moves. Poor damage. Random item drops can screw up your combos.
- Raoh - Very limited mixup. Zappa's poses make him vulnerable. Only lasts 15 seconds.
No Summon Normals
5P
A gentleman always extends for a friendly handshake.
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5K
Good move for going over things.
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f.S
Lunch always comes back to bite me Let's look at your presentation
|
30
|
HLF
|
13
|
9
|
10
|
-5
|
-
|
0
|
L
|
34
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3
|
-
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-
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-
|
|
5H
All hands! Prepare for warp!
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6P
Amazing poke. Dash into it if you're so inclined.
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6H
Nn? Well use the Catapult!
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5D
Tongue. Good, if telegraphed overhead.
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2P
Could you lend me 200 yen?
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|
2K
Yes, I'm kneeling on the ground again!
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2S
Recently the doll's hair grew back when I cut it!
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2D
Sorry, was this seat taken?
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j.K
Just great! Why doesn't anybody understand me?!
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j.S
IS THIS A DREAM I GOT FROM BAD RICE?!
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j.H
Crossups: just the start of them.
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j.D
Hurry, hold your breath!
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44
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HA
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9
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6
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18+5 after landing
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-
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-
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Triplet Normals
f.S
amamamamamamamama
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20
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HLF
|
9
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7
|
7
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0
|
-
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20
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HLF
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10
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7
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9,11
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-2
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-
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|
5H
amamamamamamamama
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25
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HLF
|
14
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5
|
13
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-4
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-
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25
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HLF
|
15
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5
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15,17
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-6
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-
|
|
6H
amamamamamamamama
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30x3
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HF
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16
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5(3)5(10)5
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8
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+4
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-
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|
2S
amamamamamamamama
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18
|
LF
|
5
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6
|
6
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0
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-
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18
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LF
|
6
|
6
|
8,10
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-2
|
-
|
|
2H
amamamamamamamama
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25
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All
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14
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9
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14
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+2
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-
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25
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All
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14
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9
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16
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0
|
-
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|
j.S
amamamamamamamama
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25
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All
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10
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5
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21
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-
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-
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25
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All
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11
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5
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21
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-
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-
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|
j.H
splat
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25
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All
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19
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9
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17
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-
|
-
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25
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All
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15
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9
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17
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-
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-
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Dog Normals
- Listed frame data is for the Dog. Data listed in [ ] is for followup version of the move.
- Zappa's 5D, 2D, and j.D are replaced with the corresponding Dog Normals; Zappa himself does not attack.
- Dog is invincible while idle.
- If the dog idles for 300F, it enters sleep mode, 30F to wake up dog from sleep.
- Can cancel first attack into followup version of the move on hit or block
Awaken Dog D while Sleeping Dog
DOGGIE
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5D
Skull Vomit. Reliable combo and pressure tool
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20
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HLF[All]
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16[16]
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8
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36[60]
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-
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-
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6D
Lunging Bite. Excellent range.
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20
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HLF[All]
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17[17]
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12
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17[24 after landing]
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-
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-
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8D
Tail DP
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20
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All[All]
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10[see note]
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12
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31[24 after landing]
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-
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-
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2D
Makes 2H proud. Your main knockdown tool with the Dog.
|
45
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HLF
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36[36]
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4
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22[46]
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-
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-
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4D
RETREAT
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-
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-
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-
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-
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total 59[24 after landing]
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-
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-
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4DD
Show them fear with overheads and unblockables.
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20
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HA[All]
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13[13]
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until landing
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40 [24 after landing]
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-
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-
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Sword Normals
- Sword normals will push the sword farther away from Zappa with each use.
- This keeps going until the sword is a little farther than half screen away.
- If Zappa is farther from the opponent than this distance, the sword will not advance laterally.
- On hit or block, despite the sword's position, Zappa is still pushed back.
- Doing nothing with the sword for about a second will make it return to his position.
c.S
Your first bloody slash
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6H
Ridiculous
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29,15
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see note
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13
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24,6
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2
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+4
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-
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j.H
SWORDS DON'T BEND THAT WAY
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Raoh Normals
f.S
Lightning Hand. Good for pokes and pressure starting.
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5H
Lightning spear. Ranged low.
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j.H
RAOH HAS NO WEAKNESSES
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Throws
Specials
Hello, Three Centipedes 236P with No Summon
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Please Don't Come Back 236P/K/S/H with Triplets
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16
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All
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9
|
see notes
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total 39
|
-6
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-
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Please Don't Come Back 236D with Triplets
|
16x3
|
All
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11
|
see notes
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total 47
|
see notes
|
-
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Curse Items
|
0
|
LF
|
-
|
99
|
-
|
-
|
-
|
30
|
All
|
38
|
--
|
--
|
-
|
-
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25
|
All
|
1
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43
|
-
|
-
|
-
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I Was Lonely After All... 214P in Haunt Mode
Here goes. POWER SAVE MODE!
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This Has Gotta Hurt 236S with Sword
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20
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HLF
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12
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16
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13
|
-12
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-
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45
|
HLF
|
9
|
12
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26
|
-24
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-
|
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Please Fall 623H with Sword
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Come Close, and I'll Kill You 63214H with Sword
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|
Coming Through j.236H with Sword
|
24xN
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All
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12
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till landing
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23 after landing
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-
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-
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Darkness Anthem 236S or j.236S with Raoh
DEEEIIIIYAAAAA
|
35x2
|
HLF
|
25
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18
|
8
|
+7
|
-
|
35x2
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HLF
|
25
|
18
|
26
|
+7
|
-
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50
|
HLF
|
15
|
34(2)20
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total 38
|
0
|
-
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Last Edguy 214S or j.214S with Raoh
WHAT AN AMATEUR
|
80
|
HLF
|
4
|
12
|
37
|
-30
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-
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80
|
All
|
4
|
12
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3 after landing
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-35
|
-
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Force Breaks
Etiquette Starts Here 214D
This is "Elegance"
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Overdrives
Birth!! 632146H
And this is where it gets weird.
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Bellows Malice 632146S with Raoh
STFU
|
40x10
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HLF
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5+10
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27
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total 37
|
+13
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-
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Instant Kill
I'm Scared... During IK Mode 236236H
TURN OFF THE TV
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Fatal
|
30 pixels
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4+1
|
35
|
10
|
-
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-
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Click [★] for character's full frame data