GGACR/Zappa/Combos

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Combo Notation Guide Character Name Abbreviations
7 GG7.png 8 GG8.png 9 GG9.png
4 GG4.png 5 GG5.png 6 GG6.png
1 GG1.png 2 GG2.png 3 GG3.png
Numbers represent direction on a keyboard numpad. For example GG236.png+GGD.png becomes 236D.
> = Proceed from the previous move to the following move.
, = Link the previous move into the following move.
-> = Cancel the previous special into a follow-up special.
= After landing.
j = Jump
sj = Super Jump
IAD = Instant Air Dash
CH = Counter Hit
JC = Jump Cancel
SJC = Super Jump Cancel
JI = Jump Install
RC = Roman Cancel
FRC = Force Roman Cancel
[ ] = Hold input.
] [ = Release input.
(X) = X is optional.
(N) = Attack must deal N amount of hits.
[???]xN = Repeat ??? N amount of times.
[X]or[Y] = Perform series of actions X or Y.
236P = Hello, Three Centipedes
2366P = Ground Summon
AB = A.B.A
AN = Anji
AX = Axl
BA = Baiken
BR = Bridget
CH = Chipp
DI = Dizzy
ED = Eddie
FA = Faust
IN = I-No
JA = Jam
JO = Johnny
JU = Justice
KL = Kliff
KY = Ky
MA = May
MI = Millia
PO = Potemkin
RO = Robo-Ky
SL = Slayer
SO = Sol
HOS = Order Sol
VE = Venom
ZA = Zappa


Combo List[edit]

  • All damage values are damage dealt to Testament unless the combo cannot work on him, in which case the character with the closest defense modifier is used.
  • Entries listed in DarkKhaki are either optional or situational.
  • Damage values listed for combos with optional combo parts assume the highest damage variation unless otherwise stated.

Naked Combos[edit]

Combo Position Damage Works on: Difficulty Notes
5P > 2K > cl.S > 2D > OTG 66 236P any 49 all Very Easy Bread and Butter to get a summon and oki running.
Combo Position Damage Works on: Difficulty Notes
5P > 2K > cl.S > 2D > OTG 66 236P > 5P > (Sword) cl.S > 2HS > 6HS > 63214HS / 623HS any 119 all Very Easy Summon extension with Sword. Gains orbs but is rarely worth it over the knockdown.
Combo Position Damage Works on: Difficulty Notes
2K > cl.S > 2D > OTG 66 236P > 5P > (Triplets) cl.S > f.S > 6S > 6S > 236D any 102 all Very Easy Summon extension with Triplets. Gains orbs and curses the opponent. A lot better than the Sword extension as KD is worth less to you.

Dog Combos[edit]

Sword Combos[edit]

Combo Position Damage Works on: Difficulty Notes
2P > 2K > / 2K > 6P > 2K > f.S / c.S > 2S > 5HS > 63214HS any 107 all Very Easy Meterless Sword BnB.
Combo Position Damage Works on: Difficulty Notes
2P > 2K > / 2K > 6P > 2K > f.S / c.S > 2S > 2H > j.S j.HS FRC j.S j.HS f.S 5HS > 63214HS any 162 all Medium Metered Sword BnB and main mixup starter.
Combo Position Damage Works on: Difficulty Notes
2P > 2K > / 2K > 6P > 2K> f.S / c.S > 2S > 5HS > 63214HS FRC 66 2HS > 6HS > 63214HS Midscreen/Corner 160 most Easy Extension of the meterless BnB with extra orb gain.
Combo Position Damage Works on: Difficulty Notes
6p > j.S > j.HS FRC j.S > j.HS > 5P > 2K > f.S > 2S > 5HS > 63214HS any 128 all Medium Best IOH setup since 6P also goes into 2K, but requires you to be up close.

Triplet Combos[edit]

Combo Position Damage Tension Gain Works on: Difficulty Notes
2K > c.S > 2S > 2D > 214D any 73 -25 all Template:DifficultyVeryEasy Unsummon combo

Raoh Combos[edit]

5D Combos[edit]

Instant Kill Combos[edit]

Combo Theory[edit]

Video Examples[edit]

Navigation[edit]


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