GGACR/Zappa/Pros2

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< GGACR‎ | Zappa

 Zappa summons a shadowy Dog to assist him in battle. While Dog is summoned, Zappa becomes like a miniature  Eddie, working in tandem with his canine companion to create suffocating pressure situations.

Pros
Cons
  • Dog Pressure: If Zappa manages to either get his opponent into the corner or sandwiched between him and the dog, he can create some of the most intense pressure in the entire game. Numerous resets, dozens of high/low and left/right mixups and the threat of a grab on top of it all can make the opponent dread seeing him pop up.
  • Unblockables: With the use of 4DD combined with a low from Zappa even the most defensive opponents can be opened up.
  • Infinites: If the opponent is between Zappa and the dog when hit Zappa can choose to combo infinitely until he decides to go for a reset or the opponent bursts.
  • Amazing Defense: Not only can the dog absorb one hit for Zappa, it can also attack at all times, even when Zappa is blocking, stunned, or even while he is bursting. This allows Zappa to start offense even when he is defending, making Dog an incredibly strong tool.
  • Invincible While Idle: Dog cannot be hit if it is not in an attack or recovery animation unless it stays still for 6 seconds straight.
  • Demanding Positioning: Dog takes a significant amount of time to cross the stage and must be present for Zappa to extend his combos, meaning Zappa must remain close to the dog lest he be caught in a bad position. Additionally, while the dog being vulnerable while attacking can be a great boon for Zappa when he's on the defense, it also means that the summon is easy to lose while positioning it in neutral. Zappa must be especially cautious of multihit moves as they can blow through the dog and still hit Zappa.
  • Limited Knockdowns: Because he loses access to his regular 2D Zappa is unable to knock down the opponent unless the dog is in position to help. Additionally, Zappa with Dog usually gets limited conversions that don't lead to a knockdown off of hits vs airborne opponents.