GGML/Baiken/Data: Difference between revisions

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==Links==
==Links==
<section begin=Links/>
<section begin=Links/>{{GGML/CharacterLinks}}<section end=Links/>
{{CharLinks-GGACR
|charMainPage=GGML/Baiken
|matchups=no
}}
<section end=Links/>


==Infobox Data==
==Infobox Data==
Line 11: Line 6:
| name        =Baiken
| name        =Baiken
| defense      =11
| defense      =11
| relativeDefense=110
| prejump      =4
| prejump      =4
| backdash    =22
| backdash    =22
| luck        =12
| luck        =12
| meterMod    =11
| relativeMeterMod =110
| forwardWalkSpeed =768
| backwardWalkSpeed =563
| relativeForwardWalkSpeed =100
| relativeBackwardWalkSpeed =96
| chargeTime  =50
| dizzy        =30
| dizzy        =30
| relativeDizzy=100
| portrait    =GGML Baiken Portrait.png
| portrait    =GGML Baiken Portrait.png
| icon        =GGML Baiken Icon.png
| icon        =GGML Baiken Icon.png
Line 25: Line 29:
|name=5P
|name=5P
|input=5P
|input=5P
|guard=Mid
|guard=All
|invuln=none
|damage=4
|startup=6
|active=4
|recovery=9
|onBlock=-5
|onHit=+2
|images=GGML Baiken 5P.png
|hitboxes=GGML Baiken 5P_Hitbox.png
|type=normal
|notes=
}}
=====5K=====
{{MoveData-GGML
|chara=Baiken
|name=5K
|input=5K
|guard=Low
|invuln=none
|damage=9
|startup=7
|active=3
|recovery=14
|onBlock=-9
|onHit=-2
|images=GGML Baiken 5K.png
|hitboxes=GGML Baiken 5K_Hitbox.png
|type=normal
|notes=
}}
=====c.S=====
{{MoveData-GGML
|chara=Baiken
|name=c.S
|input=c.S
|guard=All
|invuln=none
|damage=13x2
|startup=4
|active=8(4)4
|recovery=15
|onBlock=-9
|onHit=+2
|images=GGML Baiken cS 1.png; GGML Baiken cS 2.png
|hitboxes=GGML Baiken cS-1_Hitbox.png;GGML Baiken cS-2_Hitbox.png
|type=normal
|notes=
}}
 
=====f.S=====
{{MoveData-GGML
|chara=Baiken
|name=f.S
|input=f.S
|guard=All
|invuln=none
|damage=14
|startup=13
|active=12
|recovery=17
|onBlock=-19
|onHit=-8
|images=GGML Baiken fS.png
|hitboxes=GGML Baiken fS-1_Hitbox.png;GGML Baiken fS-2_Hitbox.png
|type=normal
|notes=
}}
=====5H=====
{{MoveData-GGML
|chara=Baiken
|name=5H
|input=5H
|guard=All
|invuln=none
|damage=18
|startup=16
|active=8
|recovery=18
|onBlock=-12
|onHit=+1
|images=GGML Baiken 5H.png
|hitboxes=GGML Baiken 5H-1_Hitbox.png;GGML Baiken 5H-2_Hitbox.png
|type=normal
|notes=
}}
=====6P=====
{{MoveData-GGML
|chara=Baiken
|name=6P
|input=6P
|guard=All
|invuln=none
|damage=5x2
|startup=8
|active=4(8)13
|recovery=0
|onBlock=-5
|onHit=+2
|caption=At least Baiken is happy about this button.
|images=GGML Baiken 6P-1.png;GGML Baiken 6P-2.png
|hitboxes=GGML Baiken 6P-1_Hitbox.png;GGML Baiken 6P-2_Hitbox.png
|type=normal
|notes=
}}
 
=====2P=====
{{MoveData-GGML
|chara=Baiken
|name=2P
|input=2P
|guard=All
|invuln=none
|damage=5
|startup=8
|active=8
|recovery=9
|onBlock=-10
|onHit=-3
|images=GGML Baiken 2P.png
|hitboxes=GGML Baiken 2P_Hitbox.png
|type=normal
|notes=
}}
=====2K=====
{{MoveData-GGML
|chara=Baiken
|name=2K
|input=2K
|guard=Low
|invuln=none
|damage=9
|startup=10
|active=4
|recovery=21
|onBlock=-17
|onHit=-11
|images=GGML Baiken 2K.png
|hitboxes=GGML Baiken 2K_Hitbox.png
|type=normal
|notes=
}}
 
=====2S=====
{{MoveData-GGML
|chara=Baiken
|name=2S
|input=2S
|guard=All
|invuln=none
|damage=14
|startup=16
|active=8
|recovery=9
|onBlock=-9
|onHit=+3
|images=GGML Baiken 2S.png
|hitboxes=GGML Baiken 2S_Hitbox.png
|type=normal
|notes=
}}
=====2H=====
{{MoveData-GGML
|chara=Baiken
|name=2H
|input=2H
|guard=All
|invuln=none
|invuln=none
|damage=
|damage=18x3
|startup=
|startup=8
|active=
|active=4,4(4)4
|recovery=
|recovery=5
|onBlock=-2
|onHit=+16
|images=GGML Baiken 2H.png
|hitboxes=GGML Baiken 2H-1_Hitbox.png;GGML Baiken 2H-2_Hitbox.png;GGML Baiken 2H-3_Hitbox.png
|type=normal
|notes=
}}
 
====Air Normals====
=====j.P=====
{{MoveData-GGML
|chara=Baiken
|name=j.P
|input=j.P
|guard=Overhead
|invuln=none
|damage=5
|startup=6
|active=8
|recovery=9
|onBlock=
|onHit=
|images=GGML Baiken jP.png
|hitboxes=GGML Baiken jP_Hitbox.png
|type=normal
|notes=
}}
=====j.K=====
{{MoveData-GGML
|chara=Baiken
|name=j.K
|input=j.K
|guard=Overhead
|invuln=none
|damage=7
|startup=8
|active=8
|recovery=5
|onBlock=
|onHit=
|images=GGML Baiken jK.png
|hitboxes=GGML Baiken jK_Hitbox.png
|type=normal
|notes=
}}
=====j.S=====
{{MoveData-GGML
|chara=Baiken
|name=j.S
|input=j.S
|guard=Overhead
|invuln=none
|damage=14
|startup=10
|active=14
|recovery=4
|onBlock=
|onHit=
|images=GGML Baiken jS.png
|hitboxes=GGML Baiken jS-1_Hitbox.png;GGML Baiken jS-2_Hitbox.png
|type=normal
|notes=
}}
=====j.H=====
{{MoveData-GGML
|chara=Baiken
|name=j.H
|input=j.H
|guard=Overhead
|invuln=none
|damage=16
|startup=4
|active=8
|recovery=15
|onBlock=
|onBlock=
|onHit=
|onHit=
|images=GGML Baiken 5P.png
|images=GGML Baiken jH.png
|hitboxes=GGML Baiken jH-1_Hitbox.png;GGML Baiken jH-2_Hitbox.png
|type=normal
|type=normal
|notes=
|notes=
}}
}}
===Specials===
===Specials===
=====236K=====
{{MoveData-GGML
|chara=Baiken
|name=Tatami Gaeshi
|input=236K
|guard=All
|invuln=none
|damage=1,14,5
|startup=12
|active=
|recovery=
|onBlock=-32 [-10]
|onHit=-33 [-2]
|images=GGML Baiken 236K.png
|hitboxes=GGML Baiken 236K-1_Hitbox.png;GGML Baiken 236K-2_Hitbox.png;GGML Baiken 236K-3_Hitbox.png;GGML Baiken 236K-4_Hitbox.png;GGML Baiken 236K-5_Hitbox.png;GGML Baiken 236K-6_Hitbox.png
|type=special
|notes=
}}
{{MoveData-GGML
|chara=Baiken
|name=Tatami Gaeshi Level 2
|input=236K
|guard=All
|invuln=none
|damage=
|startup=12
|active=
|recovery=
|onBlock=-38 [-31]
|onHit=-7
|images=GGML Baiken 236K lv2.png
|type=special
|notes=
}}
{{MoveData-GGML
|chara=Baiken
|name=Tatami Gaeshi Level 3
|input=236K
|guard=All
|invuln=none
|damage=
|startup=47
|active=
|recovery=
|onBlock=-38 [-36]
|onHit=-11
|images=GGML Baiken 236K lv3.png
|type=special
|notes=
}}
=====623S=====
{{MoveData-GGML
|chara=Baiken
|name=Youzansen
|input=623S
|guard=All
|invuln=none
|damage=9x2
|startup=10
|active=4,16
|recovery=0
|onBlock=+4
|onHit=-5
|images=GGML Baiken 623S-1.png;GGML Baiken 623S-2.png
|hitboxes=GGML Baiken 623S-1_Hitbox.png;GGML Baiken 623S-2_Hitbox.png;GGML Baiken 623S-3_Hitbox.png;GGML Baiken 623S-4_Hitbox.png;GGML Baiken 623S-5_Hitbox.png
|type=special
|notes=
}}
=====41236H=====
{{MoveData-GGML
|chara=Baiken
|name=Kamaitachi
|input=41236H
|guard=Overhead
|invuln=none
|damage=9,10
|startup=23
|active=54
|recovery=20
|onBlock=-14
|onHit=-44
|images=GGML Baiken 41236H.png
|hitboxes=GGML Baiken 41236H_Hitbox.png
|type=special
|notes=
}}
===Supers===
===Supers===
===Instant Kill===
=====2363214H=====
{{MoveData-GGML
|chara=Baiken
|name=Tsurane Sanzu Watari
|input=2363214H
|guard=Unblockable
|invuln=none
|damage=22x3
|startup=6
|active=3(17)3(17)6
|recovery=18
|onBlock=N/A
|onHit=-8
|images=GGML Baiken 2363214H.png
|hitboxes=GGML Baiken 2363214H-1_Hitbox.png;GGML Baiken 2363214H-2_Hitbox.png;GGML Baiken 2363214H-3_Hitbox.png;GGML Baiken 2363214H-4_Hitbox.png
|type=super
|notes=
}}
 
===Universal Mechanics===
====Dust====
{{MoveData-GGML
|chara=Baiken
|name=Dust
|input=S+H
|guard=All,Low
|invuln=Full 25~28
|damage=14,5
|startup=7
|active=15
|recovery=7
|onBlock=-6
|onHit=+24
|images=GGML Baiken Dust.png
|hitboxes=GGML Baiken Dust-1_Hitbox.png;GGML Baiken Dust-2_Hitbox.png
|type=other
|caption=invuln at the very end because
|notes=
}}
 
====Throw====
{{MoveData-GGML
|chara=Baiken
|name=Throw
|input=6H or 4H
|guard=Throw
|invuln=none
|damage=20
|startup=1
|active=N/A
|recovery=N/A
|onBlock=N/A
|onHit=-17
|images=GGML Baiken Throw.png
|type=other
|notes=
}}
 
====Instant Kill====
{{MoveData-GGML
|chara=Baiken
|name=Single Stroke Battle
|input=P+K > 236X
|guard=Low
|invuln=none
|damage=FATAL
|startup=16
|active=8
|recovery=7
|onBlock=N/A
|onHit=N/A
|images=GGML_Baiken_IK_1.png;GGML_Baiken_IK_3.png;
|hitboxes=GGML Baiken IK_Hitbox.png
|type=other
|notes=
}}

Latest revision as of 21:17, 4 October 2023

Links

Infobox Data

Portrait Name Health Defense Relative Defense Jump Startup Backdash Meter Gain Modifier Relative Meter Mod Forward Walk Speed Backwards Walk Speed
GGML Baiken Portrait.png Baiken 188 11 110 4 22 11 110 768 563
Relative Forward Walk Speed Relative Backward Walk Speed Charge Time Throw Range Relative Throw Range Dizzy Threshold Relative Dizzy Threshold Luck Icon
100 96 50 30 100 12 GGML Baiken Icon.png

Move Data

Normals

5P
5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
4 All 6 4 9 -5 +2 none
GGML Baiken 5P.png
GGML Baiken 5P Hitbox.png
5K

5K
5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
9 Low 7 3 14 -9 -2 none
GGML Baiken 5K.png
GGML Baiken 5K Hitbox.png
c.S

c.S
c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
13x2 All 4 8(4)4 15 -9 +2 none
GGML Baiken cS 1.pngGGML Baiken cS 2.png
GGML Baiken cS-1 Hitbox.pngGGML Baiken cS-2 Hitbox.png
f.S

f.S
f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
14 All 13 12 17 -19 -8 none
GGML Baiken fS.png
GGML Baiken fS-1 Hitbox.pngGGML Baiken fS-2 Hitbox.png
5H

5H
5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
18 All 16 8 18 -12 +1 none
GGML Baiken 5H.png
GGML Baiken 5H-1 Hitbox.pngGGML Baiken 5H-2 Hitbox.png
6P

6P
6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
5x2 All 8 4(8)13 0 -5 +2 none
GGML Baiken 6P-1.pngGGML Baiken 6P-2.png
At least Baiken is happy about this button.
GGML Baiken 6P-1 Hitbox.pngGGML Baiken 6P-2 Hitbox.png
2P

2P
2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
5 All 8 8 9 -10 -3 none
GGML Baiken 2P.png
GGML Baiken 2P Hitbox.png
2K

2K
2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
9 Low 10 4 21 -17 -11 none
GGML Baiken 2K.png
GGML Baiken 2K Hitbox.png
2S

2S
2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
14 All 16 8 9 -9 +3 none
GGML Baiken 2S.png
GGML Baiken 2S Hitbox.png
2H

2H
2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
18x3 All 8 4,4(4)4 5 -2 +16 none
GGML Baiken 2H.png
GGML Baiken 2H-1 Hitbox.pngGGML Baiken 2H-2 Hitbox.pngGGML Baiken 2H-3 Hitbox.png

Air Normals

j.P

j.P
j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
5 Overhead 6 8 9 none
GGML Baiken jP.png
GGML Baiken jP Hitbox.png
j.K

j.K
j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
7 Overhead 8 8 5 none
GGML Baiken jK.png
GGML Baiken jK Hitbox.png
j.S

j.S
j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
14 Overhead 10 14 4 none
GGML Baiken jS.png
GGML Baiken jS-1 Hitbox.pngGGML Baiken jS-2 Hitbox.png
j.H

j.H
j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
16 Overhead 4 8 15 none
GGML Baiken jH.png
GGML Baiken jH-1 Hitbox.pngGGML Baiken jH-2 Hitbox.png

Specials

236K

236K
Tatami Gaeshi
special
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
1,14,5 All 12 -32 [-10] -33 [-2] none
GGML Baiken 236K.png
GGML Baiken 236K-1 Hitbox.pngGGML Baiken 236K-2 Hitbox.pngGGML Baiken 236K-3 Hitbox.pngGGML Baiken 236K-4 Hitbox.pngGGML Baiken 236K-5 Hitbox.pngGGML Baiken 236K-6 Hitbox.png

236K
Tatami Gaeshi Level 2
special
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
All 12 -38 [-31] -7 none
GGML Baiken 236K lv2.png

236K
Tatami Gaeshi Level 3
special
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
All 47 -38 [-36] -11 none
GGML Baiken 236K lv3.png
623S

623S
Youzansen
special
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
9x2 All 10 4,16 0 +4 -5 none
GGML Baiken 623S-1.pngGGML Baiken 623S-2.png
GGML Baiken 623S-1 Hitbox.pngGGML Baiken 623S-2 Hitbox.pngGGML Baiken 623S-3 Hitbox.pngGGML Baiken 623S-4 Hitbox.pngGGML Baiken 623S-5 Hitbox.png
41236H

41236H
Kamaitachi
special
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
9,10 Overhead 23 54 20 -14 -44 none
GGML Baiken 41236H.png
GGML Baiken 41236H Hitbox.png

Supers

2363214H

2363214H
Tsurane Sanzu Watari
super
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
22x3 Unblockable 6 3(17)3(17)6 18 N/A -8 none
GGML Baiken 2363214H.png
GGML Baiken 2363214H-1 Hitbox.pngGGML Baiken 2363214H-2 Hitbox.pngGGML Baiken 2363214H-3 Hitbox.pngGGML Baiken 2363214H-4 Hitbox.png

Universal Mechanics

Dust

S+H
Dust
other
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
14,5 All,Low 7 15 7 -6 +24 Full 25~28
GGML Baiken Dust.png
invuln at the very end because
GGML Baiken Dust-1 Hitbox.pngGGML Baiken Dust-2 Hitbox.png

Throw

6H or 4H
Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
20 Throw 1 N/A N/A N/A -17 none
GGML Baiken Throw.png

Instant Kill

P+K > 236X
Single Stroke Battle
other
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
FATAL Low 16 8 7 N/A N/A none
GGML Baiken IK 1.pngGGML Baiken IK 3.png
GGML Baiken IK Hitbox.png