GGML/Justice/Data

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Infobox Data

Field Value
Name: Justice
Health: 188
Defense: 18
Relative Defense: 180
Jump Startup: 10
Backdash: 22
Meter Gain Modifier: 15
Relative Meter Mod: 150
Forward Walk Speed: 1024
Backward Walk Speed: 716
Relative Forward Walk Speed: 133
Relative Backward Walk Speed: 122
Charge Time: -1
Throw Range:
Relative Throw Range:
Dizzy Threshold: 35
Relative Dizzy Threshold: 117
Luck 10
Portrait: GGML Justice Portrait.png
Icon: GGML Justice Icon.png


Move Data

Normals

Grounded Normals

5P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit level Type invuln baseDamage
5P 5P 9x2 All 4 5,12 10 +6 -7 normal none
GGML Justice 5P.png
GGML Justice 5P-1 Hitbox.pngGGML Justice 5P-2 Hitbox.png
5K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit level Type invuln baseDamage
5K 5K 11 All 9 5 11 -25 -18 normal none
GGML Justice 5K.png
You go girl! Shake that tail! Show off those thrusters!
GGML Justice 5K Hitbox.png
can cancel into itself
c.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit level Type invuln baseDamage
c.S c.S 14 All 4 10 29 -29 -18 normal none
GGML Justice cS.png
GGML Justice cS Hitbox.png
f.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit level Type invuln baseDamage
f.S f.S 16 All 18 6 17 -13 -2 normal none
GGML Justice fS.png
GGML Justice fS Hitbox.png
5H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit level Type invuln baseDamage
5H 5H 22 All 13 18 8 -16 +1 normal none
GGML Justice 5H.png
this hitbox is just criminal
GGML Justice 5H-1 Hitbox.pngGGML Justice 5H-2 Hitbox.png
6P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit level Type invuln baseDamage
6P 6P 14x2 Overhead 18 26 7 -14 -7 normal none
GGML Justice 6P-1.pngGGML Justice 6P-2.png
GGML Justice 6P-1 Hitbox.pngGGML Justice 6P-2 Hitbox.png
4f gap between two hits on block
2P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit level Type invuln baseDamage
2P 2P 5 Low 5 5 6 -4 +3 normal none
GGML Justice 2P.png
GGML Justice 2P Hitbox.png
2K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit level Type invuln baseDamage
2K 2K 9 Low 12 8 16 -18 -11 normal none
GGML Justice 2K.png
GGML Justice 2K Hitbox.png
2S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit level Type invuln baseDamage
2S 2S 14 Low 9 5 20 -16 -5 normal none
GGML Justice 2S.png
GGML Justice 2S Hitbox.png
2H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit level Type invuln baseDamage
2H 2H 9x2 All 1 24 11 -12 -9 normal none
GGML Justice 2H.png
This is the character that needed a 1f normal. Thanks ASW.
GGML Justice 2H-1 Hitbox.pngGGML Justice 2H-2 Hitbox.pngGGML Justice 2H-3 Hitbox.pngGGML Justice 2H-4 Hitbox.png

Air Normals

j.P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit level Type invuln baseDamage
j.P j.P 7 Overhead 6 5 5 normal none
GGML Justice jP.png
GGML Justice jP Hitbox.png
j.K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit level Type invuln baseDamage
j.K j.K 7 Overhead 4 15 5 normal none
GGML Justice jK.png
footsies^2
GGML Justice jK Hitbox.png
j.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit level Type invuln baseDamage
j.S j.S 9x2 Overhead 1 24 2 normal none
GGML Justice jS.png
GGML Justice jS-1 Hitbox.pngGGML Justice jS-2 Hitbox.pngGGML Justice jS-3 Hitbox.pngGGML Justice jS-4 Hitbox.pngGGML Justice jS-5 Hitbox.png
The attack is actually a projectile that does not move • Projectile hitboxes are identical to 2H's
j.H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit level Type invuln baseDamage
j.H j.H 18 Overhead 7 14 8 normal none
GGML Justice jH.png
GGML Justice jH-1 Hitbox.pngGGML Justice jH-2 Hitbox.png

Specials

Valkyrie Arc

Name Input Damage Guard Startup Active Recovery On-Block On-Hit level Type invuln baseDamage
Valkyrie Arc 236P N/A 7 21 11 N/A +22 special Counter
GGML Justice 236P.png
GGML Justice 236P Hitbox.png

Strike Back Tail

Name Input Damage Guard Startup Active Recovery On-Block On-Hit level Type invuln baseDamage
Strike Back Tail 421K 7x2 Mid 18 12 19 -22 -20 special All-But-Tail 1~18
GGML Justice 421K.png
You know, for a giant mech, Justice is surprisingly agile
GGML Justice 421K-1 Hitbox.pngGGML Justice 421K-2 Hitbox.pngGGML Justice 421K-3 Hitbox.png
Air Unblockable

Imperial Ray

Name Input Damage Guard Startup Active Recovery On-Block On-Hit level Type invuln baseDamage
Imperial Ray 641236S 9x19 All 3 72 0 +6 +6 special none
GGML Justice 641236S.png
This one move is better than the entirety of Axl
GGML Justice 641236S Hitbox.png

Michael Sword

Name Input Damage Guard Startup Active Recovery On-Block On-Hit level Type invuln baseDamage
Michael Sword 41236S 9,11 All,Mid 1* 38 0* 0 -2 special none
GGML Justice 41236S.png
That active duration isn't a typo
GGML Justice 41236S Hitbox-1.pngGGML Justice 41236S Hitbox-2.png
Air Unblockable on 2nd hit • hits in front of Justice on frame 20 • Hits behind justice on frame 10 • Hitbox depicts third hit

Supers

Gamma Ray

Name Input Damage Guard Startup Active Recovery On-Block On-Hit level Type invuln baseDamage
Gamma Ray 46463214H 72 All 67 69 9 +1 stun super none
GGML Justice 46463214H.png
ah gottem ggs
GGML Justice 46463214H Hitbox.png

Universal Mechanics

Dust

Name Input Damage Guard Startup Active Recovery On-Block On-Hit level Type invuln baseDamage
Dust S+H 18 Low 12 7 13 -10 +89 other none
GGML Justice Dust.png
GGML Justice Dust Hitbox.png

Throw

Name Input Damage Guard Startup Active Recovery On-Block On-Hit level Type invuln baseDamage
Throw 6H or 4H 20 Throw 1 N/A N/A N/A +9 other N/A
GGML Justice Throw.png

Dash Attack

Name Input Damage Guard Startup Active Recovery On-Block On-Hit level Type invuln baseDamage
Dash Attack 6[6] 1 All -1 -2 other
GGML Justice DashAttack.png
putting those jet engines to good use
GGML Justice DashAttack Hitbox.png

Instant Kill

Name Input Damage Guard Startup Active Recovery On-Block On-Hit level Type invuln baseDamage
X Razer P+K > 236X FATAL All 17 12 14 N/A N/A other Above Shins 1~42
GGML Justice IK-1.pngGGML Justice IK-2.png
GGML Justice IK-1 Hitbox.pngGGML Justice IK-2 Hitbox.png