GGML/Ky/Frame Data

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Ky

Normals

input damage guard startup active recovery onBlock onHit invuln
input damage guard startup active recovery onBlock onHit invuln
5P 4 All 9 7 10 -10 -2 none
5K 9 All 9 6 17 -16 -8 none
f.S 12 All 12 3(3)10 13 -20 -8 none
c.S 11 All 9 3 30 -23 -5 none
5H 13,17 All 26 12 1 +6 +23 none
2P 4 Low 6 4 9 -7 +1 none
2K 7 Low 10 8 13 -13 -1 none
2S 12 Low 6 4 35 -31 -19 none
2H 16x2 All 12 8 13 -9 +9 none
6P 5x2 Mid 6 8 17 -12 -10 none
j.P 4 Overhead 9 5 11 N/A N/A none
j.K 9 Overhead 6 8 9 N/A N/A none
j.S 12 Overhead 11 12 16 N/A N/A none
j.H 22 Overhead 9 3 22 N/A N/A none


Specials

input name damage guard startup active recovery onBlock onHit invuln
input name damage guard startup active recovery onBlock onHit invuln
236S Stun Edge 9 All 15 Until contact 26 -4 +1 none
236S Stun Edge Level 2 22 All 15 Until contact 28 -6 -1 none
236S Stun Edge Level 3 16x5 All 15 Until contact 58 -35 -30 none
623S S Vapor Thrust 5,12 All 6 14 32 -34 -28 Full 1~5; Above Knees 6~9; Above Thighs 10~13; Above Waist 14~24
623H H Vapor Thrust 5,12 All 6 14 46 -48 -42 Full 1~5; Above Knees 6~9; Above Thighs 10~13; Above Waist 14~31
j.623S or j.623H Aerial Vapor Thrust 5,12 All 6 14 Until Landing +12 N/A N/A Full 1~5; Above Knees 6~9; Above Thighs 10~13; Above Waist 14~24
236K Stun Dipper 11,14 Low, All 19 Variable,12 13 -16 -14 really low profile during first hitbox; less low profile during second hitbox
j.236S Aerial Stun Edge 14 All 12 Until contact 22 N/A N/A none
63214K Needle Spike 14,11 Overhead 15 9,23 14 -28 -27 none


Misc

input name damage guard startup active recovery onBlock onHit invuln
input name damage guard startup active recovery onBlock onHit invuln
412364H Ride the Lightning 29,21x2,29 Mid 15 84 0 -23 -19 none
S+H Dust 15 All 6 6 10 -7 +90 none
6[6] Dash Attack 15 All 22f N/A 9 +17 +2 none
6H or 4H Throw 18 Throw 1 N/A N/A N/A -22 N/A
P+K > 236X Zwei Voltage FATAL All 8 8 5 N/A N/A Above Knees


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