GGML/May/Frame Data

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May

Normals

input damage guard startup active recovery onBlock onHit invuln
input damage guard startup active recovery onBlock onHit invuln
5P All 9 4 9 none
5K All 9 7 18 none
c.S All 8 4 13 none
f.S All 16 4 26 none
5H All 12 4 13 none
6P Overhead 25 3 15 none
2P Low 6 4 9 none
2K Low 9 6 11 none
2S Low 8 12 17 8~11, 24~27 Strike
2H Low 20 4 23 none
j.P Overhead 8 7 9 none
j.K Overhead 8 10 13 none
j.S Overhead 9 13 13 none
j.H Overhead 4 until landing 0 none


Specials

input name damage guard startup active recovery onBlock onHit invuln
input name damage guard startup active recovery onBlock onHit invuln
236S Aqua Rolling All none
236S Aqua Rolling Level 2 All none
236S Aqua Rolling Level 3 All none
623S Resistive Rolling All none
41236H Mr Dolphin! All none
214S Mist Finer All none
214S > SxN Gentle Mist Finer All none
41236K Overhead Kiss Throw 1 N/A none


Misc

input name damage guard startup active recovery onBlock onHit invuln
input name damage guard startup active recovery onBlock onHit invuln
S+H Dust Overhead 21 4 27 none
4H or 6H Throw Throw N/A none
6[6] Dash Attack All
P+K > 236X Fly Away! FATAL All 12 18 11 N/A Above Knees 1~11, 15~40
463214H May Dynamic Mid none


Navigation

May